How to add a custom NSToolbarItem to an existing toolbar programmatically - swift

I am having difficult to add a custom NSToolbarItem to my existing toolbar.
NSToolbar was created in NSWindowController, then I have a function to populate toolbar items programmatically, code as:
public func populateFileToolbarItem(_ toolbar: NSToolbar) -> Void{
let itemId = NSToolbarItem.Identifier("FILE_OPEN")
let index = toolbar.items.count
var toolbarItem: NSToolbarItem
toolbarItem = NSToolbarItem(itemIdentifier: itemId)
toolbarItem.label = String("File")
toolbarItem.paletteLabel = String("Open File")
toolbarItem.toolTip = String("Open file to be handled")
toolbarItem.tag = index
toolbarItem.target = self
toolbarItem.isEnabled = true
toolbarItem.action = #selector(browseFile)
toolbarItem.image = NSImage.init(named:NSImage.folderName)
toolbar.insertItem(withItemIdentifier: itemId, at: index)
}
Then I called this function to add the toolbar item to an existing toolbar in windowController
.......
populateFileToolbarItem((self.window?.toolbar)!)
self.window?.toolbar?.insertItem(withItemIdentifier: NSToolbarItem.Identifier.flexibleSpace, at: (self.window?.toolbar?.items.count)!)
self.window?.toolbar?.insertItem(withItemIdentifier: NSToolbarItem.Identifier.print, at: (self.window?.toolbar?.items.count)!)
print("after toolbaritems were inserted into toolbar. \(String(describing: self.window?.toolbar?.items.count))")
......
The console print out shows, there are only two toolbar items were added to toolbar.
.......
after toolbaritems were inserted into toolbar. Optional(2)
And there is no custom item shows in the toolbar.
Any one has experience, please advise!

To add/remove items from the toolbar, you need the toolbar delegate: NSToolbarDelegate.
Here is a template for the implementation I'm using (probably more than you want).
Boilerplate code to create toolbar items of various types:
struct ToolbarIdentifiers {
static let mainToolbar = NSToolbar.Identifier(stringLiteral: "MainToolbar")
static let navGroupItem = NSToolbarItem.Identifier(rawValue: "NavGroupToolbarItem")
static let shareItem = NSToolbarItem.Identifier(rawValue: "ShareToolBarItem")
static let addItem = NSToolbarItem.Identifier(rawValue: "AddToolbarItem")
static let statusItem = NSToolbarItem.Identifier(rawValue: "StatusToolbarItem")
static let filterItem = NSToolbarItem.Identifier(rawValue: "FilterToolbarItem")
static let sortItem = NSToolbarItem.Identifier(rawValue: "SortToolbarItem")
static let cloudUploadItem = NSToolbarItem.Identifier(rawValue: "UploadToolbarItem")
static let cloudDownloadItem = NSToolbarItem.Identifier(rawValue: "DownloadToolbarItem")
static let leftButtonItem = NSToolbarItem.Identifier(rawValue: "leftButtonToolbarItem")
static let rightButtonItem = NSToolbarItem.Identifier(rawValue: "rightButtonToolbarItem")
static let hideShowItem = NSToolbarItem.Identifier(rawValue: "hideShowToolbarItem")
}
// Base toolbar item type, extended for segmented controls, buttons, etc.
struct ToolbarItem {
let identifier: NSToolbarItem.Identifier
let label: String
let paletteLabel: String
let tag: ToolbarTag
let image: NSImage?
let width: CGFloat
let height: CGFloat
let action: Selector?
weak var target: AnyObject?
var menuItem: NSMenuItem? = nil // Needs to be plugged in after App has launched.
