QR Code Reader using Vuforia, Unity & Zxing - unity3d

I am developing a QR code decoder for my project.
I took the reference from Unity Zxing QR code scanner integration
I am using unity 2018+ and Vuforia 7+
Can Anyone help me where I have made a mistake?
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using Vuforia;
using ZXing;
using System;
[AddComponentMenu("System/QRScanner")]
public class QRScanner : MonoBehaviour
{
private bool cameraInitialized;
private BarcodeReader barCodeReader;
void Start()
{
barCodeReader = new BarcodeReader();
StartCoroutine(InitializeCamera());
}
private IEnumerator InitializeCamera()
{
// Waiting a little seem to avoid the Vuforia's crashes.
yield return new WaitForSeconds(1.25f);
var isFrameFormatSet = CameraDevice.Instance.SetFrameFormat(Image.PIXEL_FORMAT.GRAYSCALE, true);
Debug.Log(String.Format("FormatSet : {0}", isFrameFormatSet));
// Force autofocus.
var isAutoFocus = CameraDevice.Instance.SetFocusMode(CameraDevice.FocusMode.FOCUS_MODE_CONTINUOUSAUTO);
if (!isAutoFocus)
{
CameraDevice.Instance.SetFocusMode(CameraDevice.FocusMode.FOCUS_MODE_NORMAL);
}
Debug.Log(String.Format("AutoFocus : {0}", isAutoFocus));
cameraInitialized = true;
}
private void Update()
{
if (cameraInitialized)
{
try
{
var cameraFeed = CameraDevice.Instance.GetCameraImage(Image.PIXEL_FORMAT.GRAYSCALE);
if (cameraFeed == null)
{
return;
}
var data = barCodeReader.Decode(cameraFeed.Pixels, cameraFeed.BufferWidth, cameraFeed.BufferHeight, RGBLuminanceSource.BitmapFormat.RGB24);
if (data != null)
{
// QRCode detected.
Debug.Log("Detected");
Debug.Log(data.Text);
}
else
{
Debug.Log("No QR code detected !");
}
}
catch (Exception e)
{
Debug.LogError(e.Message);
}
}
}
}
Result right now: "QR code not detected".
Target which I am using working on other qr code reader app

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request.conversionParams.outputDimensions.y,
request.conversionParams.outputFormat,
false
);
}
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_arTexture.Apply();
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To get the exceptions use:
Debug.Log(ex.ToString()) instead of Text.text = ex.ToString()
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