PropertyListDecoder handle key not found - swift

I have a struct that is saved in user defaults as a property list. If the struct changes (perhaps after a app version update), the PropertyListDecoder().decode generates an error for key not found. For example, I've added the key "passwordProtect" to my struct. When the app gets the stored struct from user defaults and tries to decode it, it gives the error Swift.DecodingError.keyNotFound(CodingKeys(stringValue: "passwordProtect", intValue: nil)
The behavior I want in this case is that since passwordProtect is not set, I'd like to decode to my struct but with a default value for passwordProtect. I have already declared the variables default value in my struct. How can I get this behavior?
My struct:
struct Settings: Codable {
var showTimeOutMessage: Bool = false
var browserLimit: Bool = false
var browserLimitSeconds: Int = 300
var passwordProtect: Bool = false
var metaTime: TimeInterval?
init(fromDict : [String : Any?]?){...}
}
How I save it:
var settingsStruct = Settings(fromDict: formatedDict)
settingsStruct.metaTime = Date().timeIntervalSince1970
defaults.set(try? PropertyListEncoder().encode(settingsStruct), forKey:"settings")
How I retrieve it:
if let settingsData = defaults.value(forKey:"settings") as? Data {
let settingsStruct = try! PropertyListDecoder().decode(Settings.self, from: settingsData)
dump(settingsStruct)
}
Thanks!

Related

How to get key and value of Firestore mapped object

I have an app where users can rate films they have watched, and I want to be able to put these in a tableView. The rating is stored in Firestore, and I want to put both the KEY and value into a Struct so I can access it for the tableView.
However any site/tutorial/stack question I have seen only gets the Maps value, but not the key (in this case, the title name). I can access the value, but only by using the field key, but that is what I am trying to get (see attempt 1)
Struct:
struct Rating: Codable {
var ratedTitle: String
var ratedRating: Int
}
Variable:
var ratedList = [Rating]()
Load data function (attempt 1):
let dbRef = db.collection("Users").document(userID)
dbRef.getDocument { document, error in
if let error = error {
print("There was an error \(error.localizedDescription)")
} else {
if let docData = document!.data() {
let titleRating = docData["Title Ratings"] as? [String: Int]
let midnightMass = titleRating!["Midnight Mass"]
print("Rating given to Midnight Mass: \(midnightMass!) stars")
}
}
}
//Prints: Rating given to Midnight Mass: 2 stars
Also tried (but I don't know how to get this array onto a tableView and have the first index as the Title label, and the second index a Rating label for each movie in the array) attempt 2:
if let docData = document!.data() {
let titleRating = docData["Title Ratings"] as? [String: Int]
self.userRatedList = titleRating!
print("userRatedList: \(self.userRatedList)")
}
//Prints: userRatedList: ["Midnight Mass": 2, "Bly Manor": 5]
Attempt 3:
if let docData = document!.data() {
let titleRating = docData["Title Ratings"] as? [String: Int]
self.ratedList = [Rating(ratedTitle: <#T##String#>, ratedRating: <#T##Int#>)]
//Don't know what I would put as the ratedTitle String or ratedRating Int.
self.ratedList = [Rating(ratedTitle: titleRating!.keys, ratedRating: titleRating!.values)]
//Cannot convert value of type 'Dictionary<String, Int>.Keys' to expected argument type 'String'
//Cannot convert value of type 'Dictionary<String, Int>.Values' to expected argument type 'Int'
}
Firstly, I am not sure why you need the struct to conform to Codable?
Now, based off what I see, "Title Ratings" is a dictionary with a String key and an Int value. You are overcomplicating this. If you want to access the key and value of each element individually, use a for-in loop.
//Declare your global variable
var ratedList = [Rating]()
//If you are using an if let, there is not need to force unwrap
if let docData = document.data() {
if let userRatingList = docData["Title Ratings"] as? [String: Int] {
for (key, value) in userRatingList {
let rating = Rating(ratedTitle: key, ratedRating: value)
ratedList.append(rating)
}
//reload your tableView on the main thread
DispatchQueue.main.async {
tableView.reloadData()
}
}
}

Swift - copy only non-nil properties from one Struct to another

I am trying to copy the values JSON decoded Firebase RemoteConfig's new values struct to another local instance same type. Obviously it replaces all old values from new object, but I want to replace only properties that have non-nil, so the local property will preserve their default values.
eg:
struct Config {
let port: Int
let details: String?
}
var localConfig = Config(port: 80, details: "Default configuration")
var remoteConfig = Config(port: 100, details: nil)
/// Here I want to copy only those properties are not nil
/// otherwise leave its default value
localConfig = remoteConfig
print (localConfig)
print (remoteConfig)
Obviously I can check each property for nil and assign individually but its not easy if the structure if huge and complex. I just wanted to know if there any standard option in Swift to achieve this.
How about:
struct Config {
var port: Int
var details: String?
mutating func patch(with remote: Config){
self.port = remote.port
self.details = remote.details ?? self.details
}
}
Usage:
var local = Config(port: 2, details: "myDetail")
var remote = Config(port: 3, details: nil)
local.patch(with: remote)

How to create a pointer in Swift?

