Save with UserDefaults that checkbox is check or uncheck swift - swift

I solved the problem
override func viewDidLoad() {
super.viewDidLoad()
let save = UserDefaults.standard.bool(forKey: "RememberMe")
self.circleBox.isChecked = save
}
#objc func checkboxvalue(sender: Checkbox) {
if sender.isChecked == true {
labelcheckbox.text = ("Beni")
action((Any).self)
UserDefaults.standard.set(true, forKey:"RememberMe");
}else{
labelcheckbox.text = ("")
UserDefaults.standard.set(false, forKey:"RememberMe");
}
}
I've designed a recall checkbox. But when I log out of the application, I want the checkbox value to be set to UserDefaults as true or false. So I want the checkbox to remember true or false when I get into the application.
lazy var circleBox: Checkbox = {
let squareBox = Checkbox(frame: CGRect(x: 22, y: 290, width: 25, height: 25))
squareBox.tintColor = .black
squareBox.borderStyle = .square
squareBox.checkmarkStyle = .square
squareBox.uncheckedBorderColor = .lightGray
squareBox.borderWidth = 1
squareBox.addTarget(self, action: #selector(checkboxvalue(sender:)), for: .valueChanged)
return squareBox
}()
#objc func checkboxvalue(sender: Checkbox) {
if sender.isChecked == true {
labelcheckbox.text = ("Remember me")
action((Any).self)
}else{
labelcheckbox.text = ("Don't remember")
}
}

Related

Why doesn't my UILabel change when I press the button?

By pressing a button in my app, the value of a variable falls by 3. While this happens without any issues, the label which uses string interpolation to show that variable as its text (label.text) does not reflect the change.
How can I make it so pressing the button changes the value of the UILabel?
import UIKit
class ViewController: UIViewController {
var token = 5
let theButton: UIButton = {
let button = UIButton(type: .system)
button.setTitle("button", for: .normal)
button.backgroundColor = .systemPink
button.addTarget(self, action: #selector(theButtonPressed), for: .touchUpInside)
button.translatesAutoresizingMaskIntoConstraints = false
return button
}()
#objc func theButtonPressed() {
if token >= 3 {
token -= 3
print("ok done")
} else {
print("nope")
}
}
lazy var tokenLabel: UILabel = {
let label = UILabel()
label.text = "\(token)"
label.translatesAutoresizingMaskIntoConstraints = false
return label
}()
override func viewDidLoad() {
super.viewDidLoad()
view.backgroundColor = .systemBlue
view.addSubview(tokenLabel)
view.addSubview(theButton)
theButton.heightAnchor.constraint(equalToConstant: 100).isActive = true
theButton.widthAnchor.constraint(equalToConstant: 200).isActive = true
theButton.centerXAnchor.constraint(equalTo: view.centerXAnchor).isActive = true
theButton.centerYAnchor.constraint(equalTo: view.centerYAnchor).isActive = true
tokenLabel.centerYAnchor.constraint(equalTo: view.centerYAnchor, constant: 60).isActive = true
tokenLabel.heightAnchor.constraint(equalToConstant: 300).isActive = true
tokenLabel.widthAnchor.constraint(equalToConstant: 200).isActive = true
tokenLabel.centerXAnchor.constraint(equalTo: view.centerXAnchor).isActive = true
}
}
You need to update the label's text when the button is pressed.
#objc func theButtonPressed() {
if token >= 3 {
token -= 3
print("ok done")
tokenLabel.text = "\(token)" // <- update
} else {
print("nope")
}
}
Or, you can observe the property token and change the label when a new value is set.
var token = 5 {
didSet {
tokenLabel.text = "\(token)"
}
}
#objc func theButtonPressed() {
if token >= 3 {
token -= 3
print("ok done")
} else {
print("nope")
}
}

What conditional logic can be used for subclassed booleans in Swift?

