InteropServices.ComException when closing a document after adding a new document from the ribbon - ms-word

I'm trying to write a Word add-in that uses a CustomTaskPane. I'm able to create the CustomTaskPane and synchronize it between open documents, and I get no errors as long as I use the Word menu when I add a new or open an existing document. However, if I add a new document through a ribbon button that calls Globals.ThisAddIn.Application.Documents.Add(), I start getting COMExceptions when I close documents.
The issue appears to be when I add a new document using the button click event in CtpMainRibbon.cs instead of through the Word menu, the Globals.ThisAddIn.Application.ActiveWindow property is invalid after closing an open document. On the get for the CurrentCustomTaskPane property, ActiveWindow returns a System.Runtime.InteropServices.COMException: 'This command is not available because no document is open.' at Microsoft.Office.Interop.Word.ApplicationClass.get_ActiveWindow(). I've searched for the error but most of the issues are when people try to use the Word Interop on a server or an ASP.net page, but I'm getting this on my development machine. Also, if I use the Document.Add() method, the Show button's check status doesn't display correctly (if I have a CustomTaskPane open in one document, then click the New Document button on the ribbon, the new document's Show button is checked even though the task pane isn't visible. If I switch to a different window then switch back to the new document, the button's checked status updates to unchecked.
I've tried looping through Globals.ThisAddIn.CustomTaskPanes to see if there's a mismatch between the ctp.Window.Hwnd properties, but as far as I can tell, each ctp.Window has its own unique Hwnd. I get the message even when there are other documents and windows open.
Here's the 2 pertinent code files. I use CurrentCustomTaskPane so the ribbon button can sync up with the Visible property of the task pane.
ThisAddIn.cs:
private const string TaskPaneTitle = "Main Custom Task Panel";
public static CustomTaskPane CurrentCustomTaskPane
{
get
{
return Globals.ThisAddIn.CustomTaskPanes
.FirstOrDefault(ctp => !ctp.Control.IsDisposed &&
Globals.ThisAddIn.Application.ActiveWindow != null &&
ReferenceEquals(ctp.Window, Globals.ThisAddIn.Application.ActiveWindow) &&
ctp.Title == TaskPaneTitle);
}
}
private void InternalStartup()
{
Startup += ThisAddIn_Startup;
Shutdown += ThisAddIn_Shutdown;
}
private void ThisAddIn_Startup(object sender, EventArgs e)
{
if (Application.Documents.Count > 0)
AddNewTaskPane(Application.ActiveDocument);
Word.ApplicationEvents4_Event event4 = Application;
event4.NewDocument += OnNewDocument;
event4.DocumentOpen += OnDocumentOpen;
event4.WindowActivate += ApplicationOnWindowActivate;
}
private static void ThisAddIn_Shutdown(object sender, EventArgs e) { }
private void OnNewDocument(Word.Document doc) => AddNewTaskPane(doc);
private void OnDocumentOpen(Word.Document doc) => AddNewTaskPane(doc);
private void ApplicationOnWindowActivate(Word.Document doc, Word.Window wn) => SetRibbonButtonToggle();
private void AddNewTaskPane(Word._Document doc)
{
RemoveOrphanedTaskPanes();
CustomTaskPane newPane = CustomTaskPanes.Add(new MainCustomTaskPanel(), TaskPaneTitle, doc.ActiveWindow);
newPane.DockPosition = Office.MsoCTPDockPosition.msoCTPDockPositionLeft;
newPane.DockPositionRestrict = Office.MsoCTPDockPositionRestrict.msoCTPDockPositionRestrictNoChange;
newPane.Width = 700;
newPane.VisibleChanged += TaskPaneOnVisibleChanged;
}
private void TaskPaneOnVisibleChanged(object sender, EventArgs e) => SetRibbonButtonToggle();
private void SetRibbonButtonToggle()
{
if (CurrentCustomTaskPane != null)
Globals.Ribbons.CtpWordRibbon.RbnButtonShowTaskPane.Checked = CurrentCustomTaskPane.Visible;
}
private void RemoveOrphanedTaskPanes()
{
foreach (CustomTaskPane ctp in CustomTaskPanes)
{
if (ctp.Window == null || ctp.Control.IsDisposed)
CustomTaskPanes.Remove(ctp);
}
}
CtpWordRibbon.cs:
private void RbnButtonShowCtp_Click(object sender, RibbonControlEventArgs e)
{
if (ThisAddIn.CurrentCustomTaskPane != null)
ThisAddIn.CurrentCustomTaskPane.Visible = ((RibbonToggleButton)sender).Checked;
}
private void RbnButtonCreateNewDocument_Click(object sender, RibbonControlEventArgs e)
{
Globals.ThisAddIn.Application.Documents.Add();
}
There's obviously a difference between how Word handles adding a new document through the Word menu and adding it with the Application.Documents.Add() method. How can I check to see if the ActiveDocument property is going to throw an COMException before I actually access it? Or is there an better way to create a new document through the ribbon, or handle the OnNewDocument event so I'm not getting these errors?

