Firebase Auth: user profile changes are not synced to other devices? - swift

Scenario:
I am logged in with Firebase Auth, using the email provider. I change my user's photoURL and displayName using this Swift code:
let changeRequest = Auth.auth().currentUser?.createProfileChangeRequest()
changeRequest?.photoURL = someURL
changeRequest?.displayName = someName
changeRequest?.commitChanges { (error) in
// ...
}
From then on, when I use Auth.auth().currentUser.photoURL and Auth.auth().currentUser.displayName to render the user's name and avatar, it all works as expected. No problem at all.
However, I was also logged in on another device, before I made the changes to photoURL and displayName. And on that device, the old user information is shown, even when killing and restarting the app. All of that while I am using the Auth.auth().addStateDidChangeListener API as well.
Only when I logout and log back in, is the user info refreshed. I guess it's using the locally cached data, but it's not fetching the fresh user info from the server or something?
Am I doing something wrong? Do I need to force a refresh when the app starts up or something?
Edit: I've tried again a few times and yeah it's 100% reproducible.
Log in on two devices. Output Auth.auth().currentUser.displayName somewhere on screen (or to the console).
On device A, change the displayName. When I refresh the UI, the new name is shown. When I restart the app, the new name is shown.
On device B, the old name is still shown, even after killing and restarting the app. Only when I logout and back in, is the new name finally shown.

In the end I created a new top level Users collection, where I am now storing the user profile data. And with a snapshot listener, updating info on one device also updates it on the others. Too bad this was necessary, but it works.

Related

Firebase Authentication using facebook and google signin not working when internet is turned off and turned back on

I have a strange issue with firebase authentication. SigninCredential callback never gets called when I turn off and turn back on the internet. Only after a few hours(probably after 4 hours) callback gets triggered
val mCredential = FacebookAuthProvider.getCredential(mAccesstoken!!.token)
mFirebaseAuth.signInWithCredential(mCredential)
.addOnCompleteListener(this) { it ->
if (it.isSuccessful) {
// Sign in success, update UI with the signed-in user's information
Log.d(TAG, "signInWithCredential:success")
getCurrentUser(mFirebaseAuth.currentUser)
} else {
// If sign in fails, display a message to the user.// unable to retrieve details of the user
Log.w(
TAG,
"signInWithCredential:failure:: FirebaseAuthentication failed even though accesstoken present",
it.exception
)
Toast.makeText(
baseContext, "Authentication failed.",
Toast.LENGTH_SHORT
).show()
}
}
If I do a fresh install of the app and perform a sign in it works properly provided that the internet is turned on while I try to login into the app
First check for internet connection before executing the above code.
I figured out the issue. I added an active internet condition before performing a login that fixed sign-in problem. check the internet available on the device then only perform the login
I did face another issue that is addOnCompleteListener never gets called because I was waiting on the main thread instead I used executor to perform the task on a background thread

Unity Facebook SDK: FB.IsLoggedIn / FB.ShareLink issue

I'm trying to create my mobile app user to share my Facebook page and if they do, I give them an in-game item. I'm using the example code provided by Facebook here: https://developers.facebook.com/docs/unity/examples
The first issue is that FB.ShareLink doesn't comeback negative if the user cancels the sharing action. From what I've read, that's on purpose and it only works correctly if the user is logged in and my app is authorized. I tested it and that's true, if I use the login code to first login, it comes back as positive or negative correctly.
The second issue that I'm having though is that FB.IsLoggedIn never comes back negative and I'm not sure how to properly check this because even though it comes back as true, my app is note authorized and FB.ShareLink doesn't return negative when canceled. I start the Login issue and then I press the back arrow to cancel it but FB.IsLoggedIn still comes back as true.
How can I just check if the app is authorized? I'm guessing that's all I need to check before running the FB.ShareLink code.
Any ideas?
Thanks!
First, we try to login asking for the user's e-mail address.
public void LogIntoFacebook() {
List<string> perms = new List<string>() { "email" };
FB.LogInWithReadPermissions(perms, OnLogin);
}
Then you can check to see if you got the e-mail address permission using
AccessToken token = AccessToken.CurrentAccessToken;
if (token.Permissions.Contains("email")) { // do something }
If you do, then you move forward with the Facebook share.