let group: [ToolbarItem]
init(_ identifier: NSToolbarItem.Identifier, label: String = "", tag: ToolbarTag = .separator, image: NSImage? = nil,
width: CGFloat = 38.0, height: CGFloat = 28.0,
action: Selector? = nil, target: AnyObject? = nil, group: [ToolbarItem] = [], paletteLabel: String = "") {
self.identifier = identifier
self.label = label
self.paletteLabel = paletteLabel
self.tag = tag
self.width = width
self.height = height
self.image = image
self.action = action
self.target = target
self.group = group
}
}
// Image button -- creates NSToolbarItem
extension ToolbarItem {
func imageButton() -> NSToolbarItem {
let item = NSToolbarItem(itemIdentifier: identifier)
item.label = label
item.paletteLabel = label
item.menuFormRepresentation = menuItem // Need this for text-only to work
item.tag = tag.rawValue
let button = NSButton(image: image!, target: target, action: action)
button.widthAnchor.constraint(equalToConstant: width).isActive = true
button.heightAnchor.constraint(equalToConstant: height).isActive = true
button.title = ""
button.imageScaling = .scaleProportionallyDown
button.bezelStyle = .texturedRounded
button.tag = tag.rawValue
button.focusRingType = .none
item.view = button
return item
}
}
// Segmented control -- creates NSToolbarItemGroup containing multiple instances of NSToolbarItem
extension ToolbarItem {
func segmentedControl() -> NSToolbarItemGroup {
let itemGroup = NSToolbarItemGroup(itemIdentifier: identifier)
let control = NSSegmentedControl(frame: NSRect(x: 0, y: 0, width: width, height: height))
control.segmentStyle = .texturedSquare
control.trackingMode = .momentary
control.segmentCount = group.count
control.focusRingType = .none
control.tag = tag.rawValue
var items = [NSToolbarItem]()
var iSeg = 0
for segment in group {
let item = NSToolbarItem(itemIdentifier: segment.identifier)
items.append(item)
item.label = segment.label
item.tag = segment.tag.rawValue
item.action = action
item.target = target
control.action = segment.action // button & container send to separate handlers
control.target = segment.target
control.setImage(segment.image, forSegment: iSeg)
control.setImageScaling(.scaleProportionallyDown, forSegment: iSeg)
control.setWidth(segment.width, forSegment: iSeg)
control.setTag(segment.tag.rawValue, forSegment: iSeg)
iSeg += 1
}
itemGroup.paletteLabel = paletteLabel
itemGroup.subitems = items
itemGroup.view = control
return itemGroup
}
}
// Text field -- creates NSToolbarItem containing NSTextField
extension ToolbarItem {
func textfieldItem() -> NSToolbarItem {
let item = NSToolbarItem(itemIdentifier: identifier)
item.label = ""
item.paletteLabel = label
item.tag = tag.rawValue
let field = NSTextField(string: label)
field.widthAnchor.constraint(equalToConstant: width).isActive = true
field.heightAnchor.constraint(equalToConstant: height).isActive = true
field.tag = tag.rawValue
field.isSelectable = false
item.view = field
return item
}
}
// Menu item -- creates an empty NSMenuItem so that user can click on the label
// definitely a work-around till we implement the menus
extension ToolbarItem {
mutating func createMenuItem(_ action: Selector) {
let item = NSMenuItem()
item.action = action
item.target = target
item.title = label
item.tag = tag.rawValue
self.menuItem = item
}
}
/*
* Create specialized toolbar items with graphics, labels, actions, etc
* Encapsulates implementation-specific details in code, because the table-driven version was hard to read.