Related

Calling C# click event without actually clicking the button not working

I have below code written inside C# Form application where I am trying to get x,y and z co-ordinates from Leap Motion device.
public partial class Form1 : Form
{
public Form1()
{
InitializeComponent();
//controller.EventContext = WindowsFormsSynchronizationContext.Current;
button1.Click += new EventHandler(button1_Click);
}
private void button2_Click(object sender, EventArgs e)
{
Application.Exit();
}
private void button1_Click(object sender, EventArgs e)
{
// Initialize the Controller object which connects to the Leap motion service
// and captures the hand tracking data
Controller controller = new Controller();
//Get the most recent tracking data using the Frame object
Frame frame = controller.Frame();
for (int h = 0; h < frame.Hands.Count; h++)
{
// Initialize the Hand in the given frame
Hand leapHand = frame.Hands[h];
// Get the "Pointer" finger of current hand which refers to where a person is pointing
Finger leapFinger = leapHand.Fingers[1];
// Prepare a vector which will store the co-ordinate values of the tip of the pointer
Vector currentPosition = leapFinger.StabilizedTipPosition;
textBox1.Text = Convert.ToString(currentPosition.x);
textBox2.Text = Convert.ToString(currentPosition.y);
textBox3.Text = Convert.ToString(currentPosition.z);
}
}
}
However, I need to explicitly click the button1 to display.
Any idea what's wrong ?
Here is an overly simple example of one way to do it. I'm not saying it's the best way, but you should be able to modify this sample code with your code.
In this example, there is a simple "HelloWorld" method that is called when the form is initialized as well as whenever you press the button. Let me know if this gets you close to what you're after.
namespace WindowsFormsApp1
{
public partial class Form1 : Form
{
public Form1()
{
InitializeComponent();
button1.Click += new EventHandler(button1_Click);
HelloWorldTest();
}
private void button1_Click(object sender, EventArgs e)
{
HelloWorldTest();
}
private void HelloWorldTest()
{
MessageBox.Show("Hello World!");
}
}
}
For what it's worth, I didn't use your code because I don't have the Leap libraries installed and if there was a typo, I wouldn't be much help to resolve it. Nonetheless, hopefully it gets you going down the right path.

Powershell monitoring for file system changes [duplicate]

I have an application where I am looking for a text file and if there are any changes made to the file I am using the OnChanged eventhandler to handle the event. I am using the NotifyFilters.LastWriteTime but still the event is getting fired twice. Here is the code.
public void Initialize()
{
FileSystemWatcher _fileWatcher = new FileSystemWatcher();
_fileWatcher.Path = "C:\\Folder";
_fileWatcher.NotifyFilter = NotifyFilters.LastWrite;
_fileWatcher.Filter = "Version.txt";
_fileWatcher.Changed += new FileSystemEventHandler(OnChanged);
_fileWatcher.EnableRaisingEvents = true;
}
private void OnChanged(object source, FileSystemEventArgs e)
{
.......
}
In my case the OnChanged is called twice, when I change the text file version.txt and save it.
I am afraid that this is a well-known bug/feature of the FileSystemWatcher class. This is from the documentation of the class:
You may notice in certain situations that a single creation event generates multiple Created events that are handled by your component. For example, if you use a FileSystemWatcher component to monitor the creation of new files in a directory, and then test it by using Notepad to create a file, you may see two Created events generated even though only a single file was created. This is because Notepad performs multiple file system actions during the writing process. Notepad writes to the disk in batches that create the content of the file and then the file attributes. Other applications may perform in the same manner. Because FileSystemWatcher monitors the operating system activities, all events that these applications fire will be picked up.
Now this bit of text is about the Created event, but the same thing applies to other file events as well. In some applications you might be able to get around this by using the NotifyFilter property, but my experience is says that sometimes you have to do some manual duplicate filtering (hacks) as well.
A while ago I bookedmarked a page with a few FileSystemWatcher tips. You might want to check it out.
I've "fixed" that problem using the following strategy in my delegate:
// fsw_ is the FileSystemWatcher instance used by my application.
private void OnDirectoryChanged(...)
{
try
{
fsw_.EnableRaisingEvents = false;
/* do my stuff once asynchronously */
}
finally
{
fsw_.EnableRaisingEvents = true;
}
}
Any duplicated OnChanged events from the FileSystemWatcher can be detected and discarded by checking the File.GetLastWriteTime timestamp on the file in question. Like so:
DateTime lastRead = DateTime.MinValue;
void OnChanged(object source, FileSystemEventArgs a)
{
DateTime lastWriteTime = File.GetLastWriteTime(uri);
if (lastWriteTime != lastRead)
{
doStuff();
lastRead = lastWriteTime;
}
// else discard the (duplicated) OnChanged event
}
Here is my solution which helped me to stop the event being raised twice:
watcher.NotifyFilter = NotifyFilters.FileName | NotifyFilters.Size;
Here I have set the NotifyFilter property with only Filename and size.
watcher is my object of FileSystemWatcher. Hope this will help.
Here's my approach :
// Consider having a List<String> named _changedFiles
private void OnChanged(object source, FileSystemEventArgs e)
{
lock (_changedFiles)
{
if (_changedFiles.Contains(e.FullPath))
{
return;
}
_changedFiles.Add(e.FullPath);
}
// do your stuff
System.Timers.Timer timer = new Timer(1000) { AutoReset = false };
timer.Elapsed += (timerElapsedSender, timerElapsedArgs) =>
{
lock (_changedFiles)
{
_changedFiles.Remove(e.FullPath);
}
};
timer.Start();
}
This is the solution I used to solve this issue on a project where I was sending the file as attachment in a mail.
It will easily avoid the twice fired event even with a smaller timer interval but in my case 1000 was alright since I was happier with missing few changes than with flooding the mailbox with > 1 message per second.
