I am using Raspbian and had a folder full of images. I selected all of the images, right clicked them, and selected "Compress" so that I could put them in an archive to move to another computer. I selected archive type as "gz" and left "add archive extension to filename" checked. What was produced was a "[oneofthepicturefilenames].png.gz" which I moved to the other computer.
The problem is, when I open this .gz, I only see one png that is the size of the entire directory I compressed (1.4Gb). unfortunately, the source images were deleted, and I'm trying to figure out how to recover my images from this file as I assume their data is still there in some strange format. Any ideas?
The images aren't sensitive, so if anyone wants to take a look at what I've done, you can see the file here.
Related
I'm using Doxyfile 1.8.17, and decompiling an Android app, with apktool, and also unzipping the APK to view some files in there too with Doxygen. I've managed to pull only what I need using EXCLUDE_PATHS. SOURCE_BROWSER is set to YES. My problem is whenever I go to click on the file in File List, I just get a link to go to the source code of the file. When I click it, it opens the source code in the right plane. I would like to just click the left plane and view the source code instantly in the right plane, however, there doesn't seem to be an option to change the behaviour. In the html output folder there is two types of files. foo.html and foo_source.html. This is the same for every file that you pull from INPUT sources. I just want it to show me foo_source.html and nothing else. Is this possible?
I am working with CMake 2.8.10.2 on Mac OS X 10.7.5.
I've configured CMake to build a simple application with Xcode that creates an empty window. I then tried to configure CMake to build a DMG installation of the program specifying a background image using:
set(CPACK_DMG_BACKGROUND_IMAGE /path/to/image)
and custom .DS_Store to set windows size and icon placement using:
set(CPACK_DMG_DS_STORE /path/to/DS_Store file)
Xcode will successfully build the application and create the disk image. When I mount the image it comes up with the correct size and icon placement, however the background is always set to white instead of specified background image.
What is needed to get the background to display properly in the disk image?
Unfortunately no one has responded this question. This has been a frustrating experience, however, it looks like I finally solved it so I'm posting a description here to save someone else the grief if they ever have to deal with this.
In order for a background to work on an installation image, basically two things must happen; the background file must exist within the installation image, and the .DS_Store at the root of the image must be configured to use that background.
The .DS_Store file can be configured by mounting the install image in a writable state and then selecting Show View Options from the Finder's View menu. From there someone will select the Picture option for the Background and drag the background file to the placeholder in the Show View Options panel.
When working with CPack, the trick is to be able to drag the image. When someone sets the background for the installation, builds, and mounts the image it will not look like there is any background to drag to the Show View Options panel. If someone goes into the Terminal and does
ls -a
on the root of the mounted install, that command will list, among other things, a file called background.png. This file does not display in the Finder.
The reason this file displays in the Terminal and not the Finder is because it has an extended attributes that makes it hidden for the Finder. Since the file is hidden from the Finder it is not possible to drag the file to the Show View Options panel. Doing
ls -l#
will reveal what extended attributes are applied to the file. There should be only one called com.apple.FinderInfo. Removing this attribute should make the file visible in the Finder. The attribute can be removed using this command from the Terminal
xattr -d com.apple.FinderInfo background.png
After removing the attribute the background file still will not show up in the Finder right away. Someone will have to eject and remount the install image. Once this has happened, the background file should appear in the Finder and someone can drag it to the Show View Options panel, which will cause the background image to display in the Finder window for the install image. After that, someone can copy the .DS_Store file from the root of the install image and apply it to the CPACK_DMG_DS_STORE attribute, and the background image should appear whenever an install image is built.
#TronThomas response helped me out dramatically. Not to supplant his answer, here's some additional information about the process that I just worked through. For reference, this is with MacOS Sierra and CMake 3.6.2.
Set a background image with set(CPACK_DMG_BACKGROUND_IMAGE /path/to/image)
Create the DMG file using the CPack generator DragNDrop
Mount the image in read/write mode using a shadow file hdiutil attach mypackage.dmg -shadow junk.dmg
At this point, we don't see a background image, but one exists in the folder .background in the DMG file. Our strategy will be to use Finder to make the window exactly how we want, then copy out the .DS_Store file.
On the Finder menu, click View->Show View Options
Under Background:, click the Picture radio button. Then, click the image above the text Drag Image Here. Note, the current view must be as Icons otherwise this dialog will not be there.
In the file dialog, go back to the mounted DMG image. Then, press cmd-shift-. This should show the hidden folders. From here, go into the .background folder and select the background image.
If everything has worked properly, the background image should now be visible.
Adjust the windows size and view or hide toolbars as desired on the View menu. The exact settings will be replicated by the installer.
Copy off the the hidden .DS_Store file in the root directory of the volume to another location. The cmd-shift-. trick can be used view the file or just use the Terminal at this point to copy everything. Note, we can change the name of this file to DS_Store, so that it's not hidden when we store it.
Eject the DMG file from Finder. Delete junk.dmg or any shadow files remaining.
Back in the CMakeLists.txt, set the variable set(CPACK_DMG_DS_STORE /path/to/DS_Store) This is the file that we just created and moved off of the volume.
Rebuild the DMG file with CPack. Everything should be as viewed before.
As a warning, there's a lot of information that gets stored in the .DS_Store file such as file locations, user names, and the like. At the moment, I don't know how to control this information, so be a little careful when distributing the final DMG file. If you're curious as to what's in there, use a hex editor like xxd.