*/
struct InitializeToolbar {
}
extension InitializeToolbar {
static func navGroupItem(_ action: Selector, segmentAction: Selector, target: AnyObject) -> ToolbarItem {
var group = [ToolbarItem]()
group.append(ToolbarItem(NSToolbarItem.Identifier(rawValue: "BackToolbarItem"), label: "Prev", tag: .navPrev,
image: NSImage(named: NSImage.goBackTemplateName), action: segmentAction, target: target))
group.append(ToolbarItem(NSToolbarItem.Identifier(rawValue: "FwdToolbarItem"), label: "Next", tag: .navNext,
image: NSImage(named: NSImage.goForwardTemplateName), action: segmentAction, target: target))
let item = ToolbarItem(ToolbarIdentifiers.navGroupItem, tag: .navGroup, width: 85, height: 28,
action: action, target: target, group: group, paletteLabel: "Navigation")
return item
}
}
extension InitializeToolbar {
static func hideShowItem(_ action: Selector, segmentAction: Selector, target: AnyObject) -> ToolbarItem {
var group = [ToolbarItem]()
group.append(ToolbarItem(NSToolbarItem.Identifier(rawValue: "HideLeftItem"), label: "", tag: .leftButton,
image: NSImage(named: "leftButton"), action: segmentAction, target: target))
group.append(ToolbarItem(NSToolbarItem.Identifier(rawValue: "HideRightItem"), label: "", tag: .rightButton,
image: NSImage(named: "rightButton"), action: segmentAction, target: target))
let item = ToolbarItem(ToolbarIdentifiers.hideShowItem, tag: .hideShow, width: 85, height: 28,
action: action, target: target, group: group, paletteLabel: "Hide/Show")
return item
}
}
extension InitializeToolbar {
static func addItem(_ action: Selector, target: AnyObject) -> ToolbarItem {
let item = ToolbarItem(ToolbarIdentifiers.addItem, label: "Add", tag: .add, image: NSImage(named: NSImage.addTemplateName), action: action, target: target)
return item
}
}
extension InitializeToolbar {
static func shareItem(_ action: Selector, target: AnyObject) -> ToolbarItem {
let item = ToolbarItem(ToolbarIdentifiers.shareItem, label: "Share", tag: .share, image: NSImage(named: NSImage.shareTemplateName), action: action, target: target)
return item
}
}
extension InitializeToolbar {
static func filterItem(_ action: Selector, target: AnyObject) -> ToolbarItem {
let item = ToolbarItem(ToolbarIdentifiers.filterItem, label: "Filter", tag: .filter, image: NSImage(named: "filter"), action: action, target: target)
return item
}
}
extension InitializeToolbar {
static func sortItem(_ action: Selector, target: AnyObject) -> ToolbarItem {
let item = ToolbarItem(ToolbarIdentifiers.sortItem, label: "Sort", tag: .sort, image: NSImage(named: "sort"), action: action, target: target)
return item
}
}
extension InitializeToolbar {
static func cloudDownloadItem(_ action: Selector, target: AnyObject) -> ToolbarItem {
let item = ToolbarItem(ToolbarIdentifiers.cloudDownloadItem, label: "Down", tag: .cloudDownload, image: NSImage(named: "cloudDownload"), action: action, target: target)
return item
}
}
extension InitializeToolbar {
static func cloudUploadItem(_ action: Selector, target: AnyObject) -> ToolbarItem {
let item = ToolbarItem(ToolbarIdentifiers.cloudUploadItem, label: "Up", tag: .cloudUpload, image: NSImage(named: "cloudUpload"), action: action, target: target)
return item
}
}
extension InitializeToolbar {
static func leftButtonItem(_ action: Selector, target: AnyObject) -> ToolbarItem {
let item = ToolbarItem(ToolbarIdentifiers.leftButtonItem, label: "", tag: .leftButton, image: NSImage(named: "leftButton"), action: action, target: target)
return item
}
}
extension InitializeToolbar {
static func rightButtonItem(_ action: Selector, target: AnyObject) -> ToolbarItem {
let item = ToolbarItem(ToolbarIdentifiers.rightButtonItem, label: "", tag: .rightButton, image: NSImage(named: "rightButton"), action: action, target: target)
return item
}
}
extension InitializeToolbar {
static func textItem() -> ToolbarItem {
return ToolbarItem(ToolbarIdentifiers.statusItem, label: "Watch This Space", tag: .status, width: 300, height: 24)
}
}
Here is the toolbar class, which implements the initializer and delegate:
/*
* Initializer builds a specialized toolbar.
