Client does not received message from socket js server - unity3d

I am working on to establish a message communication between UWP Application on desktop and the Hololens 1.
According to the implementation of Websockets from Microsoft Documentation Websocket Implementation I could
implement the signalling part to the Nodejs with socket.io Server
var app = require('express')();
var http = require('http').Server(app);
var io = require('socket.io')(http);
app.get('/', function(req, res){
res.sendFile(__dirname + '/index.html');
});
var PORT = 3000;
var userId = 0;
http.listen(PORT, function () {
console.log('listening on *: ' + PORT);
});
io.on('connection', function(socket){
socket.userId = userId++;
console.log('a user connected, user id: ' + socket.userId);
socket.on('mess', function (msg) {
console.log('message from user#' + socket.userId + ": " + msg);
// Send message with emit"mess" to all client
io.emit('mess', msg);
});
socket.on('disconnect', function(){
console.log('user disconnected');
});
});
Both client (uwp app and the hololens could establish to the Server.
On the computer I could send some data to the server.
The problem I currently have is that the Hololens does not receive a message from the server.
For the communication part I use a wrapper class which provide sending and receiving functions for 2 clients. This wrapper class has been generated to dll inorder to reference in 2 difference projekt (uwp app and unity app for hololens)
// Declare "Using" part here...
namespace SocketWrapperNamespace
{
public delegate void OnReceiveMessengerCallback(string msg);
public delegate void OnDisconnectCallback(bool connect);
public class SocketWrapper
{
public event OnReceiveMessengerCallback OnReceiveMessenger;
public event OnDisconnectCallback onDisconnect;
#if !UNITY_EDITOR
private Uri _uri;
private MessageWebSocket messageWebSocket;
private DataWriter dataWriter;
#endif
// Client can call this function to connect
public void Connect(string uri)
{
#if !UNITY_EDITOR
try
{
Connector(uri);
}
catch (Exception ex)
{
Debug.WriteLine(ex.Message);
}
#endif
}
private async void Connector(string uri)
{
#if !UNITY_EDITOR
// Code here look pretty much like in the example from microsoft documentation
#endif
}
// Function for client to send message to server
public void SendMessage(string emiter, string message)
{
#if !UNITY_EDITOR
try
{
Emit(emiter, message);
}
catch (Exception ex)
{
Debug.WriteLine(ex.Message);
}
#endif
}
//Emitter
private async void Emit(string emiter, string message)
{
#if !UNITY_EDITOR
try
{
if (messageWebSocket == null)
{
return;
}
if (dataWriter == null)
{
return;
}
string form = string.Format("42[\"{0}\",\"{1}\"]", emiter, message);
dataWriter.WriteString(form);
await dataWriter.StoreAsync();
}
catch (Exception ex)
{
Debug.WriteLine(ex.Message);
}
#endif
}
//Disconnect
public void Disconnect()
{
#if !UNITY_EDITOR
// Disconnecting server ...
#endif
}
//Message Arrived Handler
private void WebSocket_MessageArrived(MessageWebSocket sender, MessageWebSocketMessageReceivedEventArgs args)
{
#if !UNITY_EDITOR
try
{
if (OnReceiveMessenger == null)
{
return;
}
using (DataReader dataReader = args.GetDataReader())
{
if (dataReader != null)
{
dataReader.UnicodeEncoding = UnicodeEncoding.Utf8;
string message = dataReader.ReadString(dataReader.UnconsumedBufferLength);
OnReceiveMessenger?.Invoke(message);
}
}
}
catch (Exception ex)
{
Debug.WriteLine(ex.Message);
}
#endif
}
//Websocket Close Handler
private void WebSocket_Closed(IWebSocket sender, WebSocketClosedEventArgs args)
{
#if !UNITY_EDITOR
// Close work here ...
#endif
}
}
On the Hololens I prepare the connection to server and listen to the received message event.
// hololens client call this method to initialize the connection
public void OnStart()
{
socketWrapper = new SocketWrapper();
uri = String.Concat("ws://",server,":3000/socket.io/?EIO=3&transport=websocket");
#if !UNITY_EDITOR
socketWrapper.Connect(uri);
socketWrapper.OnReceiveMessenger += OnMessageArrived_Handler;
socketWrapper.onDisconnect += OnDisconnect_Handler;
#endif
}
//Message Arrived Handler
private void OnMessageArrived_Handler(string msg)
{
// Here I do not received any message from server
}
What mistake did I make her ? I wonder that even though I can connect to the server from hololens but the subscribe part seem not to work ?