I'm working with Swift 3.
I would like to have this C syntax :
int myVar;
int *pointer = &myVar;
So modifying pointer or myVar does the same exact same thing.
Also I don't know if it makes any difference, but in my case myVar is an array containing elements of a class and pointer is a pointer to one element of this array.
The & also exists in Swift but can only be used as part of a parameter list (e.g. init, func, closure).
var i = 5
let ptr = UnsafeMutablePointer(&i)
print(ptr.pointee) // 5
// or
let ptr = UnsafeMutablePointer<Int>.allocate(capacity: 1)
ptr.initialize(to: 5)
// or with a closure
let ptr: UnsafePointer = { $0 }(&i)
(Assuming I understand what you're asking for....)
Try the following code in a playground. It should print "99" three times.
class Row {
var rowNumber = 0
}
var rows = [Row]()
let testRow = Row()
testRow.rowNumber = 1
rows.append(testRow)
let selectedRow = rows[0]
selectedRow.rowNumber = 99
print(testRow.rowNumber)
print(selectedRow.rowNumber)
print(rows[0].rowNumber)
By default, there's no copying of objects as part of an assignment statement. If it were a struct, that would be different.
Adding a bit for completeness:
If you want a similar effect with scalar values instead of objects, Swift supplies various types of wrappers.
let intPointer = UnsafeMutablePointer<Int>.allocate(capacity: 8) // Should be 1, not 8 according to comment re: docs
let other = intPointer
other.pointee = 34
print(intPointer.pointee)
(Warning: I haven't used these wrappers for anything except experimenting in a playground. Don't trust it without doing some research.)
Same example as #Phillip. But I used struct. In this example rows[0] won't change:
struct Row {
var rowNumber = 0
}
var rows = [Row]()
var testRow = Row()
testRow.rowNumber = 1
rows.append(testRow)
var selectedRow = rows[0]
selectedRow.rowNumber = 99
print(testRow.rowNumber) // prints 1
print(selectedRow.rowNumber) // prints 99
print(rows[0].rowNumber) // prints 1
There are no C style pointers (Unsafe Pointer) as the question asks however objects are shared by reference and structures are by value:
Swift assign, pass and return a value by reference for reference type and by copy for Value Type
structures are always copied when they are passed around in your code, but classes are passed by reference.
For example
How to have pointers/ references to objects
class Song {
init(title: String, image: String, file: String, volume: Float, queuePlayer: AVQueuePlayer, playerLooper: AVPlayerLooper?) {
self.title = title
self.image = image
...
}
var title: String
var image: String
...
}
var aSong = Song(title: "", image: "", ...)
var arrOfSongReferences: [Song] = [Song]()
arrOfSongReferences.append(aSong)
var ptrToASong: Song = aSong
aSong = nil
// Due to Swift garbage collection ARC (Automatic Reference Counting), we still have references to the original aSong object so it won't be deleted
If data is struct you cannot do this
struct Song {
var title: String
var image: String
...
}
var aSong: Song = Song(title: "", image: "", ...)
var copyOfASong: Song = aSong
Method
You can also pass by reference into a function
// this would be inside a class, perhaps Player. It doesn't have to be a static btw
static func playSound(_ sound: inout Song, volume: Float = 0.0) {
if (sound.playerLooper == nil) {
...
}
}
// usage
Player.playSound(sound: &aSong)

Swift 4, keyPath get error: cannot assign to immutable expression of type 'Any'

public struct Person {
var fid: Int
var name: String
}
public struct Contact {
var fid: Int
var name: String
}
var pks = [\Person.fid, \Person.name]
var cks = [\Contact.fid, \Contact.name]
var p = Person(fid: 10, name: "hello")
var c = Contact(fid: 11, name: "test")
c[keyPath: cks[0]] = p[keyPath: pks[0]]
I want copy Contact's values to Person use swift 4 keyPath. Get an
error: cannot assign to immutable expression of type 'Any'
I don't understand why?
c[keyPath: cks[0] as! WritableKeyPath<Contact, Int>] = p[keyPath: pks[0]] as! Int
will work. bug how can I do like this:
pks.indices.forEach { index in
let pk = pks[index]
let ck = cks[index]
c[keyPath: ck] = p[keyPath: pk]
}
I'm hitting the same issue but the problem seems to be that it cannot infer writeable types when you mix them:
var mixed = [\Person.fid, \Person.name] // [PartialKeyPath<Person>]
var ids = [\Person.fid, \Person.sid] // [ReferenceWriteableKeyPath<Person, Int]
var mixedIds = [\Person.fid, \Contact.fid] // [AnyKeyPath]
var strings = [\Person.firstName, \Person.surname] // [ReferenceWriteableKeyPath<Person, String>]
In theory this would work:
let person = Person()
person[keyPath:strings[0]] = strings[1]
There seems to be no way to use Swift 4 KeyPath functionality on dynamic types. The compiler needs to be able to infer the types at compile time, not run time. The error you are receiving is telling you just that - compiler can't infer value type and so can't guarantee the value can be changed.