I'm subclassing a UITextfield in order to create a overlay button to the right which will toggle the isSecureTextEntry boolean. Typically when creating IBActions in storyboard the boolean is determined based on the sender which I'd implement in Objective-C code like this:
-(IBAction)showPasswordTapped:(UIButton *)sender{
sender.selected = !sender.selected;
self.passwordField.secureTextEntry = !sender.selected;
}
However, now that I'm subclassing I was thinking of using an if else statement but the logic looked as if it would just set the boolean back to true. What would be the appropriate conditional statement if I don't have access to sender?
Here is my subclass in Swift:
class SecurePasswordUITextField : UITextField {
override func awakeFromNib() {
super.awakeFromNib()
self.isSecureTextEntry = true
var overlayButton = UIButton.init(type: UIButtonType.custom)
overlayButton.titleLabel = "Show"
overlayButton.addTarget(self, action: #selector(showSecureCharacters), for: .touchUpInside)
overlayButton = CGRect.init(x: self.bounds.origin.x, y: self.bounds.origin.y, width: 28, height: 28)
self.rightView = overlayButton
self.rightViewMode = UITextFieldViewMode.always
}
func showSecureCharacters(){
if self.isSecureTextEntry {
self.isSecureTextEntry = false
} else {
self.isSecureTextEntry = true
}
if !self.isSecureTextEntry{
self.isSecureTextEntry = true
} else {
self.isSecureTextEntry = false
}
}
}
You can access the sender
overlayButton.addTarget(self, action: #selector(showSecureCharacters(_:)), for: .touchUpInside)
//
#objc func showSecureCharacters(_ sender:UIButton){ --- }
Also this is sufficient
self.isSecureTextEntry = !self.isSecureTextEntry