At least it works just fine in case several files are changed at the exact same time.
Another solution I've thought of would be to replace the list with a dictionary mapping files to their respective MD5, so you wouldn't have to choose an arbitrary interval since you wouldn't have to delete the entry but update its value, and cancel your stuff if it hasn't changed.
It has the downside of having a Dictionary growing in memory as files are monitored and eating more and more memory, but I've read somewhere that the amount of files monitored depends on the FSW's internal buffer, so maybe not that critical.
Dunno how MD5 computing time would affect your code's performances either, careful =\
My scenario is that I have a virtual machine with a Linux server in it. I am developing files on the Windows host. When I change something in a folder on the host I want all the changes to be uploaded, synced onto the virtual server via Ftp. This is how I do eliminate the duplicate change event when I write to a file ( which flags the folder containing the file to be modified as well ) :
private Hashtable fileWriteTime = new Hashtable();
private void fsw_sync_Changed(object source, FileSystemEventArgs e)
{
string path = e.FullPath.ToString();
string currentLastWriteTime = File.GetLastWriteTime( e.FullPath ).ToString();
// if there is no path info stored yet
// or stored path has different time of write then the one now is inspected
if ( !fileWriteTime.ContainsKey(path) ||
fileWriteTime[path].ToString() != currentLastWriteTime
)
{
//then we do the main thing
log( "A CHANGE has occured with " + path );
//lastly we update the last write time in the hashtable
fileWriteTime[path] = currentLastWriteTime;
}
}
Mainly I create a hashtable to store file write time information. Then if the hashtable has the filepath that is modified and it's time value is the same as the currently notified file's change then I know it is the duplicate of the event and ignore it.
I have created a Git repo with a class that extends FileSystemWatcher to trigger the events only when copy is done. It discards all the changed events exept the last and it raise it only when the file become available for read.
Download FileSystemSafeWatcher and add it to your project.
Then use it as a normal FileSystemWatcher and monitor when the events are triggered.
var fsw = new FileSystemSafeWatcher(file);
fsw.EnableRaisingEvents = true;
// Add event handlers here
fsw.Created += fsw_Created;
Try with this code:
class WatchPlotDirectory
{
bool let = false;
FileSystemWatcher watcher;
string path = "C:/Users/jamie/OneDrive/Pictures/Screenshots";
public WatchPlotDirectory()
{
watcher = new FileSystemWatcher();
watcher.Path = path;
watcher.NotifyFilter = NotifyFilters.LastAccess | NotifyFilters.LastWrite
| NotifyFilters.FileName | NotifyFilters.DirectoryName;
watcher.Filter = "*.*";
watcher.Changed += new FileSystemEventHandler(OnChanged);
watcher.Renamed += new RenamedEventHandler(OnRenamed);
watcher.EnableRaisingEvents = true;
}
void OnChanged(object sender, FileSystemEventArgs e)
{
if (let==false) {
string mgs = string.Format("File {0} | {1}",
e.FullPath, e.ChangeType);
Console.WriteLine("onchange: " + mgs);
let = true;
}
else
{
let = false;
}
}
void OnRenamed(object sender, RenamedEventArgs e)
{
string log = string.Format("{0} | Renamed from {1}",
e.FullPath, e.OldName);
Console.WriteLine("onrenamed: " + log);
}
public void setPath(string path)
{
this.path = path;
}
}
I know this is an old issue, but had the same problem and none of the above solution really did the trick for the problem I was facing. I have created a dictionary which maps the file name with the LastWriteTime. So if the file is not in the dictionary will go ahead with the process other wise check to see when was the last modified time and if is different from what it is in the dictionary run the code.
Dictionary<string, DateTime> dateTimeDictionary = new Dictionary<string, DateTime>();
private void OnChanged(object source, FileSystemEventArgs e)
{
if (!dateTimeDictionary.ContainsKey(e.FullPath) || (dateTimeDictionary.ContainsKey(e.FullPath) && System.IO.File.GetLastWriteTime(e.FullPath) != dateTimeDictionary[e.FullPath]))
{
dateTimeDictionary[e.FullPath] = System.IO.File.GetLastWriteTime(e.FullPath);
//your code here
}
}
One possible 'hack' would be to throttle the events using Reactive Extensions for example:
var watcher = new FileSystemWatcher("./");
Observable.FromEventPattern<FileSystemEventArgs>(watcher, "Changed")
.Throttle(new TimeSpan(500000))
.Subscribe(HandleChangeEvent);
watcher.EnableRaisingEvents = true;
In this case I'm throttling to 50ms, on my system that was enough, but higher values should be safer. (And like I said, it's still a 'hack').
I spent some significant amount of time using the FileSystemWatcher, and some of the approaches here will not work. I really liked the disabling events approach, but unfortunately, it doesn't work if there is >1 file being dropped, second file will be missed most if not all times.
So I use the following approach:
private void EventCallback(object sender, FileSystemEventArgs e)
{
var fileName = e.FullPath;
if (!File.Exists(fileName))
{
// We've dealt with the file, this is just supressing further events.
return;
}
// File exists, so move it to a working directory.
File.Move(fileName, [working directory]);
// Kick-off whatever processing is required.