Consider the 2 projects are on different location and the same happen to the dll.
I think that I have to setup the SocketWrapper class as Singleton because hololens part instantiate a new Object therefor the subscribing may not work here
Any better suggestion for solve this problem with other implementation would be helpful.
Thanks

I think the best solution now for using WebSocket in C# and Unity environment is WebSocketSharp library.
It has a great implementation and kept up to date for 6 years till now. Also it has 3 examples of how to use it in different scenarios.

Related

Xamarin Forms Socket connection using IPV6 address

I have a sample Socket application that communicates between two devices using and IP address and port. The IPV4 IP-addresses work fine in the application but I cannot seem to get the correct information for the IPV6 IP-addresses.
I believe I understand what is being talked about in this article with regarding to the Zone ID for an IPV6 address
https://howdoesinternetwork.com/2013/ipv6-zone-id
and I also believe I understand what is being said here within that document:
If you want to ping a neighbor computer, you will need to specify the neighbor’s IPv6 Link-Local address plus the Zone ID of your computer’s network adapter that is going towards that computer.
i.e. I need to use the remote IPV6 address with the local device's Zone ID.
My problem is I cannot seem to figure out what the local device's (ios, android) Zone ID is for IPV6 addresses. I have uploaded my sample Xamarin Forms socket server and client code to GitHub and it can be accessed here.
Server Code: https://github.com/gceaser/AsyncSocket
Client Code: https://github.com/gceaser/AsyncSocketClient
I have the IP Addresses and ports defined in the App.xaml.cs for each project and a switch in each project to go back and forth between an IP V4 and V6 connection. (You should update the IP Addresses for your environment if you are trying to test this.) The V4 connection works but I cannot get the V6 connection to work. Any help would be greatly appreciated.
NOTE: To the best of my knowledge you cannot run the client and server on the same windows machine. Something weird about sockets not being able to communicate that way as I have document in one of my other StackOverflow post. Thus to test please run the server on a Windows box and the Client within iOS.
UPDATE:
Here is the code for the Server Socket connection:
using System;
using
System.Diagnostics;
using System.Net;
using System.Net.Sockets;
using System.Text;
using System.Threading;
using System.Threading.Tasks;
using Xamarin.Forms;
using System.Collections.Generic;
namespace AsyncSocketServer
{
public class AsynchronousSocketListener
{
public static ManualResetEvent allDone = new ManualResetEvent(false);
public delegate void onMessageReceivedComplete(object sender, string message);
public delegate void onResponseMessageSent(object sender, string message);
public static event onMessageReceivedComplete MessageReceivedComplete;
public static event onResponseMessageSent ResponseMessageSent;
public AsynchronousSocketListener()
{
}
public async static Task StartListening(IPAddress pobj_IPAddress, int pi_Port)
{
try
{
//IPAddress ipAddress = IPAddress.Parse(pobj_IPAddress);
IPEndPoint localEndPoint = new IPEndPoint(pobj_IPAddress, pi_Port);
Socket listener = new Socket(pobj_IPAddress.AddressFamily,
SocketType.Stream, ProtocolType.Tcp);
// Bind the socket to the local endpoint and listen for incoming connections.
listener.Bind(localEndPoint);
listener.Listen(100);
//ViewModelObjects.AppSettings.SocketStatus = ge_SocketStatus.e_Listening;
await Task.Delay(100);
while (true)
{
// Set the event to nonsignaled state.
allDone.Reset();
// Start an asynchronous socket to listen for connections.
Debug.WriteLine("Waiting for a connection on " + pobj_IPAddress + " at port " + pi_Port.ToString() + "...");
listener.BeginAccept(new AsyncCallback(AcceptCallback), listener);
// Wait until a connection is made before continuing.
allDone.WaitOne();
}
}
catch (Exception e)
{
Debug.WriteLine("StartListening Error" + e.ToString());
}
Debug.WriteLine("Read To end class");
}
public static void AcceptCallback(IAsyncResult ar)
{
try
{
// Signal the main thread to continue.
allDone.Set();
// Get the socket that handles the client request.
