Prepare For Segue on return - swift

So the code I am trying to implement in Swift is based upon this answer here for passing data back from a ViewController:
Passing Data with a Callback
Now my issue is after I have called:
self.navigationController?.popViewController(animated: true)
The Prepare For Segue function isn't called in my original View Controller. I assume it shouldn't be called anyway but from that answer I assume there is a possible way to do so?
First View Controller Snippets
override func prepare(for segue: UIStoryboardSegue, sender: Any?) {
//ignore this segue identifier here, this function works when I am showing a new VC
if(segue.identifier == "certSegue"){
let certVC = segue.destination as! CertificateViewController
certVC.profileModel = profileModel
}
//this is what I need to be called
if(segue.identifier == "dpSegue"){
print("dpSegue")
let dpVC = segue.destination as! DatePickerViewController
dpVC.callback = { result in
print(result)
print("Data")
// do something with the result
}
//dpVC.dailyBudgetPassedThrough = "Test"
}
}
func showDatePicker(){
let vc = UIStoryboard.init(name: "Main", bundle: Bundle.main).instantiateViewController(withIdentifier: "DatePickerVC") as? DatePickerViewController
self.navigationController?.pushViewController(vc!, animated: true)
}
Second View Controller
import UIKit
class DatePickerViewController: UIViewController {
var callback : ((String)->())?
override func viewDidLoad() {
super.viewDidLoad()
// Do any additional setup after loading the view.
}
func sendBackUpdate(){
print("Callback")
callback?("Test")
}
#IBAction func cancelButton(_ sender: Any) {
self.navigationController?.popViewController(animated: true)
}
#IBAction func updateButton(_ sender: Any) {
sendBackUpdate()
self.navigationController?.popViewController(animated: true)
}
}

prepareForSegue is called if in Interface Builder a segue is connected
from a table/collection view cell to a destination view controller and the cell is tapped.
from a source view controller to a destination view controller and performSegue(withIdentifier:sender:) is called in the source view controller.
It's not called when a view controller is going to be presented with pushViewController
In your case assign the callback after instantiating the controller in showDatePicker, prepare(for segue is not needed.
func showDatePicker(){
let vc = UIStoryboard(name: "Main", bundle: .main).instantiateViewController(withIdentifier: "DatePickerVC") as! DatePickerViewController
vc.callback = { result in
print(result)
print("Data")
// do something with the result
}
self.navigationController?.pushViewController(vc, animated: true)
}

Related

Segueing from Child ViewController

I have a situation where I am presenting a child view controller "B" onto another view controller "A". View controller "B" has 5 buttons which segue(push) to a third view controller, "C". The problem is once I'm at view controller "C", I want to be able to use an unwind segue to go from C-->A without B showing up in the middle.
// view controller A class
class AViewController: UIViewController {
#IBAction func goToViewControllerB(_ sender: UIButton) {
let viewControllerB = UIStoryboard(name: "Main", bundle: nil).instantiateViewController(withIdentifier: "viewControllerB_ID") as! BViewController
self.addChild(viewControllerB)
viewControllerB.view.frame = self.view.frame
self.view.addSubview(viewControllerB.view)
viewControllerB.didMove(toParent: self)
}
#IBAction func unwindToStart(segue: UIStoryboardSegue) {
print("back from view controller C!")
}
}
//view controller B class
class BViewController: UIViewController {
override func prepare(for segue: UIStoryboardSegue, sender: Any?) {
if let identifier = segue.identifier {
switch identifier {
case "segueFromBToC_1":
if let destVC = segue.destination as? CViewController {
//pass data
}
// ... cases 2-4
case "segueFromBToC_5":
if let destVC = segue.destination as? CViewController {
//pass data
}
default: break
}
}
}
}
// empty CViewController class
I know that putting the following code in my view controller B class will remove it from the parent view controller, "A", but then I can't segue from "B" to "C" anymore as "B" doesn't exist.
self.view.removeFromSuperview()
self.removeFromParent()
self.willMove(toParent: nil)
I was wondering where I should put the above code or if I should segue from a child view controller at all? I also haven't used navigation controllers as I don't know how to implement them with a child view controller. Should I have #IBAction outlets for each of the 5 buttons and put the above code in there?
UPDATE: I was able to fix it by detaching the 5 push segues from the buttons and have each of the 5 push segues go directly from view controller B to view controller C . I then had an #IBAction for each button where I had the following code in view controller B:
class BViewController: UIViewController {
#IBAction func button1ToVC3(_ sender: UIButton) {
segueAndRemoveSelf(segueName: "segueFromBToC_1")
}
#IBAction func button2ToVC3(_ sender: UIButton) {
segueAndRemoveSelf(segueName: "segueFromBToC_2")
}
#IBAction func button3ToVC3(_ sender: UIButton) {
segueAndRemoveSelf(segueName: "segueFromBToC_3")
}
#IBAction func button4ToVC3(_ sender: UIButton) {
segueAndRemoveSelf(segueName: "segueFromBToC_4")
}
#IBAction func button5ToVC3(_ sender: UIButton) {
segueAndRemoveSelf(segueName: "segueFromBToC_5")
}
override func prepare(for segue: UIStoryboardSegue, sender: Any?) {
if let identifier = segue.identifier {
switch identifier {
case "segueFromBToC_1":
if let destVC = segue.destination as? CViewController {
//pass data
}
// ... cases 2-4
case "segueFromBToC_5":
if let destVC = segue.destination as? CViewController {
//pass data
}
default: break
}
}
}
}
extension BViewController {
func segueAndRemoveSelf(segueName: String) {
self.performSegue(withIdentifier: segueName, sender: self)
self.view.removeFromSuperview()
self.removeFromParent()
self.willMove(toParent: nil)
}
}
Not sure if this is best practice though.