}
I have a very quick and simple workaround here, it does work for me, and no matter the event would be triggered once or twice or more times occasionally, check it out:
private int fireCount = 0;
private void inputFileWatcher_Changed(object sender, FileSystemEventArgs e)
{
fireCount++;
if (fireCount == 1)
{
MessageBox.Show("Fired only once!!");
dowork();
}
else
{
fireCount = 0;
}
}
}
Here is a new solution you can try. Works well for me. In the event handler for the changed event programmatically remove the handler from the designer output a message if desired then programmatically add the handler back. example:
public void fileSystemWatcher1_Changed( object sender, System.IO.FileSystemEventArgs e )
{
fileSystemWatcher1.Changed -= new System.IO.FileSystemEventHandler( fileSystemWatcher1_Changed );
MessageBox.Show( "File has been uploaded to destination", "Success!" );
fileSystemWatcher1.Changed += new System.IO.FileSystemEventHandler( fileSystemWatcher1_Changed );
}
The main reason was
first event's last access time was current time(file write or changed time).
then second event was file's original last access time.
I solve under code.
var lastRead = DateTime.MinValue;
Watcher = new FileSystemWatcher(...)
{
NotifyFilter = NotifyFilters.FileName | NotifyFilters.LastWrite,
Filter = "*.dll",
IncludeSubdirectories = false,
};
Watcher.Changed += (senderObject, ea) =>
{
var now = DateTime.Now;
var lastWriteTime = File.GetLastWriteTime(ea.FullPath);
if (now == lastWriteTime)
{
return;
}
if (lastWriteTime != lastRead)
{
// do something...
lastRead = lastWriteTime;
}
};
Watcher.EnableRaisingEvents = true;
This code worked for me.
private void OnChanged(object source, FileSystemEventArgs e)
{
string fullFilePath = e.FullPath.ToString();
string fullURL = buildTheUrlFromStudyXML(fullFilePath);
System.Diagnostics.Process.Start("iexplore", fullURL);
Timer timer = new Timer();
((FileSystemWatcher)source).Changed -= new FileSystemEventHandler(OnChanged);
timer.Interval = 1000;
timer.Elapsed += new ElapsedEventHandler(t_Elapsed);
timer.Start();
}
private void t_Elapsed(object sender, ElapsedEventArgs e)
{
((Timer)sender).Stop();
theWatcher.Changed += new FileSystemEventHandler(OnChanged);
}
mostly for future me :)
I wrote a wrapper using Rx:
public class WatcherWrapper : IDisposable
{
private readonly FileSystemWatcher _fileWatcher;
private readonly Subject<FileSystemEventArgs> _infoSubject;
private Subject<FileSystemEventArgs> _eventSubject;
public WatcherWrapper(string path, string nameFilter = "*.*", NotifyFilters? notifyFilters = null)
{
_fileWatcher = new FileSystemWatcher(path, nameFilter);
if (notifyFilters != null)
{
_fileWatcher.NotifyFilter = notifyFilters.Value;
}
_infoSubject = new Subject<FileSystemEventArgs>();
_eventSubject = new Subject<FileSystemEventArgs>();
Observable.FromEventPattern<FileSystemEventArgs>(_fileWatcher, "Changed").Select(e => e.EventArgs)
.Subscribe(_infoSubject.OnNext);
Observable.FromEventPattern<FileSystemEventArgs>(_fileWatcher, "Created").Select(e => e.EventArgs)
.Subscribe(_infoSubject.OnNext);
Observable.FromEventPattern<FileSystemEventArgs>(_fileWatcher, "Deleted").Select(e => e.EventArgs)
.Subscribe(_infoSubject.OnNext);
Observable.FromEventPattern<FileSystemEventArgs>(_fileWatcher, "Renamed").Select(e => e.EventArgs)
.Subscribe(_infoSubject.OnNext);
// this takes care of double events and still works with changing the name of the same file after a while
_infoSubject.Buffer(TimeSpan.FromMilliseconds(20))
.Select(x => x.GroupBy(z => z.FullPath).Select(z => z.LastOrDefault()).Subscribe(
infos =>
{
if (infos != null)
foreach (var info in infos)
{
{
_eventSubject.OnNext(info);
}
}
});
_fileWatcher.EnableRaisingEvents = true;
}
public IObservable<FileSystemEventArgs> FileEvents => _eventSubject;
public void Dispose()
{
_fileWatcher?.Dispose();
_eventSubject.Dispose();
_infoSubject.Dispose();
}
}
Usage:
var watcher = new WatcherWrapper(_path, "*.info");
// all more complicated and scenario specific filtering of events can be done here
watcher.FileEvents.Where(x => x.ChangeType != WatcherChangeTypes.Deleted).Subscribe(x => //do stuff)
Try this, It's working fine
private static readonly FileSystemWatcher Watcher = new FileSystemWatcher();
static void Main(string[] args)
{
Console.WriteLine("Watching....");
Watcher.Path = #"D:\Temp\Watcher";
Watcher.Changed += OnChanged;
Watcher.EnableRaisingEvents = true;
Console.ReadKey();
}
static void OnChanged(object sender, FileSystemEventArgs e)
{
try
{
Watcher.Changed -= OnChanged;
Watcher.EnableRaisingEvents = false;
Console.WriteLine($"File Changed. Name: {e.Name}");
}
catch (Exception exception)
{
Console.WriteLine(exception);
}
finally
{
Watcher.Changed += OnChanged;
Watcher.EnableRaisingEvents = true;
}
}
I wanted to react only on the last event, just in case, also on a linux file change it seemed that the file was empty on the first call and then filled again on the next and did not mind loosing some time just in case the OS decided to do some file/attribute change.