Socket listener = (Socket)ar.AsyncState;
//If we have shut down the socket dont do this.
Socket handler = listener.EndAccept(ar);
// Create the state object.
StateObject state = new StateObject();
state.workSocket = handler;
handler.BeginReceive(state.buffer, 0, StateObject.BufferSize, 0, new AsyncCallback(ReadCallback), state);
}
catch (Exception e)
{
Debug.WriteLine("AcceptCallback Error" + e.ToString());
}
}
public static void ReadCallback(IAsyncResult ar)
{
try
{
string ls_ReceivedCommunicationContent = string.Empty;
string ls_ReturnCommunicationContent = string.Empty;
//string content = string.Empty;
// Retrieve the state object and the handler socket
// from the asynchronous state object.
StateObject state = (StateObject)ar.AsyncState;
Socket handler = state.workSocket;
// Read data from the client socket.
int bytesRead = handler.EndReceive(ar);
if (bytesRead > 0)
{
// There might be more data, so store the data received so far.
state.sb.Append(Encoding.ASCII.GetString(state.buffer, 0, bytesRead));
// Check for end-of-file tag. If it is not there, read
// more data.
ls_ReceivedCommunicationContent = state.sb.ToString();
if (ls_ReceivedCommunicationContent.IndexOf("<EOF>") > -1)
{
//We need to take off the end of file marker
string ls_WorkContent = ls_ReceivedCommunicationContent.Replace("<EOF>", "");
ls_ReturnCommunicationContent = ls_WorkContent;
//Different than app
Device.BeginInvokeOnMainThread(() => {
MessageReceivedComplete(null, ls_WorkContent);
});
Send(handler, ls_ReturnCommunicationContent);
}
else
{
// Not all data received. Get more.
handler.BeginReceive(state.buffer, 0, StateObject.BufferSize, 0,
new AsyncCallback(ReadCallback), state);
}
}
}
catch (Exception e)
{
Debug.WriteLine("ReadCallback Error" + e.ToString());
}
}
private static void Send(Socket handler, String data)
{
try
{
// Convert the string data to byte data using ASCII encoding.
byte[] byteData = Encoding.ASCII.GetBytes(data);
// Begin sending the data to the remote device.
handler.BeginSend(byteData, 0, byteData.Length, 0, new AsyncCallback(SendCallback), handler);
Device.BeginInvokeOnMainThread(() => {
ResponseMessageSent(null, data);
});
}
catch (Exception e)
{
Debug.WriteLine("Send Error" + e.ToString());
}
}
private static void SendCallback(IAsyncResult ar)
{
try
{
// Retrieve the socket from the state object.
Socket handler = (Socket)ar.AsyncState;
// Complete sending the data to the remote device.
int bytesSent = handler.EndSend(ar);
Debug.WriteLine("Sent {0} bytes to client.", bytesSent);
handler.Shutdown(SocketShutdown.Both);
handler.Close();
}
catch (Exception e)
{
Debug.WriteLine("SendCallback Error" + e.ToString());
}
}
}
}
Here is the client Code:
using System;
using System.Diagnostics;
using System.Net;
using System.Net.Sockets;
using System.Text;
using System.Threading.Tasks;
namespace AsyncSocketClient
{
// This template use base socket syntax to change Pattern. (like Send, Receive, and so on)
// Convert to Task-based Asynchronous Pattern. (TAP)
public static class AsynchronousClientSocket
{
public static async Task<string> SendMessage(string ps_IPAddress, int pi_Port, string ps_Message)
{
string ls_response = "";
try
{
string ls_ReturnMessage = "";
// Establish the remote endpoint for the socket.