Target-Action problems with custom view built from standard views

I have a custom view subclassing NSView, which is just an NSStackView containing a label, slider, a second label and a checkbox. The slider and checkbox are both configured to report changes to the view (and eventually, via a delegate to a ViewController):
fileprivate extension NSTextField {
static func label(text: String? = nil) -> NSTextField {
let label = NSTextField()
label.isEditable = false
label.isSelectable = false
label.isBezeled = false
label.drawsBackground = false
label.stringValue = text ?? ""
return label
}
}
#IBDesignable
class Adjustable: NSView {
private let sliderLabel = NSTextField.label()
private let slider = NSSlider(target: self, action: #selector(sliderChanged(_:)))
private let valueLabel = NSTextField.label()
private let enabledCheckbox = NSButton(checkboxWithTitle: "Enabled", target: self, action: #selector(enabledChanged(_:)))
var valueFormatter: (Double)->(String) = { String(format:"%5.2f", $0) }
...
#objc func sliderChanged(_ sender: Any) {
guard let slider = sender as? NSSlider else { return }
valueLabel.stringValue = valueFormatter(slider.doubleValue)
print("Slider now: \(slider.doubleValue)")
delegate?.adjustable(self, changedValue: slider.doubleValue)
}
#objc func enabledChanged(_ sender: Any) {
guard let checkbox = sender as? NSButton else { return }
print("Enabled now: \(checkbox.state == .on)")
delegate?.adjustable(self, changedEnabled: checkbox.state == .on)
}
}
Using InterfaceBuilder, I can add one instance of this to a ViewController by dragging in a CustomView and setting it's class in the Identity Inspector. Toggling the checkbox or changing the slider will have the desired effect.
However, if I have multiple instances then in the target-action functions self will always refer to the same instance of the view, rather than the one being interacted with. In other words, self.slider == sender is only true in sliderChanged for one of the sliders. While I can get the correct slider value via sender, I cannot update the correct label as self.valueLabel is always the label in the first instance of the custom view.
Incidentally, #IBDesignable and the code intended to support it have no effect so there's something I'm missing there too - Interface Builder just shows empty space.
The whole file:
import Cocoa
fileprivate extension NSTextField {
static func label(text: String? = nil) -> NSTextField {
let label = NSTextField()
label.isEditable = false
label.isSelectable = false
label.isBezeled = false
label.drawsBackground = false
label.stringValue = text ?? ""
return label
}
}
protocol AdjustableDelegate {
func adjustable(_ adjustable: Adjustable, changedEnabled: Bool)
func adjustable(_ adjustable: Adjustable, changedValue: Double)
}
#IBDesignable
class Adjustable: NSView {
var delegate: AdjustableDelegate? = nil
private let sliderLabel = NSTextField.label()
private let slider = NSSlider(target: self, action: #selector(sliderChanged(_:)))
private let valueLabel = NSTextField.label()
private let enabledCheckbox = NSButton(checkboxWithTitle: "Enabled", target: self, action: #selector(enabledChanged(_:)))
var valueFormatter: (Double)->(String) = { String(format:"%5.2f", $0) }
#IBInspectable
var label: String = "" {
didSet {
sliderLabel.stringValue = label
}
}
#IBInspectable
var value: Double = 0 {
didSet {
slider.doubleValue = value
valueLabel.stringValue = valueFormatter(value)
}
}
#IBInspectable
var enabled: Bool = false {
didSet {
enabledCheckbox.isEnabled = enabled
}
}
#IBInspectable
var minimum: Double = 0 {
didSet {
slider.minValue = minimum
}
}
#IBInspectable
var maximum: Double = 100 {
didSet {
slider.maxValue = maximum
}
}
#IBInspectable
var tickMarks: Int = 0
override init(frame: CGRect) {
super.init(frame: frame)
setup()
}
required init?(coder decoder: NSCoder) {
super.init(coder: decoder)
setup()
}
override func prepareForInterfaceBuilder() {
setup()
}
override func awakeFromNib() {
setup()
}
private func setup() {
let stack = NSStackView()
stack.orientation = .horizontal
stack.translatesAutoresizingMaskIntoConstraints = false
stack.addArrangedSubview(sliderLabel)
stack.addArrangedSubview(slider)
stack.addArrangedSubview(valueLabel)
stack.addArrangedSubview(enabledCheckbox)
sliderLabel.stringValue = label
slider.doubleValue = value
valueLabel.stringValue = valueFormatter(value)
slider.minValue = minimum
slider.maxValue = maximum
slider.numberOfTickMarks = tickMarks
// Make the slider be the one that expands to fill available space
slider.setContentHuggingPriority(NSLayoutConstraint.Priority(rawValue: 249), for: .horizontal)
sliderLabel.widthAnchor.constraint(equalToConstant: 60).isActive = true
valueLabel.widthAnchor.constraint(equalToConstant: 60).isActive = true
addSubview(stack)
stack.leadingAnchor.constraint(equalTo: leadingAnchor).isActive = true
stack.trailingAnchor.constraint(equalTo: trailingAnchor).isActive = true
stack.topAnchor.constraint(equalTo: topAnchor).isActive = true
stack.bottomAnchor.constraint(equalTo: bottomAnchor).isActive = true
}
#objc func sliderChanged(_ sender: Any) {
guard let slider = sender as? NSSlider else { return }
valueLabel.stringValue = valueFormatter(slider.doubleValue)
print("Slider now: \(slider.doubleValue)")
delegate?.adjustable(self, changedValue: slider.doubleValue)
}
#objc func enabledChanged(_ sender: Any) {
guard let checkbox = sender as? NSButton else { return }
print("Enabled now: \(checkbox.state == .on)")
delegate?.adjustable(self, changedEnabled: checkbox.state == .on)
}
}
The solution, as described in the question linked by Willeke, was to ensure init had completed before referencing self. (I'm slightly surprised the compiler allowed it to be used in a property initialiser)
Wrong:
private let slider = NSSlider(target: self, action: #selector(sliderChanged(_:)))
private let enabledCheckbox = NSButton(checkboxWithTitle: "Enabled", target: self, action: #selector(enabledChanged(_:)))
Right:
private lazy var slider = NSSlider(target: self, action: #selector(sliderChanged(_:)))
private lazy var enabledCheckbox = NSButton(checkboxWithTitle: "Enabled", target: self, action: #selector(enabledChanged(_:)))

