I have a small problem and not sure why it is not working. I have a code:
func rounded(cornerRadius: CGFloat? = nil) {
if let cornerRadius = cornerRadius {
layer.cornerRadius = cornerRadius
} else {
layer.cornerRadius = min(frame.size.height, frame.size.width) / 2
}
clipsToBounds = true
}
And I am trying to use like this:
cameraImageContainer.rounded()
cameraImageContainer = UIView
The image is not really very rounded and it doesn't look good.
Any Suggestions please?
Since the frame can change, it's easier to implement the corner radius when the bounds are set. Give this a try:
class CircleView: UIView {
override var bounds: CGRect {
didSet {
self.layer.cornerRadius = min(bounds.size.height, bounds.size.width) / 2
}
}
override init(frame: CGRect) {
super.init(frame: frame)
self.commonInit()
}
required init?(coder: NSCoder) {
super.init(coder: coder)
self.commonInit()
}
private func commonInit() {
clipsToBounds = true
}
}
Call the function to round the image in viewDidApper like this
override func viewDidAppear(_ animated: Bool) {
cameraImageContainer.rounded()
}
because the frames of the button will be set only after the view is loaded
if you waant to call it in viewDidLoad create a custom class for imageView and set it in the storybaord
I'm new at using Xcode. My question is regarding "How to set corner.Radius for UIButtons (collection) instead of doing 1 by 1. Once the collection is created i'm using the following line:
self.myButtons.layer.cornerRadius = 10
but that is for a single button. Is it possible to do this for a "collection" of buttons?
enter image description here
any help is greatly appreciated.
#IBOutlet var myButtons: [UIButton]!
override func viewDidLoad() {
super.viewDidLoad()
// Do any additional setup after loading the view.
self.myButtons.layer.conerRadius = 10
A few options:
Iterate through them yourself:
myButtons.forEach { $0.layer.cornerRadius = 10 }
Use NSArray and its setValue(_:forKey:)
(myButtons as NSArray).setValue(10, forKey: "cornerRadius")
I’d lean towards the former, but the latter is the old Objective-C way of doing it (which is why we had to bridge to NSArray).
The other approach is to define your own UIButton subclass, e.g. RoundedButton that does this for you. Just set the base class for your button in IB to be your custom subclass.
E.g. for fixed corner radius (which you can also adjust right in IB):
#IBDesignable
class RoundedButton: UIButton {
#IBInspectable var cornerRadius: CGFloat = 10 {
didSet {
layer.cornerRadius = cornerRadius
}
}
required init?(coder aDecoder: NSCoder) {
super.init(coder: aDecoder)
configure()
}
override init(frame: CGRect = .zero) {
super.init(frame: frame)
configure()
}
}
private extension RoundedButton {
func configure() {
layer.cornerRadius = cornerRadius
}
}
Or, if you want dynamic rounding based upon the height:
#IBDesignable
class RoundedButton: UIButton {
override func layoutSubviews() {
super.layoutSubviews()
let radius = min(bounds.width, bounds.height) / 2
layer.cornerRadius = radius
}
}
The virtue of this approach is that you can see your rounded buttons rendered right in IB.
Follow this below steps -
1.Choose UIButton from the object library
2.Drag to your storyboard
3.Choose border style as none.
4.Create a Swift file and add this below extension -
extension UIView {
#IBInspectable var cornerRadius: CGFloat {
get {
return layer.cornerRadius
}
set {
layer.cornerRadius = newValue
layer.masksToBounds = newValue > 0
}
}
#IBInspectable var borderWidth: CGFloat {
get {
return layer.borderWidth
}
set {
layer.borderWidth = newValue
}
}
#IBInspectable var borderColor: UIColor? {
get {
return UIColor(cgColor: layer.borderColor!)