IPAddress ipAddress = IPAddress.Parse(ps_IPAddress);
IPEndPoint remoteEndPoint = new IPEndPoint(ipAddress, pi_Port);
// Create a TCP/IP socket.
var client = new Socket(ipAddress.AddressFamily,
SocketType.Stream, ProtocolType.Tcp);
// Connect to the remote endpoint.
var isConnect = await client.ConnectAsync(remoteEndPoint).ConfigureAwait(false);
if (!isConnect)
{
Console.WriteLine("Can not connect.");
return ls_ReturnMessage;
}
// Send test data to the remote device.
var bytesSent = await client.SendAsync(ps_Message + "<EOF>").ConfigureAwait(false);
Console.WriteLine("Sent {0} bytes to server.", bytesSent);
// Receive the response from the remote device.
ls_response = await client.ReceiveAsync().ConfigureAwait(false);
// Write the response to the console.
Console.WriteLine("Response received : {0}", ls_response);
// Release the socket.
client.Shutdown(SocketShutdown.Both);
client.Close();
}
catch (Exception ex)
{
Debug.WriteLine("Error: " + ex.Message);
}
return ls_response;
}
private static Task<bool> ConnectAsync(this Socket client, IPEndPoint remoteEndPoint)
{
if (client == null) throw new ArgumentNullException(nameof(client));
if (remoteEndPoint == null) throw new ArgumentNullException(nameof(remoteEndPoint));
return Task.Run(() => Connect(client, remoteEndPoint));
}
private static bool Connect(this Socket client, EndPoint remoteEndPoint)
{
if (client == null || remoteEndPoint == null)
return false;
try
{
client.Connect(remoteEndPoint);
return true;
}
catch (Exception)
{
return false;
}
}
private static async Task<string> ReceiveAsync(this Socket client, int waitForFirstDelaySeconds = 3)
{
if (client == null) throw new ArgumentNullException(nameof(client));
// Timeout for wait to receive and prepare data.
for (var i = 0; i < waitForFirstDelaySeconds; i++)
{
if (client.Available > 0)
break;
await Task.Delay(1000).ConfigureAwait(false);
}
// return null If data is not available.
if (client.Available < 1)
return null;
// Size of receive buffer.
const int bufferSize = 1024;
var buffer = new byte[bufferSize];
// Get data
var response = new StringBuilder(bufferSize);
do
{
var size = Math.Min(bufferSize, client.Available);
await Task.Run(() => client.Receive(buffer)).ConfigureAwait(false);
response.Append(Encoding.ASCII.GetString(buffer, 0, size));
} while (client.Available > 0);
// Return result.
return response.ToString();
}
private static async Task<int> SendAsync(this Socket client, string data)
{
var byteData = Encoding.ASCII.GetBytes(data);
return await SendAsync(client, byteData, 0, byteData.Length, 0).ConfigureAwait(false);
}
private static Task<int> SendAsync(this Socket client, byte[] buffer, int offset,
int size, SocketFlags socketFlags)
{
if (client == null) throw new ArgumentNullException(nameof(client));
return Task.Run(() => client.Send(buffer, offset, size, socketFlags));
}
}
}
When I start the serer, switch it to IPV6 and start it, I get the message that it is waiting for a connection as follows:
Waiting for a connection on fe80::cda4:ea52:29f5:2c7c at port 8080...
When I start the Client, switch it to IPV6 and attempt to send a message, I get the error:
2020-06-19 09:32:51.029902-0400 AsyncSocketClient.iOS[33593:9360848] Can not connect.

What is the proper way of enabling Stream Management in smack 4.1.1

I have search every for the method used in enabling stream management in smack and nothing is working for me
This function isSmAvailable() always return false, am using prosody as the XMPP server in which the smacks[mod_smacks] is installed and enabled below is my code
XMPPTCPConnectionConfiguration.Builder configureBuilder = XMPPTCPConnectionConfiguration.builder();
configureBuilder.setServiceName(Config.XMPP_HOST);
configureBuilder.setHost(HOST);
//configureBuilder.allowEmptyOrNullUsernames();
configureBuilder.setSecurityMode(ConnectionConfiguration.SecurityMode.disabled);
//configureBuilder.setDebuggerEnabled(true);
SmackConfiguration.DEBUG = true;
xmppConnection = new XMPPTCPConnection(configureBuilder.build());
Roster.setDefaultSubscriptionMode(Roster.SubscriptionMode.accept_all);
XMPPTCPConnection.setUseStreamManagementResumptiodDefault(true);
//PingManager
xmppConnection.setUseStreamManagement(true);
xmppConnection.setUseStreamManagementResumption(true);
ReconnectionManager reconnectionManager = ReconnectionManager.getInstanceFor(xmppConnection);
reconnectionManager.enableAutomaticReconnection();
try {
MyLog.w("Connecting to xmpp server");
xmppConnection.setPacketReplyTimeout(100000);
xmppConnection.connect();
//xmppConnection.sendSmAcknowledgement();
if (xmppConnection.isSmEnabled()) {
MyLog.w("stream M is enabled");
} else {
MyLog.w("stream M is not enabled");
}
if (xmppConnection.isSmAvailable()) {
MyLog.w("stream M available");
} else {
MyLog.w("stream M is not available");
}
//xmppConnection.