As a brief comment, this process is very obtuse. That said, I don't think it's Kitware's fault. Though, they could document the process better. From what I can tell, the .DS_Store file format is not well documented or disclosed, so we're basically forced to use Finder to make one for us. This is a MacOS issue that probably should be fixed.
Got an assignment due,
Trying to save the files that I've just coded over the original skeleton files, and then move them to my desktop, every time i save all or save as, then click yes to overwrite them in the place i have the project saved, I take them off my computer, and put them onto the desktop, and they are just skeletons that have no work that I have put in them, just what we were given for the original assignment.
Any ideas?
It's because you're a fool and are looking in the wrong workspace.
I am using Xcode 4.3.3, I already tried to build my app before and it run. But now I arranged my files inside my project's folder, grouped them by 'button' , 'icon' , 'background'... I also copied some resources/images in other folder put them in order but now I'm in trouble.
Im trying to build my app again in Xcode, I found a CopyPNG Error:
Can't find /Users/vella/Desktop/Sample/res/2.png
Command /Users/vella/Desktop/installer/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/Library/Xcode/PrivatePlugIns/iPhoneOS Build System Support.xcplugin/Contents/Resources/copypng failed with exit code 1
Now, I don't know if I missed some png files. I also read some answers like I should save PNG files as NOT INTERLACED or there is a PNG file that is corrupted. How will I know what PNG file is missing or corrupted?
Check wheather you added 2.png into your project folder.while adding images into your project,click the checkbox "Copy items into destination group folder".If your png file is corrupted, it will be in red colour in your project.
You have to save your PNG files as NOT INTERLACED. For example, bu using Photoshop, go to menu File->Save For Web and Devices. Unchecked the box of 'Interlaced' and save the file. Usually interlaced box is unchecked already. Hope that helps
Clean up the png file in your project and re-import it:
Delete (backup) that file in project navigator. Just delete and move file to trash can.
Go to project Build Phases:
i. Select the root project
ii. Select TARGETS
iii. Select Build Phases tag
iv. Expand Copy Bundle Resources list
If you see the file you just deleted still exists (maybe in red), delete it
Re-import the file again
This worked for me.
Yep, Add it again and this time dont arrange or rearrange any stuff in your resources folder.
Also give specific naming to the images so that its easy for you to remember and implement them later in ur project.
I just had the same problem. I always do the same thing to add images to my projects but I never had a problem like this before.
I found in the error message that, the image path that Xcode was trying to find the image was wrong. The path that Xcode is searching was like " ...../My Project Folder/images/favourites.png" but the correct path is like "...../My Project Folder/myProjectName/images/favourites.png". To solve this, I create a folder with path " ...../My Project Folder/images", then I backed up my images and deleted all of them from project window and selected "move to trash". I copied and pasted the images from my backup folder to this new folder. Then I drag-dropped them to "Supporting Files" and select "Copy items into destination group's folder (if needed)". Finally I cleaned the project and run it. It worked for me. Good luck.
I am receiving the following error message:
2011-02-11 14:47:13.815 myProject[13177:207] Could not load the "icon-troubleshoot.png" image referenced from a nib in the bundle with identifier "com.myCompany.myProject"
This file is an old file that was being used before, but has now been deleted. As far as I know icon-troubleshoot.png is not used anywhere in my project. I tried cleaning and rebuilding, emptying caches but it didn't work. Searching for the string troubleshoot as a textual reference and "contains" selected returned nothing. Does anyone know how I can find what is causing this error?
The warning message suggests there is a reference to this png file in your .xib or .nib file(s).
Now the question is how to find it. Xcode is poor at doing this. Opening every nib file in a text editor like textedit and manual searching is time consuming.
The best solution I have for such searching tasks is to fire up terminal and use grep command. Go to source folder of your project in terminal then you can run the following in your case:
grep -i -r --include=*.xib "my-icon.png" ./
This will return all *.xib files where my-icon.png is referenced.
Later when you will see those *.xib files in xcode you'll find a '?' sign in place of my-icon.png showing that image is indeed missing as you deleted it. Now you deleted it to replace it with another image. So select '?' mark symbol, open Utilities area (to the right) and choose the correct file name. That is all.
as far as I know the search tool of x-code do not search inside the xib files that's why your search returns nothing. Anyway It's really probable there's still a reference in a xib file somewhere. Because xib files are just xml, if you don't want to check all them manually, try to open all your xib with a text editor like TextMate and perform a global text search over the content for the .png filename.
Hope this helps.
Ciao!
Clean the whole project and recompile.
There must be a reference to this file in one of the nibs. If you can't find it, try deleting the nib file where the image was used, and create a new one.
Also, check your bundle for a reference to the image file.
I had this exact same issue and I found that when I included this file in the project I didn't specify both my Development and Distribution targets, only Development, so as soon as I tried building Distribution target, it wasn't found. You have to delete reference to this image, then re-add it and make sure you checkmark all of the targets that it should be found in.
This could happen if you only have an imageName#2x.png image and have run a low resolution non-retina display build.
Cut the height and width in half in your favorite image editor and then save it in the same folder as the #2x as imageName.png
Select your storyboard object in solution explorer, right click on storyboard->"Open As"->"Source Code", now you will see xml code from storyboard. Search your image name with Cmd+F and replace or remove it.