}
set {
layer.borderColor = newValue?.cgColor
}
}
}
extension UIButton {
func roundedButton(){
let maskPAth1 = UIBezierPath(roundedRect: self.bounds,
byRoundingCorners: [.topLeft , .topRight],
cornerRadii:CGSize(width:8.0, height:8.0))
let maskLayer1 = CAShapeLayer()
maskLayer1.frame = self.bounds
maskLayer1.path = maskPAth1.cgPath
self.layer.mask = maskLayer1
}
}
extension UITextField {
func setLeftPaddingPoints(_ amount:CGFloat){
let paddingView = UIView(frame: CGRect(x: 0, y: 0, width: amount, height: self.frame.size.height))
self.leftView = paddingView
self.leftViewMode = .always
}
func setRightPaddingPoints(_ amount:CGFloat) {
let paddingView = UIView(frame: CGRect(x: 0, y: 0, width: amount, height: self.frame.size.height))
self.rightView = paddingView
self.rightViewMode = .always
}
}
extension UITextField {
#IBInspectable var maxLength: Int {
get {
if let length = objc_getAssociatedObject(self, &kAssociationKeyMaxLength) as? Int {
return length
} else {
return Int.max
}
}
set {
objc_setAssociatedObject(self, &kAssociationKeyMaxLength, newValue, .OBJC_ASSOCIATION_RETAIN)
addTarget(self, action: #selector(checkMaxLength), for: .editingChanged)
}
}
#objc func checkMaxLength(textField: UITextField) {
guard let prospectiveText = self.text,
prospectiveText.count > maxLength
else {
return
}
let selection = selectedTextRange
let indexEndOfText = prospectiveText.index(prospectiveText.startIndex, offsetBy: maxLength)
let substring = prospectiveText[..<indexEndOfText]
text = String(substring)
selectedTextRange = selection
}
}
5.Now you can access this extensions either from storyboard or from code to change the values and see the effects.
6.You can change the corner radius, border width, border colour for UIView,UIButton,UITexfield.Try this Method.
Hope this method also helps.
/// Other way to set Corner radius of view; also inspectable from Storyboard.
public extension UIView {
#IBInspectable public var cornerRadius: CGFloat {
get {
return layer.cornerRadius
}
set {
// layer.masksToBounds = true
layer.cornerRadius = abs(CGFloat(Int(newValue * 100)) / 100)
}
}}
By usisng this you can set border radius from storyboard
OR
for btn in yourbuttonCollectionName {btn.cornerRadius = 10.0}
You can do this in interface builder. Select your button and then tap the "Identity Inspector" (3rd tab on the right). Under "User Defined Runtime Attributes" hit the plus button. and type layer.conerRadius for the key and 1 for the value. This will set the corner radius by KVO. you can now copy this button or duplicate it with alt+drag and the copies will also have the corner radius (note it doesn't show in the preview window, but it will show at run time).
Alternatively in code:
myButtons.forEach { button in
button.layer.cornerRadius = 1
}
If you are using an outlet collection you can do this in a didSet since that will be called when iOS sets the outlet from the nib file/ storyboard.
extension UIView {
func addCornerRadius(_ radius: CGFloat) {
self.layer.cornerRadius = radius
}
func applyBorder(_ width: CGFloat, borderColor: UIColor) {
self.layer.borderWidth = width
self.layer.borderColor = borderColor.cgColor
}
func addShadow(color: UIColor, opacity: Float, offset: CGSize, radius: CGFloat) {
self.layer.shadowColor = color.cgColor
self.layer.shadowOpacity = opacity
self.layer.shadowOffset = offset
self.layer.shadowRadius = radius
}
func displayToast(message: String) {
let style = CSToastStyle(defaultStyle: ())
style?.backgroundColor = UIColor.black
style?.titleColor = UIColor.white
style?.messageColor = UIColor.white
makeToast(message, duration: 3.0, position: CSToastPositionTop, style: style)
} }
Use As Below :
self.view.addCornerRadius(10)
self.view.addShadow(color: .lightGray, opacity: 1.0, offset: CGSize(width: 1, height: 1), radius: 2)
I'm currently trying to customize the UIPageControl so it will fit my needs. However I seem to be having a problem when implementing some logic in the draw
What I want to do is to be able to user IBInspectable variables to draw out the UIPageControl however those seem to still be nil when the draw method is being called and when I try to implement my logic in the awakeFromNib for instance it won't work.
What I did so far is the following
class BoardingPager: UIPageControl {
#IBInspectable var size: CGSize!
#IBInspectable var borderColor: UIColor!
#IBInspectable var borderWidth: CGFloat! = 1
override init(frame: CGRect) {
super.init(frame: frame)
}
required init?(coder aDecoder: NSCoder) {
super.init(coder: aDecoder)
self.pageIndicatorTintColor = UIColor.clear
}
override func draw(_ rect: CGRect) {
super.draw(rect)
setDots()
}
func setDots() {
for i in (0..<self.numberOfPages) {
let dot = self.subviews[i]
if size != nil {
let dotFrame = CGRect(x: size.width/2, y: size.height/2, width: size.width, height: size.height)
dot.frame = dotFrame
}
if i != self.currentPage {
dot.layer.cornerRadius = dot.frame.size.height / 2
dot.layer.borderColor = borderColor.cgColor
dot.layer.borderWidth = borderWidth
}
}
}
}
Another problem I'm facing is that I want to remove/add a border when the current page changes.