xmppConnection.addConnectionListener(new ConnectionListener() {
#Override
public void connected(XMPPConnection xmppConnection) {
//logger.warning("Connected to server successfully");
MyLog.w("Connected to server");
}
#Override
public void authenticated(XMPPConnection xmppConnect, boolean b) {
//logger.warning("Nice it is authenticated too");
MyLog.w("Finally logged into the server");
}
#Override
public void connectionClosed() {
//logger.warning("Connected to server failed");
}
#Override
public void connectionClosedOnError(Exception e) {
//logger.warning(e.getMessage());
MyLog.w("Connection close on error" + e.getMessage());
}
#Override
public void reconnectionSuccessful() {
//I think here we need to relogin the user
MyLog.w("Reconnected successfully ....thanks to RC");
}
#Override
public void reconnectingIn(int i) {
}
#Override
public void reconnectionFailed(Exception e) {
MyLog.w("Reconnection Failed " + e.getMessage());
}
});
} catch (Exception e) {
MyLog.w("connected-error" + e.getMessage());
}
I tried adding streamFeature for stream management using
xmppConnection.addStreamFeature() but it tells me that the function is private
and also through ProviderManager.addStreamFeature(element, namespace, provider) is also not working
Can you please help me to figure this out or there is something am doing wrong here
Thanks
Check your ejabbered config file for stream management is enable or not.
stream_management: true
resend_on_timeout: true
resume_timeout: 300
In android code you just add to below line to enable stream management in your app.
static{
XMPPTCPConnection.setUseStreamManagementDefault(true);
XMPPTCPConnection.setUseStreamManagementResumptionDefault(true);
}
This piece of code is working for me having ejabbered on server side--
XMPPTCPConnectionConfiguration connConfig = XMPPTCPConnectionConfiguration.builder()
.setHost(HOST)
.setPort(PORT)
.setDebuggerEnabled(true)
.setSecurityMode(SecurityMode.disabled)
.setUsernameAndPassword(USERNAME, PASSWORD)
.setServiceName(SERVICE).build();
XMPPTCPConnection connection = new XMPPTCPConnection(connConfig);
connection.setUseStreamManagement(true);
connection.setPacketReplyTimeout(TIME_OUT);
connection.connect();
connection.login();

XMPP: Smack client not receiving chat message

I've been struggling with XMPP chatting a lot through Smack and Openfire server.
My problem is as follows:
Whenever a user sends a message to another user, the message is received correctly at the other user. But any reply doesn't show up at the sender of the first message.
So User 1 sends to User 2 successfully. User 2 is then unable to send to User 1 any reply.
On the other hand, if I restart and let the users login again, User 2 can send to User 1 but not vice versa.
What I'm trying to say is that only the initiator of the chat can send a message, the receiver cannot reply back.