swift - change label in header when UI Switch changes in the Navigation Bar

I want to change the label in my header to correlate with my UISwitch
though I have have no success as yet?
setLeftNavButton() is called in viewDidLoad()
func setLeftNavButton() {
let switchControl=UISwitch()
//switchControl.isOn = true
//switchControl.setOn(true, animated: false)
switchControl.addTarget(self, action: #selector(switchValueDidChange), for: .valueChanged)
self.navigationItem.leftBarButtonItem = UIBarButtonItem.init(customView: switchControl)
self.switchControl = switchControl
}
var switchControl: UISwitch?
func switchValueDidChange(){
guard let mySwitch = switchControl else { return }
if mySwitch.isOn {
header?.onlineOfflineStatusLabel.text = "on"
}
else {
header?.onlineOfflineStatusLabel.text = "off"
}
self.header?.reloadInputViews()
self.collectionView?.reloadData()
}
try this:
func setLeftNavButton() {
let switchControl = UISwitch()
switchControl.addTarget(self, action: #selector(switchValueDidChange(_:)), for: .valueChanged)
self.navigationItem.leftBarButtonItem = UIBarButtonItem.init(customView: switchControl)
self.switchControl = switchControl
}
#objc
func switchValueDidChange(_ sender: UISwitch){
if sender.isOn {
header?.onlineOfflineStatusLabel.text = "on"
} else {
header?.onlineOfflineStatusLabel.text = "off"
}
self.header?.reloadInputViews()
self.collectionView?.reloadData()
}

Swift - How To Save Image Button?

How to save On-Off value of a button? I have a On-Off button, when a user opens the app and click the Off button, I want the app to save it, so that when the app is reopened, the value of the button is still Off. Hopefully, this can be done by using User Defaults. My code:
class ViewController: UIViewController {
var soundEnable:Bool = true
var soundImage:UIImage?
#IBAction func soundbtn(_ sender: UIButton) {
let soundButton = sender
if (soundEnable) {
soundImage = UIImage.init(named: "mute.png")
soundEnable = false
} else {
soundImage = UIImage.init(named: "sound.png")
soundEnable = true
}
soundButton.setImage(soundImage, for: UIControlState.normal)
}
}
You need to set the image one more place at viewDidLoad.
You input the wrong parameter for setImage:
soundButton.setImage(soundImage, for: UIControlState())
it should be a specific state:
soundButton.setImage(soundImage, for: UIControlState.normal)
Please write these lines in viewDidLoad method
override func viewDidLoad() {
super.viewDidLoad()
if (UserDefaultsManager.useDarkTheme) {
soundImage = UIImage.init(named: "mute")
print(UserDefaultsManager.useDarkTheme)
} else {
soundImage = UIImage.init(named: "sound")
print(UserDefaultsManager.useDarkTheme)
}
}
#IBOutlet weak var backgroundImage: UIImageView!
let ImageNameKey = "ImageNameKey"
let soundbg = UIImage(named: "sound")
let mutebg = UIImage(named: "mute")
override func viewDidLoad() {
super.viewDidLoad()
//Sound.play(file: "bg", fileExtension: "wav", numberOfLoops: -1)
let defaults = UserDefaults.standard
if let name = defaults.string(forKey: ImageNameKey) {
if (name == "sound") {
backgroundImage.image = soundbg
} else {
backgroundImage.image = mutebg
}
}
}
#IBAction func clickbtn(_ sender: UIButton) {
let defaults = UserDefaults.standard
if(backgroundImage.image == soundbg){
backgroundImage.image = mutebg
defaults.set("mute", forKey: ImageNameKey)
Sound.enabled = false
}
else{
backgroundImage.image = soundbg
defaults.set("sound", forKey: ImageNameKey)
Sound.enabled = true
}
}