*/
enum ToolbarTag: Int {
case separator = 1
case navGroup
case navPrev
case navNext
case add
case share
case filter
case sort
case cloudDownload
case cloudUpload
case leftButton
case rightButton
case hideShow
case status
}
class Toolbar: NSObject, NSToolbarDelegate, Actor {
var actorDelegate: ActorDelegate?
var identifier: NSUserInterfaceItemIdentifier?
var toolbarItemList = [ToolbarItem]()
var toolbarItemIdentifiers: [NSToolbarItem.Identifier] { return toolbarItemList.map({ $0.identifier }) }
var toolbarDefaultItemList = [ToolbarItem]()
var toolbarDefaultItemIdentifiers: [NSToolbarItem.Identifier] { return toolbarDefaultItemList.map({ $0.identifier }) }
// Delegate toolbar actions
#objc func controlSentAction(_ sender: Any) {
guard let control = sender as? NSControl else { return }
guard let tag = ToolbarTag(rawValue: control.tag) else { return }
actorDelegate?.actor(self, initiator: control, tag: tag, obj: nil)
}
#objc func segmentedControlSentAction(_ sender: Any) {
guard let segmented = sender as? NSSegmentedControl else { return }
guard let tag = ToolbarTag(rawValue: segmented.tag(forSegment: segmented.selectedSegment)) else { return }
actorDelegate?.actor(self, initiator: segmented, tag: tag, obj: nil)
}
// These don't get called at the moment
#objc func toolbarItemSentAction(_ sender: Any) { ddt("toolbarItemSentAction") }
#objc func menuSentAction(_ sender: Any) { ddt("menuSentAction") }
// Toolbar initialize
init(_ window: Window) {
super.init()
identifier = Identifier.View.toolbar
let toolbar = NSToolbar(identifier: ToolbarIdentifiers.mainToolbar)
toolbar.centeredItemIdentifier = ToolbarIdentifiers.statusItem
// Build the initial toolbar
// Text field
toolbarItemList.append(ToolbarItem(.flexibleSpace))
toolbarItemList.append(InitializeToolbar.textItem())
toolbarItemList.append(ToolbarItem(.flexibleSpace))
// Show/Hide
toolbarItemList.append(InitializeToolbar.hideShowItem(#selector(toolbarItemSentAction), segmentAction: #selector(segmentedControlSentAction), target: self))
// Save initial toolbar as default
toolbarDefaultItemList = toolbarItemList
// Also allow these, just to demo adding
toolbarItemList.append(InitializeToolbar.cloudDownloadItem(#selector(controlSentAction), target: self))
toolbarItemList.append(InitializeToolbar.sortItem(#selector(controlSentAction), target: self))
toolbar.allowsUserCustomization = true
toolbar.displayMode = .default
toolbar.delegate = self
window.toolbar = toolbar
}
deinit {
ddt("deinit", caller: self)
}
}
/*
* Implement NSToolbarDelegate
*/
extension Toolbar {
// Build toolbar
func toolbar(_ toolbar: NSToolbar, itemForItemIdentifier itemIdentifier: NSToolbarItem.Identifier, willBeInsertedIntoToolbar flag: Bool) -> NSToolbarItem? {
guard let item = toolbarItemList.firstIndex(where: { $0.identifier == itemIdentifier }) else { return nil }
switch toolbarItemList[item].identifier {
case ToolbarIdentifiers.navGroupItem, ToolbarIdentifiers.hideShowItem:
return toolbarItemList[item].segmentedControl()
case ToolbarIdentifiers.addItem, ToolbarIdentifiers.shareItem, ToolbarIdentifiers.sortItem, ToolbarIdentifiers.filterItem, ToolbarIdentifiers.cloudUploadItem, ToolbarIdentifiers.cloudDownloadItem,
ToolbarIdentifiers.leftButtonItem, ToolbarIdentifiers.rightButtonItem:
return toolbarItemList[item].imageButton()
case ToolbarIdentifiers.statusItem:
return toolbarItemList[item].textfieldItem()
default:
return nil
}
} // end of toolbar
func toolbarDefaultItemIdentifiers(_ toolbar: NSToolbar) -> [NSToolbarItem.Identifier] {
return toolbarDefaultItemIdentifiers;
}
func toolbarAllowedItemIdentifiers(_ toolbar: NSToolbar) -> [NSToolbarItem.Identifier] {
return toolbarItemIdentifiers
}
func toolbarSelectableItemIdentifiers(_ toolbar: NSToolbar) -> [NSToolbarItem.Identifier] {
return []
}
func toolbarWillAddItem(_ notification: Notification) {
}
func toolbarDidRemoveItem(_ notification: Notification) {
}
} // End of extension
Initial Toolbar:
Customization drop-down, which Cocoa does for you:
After adding cloud button:
Hope this is helpful.