My code looks like this
package xmpp;
public class XMPPClient{
private static final int packetReplyTimeout = 500; // millis
private XMPPConnection connection;
private ChatManager chatManager;
private MessageListener messageListener;
private ConnectionConfiguration config;
private MyTimer t = MyTimer.getInstance();
private ArrayList<String> threadPool = new ArrayList<String>();
public XMPPClient()
{
SmackConfiguration.setPacketReplyTimeout(packetReplyTimeout);
//define openfire server information
config = new ConnectionConfiguration("localhost",5222);
config.setSASLAuthenticationEnabled(false);
config.setSecurityMode(SecurityMode.disabled);
connection = new XMPPConnection(config);
//connect to server
t.start("Connecting to server...");
try {
connection.connect();
} catch (XMPPException e) {
System.err.println("Failed to connect to server! Connect to VPN!\t"+e.getMessage());
System.exit(0);
}
t.end("Connection took ");
//setup chat mechanism
chatManager = connection.getChatManager();
chatManager.addChatListener(
new ChatManagerListener() {
#Override
public void chatCreated(Chat chat, boolean createdLocally)
{
if (!createdLocally)
chat.addMessageListener(new MyMessageListener());
}
});
}
public boolean login(String userName, String password, String resource) {
t.start("Logging in...");
try {
if (connection!=null && connection.isConnected())
connection.login(userName, password, resource);
//set available presence
setStatus(true);
}
catch (XMPPException e) {
if(e.getMessage().contains("auth")){
System.err.println("Invalid Login Information!\t"+e.getMessage());
}
else{
e.printStackTrace();
}
return false;
}
t.end("Logging in took ");
return true;
}
public void setStatus(boolean available) {
if(available)
connection.sendPacket(new Presence(Presence.Type.available));
else
connection.sendPacket(new Presence(Presence.Type.unavailable));
}
public void sendMessage(String message, String buddyJID) throws XMPPException {
System.out.println(String.format("Sending mesage '%1$s' to user %2$s", message, buddyJID));
boolean chatExists = false;
Chat c = null;
for(String tid : threadPool)
{
if((c = chatManager.getThreadChat(tid)) != null)
{
if(c.getParticipant().equals(buddyJID))
{
if(checkAvailability(buddyJID))
{
chatExists = true;
break;
}
else
{
threadPool.remove(tid);
break;
}
}
}
}
if (chatExists)
{
Chat chat = c;
chat.sendMessage(message);
}
else
{
Chat chat = chatManager.createChat(buddyJID, messageListener);
threadPool.add(chat.getThreadID()); System.out.println(chat.getThreadID());
chat.sendMessage(message);
}
}
public void createEntry(String user, String name) throws Exception {
System.out.println(String.format("Creating entry for buddy '%1$s' with name %2$s", user, name));
Roster roster = connection.getRoster();
roster.createEntry(user, name, null);
}
public boolean checkAvailability(String jid)
{
System.out.print("Checking availability for: "+jid+"=");
System.out.println(connection.getRoster().getPresence(jid).isAvailable());
return connection.getRoster().getPresence(jid).isAvailable();
}
public void disconnect() {
if (connection!=null && connection.isConnected()) {
setStatus(false);
connection.disconnect();
}
}
}
import org.jivesoftware.smack.packet.Message;
public class MyMessageListener implements MessageListener {
#Override
public void processMessage(Chat chat, Message message) {
String from = message.getFrom();
String body = message.getBody();
System.out.println(String.format("Received message '%1$s' from %2$s", body, from));
}
}
I'm not sure what the problem is. Any suggestions? Sample code?
Thanks <3
I am not sure if this will help you but I can get reply with this code:
public void chat(String AddressedUser) throws NotConnectedException {
//Create username whom we want to send a message
String userToSend = AddressedUser + "#" + serverDomain;
ChatManager chatmanager = ChatManager.getInstanceFor(connection);
Chat newChat = chatmanager.createChat(userToSend , new MessageListener() {
#Override
public void processMessage(Chat chat, Message message ) {
// TODO Auto-generated method stub
System.out.println("Received message: " + message);
}
});
try {
newChat.sendMessage("Hey");
}
catch (XMPPException e) {
System.out.println("Error Delivering block");
}
}
I am sending "Hey" then what ever other user writes I will see in my logcat.
You haven't specified what the receiver is, for instance, if it is an existing client (like Spark for instance), or more custom code. This would be helpful, as would knowing what version of Smack you are using.
That particular code has several issues with it.
It keeps creating new Chat objects for every message sent, instead of
simply reusing the same chat.
There is no ChatManagerListener registered to handle new Chat messages that are not tied to an existing chat.
the is code is very complicated and it seems is meant only to send msgs.