I am using .NET async here to help me do the threading.
private static int _fileSystemWatcherCounts;
private async void OnChanged(object sender, FileSystemEventArgs e)
{
// Filter several calls in short period of time
Interlocked.Increment(ref _fileSystemWatcherCounts);
await Task.Delay(100);
if (Interlocked.Decrement(ref _fileSystemWatcherCounts) == 0)
DoYourWork();
}
I think the best solution to solve the issue is to use reactive extensions
When you transform event into observable, then you can just add Throttling(..) (originally called Debounce(..))
Sample code here
var templatesWatcher = new FileSystemWatcher(settingsSnapshot.Value.TemplatesDirectory)
{
NotifyFilter = NotifyFilters.LastWrite,
IncludeSubdirectories = true
};
templatesWatcher.EnableRaisingEvents = true;
Observable.FromEventPattern<FileSystemEventHandler, FileSystemEventArgs>(
addHandler => templatesWatcher.Changed += addHandler,
removeHandler => templatesWatcher.Changed -= removeHandler)
.Throttle(TimeSpan.FromSeconds(5))
.Subscribe(args =>
{
_logger.LogInformation($"Template file {args.EventArgs.Name} has changed");
//TODO do something
});
You could try to open it for write, and if successful then you could assume the other application is done with the file.
private void OnChanged(object source, FileSystemEventArgs e)
{
try
{
using (var fs = File.OpenWrite(e.FullPath))
{
}
//do your stuff
}
catch (Exception)
{
//no write access, other app not done
}
}
Just opening it for write appears not to raise the changed event. So it should be safe.
FileReadTime = DateTime.Now;
private void File_Changed(object sender, FileSystemEventArgs e)
{
var lastWriteTime = File.GetLastWriteTime(e.FullPath);
if (lastWriteTime.Subtract(FileReadTime).Ticks > 0)
{
// code
FileReadTime = DateTime.Now;
}
}
Sorry for the grave dig, but I've been battling this issue for a while now and finally came up with a way to handle these multiple fired events. I would like to thank everyone in this thread as I have used it in many references when battling this issue.
Here is my complete code. It uses a dictionary to track the date and time of the last write of the file. It compares that value, and if it is the same, it suppresses the events. It then sets the value after starting the new thread.
using System.Threading; // used for backgroundworker
using System.Diagnostics; // used for file information
private static IDictionary<string, string> fileModifiedTable = new Dictionary<string, string>(); // used to keep track of our changed events
private void fswFileWatch_Changed( object sender, FileSystemEventArgs e )
{
try
{
//check if we already have this value in our dictionary.
if ( fileModifiedTable.TryGetValue( e.FullPath, out sEmpty ) )
{
//compare timestamps
if ( fileModifiedTable[ e.FullPath ] != File.GetLastWriteTime( e.FullPath ).ToString() )
{
//lock the table
lock ( fileModifiedTable )
{
//make sure our file is still valid
if ( File.Exists( e.FullPath ) )
{
// create a new background worker to do our task while the main thread stays awake. Also give it do work and work completed handlers
BackgroundWorker newThreadWork = new BackgroundWorker();
newThreadWork.DoWork += new DoWorkEventHandler( bgwNewThread_DoWork );
newThreadWork.RunWorkerCompleted += new RunWorkerCompletedEventHandler( bgwNewThread_RunWorkerCompleted );
// capture the path
string eventFilePath = e.FullPath;
List<object> arguments = new List<object>();
// add arguments to pass to the background worker
arguments.Add( eventFilePath );
arguments.Add( newEvent.File_Modified );
// start the new thread with the arguments
newThreadWork.RunWorkerAsync( arguments );
fileModifiedTable[ e.FullPath ] = File.GetLastWriteTime( e.FullPath ).ToString(); //update the modified table with the new timestamp of the file.
FILE_MODIFIED_FLAG.WaitOne(); // wait for the modified thread to complete before firing the next thread in the event multiple threads are being worked on.
}
}
}
}
}
catch ( IOException IOExcept )
{
//catch any errors
postError( IOExcept, "fswFileWatch_Changed" );
}
}
Event if not asked, it is a shame there are no ready solution samples for F#.
To fix this here is my recipe, just because I can and F# is a wonderful .NET language.
Duplicated events are filtered out using FSharp.Control.Reactive package, which is just a F# wrapper for reactive extensions. All that can be targeted to full framework or netstandard2.0:
let createWatcher path filter () =
new FileSystemWatcher(
Path = path,
Filter = filter,
EnableRaisingEvents = true,
SynchronizingObject = null // not needed for console applications
)
let createSources (fsWatcher: FileSystemWatcher) =
// use here needed events only.