Added to clarify 4/28/2019:
My Toolbar class is not an NSToolbar subclass. Its initializer gets passed a reference to the window, so that at the end it sets the window's toolbar to the toolbar it creates:
init(_ window: Window) {
super.init()
identifier = Identifier.View.toolbar
**** stuff removed for clarity ****
let toolbar = NSToolbar(identifier: ToolbarIdentifiers.mainToolbar)
toolbar.allowsUserCustomization = true
toolbar.displayMode = .default
toolbar.delegate = self
window.toolbar = toolbar
}
Perhaps this is confusing semantics, but it creates the toolbar and acts as the toolbar delegate, as you can see in the extension.
The "Actor" protocol is part of my coordination framework, not important to constructing the toolbar itself. I would have had to include the entire demo app to show that, and I assume that you have your own design for passing toolbar actions to your controllers/models.
This app is Xcode 10.2/Swift 5, although I don't think it uses any new Swift 5 features.

How Toolbars Work
To create a toolbar, you must create a delegate that provides important information:
A list of default toolbar identifiers. This list is used when reverting to default, and constructing the initial toolbar. The default set of toolbar items can also be specified using toolbar items found in the Interface Builder library.
A list of allowed item identifiers. The allowed item list is used to construct the customization palette, if the toolbar is customizable.
The toolbar item for a given item identifier.
For example add a flexibleSpace, print and custom item:
class MyWindowController: NSWindowController, NSToolbarDelegate {
var toolbarIdentifier = NSToolbarItem.Identifier("FILE_OPEN")
func toolbarDefaultItemIdentifiers(_ toolbar: NSToolbar) -> [NSToolbarItem.Identifier] {
return [NSToolbarItem.Identifier.flexibleSpace, NSToolbarItem.Identifier.print, toolbarIdentifier]
}
func toolbarAllowedItemIdentifiers(_ toolbar: NSToolbar) -> [NSToolbarItem.Identifier] {
return [NSToolbarItem.Identifier.flexibleSpace, NSToolbarItem.Identifier.print, toolbarIdentifier]
}
func toolbar(_ toolbar: NSToolbar, itemForItemIdentifier itemIdentifier: NSToolbarItem.Identifier,
willBeInsertedIntoToolbar flag: Bool) -> NSToolbarItem? {
if itemIdentifier == toolbarIdentifier {
let toolbarItem = NSToolbarItem(itemIdentifier: toolbarIdentifier)
toolbarItem.label = String("File")
toolbarItem.paletteLabel = String("Open File")
toolbarItem.toolTip = String("Open file to be handled")
toolbarItem.isEnabled = true
toolbarItem.target = self
toolbarItem.action = #selector(browseFile)
toolbarItem.image = NSImage.init(named:NSImage.folderName)
return toolbarItem
}
else {
return NSToolbarItem(itemIdentifier: itemIdentifier)
}
}
}
It is also possible to add some or all standard and/or custom items in IB.

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Thank you #Alexander, I have found the solution and it works.