Here is a sample code that works perfectly, both sending and receiving:
http://www.javaprogrammingforums.com/java-networking-tutorials/551-how-write-simple-xmpp-jabber-client-using-smack-api.html

Show previous instance of RCP application

I had an rcp application which runs for only first run, when a user attempts to re-execute the application, second instance behaves as a client which encodes and sends its arguments over the socket to the first instance which acts as a server and then exits silently. The first instance receives and decodes that message, then behaves as if it had been invoked with those arguments.
so far so good i made internal protocol specification for passing arguments between two instances.
I could not bring the first instance(RCP application) to front. It is in minimized state only,
this is in continuation to my previous question
the change i made to previous post is start method of application class
public Object start(IApplicationContext context) throws Exception {
if (!ApplicationInstanceManager.registerInstance()) {
return IApplication.EXIT_OK;
}
ApplicationInstanceManager
.setApplicationInstanceListener(new ApplicationInstanceListener() {
public void newInstanceCreated() {
Display.getDefault().asyncExec(new Runnable() {
public void run() {
System.out.println("New instance detected...");
//Display.getCurrent().getActiveShell()
.forceActive();// this gives null
// pointer exception
// hence commented
}
});
}
});
Display display = PlatformUI.createDisplay();
try {
int returnCode = PlatformUI.createAndRunWorkbench(display,
new ApplicationWorkbenchAdvisor());
if (returnCode == PlatformUI.RETURN_RESTART)
return IApplication.EXIT_RESTART;
else
return IApplication.EXIT_OK;
} finally {
display.dispose();
}
}
below line is stopping me to bring Application to front
Display.getCurrent().getActiveShell().forceActive();
generates null pointer exception at getActiveShell()
how can i maximize the previous instance or bring it to front
I wrote an instance manager to restrict my RCP to a single instance.
Here's the code that goes in Application.java, in the start method:
if (!ApplicationInstanceManager.registerInstance()) {
return IApplication.EXIT_OK;
}
ApplicationInstanceManager
.setApplicationInstanceListener(new ApplicationInstanceListener() {
public void newInstanceCreated() {
Display.getDefault().asyncExec(new Runnable() {
public void run() {
if (DEBUG)
System.out.println("New instance detected...");
Display.getCurrent().getActiveShell().forceActive();
}
});
}
});
Here's the listener interface:
public interface ApplicationInstanceListener {
public void newInstanceCreated();
}
And here's the Manager class:
public class ApplicationInstanceManager {
private static final boolean DEBUG = true;
private static ApplicationInstanceListener subListener;
/** Randomly chosen, but static, high socket number */
public static final int SINGLE_INSTANCE_NETWORK_SOCKET = 44331;
/** Must end with newline */
public static final String SINGLE_INSTANCE_SHARED_KEY = "$$RabidNewInstance$$\n";
/**
* Registers this instance of the application.
*
* #return true if first instance, false if not.
*/
public static boolean registerInstance() {
// returnValueOnError should be true if lenient (allows app to run on
// network error) or false if strict.
boolean returnValueOnError = true;
// try to open network socket
// if success, listen to socket for new instance message, return true
// if unable to open, connect to existing and send new instance message,
// return false
try {
final ServerSocket socket = new ServerSocket(
SINGLE_INSTANCE_NETWORK_SOCKET, 10, InetAddress
.getLocalHost());
if (DEBUG)
System.out
.println("Listening for application instances on socket "
+ SINGLE_INSTANCE_NETWORK_SOCKET);
Thread instanceListenerThread = new InstanceListenerThread(socket);
instanceListenerThread.start();
// listen
} catch (UnknownHostException e) {
EclipseLogging.logError(RabidPlugin.getDefault(),
RabidPlugin.PLUGIN_ID, e);
return returnValueOnError;
} catch (IOException e) {
return portTaken(returnValueOnError, e);
}
return true;
}
private static boolean portTaken(boolean returnValueOnError, IOException e) {
if (DEBUG)
System.out.println("Port is already taken. "
+ "Notifying first instance.");
try {
Socket clientSocket = new Socket(InetAddress.getLocalHost(),
SINGLE_INSTANCE_NETWORK_SOCKET);
OutputStream out = clientSocket.getOutputStream();
out.write(SINGLE_INSTANCE_SHARED_KEY.getBytes());
out.close();
clientSocket.close();
System.out.println("Successfully notified first instance.");
return false;
} catch (UnknownHostException e1) {
EclipseLogging.logError(RabidPlugin.getDefault(),
RabidPlugin.PLUGIN_ID, e);
return returnValueOnError;
} catch (IOException e1) {
EclipseLogging
.logError(
RabidPlugin.getDefault(),
RabidPlugin.PLUGIN_ID,
"Error connecting to local port for single instance notification",
e);
return returnValueOnError;
}
}
public static void setApplicationInstanceListener(
ApplicationInstanceListener listener) {
subListener = listener;
}
private static void fireNewInstance() {
if (subListener != null) {
subListener.newInstanceCreated();
}
}
public static void main(String[] args) {
if (!ApplicationInstanceManager.registerInstance()) {
// instance already running.