// convert `Error` and `Renamed` events to be merded
[| fsWatcher.Changed :> IObservable<_>
fsWatcher.Deleted :> IObservable<_>
fsWatcher.Created :> IObservable<_>
//fsWatcher.Renamed |> Observable.map renamedToNeeded
//fsWatcher.Error |> Observable.map errorToNeeded
|] |> Observable.mergeArray
let handle (e: FileSystemEventArgs) =
printfn "handle %A event '%s' '%s' " e.ChangeType e.Name e.FullPath
let watch path filter throttleTime =
// disposes watcher if observer subscription is disposed
Observable.using (createWatcher path filter) createSources
// filter out multiple equal events
|> Observable.distinctUntilChanged
// filter out multiple Changed
|> Observable.throttle throttleTime
|> Observable.subscribe handle
[<EntryPoint>]
let main _args =
let path = #"C:\Temp\WatchDir"
let filter = "*.zip"
let throttleTime = TimeSpan.FromSeconds 10.
use _subscription = watch path filter throttleTime
System.Console.ReadKey() |> ignore
0 // return an integer exit code
In my case need to get the last line of a text file that is inserted by other application, as soon as insertion is done. Here is my solution. When the first event is raised, i disable the watcher from raising others, then i call the timer TimeElapsedEvent because when my handle function OnChanged is called i need the size of the text file, but the size at that time is not the actual size, it is the size of the file imediatelly before the insertion. So i wait for a while to proceed with the right file size.
private FileSystemWatcher watcher = new FileSystemWatcher();
...
watcher.Path = "E:\\data";
watcher.NotifyFilter = NotifyFilters.LastWrite ;
watcher.Filter = "data.txt";
watcher.Changed += new FileSystemEventHandler(OnChanged);
watcher.EnableRaisingEvents = true;
...
private void OnChanged(object source, FileSystemEventArgs e)
{
System.Timers.Timer t = new System.Timers.Timer();
try
{
watcher.Changed -= new FileSystemEventHandler(OnChanged);
watcher.EnableRaisingEvents = false;
t.Interval = 500;
t.Elapsed += (sender, args) => t_Elapsed(sender, e);
t.Start();
}
catch(Exception ex) {
;
}
}
private void t_Elapsed(object sender, FileSystemEventArgs e)
{
((System.Timers.Timer)sender).Stop();
//.. Do you stuff HERE ..
watcher.Changed += new FileSystemEventHandler(OnChanged);
watcher.EnableRaisingEvents = true;
}
Here is another approach. Instead of propagating the first event of a quick succession of events and suppressing all that follow, now all are suppressed except from the last one. I think that the scenarios that can benefit from this approach are more common.
To make this happen we must use a sliding delay. Every incoming event cancels the timer that would fire the previous event, and restarts the timer. This opens the possibility that a never-ending series of events will delay the propagation forever. To keep things simple, there is no provision for this abnormal case in the extension methods below.
public static class FileSystemWatcherExtensions
{
public static IDisposable OnAnyEvent(this FileSystemWatcher source,
WatcherChangeTypes changeTypes, FileSystemEventHandler handler, int delay)
{
var cancellations = new Dictionary<string, CancellationTokenSource>(
StringComparer.OrdinalIgnoreCase);
var locker = new object();
if (changeTypes.HasFlag(WatcherChangeTypes.Created))
source.Created += FileSystemWatcher_Event;
if (changeTypes.HasFlag(WatcherChangeTypes.Deleted))
source.Deleted += FileSystemWatcher_Event;
if (changeTypes.HasFlag(WatcherChangeTypes.Changed))
source.Changed += FileSystemWatcher_Event;
if (changeTypes.HasFlag(WatcherChangeTypes.Renamed))
source.Renamed += FileSystemWatcher_Event;
return new Disposable(() =>
{
source.Created -= FileSystemWatcher_Event;
source.Deleted -= FileSystemWatcher_Event;
source.Changed -= FileSystemWatcher_Event;
source.Renamed -= FileSystemWatcher_Event;
});
async void FileSystemWatcher_Event(object sender, FileSystemEventArgs e)
{
var key = e.FullPath;
var cts = new CancellationTokenSource();
lock (locker)
{
if (cancellations.TryGetValue(key, out var existing))
{
existing.Cancel();
}
cancellations[key] = cts;
}
try
{
await Task.Delay(delay, cts.Token);
// Omitting ConfigureAwait(false) is intentional here.
// Continuing in the captured context is desirable.
}
catch (TaskCanceledException)
{
return;
}
lock (locker)
{
if (cancellations.TryGetValue(key, out var existing)
&& existing == cts)
{
cancellations.Remove(key);
}
}
cts.Dispose();
handler(sender, e);
}
}
public static IDisposable OnAllEvents(this FileSystemWatcher source,
FileSystemEventHandler handler, int delay)
=> OnAnyEvent(source, WatcherChangeTypes.All, handler, delay);
public static IDisposable OnCreated(this FileSystemWatcher source,
FileSystemEventHandler handler, int delay)
=> OnAnyEvent(source, WatcherChangeTypes.Created, handler, delay);
public static IDisposable OnDeleted(this FileSystemWatcher source,
FileSystemEventHandler handler, int delay)
=> OnAnyEvent(source, WatcherChangeTypes.Deleted, handler, delay);
public static IDisposable OnChanged(this FileSystemWatcher source,
FileSystemEventHandler handler, int delay)
=> OnAnyEvent(source, WatcherChangeTypes.Changed, handler, delay);
public static IDisposable OnRenamed(this FileSystemWatcher source,
FileSystemEventHandler handler, int delay)
=> OnAnyEvent(source, WatcherChangeTypes.Renamed, handler, delay);
private struct Disposable : IDisposable
{
private readonly Action _action;
internal Disposable(Action action) => _action = action;
public void Dispose() => _action?.Invoke();
}
}
Usage example:
myWatcher.OnAnyEvent(WatcherChangeTypes.Created | WatcherChangeTypes.Changed,
MyFileSystemWatcher_Event, 100);
This line combines the subscription to two events, the Created and the Changed. So it is roughly equivalent to these:
myWatcher.Created += MyFileSystemWatcher_Event;
myWatcher.Changed += MyFileSystemWatcher_Event;
The difference is that the two events are regarded as a single type of event, and in case of a quick succession of these events only the last one will be propagated. For example if a Created event is followed by two Changed events, and there is no time gap larger than 100 msec between these three events, only the second Changed event will be propagated by invoking the MyFileSystemWatcher_Event handler, and the previous ones will be discarded.