Swift NavigationController push method request doesn't work from PopUp view

The new PopUp ViewController is presented .overCurrentContext
There are 2 buttons with navigation for 2 other views from PopUp view.
A simple action such as print goes well, but when I try to segue programmatically (from xib file, popUpViewController) nothing happens.
let vc = RegisterEmailViewController.instantiate()
vc.coordinator = self
navigationController.pushViewController(vc, animated: false)
Goes well from any other view.
What could be wrong?
PopUpViewController code:
// Created by ᴀʟᴇxᴀɴᴅʀ ᴢʜᴇʟɪᴇᴢɴɪᴀᴋ on 23.12.2019.
// Copyright © 2019 ᴀʟᴇxᴀɴᴅʀ ᴢʜᴇʟɪᴇᴢɴɪᴀᴋ. All rights reserved.
import UIKit
class ViewController: UIViewController, Storyboarded {
weak var coordinator: MyCoordinator?
#IBAction func dismissPopUp(_ sender: Any) {
dismiss(animated: false, completion: nil)
}
#IBAction func buttonEmail(_ sender: Any) {
let vc = UIStoryboard.init(name: "Main", bundle: Bundle.main).instantiateViewController(withIdentifier: "EmailViewController") as? EmailViewController
self.navigationController?.pushViewController(vc!, animated: true)
}
#IBAction func buttonPhone(_ sender: Any) {
let vc = UIStoryboard.init(name: "Main", bundle: Bundle.main).instantiateViewController(withIdentifier: "PhoneViewController") as? PhoneViewController
self.navigationController?.pushViewController(vc!, animated: true)
}
override func viewDidLoad() {
super.viewDidLoad()
}
}
There is MyCoordinator which inits all navigations and doesn't let me simply to segue/navigate by my own.
var childCoordinators = [Coordinator]()
var navigationController: UINavigationController
init(navigationController: UINavigationController) {
self.navigationController = navigationController
}
Therefore, a reference to the controller solved the issue. It is possible to navigate aside, until new subViews, separate views are called.
Code that worked in this case:
let vc = RegisterEmailViewController.instantiate()
vc.coordinator = self
navigationController.pushViewController(vc, animated: false)
Conclusion. Simple there are two ways:
To delete all dependencies and other methods which use
UINavigationController
To declare only by new methods for global usage.