System.out.println("Another instance of this application "
+ "is already running. Exiting.");
System.exit(0);
}
ApplicationInstanceManager
.setApplicationInstanceListener(new ApplicationInstanceListener() {
public void newInstanceCreated() {
System.out.println("New instance detected...");
// this is where your handler code goes...
}
});
}
public static class InstanceListenerThread extends Thread {
private ServerSocket socket;
public InstanceListenerThread(ServerSocket socket) {
this.socket = socket;
}
#Override
public void run() {
boolean socketClosed = false;
while (!socketClosed) {
if (socket.isClosed()) {
socketClosed = true;
} else {
try {
Socket client = socket.accept();
BufferedReader in = new BufferedReader(
new InputStreamReader(client.getInputStream()));
String message = in.readLine();
if (SINGLE_INSTANCE_SHARED_KEY.trim().equals(
message.trim())) {
if (DEBUG)
System.out.println("Shared key matched - "
+ "new application instance found");
fireNewInstance();
}
in.close();
client.close();
} catch (IOException e) {
socketClosed = true;
}
}
}
}
}
}
After your IApplication start up, you can also check and lock the OSGi instance location using org.eclipse.osgi.service.datalocation.Location.isSet() and org.eclipse.osgi.service.datalocation.Location.lock()
The location is usually retrieved from your Activator using code like:
public Location getInstanceLocation() {
if (locationTracker == null) {
Filter filter = null;
try {
filter = context.createFilter(Location.INSTANCE_FILTER);
} catch (InvalidSyntaxException e) {
// ignore this. It should never happen as we have tested the
// above format.
}
locationTracker = new ServiceTracker(context, filter, null);
locationTracker.open();
}
return (Location) locationTracker.getService();
}

how to receive sms in netbeans mobile application

I am developing a mobile application in net-beans that will send and receive SMS, I'm done with sending text but I don't know how to receive SMS in NetBeans mobile application ?
WMA (Wireless Messaging API) is a wireless messaging api defined in MIDP 2.0. These apis are designed to handle text, binary and multipart messages. To make a connection, the application obtains an object implementing the MessageConnection from the Connector class by providing an URL connection string that identifies the address.
/* Make a connection */
public boolean connectSMSServer()
{
try
{
messageConnection messageConnection =
(MessageConnection)Connector.open("sms://:" + port);
messageConnection.setMessageListener(this);
}
catch (Exception e) {
}
}
/* Send text message */
public void sendTextmessage(String address,String message)
{
try
{
//creates a new TextMessage
TextMessage textMessage = (TextMessage)messageConnection.newMessage(
MessageConnection.TEXT_MESSAGE, address);
textMessage.setPayloadText(message);
messageConnection.send(textMessage);
}
catch (Exception e) {
}
}
/* Recieve text message */
public void receiveTextMessage()
{
try
{
Message message = messageConnection.receive();
if (message instanceof TextMessage)
{
TextMessage textMessage = (TextMessage)message;
}
else
{
//Message can be binary or multipart
}
}
catch (Exception e) {
}
}
/* Notify Incoming Message */
public synchronized void notifyIncomingMessage(MessageConnection conn)
{
//notiy thread of incoming message
synchronized (this)
{
notify();
}
}
/* Close Connection */
public void closeConnection()
{
if (messageConnection != null)
{
try
{
messageConnection.setMessageListener(null);
messageConnection.close();
}
catch (Exception e) {
}
}
}
}
When you are coding for Receiving SMS, you need to listen to one particular port. J2ME Application can not read directly from the inbox.