I have changed the way I monitor files in directories. Instead of using the FileSystemWatcher I poll locations on another thread and then look at the LastWriteTime of the file.
DateTime lastWriteTime = File.GetLastWriteTime(someFilePath);
Using this information and keeping an index of a file path and it's latest write time I can determine files that have changed or that have been created in a particular location. This removes me from the oddities of the FileSystemWatcher. The main downside is that you need a data structure to store the LastWriteTime and the reference to the file, but it is reliable and easy to implement.
I was able to do this by added a function that checks for duplicates in an buffer array.
Then perform the action after the array has not been modified for X time using a timer:
- Reset timer every time something is written to the buffer
- Perform action on tick
This also catches another duplication type. If you modify a file inside a folder, the folder also throws a Change event.
Function is_duplicate(str1 As String) As Boolean
If lb_actions_list.Items.Count = 0 Then
Return False
Else
Dim compStr As String = lb_actions_list.Items(lb_actions_list.Items.Count - 1).ToString
compStr = compStr.Substring(compStr.IndexOf("-") + 1).Trim
If compStr <> str1 AndAlso compStr.parentDir <> str1 & "\" Then
Return False
Else
Return True
End If
End If
End Function
Public Module extentions
<Extension()>
Public Function parentDir(ByVal aString As String) As String
Return aString.Substring(0, CInt(InStrRev(aString, "\", aString.Length - 1)))
End Function
End Module
This solution worked for me on production application:
Environment:
VB.Net Framework 4.5.2
Set manually object properties: NotifyFilter = Size
Then use this code:
Public Class main
Dim CalledOnce = False
Private Sub FileSystemWatcher1_Changed(sender As Object, e As IO.FileSystemEventArgs) Handles FileSystemWatcher1.Changed
If (CalledOnce = False) Then
CalledOnce = True
If (e.ChangeType = 4) Then
' Do task...
CalledOnce = False
End If
End Sub
End Sub
Try this!
string temp="";
public void Initialize()
{
FileSystemWatcher _fileWatcher = new FileSystemWatcher();
_fileWatcher.Path = "C:\\Folder";
_fileWatcher.NotifyFilter = NotifyFilters.LastWrite;
_fileWatcher.Filter = "Version.txt";
_fileWatcher.Changed += new FileSystemEventHandler(OnChanged);
_fileWatcher.EnableRaisingEvents = true;
}
private void OnChanged(object source, FileSystemEventArgs e)
{
.......
if(temp=="")
{
//do thing you want.
temp = e.name //name of text file.
}else if(temp !="" && temp != e.name)
{
//do thing you want.
temp = e.name //name of text file.
}else
{
//second fire ignored.
}
}
I had to combine several ideas from the posts above and add file locking check to get it working for me:
FileSystemWatcher fileSystemWatcher;
private void DirectoryWatcher_Start()
{
FileSystemWatcher fileSystemWatcher = new FileSystemWatcher
{
Path = #"c:\mypath",
NotifyFilter = NotifyFilters.LastWrite,
Filter = "*.*",
EnableRaisingEvents = true
};
fileSystemWatcher.Changed += new FileSystemEventHandler(DirectoryWatcher_OnChanged);
}
private static void WaitUntilFileIsUnlocked(String fullPath, Action<String> callback, FileAccess fileAccess = FileAccess.Read, Int32 timeoutMS = 10000)
{
Int32 waitMS = 250;
Int32 currentMS = 0;
FileInfo file = new FileInfo(fullPath);
FileStream stream = null;
do
{
try
{
stream = file.Open(FileMode.Open, fileAccess, FileShare.None);
stream.Close();
callback(fullPath);
return;
}
catch (IOException)
{
}
finally
{
if (stream != null)
stream.Dispose();
}
Thread.Sleep(waitMS);
currentMS += waitMS;
} while (currentMS < timeoutMS);
}
private static Dictionary<String, DateTime> DirectoryWatcher_fileLastWriteTimeCache = new Dictionary<String, DateTime>();
private void DirectoryWatcher_OnChanged(Object source, FileSystemEventArgs ev)
{
try
{
lock (DirectoryWatcher_fileLastWriteTimeCache)
{
DateTime lastWriteTime = File.GetLastWriteTime(ev.FullPath);
if (DirectoryWatcher_fileLastWriteTimeCache.ContainsKey(ev.FullPath))
{
if (DirectoryWatcher_fileLastWriteTimeCache[ev.FullPath].AddMilliseconds(500) >= lastWriteTime)
return; // file was already handled
}
DirectoryWatcher_fileLastWriteTimeCache[ev.FullPath] = lastWriteTime;
}
Task.Run(() => WaitUntilFileIsUnlocked(ev.FullPath, fullPath =>
{
// do the job with fullPath...
}));
}
catch (Exception e)
{
// handle exception
}
}

How can I pass a listview from one form to another form?

I have 2 forms. form1 and form2. There is a button at form1 for me to access to form2 and in form2, I have a listview2 and some textboxes. I manage to input items into listview2. Then when I click on the OK button in form2, listview1 in form1 should show exactly like listview2. So guys, can anyone suggest me a way to do this? Thanks
Below are my codes. I hope I don't confuse you all.