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override init() {
super.init()
NSApplication.shared.delegate = self
NSApplication.shared.mainWindow?.delegate = self
statusItem.button?.title = "Your_App_Name"
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print("[AppKitController] Loaded successfully")
}
func createMenu() -> NSMenu{
let menu = NSMenu()
let openMenuItem = menu.addItem(withTitle: "Open", action: #selector(openMenu), keyEquivalent: "")
openMenuItem.target = self
return menu
}
#objc func openMenu(_ sender:Any?){
print("Open menu called")
}
func windowShouldClose(_ sender: NSWindow) -> Bool {
print("Window should close")
return false
}
}

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Before iOS 16 I was using:
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Try this sample source:
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The whole file:
import Cocoa
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protocol AdjustableDelegate {
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#IBInspectable
var tickMarks: Int = 0
override init(frame: CGRect) {
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}
required init?(coder decoder: NSCoder) {
super.init(coder: decoder)
setup()
}
override func prepareForInterfaceBuilder() {
setup()
}
override func awakeFromNib() {
setup()
}
private func setup() {
let stack = NSStackView()
stack.orientation = .horizontal
stack.translatesAutoresizingMaskIntoConstraints = false
stack.addArrangedSubview(sliderLabel)
stack.addArrangedSubview(slider)
stack.addArrangedSubview(valueLabel)
stack.addArrangedSubview(enabledCheckbox)
sliderLabel.stringValue = label
slider.doubleValue = value
valueLabel.stringValue = valueFormatter(value)
slider.minValue = minimum
slider.maxValue = maximum
slider.numberOfTickMarks = tickMarks
// Make the slider be the one that expands to fill available space
slider.setContentHuggingPriority(NSLayoutConstraint.Priority(rawValue: 249), for: .horizontal)
sliderLabel.widthAnchor.constraint(equalToConstant: 60).isActive = true
valueLabel.widthAnchor.constraint(equalToConstant: 60).isActive = true
addSubview(stack)
stack.leadingAnchor.constraint(equalTo: leadingAnchor).isActive = true
stack.trailingAnchor.constraint(equalTo: trailingAnchor).isActive = true
stack.topAnchor.constraint(equalTo: topAnchor).isActive = true
stack.bottomAnchor.constraint(equalTo: bottomAnchor).isActive = true
}
#objc func sliderChanged(_ sender: Any) {
guard let slider = sender as? NSSlider else { return }
valueLabel.stringValue = valueFormatter(slider.doubleValue)
print("Slider now: \(slider.doubleValue)")
delegate?.adjustable(self, changedValue: slider.doubleValue)
}
#objc func enabledChanged(_ sender: Any) {
guard let checkbox = sender as? NSButton else { return }
print("Enabled now: \(checkbox.state == .on)")
delegate?.adjustable(self, changedEnabled: checkbox.state == .on)
}
}
The solution, as described in the question linked by Willeke, was to ensure init had completed before referencing self. (I'm slightly surprised the compiler allowed it to be used in a property initialiser)
Wrong:
private let slider = NSSlider(target: self, action: #selector(sliderChanged(_:)))
private let enabledCheckbox = NSButton(checkboxWithTitle: "Enabled", target: self, action: #selector(enabledChanged(_:)))
Right:
private lazy var slider = NSSlider(target: self, action: #selector(sliderChanged(_:)))
private lazy var enabledCheckbox = NSButton(checkboxWithTitle: "Enabled", target: self, action: #selector(enabledChanged(_:)))

NSSegmentedControl action not firing

I am not using any Storyboards/NIBs, I'm creating all my UI programmatically.
