Ensure processing of a REST call in flutter app in background - rest

I need to ensure that a certain HTTP request was send successfully. Therefore, I'm wondering if a simple way exists to move such a request into a background service task.
The background of my question is the following:
We're developing a survey application using flutter. Unfortunately, the app is intended to be used in an environment where no mobile internet connection can be guaranteed. Therefore, I’m not able to simply post the result of the survey one time but I have to retry it if it fails due to network problems. My current code looks like the following. The problem with my current solution is that it only works while the app is active all the time. If the user minimizes or closes the app, the data I want to upload is lost.
Therefore, I’m looking for a solution to wrap the upload process in a background service task so that it will be processed even when the user closes the app. I found several posts and plugins (namely https://medium.com/flutter-io/executing-dart-in-the-background-with-flutter-plugins-and-geofencing-2b3e40a1a124 and https://pub.dartlang.org/packages/background_fetch) but they don’t help in my particular use case. The first describes a way how the app could be notified when a certain event (namely the geofence occurred) and the second only works every 15 minutes and focuses a different scenario as well.
Does somebody knows a simple way how I can ensure that a request was processed even when there is a bad internet connection (or even none at the moment) while allowing the users to minimize or even close the app?
Future _processUploadQueue() async {
int retryCounter = 0;
Future.doWhile(() {
if(retryCounter == 10){
print('Abborted after 10 tries');
return false;
}
if (_request.uploaded) {
print('Upload ready');
return false;
}
if(! _request.uploaded) {
_networkService.sendRequest(request: _request.entry)
.then((id){
print(id);
setState(() {
_request.uploaded = true;
});
}).catchError((e) {
retryCounter++;
print(e);
});
}
// e ^ retryCounter, min 0 Sec, max 10 minutes
int waitTime = min(max(0, exp(retryCounter)).round(), 600);
print('Waiting $waitTime seconds till next try');
return new Future.delayed(new Duration(seconds: waitTime), () {
print('waited $waitTime seconds');
return true;
});
})
.then(print)
.catchError(print);
}

You can use the plugin shared_preferences to save each HTTP response to the device until the upload completes successfully. Like this:
requests: [
{
id: 8eh1gc,
request: "..."
},
...
],
Then whenever the app is launched, check if any requests are in the list, retry them, and delete them if they complete. You could also use the background_fetch to do this every 15 minutes.

Related

Periodic background sync in PWA

I am new to periodic background sync, What I want to achieve is that my website should ping to the server at 5 hours of interval by doing so It will receive data from server which will then be processed. I wanted to know if it's possible to set minInterval in periodic background sync to 5 hours or we can't. If their is another method to achieve this can you please give me some source or even an code example might be good.
In this following example of MDN they have set it to one day. Can I reduce it to 5 hours.?
async function registerPeriodicNewsCheck() {
const registration = await navigator.serviceWorker.ready;
try {
await registration.periodicSync.register('get-latest-news', {
minInterval: 24 * 60 * 60 * 1000,
});
} catch {
console.log('Periodic Sync could not be registered!');
}
}
Thanks for your help.

Flutter Blue Sending Quite Large File from BLE device to App

I need to send a file .txt from a device to my app (worst case almost 2mb). The BLE device divide the file into packages. I don't know if my method is correct, but I create a loop of characteristic.write/characteristic.read telling everytime what package the device has to send.
Here's my code:
for(int i = 0; i < packNumber.length; i++) {
initialValue = '9,50,100,$i,0,$checksumId,0/';
await characteristic
.write(utf8.encode(initialValue)).then((wValue) async {
await Future.delayed(Duration(milliseconds: 100)).then((value) async {
await characteristic.read().then((rValue) {
//do something with rVlaue
});
});
});
}
It works, but is it the best solution? And in case how can I speed up the transfer (for now I have to set a delay before reading, waiting for characteristic.write to finish)?
Thank you guys
You should change the remote device to send notifications instead of using reads. That gives maximum throughput.