Passing Data between view Controllers Using a segue from a view embedded in a navigation controller to a tabbarcontroller

I have two views that I would like to pass data from one view to the next. The first view is where I have the data that I would like to pass to the next view lets call it SourceViewController. However SourceViewController is embedded in a NavigationViewController and the secondViewController lets call it DestinationViewController is the firstView in a TabViewController.
I have tried to use the answer from this question and it fails to go past navigation view it just skips the whole logic.
This is my code :
override func prepare(for segue: UIStoryboardSegue, sender: Any?) {
if (segue.identifier == "loginSuccessSugue") {
if let tab = self.presentingViewController as? UITabBarController,
let nav = tab.viewControllers?[0] as? UINavigationController,
let destinationVC = nav.viewControllers.first as? HomeViewController {
destinationVC.currentBalance = serviceBalance
}
}
}
This is the HomeViewController:
class HomeViewController: UIViewController , UITableViewDelegate,UITableViewDataSource, UICircularProgressRingDelegate{
var currentBalance = 0.0
override func viewDidLoad() {
super.viewDidLoad()
circularBalance.maxValue = CGFloat(currentBalance)
print(currentBalance)
}
override func viewDidAppear(_ animated: Bool) {
print(currentBalance)
circularBalance.setProgress(value: CGFloat(currentBalance), animationDuration: 3)
}
}
This is how the storyboard looks like:
This is my view controller where you can check that I am sending 5 to tabbar first viewcontroller:
class ViewController: UIViewController {
override func viewDidLoad() {
super.viewDidLoad()
// Do any additional setup after loading the view, typically from a nib.
self.performSegue(withIdentifier: "segueIdentifier", sender: self)
}
override func didReceiveMemoryWarning() {
super.didReceiveMemoryWarning()
// Dispose of any resources that can be recreated.
}
// MARK: - Navigation
// In a storyboard-based application, you will often want to do a little preparation before navigation
override func prepare(for segue: UIStoryboardSegue, sender: Any?) {
let barViewControllers = segue.destination as! UITabBarController
let destinationNv = barViewControllers.viewControllers?[0] as! UINavigationController
let destinationViewController = destinationNv.viewControllers[0] as! FirstViewController
destinationViewController.currentBalance = 5
}
}
Now You can check my firstview controller where you can check that what value we are getting.
class FirstViewController: UIViewController {
var currentBalance = 0
override func viewDidLoad() {
super.viewDidLoad()
// Do any additional setup after loading the view.
print(currentBalance)
}
override func didReceiveMemoryWarning() {
super.didReceiveMemoryWarning()
// Dispose of any resources that can be recreated.
}
}
Now, You can check my console and storyboard:
From Apple's UIViewController docs:
var presentingViewController: UIViewController?
The view controller that presented this view controller.
Which would work great for you, ** IF ** you were trying to go back in your navigational hierarchy, as did the guy in the SO post you referenced.
You are trying cast the VC THAT PRESENTED SOURCEVIEWCONTROLLER of your SourceViewController as a UITabBarController, which fails miserably, and is why you never hit a breakpoint inside your nested if let's.
If we look the next variable down from this in the docs we can see something that will take us forward to the UIViewController we are presenting:
var presentedViewController: UIViewController?
The view controller that is presented by this view controller, or one
of its ancestors in the view controller hierarchy.
So now to go over the code you need to solve your predicament. I'll give you the same code you posted, but fixing the tense of my verbs in the comments:
override func prepare(for segue: UIStoryboardSegue, sender: Any?) {
if (segue.identifier == "loginSuccessSugue") {
//ing -> ed
if let tab = self.presentingViewController as? UITabBarController,
let nav = tab.viewControllers?[0] as? UINavigationController,
let destinationVC = nav.viewControllers.first as? HomeViewController {
destinationVC.currentBalance = serviceBalance
}
}
Isn't it frustrating when the English language tricks you up more than swift?
EDIT:
Since you are passing the data in prepareForSegue: you will actually want to get the UITabBarController from segue.destination. And since the the UITabBarController's ViewControllers property will be nil or empty in prepare for segue. This is a bad approach for passing the data.
You may need to create custom subclass of UITabBarController, pass it the variable, and then pass that data to its viewControllers in viewDidLoad.
class MyTabBarController: UITabBarController {
required init?(coder aDecoder: NSCoder) {
super.init(coder: aDecoder)
}
var serviceBalance : Double?
override func viewDidLoad() {
super.viewDidLoad()
//Make sure vc is not null or empty before continuing.
guard let vcs = viewControllers, !vcs.isEmpty else {
return
}
if let navVC = vcs[0] as? UINavigationController, let destinationVC = navVC.viewControllers[0] as? UIViewController {
destinationVC.serviceBalance = destinationVC
}
}
}
Updated prepareForSegue:
override func prepare(for segue: UIStoryboardSegue, sender: Any?) {
if let tabBarVC = segue.destination as? MyTabBarController {
tabBarVC.serviceBalance = serviceBalance
}
}
Don't forget to change the UITabBarController's class in the identity inspector of storyboard to MyTabBarController
You need to change if() condition code.
Use below code will get your HomeViewController in destination of segue.
override func prepare(for segue: UIStoryboardSegue, sender: Any?) {
if (segue.identifier == "loginSuccessSugue") {
if let destinationVC = segue.destination as? HomeViewController {
destinationVC.currentBalance = serviceBalance
}
}
}
As in segue.destination you will get your HomeViewController so no need to get it from Tab + Navigation stack.
Edit:
let destinationVC = segue.destination as? HomeViewController
Print(destinationVC)
Hope this solution will helps!

