Insert custom button on Insert/Edit Link dialog? - tinymce

I want to add a custom button on the Insert/Edit Link dialog/popup in tinymce v5.
I only got this code for the setup option where I put in call to a function.
function tinyMceEditLink(editor) {
console.log("tinyMceEditLink");
editor.on("click", function(e) {
console.log("this click");
});
}

I'll be the first to admit this is a bit hacky, but you could try:
function tinyMceEditLink(editor) {
editor.windowManager.oldOpen = editor.windowManager.open; // save for later
editor.windowManager.open = function (t, r) { // replace with our own function
var modal = this.oldOpen.apply(this, [t, r]); // call original
if (t.title === "Insert/Edit Link") {
$('.tox-dialog__footer-end').append(
'<button title="Custom button" type="button" data-alloy-tabstop="true" tabindex="-1" class="tox-button" id="custom_button">Custom button</button>'
);
$('#custom_button').on('click', function () {
//Replace this with your custom function
console.log('Running custom function')
});
}
return modal; // Template plugin is dependent on this return value
};
}
This will give you the following result:
Setup:
tinymce.init({
selector: "#mytextarea", // change this value according to your HTML
plugins: "link",
menubar: "insert",
toolbar: "link",
setup: function(editor) {
// Register our custom button callback function
editor.on('init',function(e) {
tinyMceEditLink(editor);
});
// Register some other event callbacks...
editor.on('click', function (e) {
console.log('Editor was clicked');
});
editor.on('keyup', function (e) {
console.log('Someone typed something');
});
}
});
Tips:
You can replace $('.tox-dialog__footer-end')... with $('.tox-dialog__footer-start')... if you want your button on the left hand side of the footer.
This currently works on the default skin, changes to .tox-dialog__footer class could break this.
Any updates to the library that change the title "Insert/Edit Link" will break this.
The above example requires jQuery to work.
This is a bare minimum example. Use the configuration guide to customize the toolbar, setup events etc.

Related

What is the need of $scope.closeModal?

Here is my code..If I remove close modal function,there is no effect. If I click any where outside the modal, the modal closes. But I need this close modal function as I need to set a flag in it for further use. How can I proceed further?
$scope.$on('$ionicView.afterEnter', function() {
$scope.openModal();
}
$ionicModal.fromTemplateUrl("settings/settingsModal.html", {
scope: $scope,
animation: 'slide-in-up'
}).then(function(modal) {
$scope.modal = modal;
});
$scope.openModal = function(){
$scope.modal.show();
}
$scope.closeModal = function(){
$scope.modal.hide();
};
}
There are a two ways of implementing modal in Ionic. One way is to add separate template and the other is to add it on top of the regular HTML file, inside script tags. First thing we need to do is to connect our modal to our controller using angular dependency injection. Then we need to create modal. We will pass in scope and add animation to our modal.
After that we are creating functions for opening, closing, destroying modal and the last two functions are place where we can write code that will be triggered if modal is hidden or removed. If you don't want to trigger any functionality when modal is removed or hidden you can delete the last two functions.
Controller's Code:
.controller('MyController', function($scope, $ionicModal) {
$ionicModal.fromTemplateUrl('my-modal.html', {
scope: $scope,
animation: 'slide-in-up'
}).then(function(modal) {
$scope.modal = modal;
});
$scope.openModal = function() {
$scope.modal.show();
};
$scope.closeModal = function() {
$scope.modal.hide();
};
//Cleanup the modal when we're done with it!
$scope.$on('$destroy', function() {
$scope.modal.remove();
});
// Execute action on hide modal
$scope.$on('modal.hidden', function() {
// Execute action
});
// Execute action on remove modal
$scope.$on('modal.removed', function() {
// Execute action
});
});
HTML Code :
<script id = "my-modal.html" type = "text/ng-template">
<ion-modal-view>
<ion-header-bar>
<h1 class = "title">Modal Title</h1>
</ion-header-bar>
<ion-content>
<button class = "button icon icon-left ion-ios-close-outline"
ng-click = "closeModal()">Close Modal</button>
</ion-content>
</ion-modal-view>
</script>
There are also other options for modal optimization. I already showed how to use scope and animation. The table below shows other options.
Modal options
The close modal function is meant for situations where you would like to close the modal manually. For example after a certain time it has been open or if something happens/the user does something for example presses a button.
There are ways of listening to when the modal is hidden/removed which will suit your situation and needs. For example:
// Execute action on hide modal
$scope.$on('modal.hidden', function() {
// Execute action
console.log('modal was hidden');
});
// Execute action on remove modal
$scope.$on('modal.removed', function() {
// Execute action
console.log('modal was removed');
});
With these you should be able to do what I understood you are wanting to do.
Straight from the documentation: http://ionicframework.com/docs/api/service/$ionicModal/

ionic how to call function when specific view load?