I'm hoping someone will be able to help me out
How can I mask an UIView or UIImageView so that a text is cutout from it?
I googled a lot and it seems that many people struggled the same. Most irritating I always tried to invert the alpha of a snapshotted view to get the result.
What I want looks like this:
This is the custom mask label.
import UIKit
final class MaskLabel: UILabel {
// MARK: - IBInspectoable
#IBInspectable var cornerRadius: CGFloat {
get { return self.layer.cornerRadius }
set { self.layer.cornerRadius = newValue }
}
#IBInspectable var borderWidth: CGFloat {
get { return self.layer.cornerRadius }
set { self.layer.borderWidth = newValue }
}
#IBInspectable var borderColor: UIColor {
get { return UIColor(cgColor: self.layer.borderColor ?? UIColor.clear.cgColor) }
set { self.layer.borderColor = newValue.cgColor }
}
#IBInspectable var insetTop: CGFloat {
get { return self.textInsets.top }
set { self.textInsets.top = newValue }
}
#IBInspectable var insetLeft: CGFloat {
get { return self.textInsets.left }
set { self.textInsets.left = newValue }
}
#IBInspectable var insetBottom: CGFloat {
get { return self.textInsets.bottom }
set { self.textInsets.bottom = newValue }
}
#IBInspectable var insetRight: CGFloat {
get { return self.textInsets.right }
set { self.textInsets.right = newValue }
}
// MARK: - Value
// MARK: Public
private var textInsets = UIEdgeInsets.zero
private var originalBackgroundColor: UIColor? = nil
// MARK: - Initializer
required init?(coder aDecoder: NSCoder) {
super.init(coder: aDecoder)
setLabelUI()
}
override init(frame: CGRect) {
super.init(frame: frame)
setLabelUI()
}
override func prepareForInterfaceBuilder() {
setLabelUI()
}
// MARK: - Draw
override func drawText(in rect: CGRect) {
super.drawText(in: UIEdgeInsetsInsetRect(rect, textInsets))
guard let context = UIGraphicsGetCurrentContext() else { return }
context.saveGState()
context.setBlendMode(.clear)
originalBackgroundColor?.setFill()
UIRectFill(rect)
super.drawText(in: rect)
context.restoreGState()
}
// MARK: - Function
// MARK: Private
private func setLabelUI() {
// cache (Before masking the label, the background color must be clear. So we have to cache it)
originalBackgroundColor = backgroundColor
backgroundColor = .clear
layer.cornerRadius = cornerRadius
layer.borderWidth = borderWidth
layer.borderColor = borderColor.cgColor
}
}
This is the result.
The main problem I had was my understanding. Instead of taking a colored view and trying to make a transparent hole in it, we can just layer it the other way around.
So we have the colored background in the back, followed by the image in front that has the mask on it to only show the text part. And actually, that's pretty simple if you're using iOS 8+ by using the maskView property of UIView.
So it could look something like this in swift:
let coloredBackground = UIView(frame: CGRect(x: 0, y: 0, width: 200, height: 100))
coloredBackground.backgroundColor = UIColor.greenColor()
let imageView = UIImageView(frame: coloredBackground.bounds)
imageView.image = UIImage(named: "myImage")
coloredBackground.addSubview(imageView)
let label = UILabel(frame: coloredBackground.bounds)
label.text = "stackoverflow"
coloredBackground.addSubview(label)
imageView.maskView = label
How to make an IBDesignable component that has an angle: CGFloat property that rotates the view
import UIKit
#IBDesignable
class MyB: UIButton {
#IBInspectable
var angle: CGFloat = 0 {
didSet {
//What to put here?
}
}
override init(frame: CGRect) {
super.init(frame: frame)
// Initialization code
}
required init?(coder aDecoder: NSCoder) {
super.init(coder: aDecoder)
}
}
I tried
self.transform = CGAffineTransformMakeRotation(angle)
but it doesn't work
You should create CustomButton inherited from UIButton
import UIKit
#IBDesignable
class CustomButton: UIButton {
#IBInspectable var rotation: Double = 0 {
didSet {
rotateButton(rotation: rotation)
}
}
func rotateButton(rotation: Double) {
self.transform = CGAffineTransform(rotationAngle: CGFloat(.pi/2 + rotation))
}
}
You will get following output,