Facebook UserId returned from Azure Mobile Services keeps changing within the same Windows Phone app

I'm a newbie to app development. I am building a Windows Phone 8.1 app and have followed the tutorial here: http://azure.microsoft.com/en-us/documentation/articles/app-service-mobile-dotnet-backend-windows-store-dotnet-get-started-users-preview/ to add authentication using Facebook. Everything seems to work fine, except that every now and again it appears to stop bringing back any data from my Azure database. Further investigation revealed that the UserId that is being shown from the code below, changes periodically (although I can't quite work out how often it changes).
// Define a member variable for storing the signed-in user.
private MobileServiceUser user;
...
var provider = "Facebook";
...
// Login with the identity provider.
user = await App.MobileService.LoginAsync(provider);
// Create and store the user credentials.
credential = new PasswordCredential(provider,
user.UserId, user.MobileServiceAuthenticationToken);
vault.Add(credential);
...
message = string.Format("You are now logged in - {0}", user.UserId);
var dialog = new MessageDialog(message);
dialog.Commands.Add(new UICommand("OK"));
await dialog.ShowAsync();
This code is identical to the code in the tutorial. The Facebook app settings (on the Facebook developers site) confirm that I am using v2.3 of their API so I should be getting app-scoped UserIds back. I have only ever logged in with one Facebook account, so I would expect the UserId to be the same each time, but they're not. The UserId is prefaced with 'sid:', which someone on the Facebook developers group on Facebook itself says stands for Session ID, which they would expect to change, but if that's the case, I can't work out where to get the actual UserId from that I can then store in my database and do useful things with. I'm sure I must be doing something basic wrong, but I have spent hours Googling this and cannot (unusually) find an answer.
Any help would be greatly appreciated.
Thanks!
So dug deeper. This is how Mobile Apps work (I was thinking from a Mobile Services perspective). The issue here is that the Gateway doesn't provide static SIDs, which is what User.userId provides. The work around to this is listed in the migration doc.
You can only get the Facebook AppId on the server.
ServiceUser user = (ServiceUser) this.User;
FacebookCredentials creds = (await user.GetIdentitiesAsync()).OfType< FacebookCredentials >().FirstOrDefault();
string mobileServicesUserId = creds.Provider + ":" + creds.UserId;
You should note, that this Id is directly connected with your Facebook App registration. If you ever want to migrate your App to a new Facebook App, you'd have to migrate them. You can also use the Facebook AppId to look up the user's global facebook Id via the Facebook Graph API, which you could use between applications. If you don't see yourself using multiple apps, etc., you can use the Facebook AppId just fine.
Hard to tell what's going on to cause you to use a SID instead of the Faceboook token (which like Facebook:10153...).
It may be faster to rip out the code and reimplement the Auth GetStarted. Maybe you missed a step or misconfigured something along the way. If you have the code hosted on github, I can try to take a look.
Another thing you can do is to not trust the user to give you their User id when you save it to a table. On your insert function, you can add it there.
function insert(item, user, request) {
item.id = user.userId;
request.execute();
}
That should, theoretically, be a valid Facebook token. Let me know if that doesn't work; can dig deeper.

Meteor keep track of user sign ins

I would like to keep track of the amount of times that a user has logged into the application to either:
Remind them on their first visit to complete their profile
If profile is not complete, every X amount of visits remind user to complete
I'm not sure if the proper way to do this would be adding a key value to the users collection, or tie login to a new collection which counts up one each time a login occurs.
Is there a built in method to keep track of login successes?
Yup. You can even keep track of login failures.
From http://docs.meteor.com/#/full/accounts_onlogin:
Accounts.onLogin(function() {
// track successful login here. You can just use Meteor.user() to find out which user.
});
Accounts.onLoginFailure(function() {
// track failed login here.
});
There is even a "validate login attempt" method where you could potentially screen your users:
Accounts.validateLoginAttempt(func):
Accounts.validateLoginAttempt(function(loginInfo) {
// loginInfo.user returns a valid user object, if logged in successfully. Maybe tie this one to a collection, and do some checks etc.
// you can even use loginInfo.connection to see where the user has connected from (e.g. IP address.. perhaps)
return true; // return false if you want to 'bounce' this user.
});
Note: These can be done server-side only.