i need to show /hide buttons at specific ion view
and this buttons appearance depend on function
as my sample:
.controller('IntroCtrl', function ($scope, $state, $ionicSlideBoxDelegate) {
$scope.showalbums=false;
$scope.showalbums_new=true;
checkfolders();
if(hasalbums==1)
{
$scope.showalbums=true;
$scope.showalbums_new=false;
}
and in html page:
<i class="ion-images font-ion margin-right-8" ng-click="myAlbums()" ng-show="showalbums"></i>
<button class="button button-positive button-clear no-animation"
ng-click="showAlert2()" ng-if="slideIndex == 2" ng-show="showalbums_new" >
and my method in js:
var hasalbums=0;
function checkfolders()
{
window.requestFileSystem(LocalFileSystem.PERSISTENT, 0,
function(fileSystem){ // success get file system
directoryEntry = fileSystem.root;
if( !directoryEntry.isDirectory ) {
hasalbums=0;
}
currentDir = directoryEntry; // set current directory
directoryEntry.getParent(function(par){ // success get parent
parentDir = par; // set parent directory
}, function(error){ // error get parent
hasalbums=0;
});
var directoryReader = directoryEntry.createReader();
directoryReader.readEntries(function(entries){
alert(hasalbums);
if(entries.length>0)
{
hasalbums=1;
}else{
hasalbums=0;
}
}, function(error){
hasalbums=0;
});
}, function(evt){ // error get file system
hasalbums=0;
}
);
alert(hasalbums);
}
but method not called and can't show/hide buttons as i need
while this function is working correctly
In Ionic, controllers normally only load once. So we need to use ionic's lifecycle events to trigger some logic in your controller everytime you arrive at this view. Example:
.controller('IntroCtrl', function ($scope, $state, $ionicSlideBoxDelegate) {
$scope.$on('$ionicView.loaded', function () {
checkfolders();
});
Now your checkfolders() method will be executed everytime you arrive at this view, after your content has loaded. Refer this for other lifecycle events in ionic: http://ionicframework.com/docs/api/directive/ionView/

How do I trigger tinymce 4.x focus and blur events

I realize that this question has been asked and answered several times, but I still can't make many of the solutions work. It seems like most of the discussions are older and maybe not compatible with 4.x.
My goal: be able fire some javascript functions upon focus or blur. Here's the base code:
$('.tiny-mce').tinymce({
script_url : '/xm_js/tinymce4/tinymce.min.js',
});
I tried examples like:
$('.tiny-mce').tinymce({
script_url : '/xm_js/tinymce4/tinymce.min.js',
setup : function(ed) {
ed.onInit.add(function(ed, evt) {
var dom = ed.dom;
var doc = ed.getDoc();
tinymce.dom.Event.add(doc, 'blur', function(e) {
alert('blur!!!');
});
});
}
});
returns:"Uncaught TypeError: Cannot call method 'add' of undefined"
$('.tiny-mce').tinymce({
script_url : '/xm_js/tinymce4/tinymce.min.js',
});
tinymce.activeEditor.on('focus', function(e) {
console.log(e.blurredEditor);
});
returns: "Uncaught TypeError: Cannot call method 'on' of undefined"
(but not sure if I have it in the right place)
$('.tiny-mce').tinymce({
script_url : '/xm_js/tinymce4/tinymce.min.js',
setup: function(editor) {
editor.on('focus', function(e) {
console.log('focus event', e);
});
}
});
returns: "Uncaught SyntaxError: Unexpected identifier"
This works but only when initiating the editor. Other things I've tried but haven't gotten to work:
tinymce.FocusManager
tinymce.activeEditor
What am I missing? Thanks.
UPDATE: found a solution that worked beautifully: Why TinyMCE get focus and blur event, when user jump from other input field?
see the fiddle at http://fiddle.tinymce.com/8Xeaab/1
tinymce.init({
selector: "#editme",
inline: true,
setup: function(editor) {
editor.on('focus', function(e) {
console.log("focus");
});
editor.on('blur', function(e) {
console.log("blur");
});
}
});
Your cuestion title its about TRIGGERING focus and blur events, but you really are asking about HANDLING those events.
If anybody is still looking for triggering the events, the solution should by:
tinymce.init({
selector: "#textarea_123",
...
});
then, to set focus:
var inst = tinyMCE.EditorManager.get('textarea_123');
inst.focus();
I recently ran into this issue and although I am doing this in angularjs I was able to implement a fix for it by creating a directive that registers when you click off of it and then clears the activeElement in the html body. I will add the directive below. You just call it on the object by adding click-off like you would an ng-cloak to a tag.
(function () {
'user strict';
angular.module('app.directives').directive('clickOff', ClickOff);
function ClickOff($parse, $document) {
var directive = {
link: link
};
return directive;
function link(scope, $element, attr) {
var fn = $parse(attr["clickOff"]);
$element.bind('click', function (event) {
event.stopPropagation();
});
angular.element($document[0].body).bind("click", function (event) {
scope.$apply(function () {
$document[0].activeElement.blur();
fn(scope, { $event: event });
});
});
}
}
})();