Flutter Background Processes Using Android Alarm Manager and Isolates

I'm trying to get a timer (down to the hundredths of seconds) to work in Flutter even when the app is closed. I initially tried to use isolates as I thought they would work yet after testing with a Pixel 4 running Android 11 I found that it was still not firing correctly when the app was closed. After some googleing I came across Android Alarm Manager and I have everything set up again yet it doesn't appear that the periodic function is firing correctly.
Heres the BLoC map for triggering the counter:
Stream<TimerState> _mapTimerStartedToState(TimerStarted start) async* {
AndroidAlarmManager.initialize();
port.listen((_) async => await _incrementCounter());
startCounter();
print(_counter);
yield TimerRunInProgress(start.duration);
}
Here's the startCounter() function:
void startCounter() async {
prefs = await SharedPreferences.getInstance();
if (!prefs.containsKey(countKey)) {
await prefs.setInt(countKey, 0);
}
IsolateNameServer.registerPortWithName(
port.sendPort,
isolateName,
);
await AndroidAlarmManager.periodic(
Duration(milliseconds: 100),
// Ensure we have a unique alarm ID.
Random().nextInt(pow(2, 31)),
callback,
exact: true,
wakeup: true,
);
}
And then here's my callback:
static Future<void> callback() async {
print('Alarm fired!');
// Get the previous cached count and increment it.
final prefs = await
SharedPreferences.getInstance();
int currentCount = prefs.getInt(countKey);
await prefs.setInt(countKey, currentCount + 1);
// This will be null if we're running in the background.
print(currentCount);
uiSendPort ??= IsolateNameServer.lookupPortByName(isolateName);
uiSendPort?.send(null);
}
Am I on the right path here? Can AndroidAlarmManager do what I'm trying to do? I'm not exactly sure why the isolate approach didn't work on its own either, the only explanation I got was that I needed to use AndroidAlarmManager. Now, the events aren't firing at the 100 ms rate as I told them to and are instead firing 1 to several minutes apart.
Android restricts the frequencies for alarms. You cannot schedule alarms as frequently as 100 milliseconds with AlarmManager.
Please refer the note in red background on : https://developer.android.com/reference/android/app/AlarmManager
Note: Beginning with API 19 (Build.VERSION_CODES.KITKAT) alarm
delivery is inexact: the OS will shift alarms in order to minimize
wakeups and battery use. There are new APIs to support applications
which need strict delivery guarantees; see setWindow(int, long, long,
android.app.PendingIntent) and setExact(int, long,
android.app.PendingIntent). Applications whose targetSdkVersion is
earlier than API 19 will continue to see the previous behavior in
which all alarms are delivered exactly when requested.

ionic background geolocation stop working

whit this code i can get gps data and retrive address all works fine in background, for some minuts, after 20 minuts about,the app semms stop do what i aspect.
i tryed battery concession and other possible things, ive tryed backgroud service.
But nothing seems to wor for get position in background, after lomg time.
Any suggestion.
this.backgroundGeolocation.configure(config).then(() => {
console.log('backgroundGeolocation configconfigconfigconfigconfigconfig');
this.backgroundGeolocation.on(BackgroundGeolocationEvents.location).subscribe((location: BackgroundGeolocationResponse) => {
console.log(location);
this.ngZone.run(() => {
this.geolocationService.nativeGeocoder.reverseGeocode(location.latitude,
location.longitude).then((result: NativeGeocoderResult[]) =>{
console.log("JSON.stringify(result[0]",JSON.stringify(result[0]));
this.comunenoreplace = result[0]['locality'];
this.comune = result[0]['locality'].replace(/[^A-Z0-9]+/ig, "-");
this.provincia = result[0]['subAdministrativeArea'].replace(new RegExp('Città Metropolitana di|Provincia di', 'g'), '');
this.globalLatitude = location.latitude;
this.globalLongitude = location.longitude;
}).catch((error: any) => console.log("reverseGeocode", error));
});
// IMPORTANT: You must execute the finish method here to inform the native plugin that you're finished,
// and the background-task may be completed. You must do this regardless if your operations are successful or not.
// IF YOU DON'T, ios will CRASH YOUR APP for spending too much time in the background.
// this.backgroundGeolocation.finish;
});
});
you can use the https://ionicframework.com/docs/native/background-mode
it just modify the sleep mode for apps to make them work in background (without killing the process).
If the process is killed, so the app may stop sending datas.
Then you have "cordova.plugins.backgroundMode.excludeFromTaskList()"; to make it disappear from the tasklist (Android 5.0+)
Hope this help :)