Form1 code =>
namespace MainServerPage
{
public partial class MainServerPage : Form
{
public ListView LV;
public MainServerPage()
{
InitializeComponent();
}
private void btnAdd_Click(object sender, EventArgs e)
{
AddItem Add = new AddItem(this); //to open form2
Add.ShowDialog();
}
}
}
Form2 code =>
namespace MainServerPage
{
public partial class AddItem : Form
{
MainServerPage currentform; //I learn this way of passing form to another but it's not working
public AddItem(MainServerPage incomingform)
{
currentform = incomingform;
InitializeComponent();
}
private void btnUpdate_Click(object sender, EventArgs e)
{
ListViewItem item = new ListViewItem(txtCode.Text);
item.SubItems.Add(txtLocation.Text);
item.SubItems.Add(cbxStatus.Text);
item.SubItems.Add(txtWeatherHigh.ToString());
item.SubItems.Add(txtWeatherLow.ToString());
listView2.Items.Add(item); //send to listView2
txtCode.Text = "";
txtLocation.Text = "";
cbxStatus.Text = "";
txtWeatherHigh.Text = "";
txtWeatherLow.Text = "";
cbxZone.Text = "";
}
private void btnOk_Click(object sender, EventArgs e)
{
currentform.LV = load; //I got stuck here...do not know what to do
}
}
}
In general, it's not the list view you want to pass, it's the data that the list view is representing. You should probably rethink your design such that you btnUpdate_Click function builds a data object rather than building a ListViewItem directly. Then you can either pass the data object(s) back to your first form.

Silverlight 5 + AutoCompleteBox = Bug

Just installed SL5 and the toolkit, that were released few days ago.
The bug happens when you set the Text property of the AutoCompleteBox to string.Empty. It causes the AutoCompleteBox to be in a buggy state. To reproduce the bug:
add an AutoCompleteBox and a Button to the main page. Register to the TextChanged and Click events. This is the code-behind:
public partial class MainPage : UserControl
{
public MainPage()
{
InitializeComponent();
}
private void button1_Click(object sender, RoutedEventArgs e)
{
auto.Text = string.Empty;
}
private void auto_TextChanged(object sender, RoutedEventArgs e)
{
// Put a break point here.
}
}
In runtime:
1) type "aa" into the autobox.
2) click the button.
3) type "q". ( TextChanged is still invoked).
4) erase the "q" - TextChanged is not invoked.
5) type "q" again - TextChanged is not invoked.
6) and so on, until you pick a new letter. And then it's starts over.
I found a workaround for this strange behavior. You need a control derived from AutoCompleteBox and overrride OnApplyTemplate method to find inner TextBox of AutoCompleteBox.
When inner TextBox TextChanged event fires you need to fire TextChanged event of AutoCompleteBox control manually.
public class CustomAutoComplete : AutoCompleteBox
{
TextBox mytext;
public override void OnApplyTemplate()
{
base.OnApplyTemplate();
mytext = GetTemplateChild("Text") as TextBox;
mytext.TextChanged += new System.Windows.Controls.TextChangedEventHandler(mytext_TextChanged);
}
void mytext_TextChanged(object sender, System.Windows.Controls.TextChangedEventArgs e)
{
this.Text = mytext.Text;
OnTextChanged(new RoutedEventArgs());
}
}

DragDrop event not raised

This is kind of a stupid question... I'm trying to drag and drop a picturebox onto a panel. I followed some exemples, but it doesn't work. The DragDrop event of the panel is never raised. I searched thi site for a solution andfound two topics over a year old, but their solutions did not work. I created a new project, with only this code :
public partial class Form1 : Form
{
public Form1()
{
InitializeComponent();
pictureBox1.MouseDown += new MouseEventHandler(pictureBox1_MouseDown);
panel1.DragDrop +=new DragEventHandler(panel1_DragDrop);
panel1.DragOver +=new DragEventHandler(panel1_DragOver);
}
private void panel1_DragOver(object sender, DragEventArgs e)
{
Console.WriteLine("DragOver");
}
private void panel1_DragDrop(object sender, DragEventArgs e)
{
Console.WriteLine("DragDrop");
}
private void pictureBox1_MouseDown(object sender, MouseEventArgs e)
{
Console.WriteLine("Mouse");
pictureBox1.DoDragDrop(pictureBox1.Text, DragDropEffects.All);
}
}
I also set the AllowDrop of the panel and the form to true. DragOver and MouseDown are raised. Also, when I drag the picturebox, the cursor become a barred circled, like it was an operation that wasn't allowed. Is there a way that the cursor becomes the image in the picture box? I don't want the picturebox to move, only to add an item to the panel.
The problem is easy to solve.
You must just set in DragEnter appropriate Effect:
private void Form1_DragEnter(object sender, DragEventArgs e)
{
e.Effect = DragDropEffects.All;
}
After that DragDrop event is fired correctly.
Richard, the problem is that drag and drop is not as simple operation as you have coded here. Here you haven't started the drag movement which should start with code and you can read more about it here... http://msdn.microsoft.com/en-us/library/system.windows.forms.control.dodragdrop(v=VS.90).aspx
If you just want to move the PictureBox... dragging picturebox inside winform on runtime
And finally Drag and Drop between Instances of the same Windows Forms Application
Hope this helps.