Angular app wont load (JSFiddle)

I have a simple angular app here
<div ng-app="WhereToMeet" ng-controller="MapCtrl">
<leaflet shape="shape"></leaflet>
<button ng-click="clicked()">Clicked</button>
</div>
app = angular.module("WhereToMeet", [])
app.directive "leaflet", ->
restrict: "E"
replace: true
transclude: true
template: "<div id=\"map\"></div>"
scope:
shape: "=shape"
link: (scope, element, attrs, ctrl) ->
scope.$watch attrs.shape,( (newValue, oldValue) ->
watched newValue
), true
watched = (newValue) ->
alert newValue
#MapCtrl = ($scope) ->
clicked = (clicked) ->
$scope.shape = "Clicked"
alert "clicked"
I have it in a JSFiddle http://jsfiddle.net/charliedavi/bezFB/22/ but it wont run. Really odd. I think its an error with my coffee script but I can not see it
error:
Uncaught SyntaxError: Unexpected string fiddle.jshell.net:22
Uncaught Error: No module: WhereToMeet
in pure JS
var app;
app = angular.module("WhereToMeet", []);
app.directive("leaflet", function() {
var watched;
({
restrict: "E",
replace: true,
transclude: true,
template: "<div id=\"map\"></div>",
scope: {
shape: "=shape"
},
link: function(scope, element, attrs, ctrl) {
return scope.$watch(attrs.shape, (function(newValue, oldValue) {
return watched(newValue);
}), true);
}
});
return watched = function(newValue) {
return alert(newValue);
};
});
this.MapCtrl = function($scope) {
var clicked;
return clicked = function(clicked) {
$scope.shape = "Clicked";
return alert("clicked");
};
};
http://jsfiddle.net/charliedavi/gsPx3/2/
i dont know coffee script but angular. i just tried to solve it. ;-)
Select no-wrap body, under select framework
Select no-library(pure-js)
Add angular js as resources
Manually initialize angular using this angular bootstrap
angular.bootstrap document, ['WhereToMeet']
The generated javascript code is in another scope. You have to solve this
by either adding the -b parameter to the coffeescript compiler or export your function
explicitly via
root = exports ? this
root.clicked = ->
alert "clicked"
$scope.shape = "Clicked"
It is working now Fiddle Here
I had a similar issue with jsfiddle and angular yesterday. I had to do a couple of things to make it work:
Jsfiddle is adding the tags for html and body, so just write the markup that should end up inside the body tag.
Add a wrapping div with ng-app="myApp" instead of trying to specify another html-tag
Select no-wrap body, under select framework
I don't know what your "leaflet" is doing but I have updated your fiddle so that the click will trigger an alert
I've had to change the how the controller is instantiated to get the onclick to work.
http://jsfiddle.net/t9nsY/2/
app.controller("MapCtrl", function ($scope) {
$scope.clicked = function (clicked) {
console.log("clicked");
$scope.shape = "Clicked";
return alert("clicked");
};
});

Remove TinyMCE Toolbar Button

How do I remove a button from the TinyMCE toolbar?
Do I directly edit the tiny_mce.js file? If so, where? Do I edit my theme's editor_template.js file?
Any instruction or hints would be appreciated.
You can define exactly what you want on the toolbar with the advanced theme and you wind up just specifying a list of buttons. See http://wiki.moxiecode.com/index.php/TinyMCE:Configuration for the configuration reference or the examples at http://tinymce.moxiecode.com/examples/full.php
In case you need to remove button dynamically, you can use following technique:
tinymce.init({
selector: "textarea",
toolbar: "custom",
formats: {custom: {inline: "span", styles: {color: "red"}}},
setup: function(editor){
editor.addCustomButton = function () {
if(this.customButton){
this.customButton.show();
} else {
this.addButton("custom", {
onpostrender: function() {
editor.customButton = this; //saving button reference
}
});
}
};
editor.removeCustomButton = function () { this.customButton.hide(); };
}
});
Now you can call editor's methods addCustomButton and removeCustomButton from wherever you need.