How to record screen in Visual Studio Code? [closed] - flutter

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Are there any extensions to record the screen in VSCode
Often developers record screen to share it to peers or to share content.
There are screen recorders like Quick Time on Mac and OBS Studio on windows.
But generally Screen recordings on VS Code are short. It would be easy to record screen if there are any extensions handy in the Status Bar of VSCode

This is what you need. It has gif support as well as mp4. Timer and much more.
https://marketplace.visualstudio.com/items?itemName=arcsine.chronicler

If you are working on Windows 10 a screen recorder is embedded in the OS. You can find it by pressing Win + G.

win + G Windows 10 a screen recorder is available in the OS. But it will work only if you have a graphic card.
For Mac-OS in visual studio code.
https://marketplace.visualstudio.com/items?itemName=wk-j.screen-recorder
Screen Recorder
Record Visual Studio Code Screen
Install
Command + P
Type: ext install screen-recorder
Support
[x] macOS
[ ] Windows
[ ] Linux
Usage
Click Record Screen / Stop Recording in Status Bar.

I haven't found anything better than Chronicler till now. By setting animatedGif? to true in the settings.json file, the output recording will automatically be converted to gif. I used it on Windows work machine and use screen-recorder on Linux :)
Open settings.json file (Right click on Chronicler once it is installed -> Configure Extension Settings -> Edit in settings.json)
Add this line, "chronicler.recording-defaults.animatedGif": true
Save it
From now on, your recordings will be converted to gif.
PS: It is only able to capture a part of the screen and not the whole screen, still trying to figure out if i am missing something.

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Is there a version of Windows Photo Viewer for Windows 11? [closed]

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Windows Photo Viewer has been replaced on Windows 11 by Microsoft Photos, which doesn't work. Photos are displayed as dark images. I have been looking to find a version of Windows Photo Viewer that will run on Windows 11, but all I can find is dodgy websites with unsafe advice.
Can anyone point me in the direction of a legitimate version of Windows Photo Viewer for Windows 11?
Windows Photo Viewer for Windows Pre 11 should still be there in the background just not active as the goto viewer as "Photos" like "Paint3D" was introduced in Windows 10 (or was it 8.x) as the default Metro Image App.
Try selecting a .Tif file and with Right Click Open with > you should see the "Choose another App" at the bottom
Make sure to select/tick Always use this app to open .tif files
That should force the registry change needed for .tif files back to pre metro settings. you can do likewise for other file types or use a registry hack to them do all at once.
Keep in mind that the Newer default Photos app cannot open HEIC files even with CopyTrans installed. You need to set the classic Windows Photo Viewer as the default app for HEIC files.
Right-click any HEIC file and select Open with > Windows Photo Viewer. Use above tip in Windows 11 to open Heic Files With Windows Photo Viewer

Is it possible to code in Swift and deploy to real life devices on Windows? [closed]

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I have been researching and could not find a full definite answer whether Swift could be possible to study, compile and deploy somewhere.
Will Apple ever allow another platform to use it?
I mean, if it is possible to deploy on certain real life devices, simulators etc.
Straight answer: Yes, you can code, compile and run Swift applications in Windows. In reality, this appears to be more of a curiosity/proof of concept thing than something that is really ready for enterprise use, so I would be wary of choosing Swift under Windows as the platform for a major project.
Supplemental links:
Here is a Swift compiler for Windows: https://swiftforwindows.github.io/
There is an article on Swift under Windows here: http://www.infoworld.com/article/3067364/open-source-tools/swift-for-windows-arrives-at-last-but-as-an-unofficial-port.html
Right now Swift is only for MacOS, iOS and linux devices available. While there are unofficial ports for windows like this one: Swift for Windows and Robert mentioned. The best solution right now to have the latest version of swift and run it is to buy either a Mac or an iOS device or an ubuntu device.
Code, debug, run? Yes. Deploy for Windows? No.
There is an unofficial Windows port which is not ready for production, or maybe not even aimed for production, but more like an academic project.
However, let's look at slightly relaxed demands a bit -- that will get much more interesting!
If you only want to:
Practice Swift development on Windows,
contribute to a Swift project with no need to distribute,
or deploy to Linux (like to a server), but develop on Windows,
... then, yes, you can, even using the official tools and with no virtualization trickery.
Windows 10 Anniversary Update comes with the built-in Linux subsystem called "Bash on Ubuntu on Windows", which in turn supports the Linux version of the Swift compiler. With this feature enabled, feel free to develop in your favorite Windows IDE or text editor, and compile to your heart's content on the Bash command line. The Linux subsystem will have full, transparent access through the full Windows file system via mount points at e.g. /mnt/c/, etc.
With a bit of work you'd be able to but not natively which may be what you're looking for.
You can run a virtual instance of Mac OSx using VMWare or something similar but as of now Apple is currently keeping XCode and all development natively on their operating system. Otherwise you're left with third-party solutions like Swift for Mac that don't truly emulate a natural environment.
See this answer for more although it's iPhone focused the foundation behind it all is there: How can I develop for iPhone using a Windows development machine?
EDIT: It looks like Robert Columbia may have a recent solution that may be what you're looking for.

iPhone application development [closed]