Get a Swift Variable's Actual Name as String

So I am trying to get the Actual Variable Name as String in Swift, but have not found a way to do so... or maybe I am looking at this problem and solution in a bad angle.
So this is basically what I want to do:
var appId: String? = nil
//This is true, since appId is actually the name of the var appId
if( appId.getVarName = "appId"){
appId = "CommandoFurball"
}
Unfortunately I have not been able to find in apple docs anything that is close to this but this:
varobj.self or reflect(var).summary
however, this gives information of what is inside the variable itself or the type of the variable in this case being String and I want the Actual name of the Variable.
This is officially supported in Swift 3 using #keyPath()
https://github.com/apple/swift-evolution/blob/master/proposals/0062-objc-keypaths.md
Example usage would look like:
NSPredicate(format: "%K == %#", #keyPath(Person.firstName), "Wendy")
In Swift 4 we have something even better: \KeyPath notation
https://github.com/apple/swift-evolution/blob/master/proposals/0161-key-paths.md
NSPredicate(format: "%K == %#", \Person.mother.firstName, "Wendy")
// or
let keyPath = \Person.mother.firstName
NSPredicate(format: "%K == %#", keyPath, "Andrew")
The shorthand is a welcome addition, and being able to reference keypaths from a variable is extremely powerful
As per the updated from this answer, it is supported in Swift 3 via #keyPath
NSPredicate(format: "%K == %#", #keyPath(Person.firstName), "Andrew")
This is my solution
class Test {
var name: String = "Ido"
var lastName: String = "Cohen"
}
let t = Test()
let mirror = Mirror(reflecting: t)
for child in mirror.children {
print(child.label ?? "")
}
print will be
name
lastName
This works:
struct s {
var x:Int = 1
var y:Int = 2
var z:Int = 3
}
var xyz = s()
let m = Mirror(reflecting: xyz)
print(m.description)
print(m.children.count)
for p in m.children {
print(p.label as Any)
}
I've come up with a swift solution, however unfortunately it doesn't work with Ints, Floats, and Doubles I believe.
func propertyNameFor(inout item : AnyObject) -> String{
let listMemAdd = unsafeAddressOf(item)
let propertyName = Mirror(reflecting: self).children.filter { (child: (label: String?, value: Any)) -> Bool in
if let value = child.value as? AnyObject {
return listMemAdd == unsafeAddressOf(value)
}
return false
}.flatMap {
return $0.label!
}.first ?? ""
return propertyName
}
var mutableObject : AnyObject = object
let propertyName = MyClass().propertyNameFor(&mutableObject)
It compares memory addresses for an object's properties and sees if any match.
The reason it doesn't work for Ints, Floats, and Doubles because they're not of type anyobject, although you can pass them as anyobject, when you do so they get converted to NSNumbers. therefore the memory address changes. they talk about it here.
For my app, it didn't hinder me at all because I only needed it for custom classes. So maybe someone will find this useful. If anyone can make this work with the other datatypes then that would be pretty cool.
Completing the accepted answer for extensions:
The property needs to be #objc.
var appId: String? {
....
}
You need to use #keyPath syntax, \ notation is not supported yet for extensions.
#keyPath(YourClass.appId)
The best solution is Here
From given link
import Foundation
extension NSObject {
//
// Retrieves an array of property names found on the current object
// using Objective-C runtime functions for introspection:
// https://developer.apple.com/library/mac/documentation/Cocoa/Conceptual/ObjCRuntimeGuide/Articles/ocrtPropertyIntrospection.html
//
func propertyNames() -> Array<String> {
var results: Array<String> = [];
// retrieve the properties via the class_copyPropertyList function
var count: UInt32 = 0;
var myClass: AnyClass = self.classForCoder;
var properties = class_copyPropertyList(myClass, &count);
// iterate each objc_property_t struct
for var i: UInt32 = 0; i < count; i++ {
var property = properties[Int(i)];
// retrieve the property name by calling property_getName function
var cname = property_getName(property);
// covert the c string into a Swift string
var name = String.fromCString(cname);
results.append(name!);
}
// release objc_property_t structs
free(properties);
return results;
}
}