Storyboard initialization and deinit

When initializing a ViewController via a Storyboard (NS or UI), do you need to keep a reference to the storyboard or can you just ignore it when you are done with it and let it deinit?
class ViewController: NSViewController {
var secondarySB: NSStoryboard? = nil
#IBAction
func loadAndKeep(_ sender: NSButton) {
//keeping a reference
secondarySB = NSStoryboard.init(name: NSStoryboard.Name.init(rawValue: "Secondary"), bundle: nil)
let vc = secondarySB?.instantiateInitialController() as! Secondary
self.view.addSubview(vc.view)
}
#IBAction
func load(_ sender: NSButton) {
//ignoring the storyboard after I get the viewcontroller
let sb = NSStoryboard.init(name: NSStoryboard.Name.init(rawValue: "Secondary"), bundle: nil)
let vc = sb.instantiateInitialController() as! Secondary
self.view.addSubview(vc.view)
}
}
You do not need to keep a reference to the storyboard, but you do need to add the instantiated view controller as a child view controller.

How to know which segue was used using Swift?

I have a main viewController and a detailsViewController. The detailsViewController has 2 buttons. Both buttons are segues back to the main controller but I want to customize the main viewController based on which segue was used. What is the best way to check which segue was used to reach a viewController so that the main viewController can be customized depending on that? - if segue1 leads to the the main viewController then I want label1 hidden. if segue2 leads to the main viewController, then I want label2 hidden.
In Main View Controller create a variable , something like
var vcOne : Bool = true
Now in DetailsViewController
override func prepareForSegue(segue: UIStoryboardSegue, sender: AnyObject!) {
if segue.identifier == "segue_one"
{
let mainVC : MainViewController = segue.destinationViewController as! MainViewController
secondVC.vcOne = true
}
else if segue.identifier == "segue_two"
{
let mainVC : MainViewController = segue.destinationViewController as! MainViewController
secondVC.vcOne = false
}
}
Now in MainView Controller
override func viewWillAppear(animated: Bool) {
super.viewWillAppear(animated)
//Now check here for which segue
if(vcOne)
{
// implement for button one click
}
else
{
// implement for button two click
}
}
Hope it helps you
I'd do something like to check which segue was used. You have to set an identifier to the segue in the storyboard though!
func prepareForSegue(segue: UIStoryboardSegue, sender: AnyObject?) {
if segue.identifier == "yourIdentifier" {
let yourVC = segue.destinationViewController as? yourViewController
//do magic with your destination
}
}
There is a option for setting Identifier for segue. This should be unique identifier. So that you can identify which segue is activated.
Ex:
func prepareForSegue(segue: UIStoryboardSegue, sender: AnyObject?) {
if segue.identifier == "Identifier1" {
let firstVC = segue.destinationViewController as? FirstViewController
} else if segue.identifier == "Identifier2" {
let secondVC = segue.destinationViewController as? SecondViewController
}
}