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I’m building my portfolio as a freelance graphic designer, and I develop designs for mobile apps. I’ve got android app development down, but I’m not sure if my knowledge of iPhone application development extends to the newest iO7 operating system. I’ve noticed that whenever a new operating system is available for iPhones, some of the apps for the previous system don’t work anymore. Does anyone know how I can keep up with the nuances of the newest iPhone operating system?
I understand what you're going through as I was myself in a position like yours.
So, what you need to understand is that the iOS development standards never completely change. The language i.e. Objective-C will always be the same. Now, there are of course improvements.
The most important keyword for you to know is deprecation. If a method or a class is deprecated, it means that it works for older versions of iOS but not for the latest one. Almost 99% of the time, that method or class is replaced by a newer, better one and it is clearly mentioned in the documentation.
So, I'd recommend that you start out by learning iOS 7 development only. Believe it or not, the major change in iOS 7 is mainly its looks and the core development concepts still remain in place.
Optimizing your app for previous operating systems is mostly a no-brainer. There are several tutorials online and its nothing a through Google search can't solve.
As someone who also came from an Android background, I can understand the urge to sometimes find certain similarities between the development process. There are nothing but misconceptions and don't think of such thing while making your app otherwise you might run into some very big problems.
Hope this helps you.
If you are an Apple developer, there are many different resources at you finger tips such as the new "Tech Talks" that explain new things that are coming into play for IOS Development. However, if you are not a developer there are still some ways to keep up with it such as watching the annual keynotes and checking their website regularly. One way that is possibly the most effective is to use it. Also it is always good to explore Xcode and things like the object library. When you preform the update on your iPhone, read the details of what is new in this update. Hope this helped

How to check what's kind of an iOS Application? [closed]

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I am new on iOS programming. I download some samples from apple website.
How do I know what's kind of the sample? View-Based, Window-based, Navigation-based etc.
To add to what #Steve said ( I was editing answer for some time now ... you put it better than I had :)), template does not create any indicator that allows you to find what kind of project. Of course the SDK setting and the run setting can help you understand if its for Iphone or MAC.
But if your project is created with some standard template, it is possible to understand which of those template was used.
Navigate to the .xcodeproj file for the corresponding project. CMD + click ( or right click) and choose open package contents. Open the .pbxproj file. By default this will open in Xcode, search for the term "Template". This will probably point you to the right direction.
Your question "[...] what's kind of an iOS Application? [...] View-Based, Window-based, Navigation-based etc." implies that these templates which ship with Xcode create fundamentally different "kinds" of applications.
This is not true.
All of those project templates create the same kind of project.
They are simply there as a quick-start convenience.
View-based, Window-based, ... are actually the names given to project templates in Xcode. When choosing one at project creation, Xcode provides the stuff you will need, which includes subclasses of common controller classes.
In almost all cases, an iOS app will show a window, and a view inside, so you can consider facing a window-based or a view-based app every time.
About the others, have a look to the files Xcode put in the project folder, you should find a UINavigationController when working with a navigation-based app, and for example a UITabBarController when you develop a tab-based app.
Finally, the best answer you will find is actually in the excellent View Controller Programming Guide for iOS provided by Apple.
Good luck.

video capture software for iPhone Simulator [closed]

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HI All,
I m looking for a software/tool, which can lead me to capture my application in simulator..
I saw so many videos of application, which performs their functionality of application and capture it in video.
Please suggest me some video capturing tool for my app promotion.
Suggestions are always appreciated.
regards
The perfect tool is iPhone-Simulator-Capture SIMBL plugin
Install SIMBL
Download the code
Modify Info.plist key "SIMBLTargetApplications/MaxBundleVersion" (and/or "SIMBLTargetApplications/MinBundleVersion") value plist to the actual version of your simulator (240 worked for me) (latest version: 272)
Build
Place bundle in “~/Library/Application Support/SIMBL/Plugins"
Relaunch simulator, now you should have "Recording" in the menu.
Now the easiest way is using QuickTime with File > New screen recording and select the part of your screen you want to capture.
iMovie is doing the rest well :-)
Hope this helps.
As I could not find any tool fitting my needs, I made my own tool : WhazzerFinger.
You can download it (sources or binary) here: https://github.com/zippy1978/WhazzerFinger.
The application adds an overlay on top of the actual simulator window to give it a more realistic look. At the moment only iPhone is supported in portrait or landscape mode. iPad should come in the next releases.
Screenshots and videos are stored on the desktop. Videos are encoded using H.264 codec.
Here is a resulting video (WhazzerFinger + iMovie with Ken Burns effect): http://youtu.be/Z3W-qU5EP4A.
Any Mac OS screen capture tool will work, such as QuickTime Player or Snapz Pro X from Ambrosia Software, Inc.
The QuickTime Player screen recordings are of your entire screen, so you should be prepared to crop the video. If you don't have sufficient video editing software, Snapz Pro would be the better choice.
I've used Screenflow for some times now and I'm satisfied with the performance. It captures the whole screen but you can crop the video afterwards in Screenflow.
One big advantage is the possibility to exchange the cursor with a custom image (like a white circle) so it looks more like a touch.
I installed iPhone Simulator Capture today. With SIMBL installation it works. But it displayed an alert window on every simulator first run. My version is 272. I downloaded latest source from the Github. Build the code and replaced the bundle file that xcode created with the file under Library/Application Support/SIMBL. So it is working now. No version test alert window.