Xamarin.Forms Taking picture with Plugin.Media not working

I'm using the Plugin.Media from #JamesMontemagno version 2.4.0-beta (which fixes picture orientation), it's working on Adroind 4.1.2 (Jelly Bean) and Marshmallow, but NOT on my Galaxy S5 Neo with Android version 5.1.1.
Basically when I take a picture it never returns back on the page from where I started the process; always returns back to the initial home page.
On devices where it works, when I take a picture, I see that first of all the application fires OnSleep, then after taking the picture fires OnResume.
On my device where is NOT working it fires OnSleep and after taking the picture doesn't fire OnResume, it fires the initialization page and then OnStart.
For this reason it doesn't open the page where I was when taking the picture.
What should I do to make sure it fires OnResume returning to the correct page and not OnStart which returns on initial fome page ?
In addition, when I take a picture it takes almost 30 seconds to get back to the code after awaiting TakePhotoAsync process, and it's too slow!
Following my code:
MyTapGestureRecognizerEditPicture.Tapped += async (sender, e) =>
{
//Display action sheet
String MyActionResult = await DisplayActionSheet(AppLocalization.UserInterface.EditImage,
AppLocalization.UserInterface.Cancel,
AppLocalization.UserInterface.Delete,
AppLocalization.UserInterface.TakePhoto,
AppLocalization.UserInterface.PickPhoto);
//Execute action result
if (MyActionResult == AppLocalization.UserInterface.TakePhoto)
{
//-----------------------------------------------------------------------------------------------------------------------------------------------
//Take photo
await CrossMedia.Current.Initialize();
if (!CrossMedia.Current.IsCameraAvailable || !CrossMedia.Current.IsTakePhotoSupported)
{
await DisplayAlert(AppLocalization.UserInterface.Alert, AppLocalization.UserInterface.NoCameraAvailable, AppLocalization.UserInterface.Ok);
}
else
{
var MyPhotoFile = await CrossMedia.Current.TakePhotoAsync(new Plugin.Media.Abstractions.StoreCameraMediaOptions
{
Directory = "MyApp",
Name = "MyAppProfile.jpg",
SaveToAlbum = true,
PhotoSize = Plugin.Media.Abstractions.PhotoSize.Small
});
if (MyPhotoFile != null)
{
//Render image
MyProfilePicture.Source = ImageSource.FromFile(MyPhotoFile.Path);
//Save image on database
MemoryStream MyMemoryStream = new MemoryStream();
MyPhotoFile.GetStream().CopyTo(MyMemoryStream);
byte[] MyArrBytePicture = MyMemoryStream.ToArray();
await SaveProfilePicture(MyArrBytePicture);
MyPhotoFile.Dispose();
MyMemoryStream.Dispose();
}
}
}
if (MyActionResult == AppLocalization.UserInterface.PickPhoto)
{
//-----------------------------------------------------------------------------------------------------------------------------------------------
//Pick photo
await CrossMedia.Current.Initialize();
if (!CrossMedia.Current.IsPickPhotoSupported)
{
await DisplayAlert(AppLocalization.UserInterface.Alert, AppLocalization.UserInterface.PermissionNotGranted, AppLocalization.UserInterface.Ok);
}
else
{
var MyPhotoFile = await CrossMedia.Current.PickPhotoAsync();
if (MyPhotoFile != null)
{
//Render image
MyProfilePicture.Source = ImageSource.FromFile(MyPhotoFile.Path);
//Save image on database
MemoryStream MyMemoryStream = new MemoryStream();
MyPhotoFile.GetStream().CopyTo(MyMemoryStream);
byte[] MyArrBytePicture = MyMemoryStream.ToArray();
await SaveProfilePicture(MyArrBytePicture);
MyPhotoFile.Dispose();
MyMemoryStream.Dispose();
}
}
}
};
Please help!! We need to deploy this app but we cannot do it with this problem.
Thank you in advance!
It is perfectly normal to have the Android OS terminate and restart an Activity. As you are seeing, your app's Activity it will be automatically restarted when the camera app exits and the OS returns control to your app. The odds are it just needed more memory in order to take that photo with the Neo's 16MP camera, you can watch the logcat output to confirm that.
Restarted – It is possible for an activity that is anywhere from paused to stopped in the lifecycle to be removed from memory by Android. If the user navigates back to the activity it must be restarted, restored to its previously saved state, and then displayed to the user.
What to do:
So on the Xamarin.Forms OnStart lifecycle method you need to restore your application to a valid running state (initializing variables, preforming any bindings, etc...).
Plug code:
The Android platform code for the TakePhotoAsync method looks fine to me, but remember that the memory for that image that is passed back via the Task will be doubled as it is marshaled from the ART VM back the Mono VM. Calling GC.Collect() as soon as possible after the return will help (but your Activity is restarting anyway...)
public async Task<MediaFile> TakePhotoAsync(StoreCameraMediaOptions options)
{
~~~
var media = await TakeMediaAsync("image/*", MediaStore.ActionImageCapture, options);
In turn calls:
this.context.StartActivity(CreateMediaIntent(id, type, action, options));
Not much less you can really do within the Android OS to popup the Camera.
In addition, when I take a picture it takes almost 30 seconds to get back to the code after awaiting TakePhotoAsync process, and it's too slow!
Is that on your Neo? Or all devices?
I would call that very suspect (ie. a bug) as even flushing all the Java memory after the native Camera Intent/Activity and the restart time for your app's Activity should not take 30 seconds on a oct-core 1.6 GHz Cortex... but I do not have your device, app and code in front of me....