AS3 FacebookDesktop Login fail with OAuthException - #2500 An active access token must be used to query information about the current user

I think this is because Facebook just made some changes to their login process.
A few days ago, my air app was working with the FacebookDesktop class from the facebook-actionscript-api. Today I opened the project, and noticed that the Facebook login screens are a little different than when I started building my app. After I type my userID and password in, I grant the app access to my public profile, friend list and photos. Then another screen comes up where I grant the app permission to post to my friends on my behalf.
Then the window closes, and I get 'OAuthException 2500 An active access token must be used to query information about the current user.'
When I sign into Facebook through a browser, I see that my app shows up under "Your Apps" but I can't log in and do anything through my app.
I'm using Adobe Flash with GraphAPI_Desktop_1_8_1.swc on OSX Lion.
Here is my code:
public function MyApp(){
FacebookDesktop.init(APP_ID, onInit);
}
protected function onInit(result:Object, fail:Object):void {
if (result) {
trace("onInit, Logged In\n");
} else {
trace("onInit, Not Logged In\n");
var permissions:Array = ["publish_stream", "user_photos"];
FacebookDesktop.login(onLogin, permissions);
}
}
protected function onLogin(result:Object, fail:Object):void {
if (result) {
trace("Logged In as:");
trace(FacebookDesktop.getSession().user.name);
} else {
trace("Login Failed");
trace('code: '+fail.error.code); //code: 2500
trace('message: '+fail.error.message); //message: An active access token must be used to query information about the current user.
trace('type: '+fail.error.type); //type: OAuthException
}
}
I get the same results when I use the FlashDesktopExample provided in the SDK (modified with my app ID of course).
Any help would be great! Thanks in advance!
I ran into this problem, too: the success URL did not have any parameters.
Cadderly82 is correct; it's a problem with secure navigation. Turning off my Facebook account's "Secure Browsing" option fixed the problem, but I didn't want to have to require users to do that.
I was able to solve this by setting ALL of the FacebookURLDefaults values to use "https://".
Now I get a valid user-access-token in the success URL; and I get valid values regardless of my facebook account's secure-browsing setting.
I have figured out the problem:
The LoginWindow class sets the token based on the uri.
This worked fine until the LOGIN_SUCCESS_URL (http://www.facebook.com/connect/login_success.html) and the LOGIN_SUCCESS_SECUREURL (https://www.facebook.com/connect/login_success.html) pages stopped including the access token in the uri.
Hence, the token is never set. Even though my app shows up under the 'Your Apps' section in Facebook after I login, my app still can't do anything without a token.
I have two solutions:
The easiest is to change the LOGIN_SUCCESS_URL and/or the LOGIN_SUCCESS_SECUREURL properties in com.facebook.graph.core.FacebookURLDefaults like the following.
beginning on line 82:
public static var LOGIN_SUCCESS_URL:String = 'http://www.facebook.com/connect/login_success.html';
public static var LOGIN_SUCCESS_SECUREURL:String = 'https://www.facebook.com/connect/login_success.html';
Change to:
public static var LOGIN_SUCCESS_URL:String = 'http://www.yourwebsite.com/';
public static var LOGIN_SUCCESS_SECUREURL:String = 'https://www.yoursecurewebsite.com/';
of course you would use your own website - not 'http://www.yourwebsite.com/'. I tried it using http://localhost/ and it worked great.
Another solution is:
Change com.facebook.graph.windows.LoginWindow with the following code. I have made some changes to my files, so please forgive me if the line numbers are different than what they are in a fresh copy of the SDK.
around line 143:
change:
vars.redirect_uri = FacebookURLDefaults.LOGIN_SUCCESS_URL;
to:
vars.redirect_uri = 'http://localhost/';
In production code, you probably want to use your own website address instead of localhost, but I used localhost for testing purposes.
Then, in the handleLocationChange function (should be around line 168) add this to the else if statements:
}else if (html.location.indexOf ('http://localhost/') == 0) {
loginCallback(getURLVariables(), null);
userClosedWindow = false;
html.stage.nativeWindow.close();
html.removeEventListener(Event.LOCATION_CHANGE, handleLocationChange);
}
As I said before, change localhost to your website address.
I hope this helps!
I was having the same problem for random users and I don't really know if it is a Facebook problem with secure navigation:
Check user properties in Facebook: Security Settings > Secure Browsing
(www.facebook.com/settings?tab=security)
For users with "disabled" state it works fine.
For users with "migration" state it gives the error.
For users with previously "enabled" state it works fine.
When I tried with users in "migration" state and changed to "disabled", it worked fine.
Then if I turned it "enabled", the "migration" state is gone and marked as "enabled", but the error it's still there.
So I guess this is the problem, but don't know how to fix it.
alot has change in a year this is what i think the answer is now
you need a token to login FacebookDesktop.getSession().accessToken
public function MyApp(){FacebookDesktop.init(APP_ID, onInit, FacebookDesktop.getSession().accessToken); }