Here's the main window controller:
class MainWindowController: NSWindowController, NSToolbarDelegate {
var toolbar: NSToolbar!
var segmentedControl: NSSegmentedControl!
override func loadWindow() {
self.window = NSWindow(contentRect: .init(origin: .zero, size: .init(width: 640, height: 480)),
styleMask: NSWindow.StyleMask(rawValue: (NSWindow.StyleMask.closable.rawValue | NSWindow.StyleMask.titled.rawValue | NSWindow.StyleMask.miniaturizable.rawValue | NSWindow.StyleMask.resizable.rawValue)),
backing: .buffered, defer: true)
}
override init(window: NSWindow?) {
super.init(window: window)
loadWindow()
self.window?.center()
self.segmentedControl = NSSegmentedControl(labels: ["1", "2", "3"], trackingMode: NSSegmentedControl.SwitchTracking.selectOne, target: self, action: #selector(switchTabs))
self.segmentedControl.setSelected(true, forSegment: 0)
self.toolbar = NSToolbar(identifier: .init("MainToolbar"))
self.toolbar.delegate = self
self.toolbar.displayMode = .iconOnly
self.window?.toolbar = self.toolbar
self.window?.contentViewController = MainSplitViewController()
}
required init?(coder: NSCoder) {
fatalError("init(coder:) has not been implemented")
}
// MARK: - Selectors
#objc func switchTabs(sender: Any) {
let segmentedControl = sender as! NSSegmentedControl
let tabVC = (self.window!.contentViewController as! MainSplitViewController!).tabViewController
tabVC.tabView.selectTabViewItem(at: segmentedControl.selectedSegment)
}
// MARK: - NSToolbarDelegate
func toolbarDefaultItemIdentifiers(_ toolbar: NSToolbar) -> [NSToolbarItem.Identifier] {
return [
NSToolbarItem.Identifier.init("Add"),
NSToolbarItem.Identifier.flexibleSpace,
NSToolbarItem.Identifier.init("NSSegmentedControl"),
NSToolbarItem.Identifier.flexibleSpace,
NSToolbarItem.Identifier.init("Search")
]
}
func toolbarAllowedItemIdentifiers(_ toolbar: NSToolbar) -> [NSToolbarItem.Identifier] {
return [
NSToolbarItem.Identifier.flexibleSpace,
NSToolbarItem.Identifier.init("NSSegmentedControl"),
NSToolbarItem.Identifier.init("Search"),
NSToolbarItem.Identifier.init("Add")
]
}
func toolbar(_ toolbar: NSToolbar, itemForItemIdentifier itemIdentifier: NSToolbarItem.Identifier, willBeInsertedIntoToolbar flag: Bool) -> NSToolbarItem? {
switch itemIdentifier {
case NSToolbarItem.Identifier.flexibleSpace:
return NSToolbarItem(itemIdentifier: itemIdentifier)
case NSToolbarItem.Identifier.init("NSSegmentedControl"):
let toolbarItem = NSToolbarItem(itemIdentifier: itemIdentifier)
toolbarItem.view = self.segmentedControl
return toolbarItem
case NSToolbarItem.Identifier.init("Search"):
let toolbarItem = NSToolbarItem(itemIdentifier: itemIdentifier)
let searchField = NSSearchField(frame: NSRect(origin: .zero, size: CGSize(width: 64, height: 64 )))
toolbarItem.view = searchField
return toolbarItem
case NSToolbarItem.Identifier.init("Add"):
let toolbarItem = NSToolbarItem(itemIdentifier: itemIdentifier)
let addButton = NSButton(title: "Add", target: self, action: nil)
toolbarItem.view = addButton
return toolbarItem
default:
return nil
}
}
}
I have three NSViewControllers embedded in an NSTabViewController in my window. I want to be able to connect them to the selection of the NSSegmentedControl in my NSToolbar.
However, the action is never being fired. The switchTabs method is never being called. If I call the function directly, then it works! But nothing happens when I select a NSSegmentedCell.
What's going wrong here?
Am I doing the instantiation of the window correctly? Is my usage of loadWindow correct?
I've replaced your MainSplitViewController with a simply NSViewController subclass with its own nib (because there's only so much 'creating the interface in code' I'm willing to do), and it runs just fine - the toolbar gets created, the segments fire their action, selectedSegment reports the correct tag.
This makes your contentViewController and its associated view the most likely culprit: your toolbar code works just fine.
I was not able to get this working in it's current set up, so I set the target and action to my NSTabViewController and a selector in that class.