I am now working on a UITextfield. I hope to know how to add four discontinuous bottom border to a UITextfield, and how to make the space between input digits larger to make them fit exactly on the four lines respectively. Moreover, if possible, how to make the line become black (while other lines remain grey) when users are inputing digit on that line? Thank you so much!
Use following subclass of UITextField and create textfield for each digit either in storyboard or programatically.
Note that each textfield has to set a tag, such as
1st Digit: textField1.tag=1
2nd Digit: textField1.tag=2
3rd Digit: textField1.tag=3
4th Digit: textField1.tag=4
class CustomTextField: UITextField {
private let normalStateColor = UIColor.lightGray.cgColor
private let focusStateColor = UIColor.black.cgColor
private let border = CALayer()
private let borderHeight: CGFloat = 4.0
// MARK:- Init
required init?(coder aDecoder: NSCoder) {
super.init(coder:aDecoder)
setup()
}
override init(frame:CGRect) {
super.init(frame:frame)
setup()
}
override func awakeFromNib() {
super.awakeFromNib()
setup()
}
// MARK:- Overrides
override func layoutSubviews() {
super.layoutSubviews()
let size = self.frame.size
self.border.frame = CGRect(x: 0, y: size.height - borderHeight, width: size.width, height: borderHeight)
}
override func willMove(toSuperview newSuperview: UIView!) {
guard newSuperview != nil else {
NotificationCenter.default.removeObserver(self)
return
}
NotificationCenter.default.addObserver(self, selector: #selector(beginEdit),
name: UITextField.textDidBeginEditingNotification, object: self)
NotificationCenter.default.addObserver(self, selector: #selector(endEdit),
name: UITextField.textDidEndEditingNotification, object: self)
}
#objc func beginEdit() {
border.backgroundColor = self.focusStateColor
}
#objc func endEdit() {
border.backgroundColor = self.normalStateColor
}
private func setup() {
border.backgroundColor = self.normalStateColor
textAlignment = .center
borderStyle = .none
layer.addSublayer(border)
delegate = self
}
}
extension CustomTextField: UITextFieldDelegate {
func textField(_ textField: UITextField, shouldChangeCharactersIn range: NSRange, replacementString string: String) -> Bool {
if textField.text!.count < 1 && string.count > 0 {
textField.text = string
textField.superview?.viewWithTag(textField.tag + 1)?.becomeFirstResponder()
return false
} else if textField.text!.count >= 1 && string.count == 0 {
textField.text = ""
textField.superview?.viewWithTag(textField.tag - 1)?.becomeFirstResponder()
return false
}
return true
}
}
That yields
check this..
ViewController.swift
import UIKit
class ViewController: UIViewController, UITextFieldDelegate {
#IBOutlet weak var txtOne: UITextField!
#IBOutlet weak var txtTwo: UITextField!
#IBOutlet weak var txtThree: UITextField!
#IBOutlet weak var txtFour: UITextField!
#IBOutlet weak var vwFour: UIView!
#IBOutlet weak var vwThree: UIView!
#IBOutlet weak var vwTwo: UIView!
#IBOutlet weak var vwOne: UIView!
func textFieldDidBeginEditing(_ textField: UITextField) {
if textField == txtOne {
vwOne.backgroundColor = .black
vwTwo.backgroundColor = .lightGray
vwThree.backgroundColor = .lightGray
vwFour.backgroundColor = .lightGray
} else if textField == txtTwo {
vwTwo.backgroundColor = .black
vwOne.backgroundColor = .lightGray
vwThree.backgroundColor = .lightGray
vwFour.backgroundColor = .lightGray
} else if textField == txtThree {
vwThree.backgroundColor = .black
vwTwo.backgroundColor = .lightGray
vwOne.backgroundColor = .lightGray
vwFour.backgroundColor = .lightGray
} else {
vwFour.backgroundColor = .black
vwTwo.backgroundColor = .lightGray
vwThree.backgroundColor = .lightGray
vwOne.backgroundColor = .lightGray
}
}
override func viewDidLoad() {
super.viewDidLoad()
// Do any additional setup after loading the view, typically from a nib.
}
}
Related
I have a UIView class which i set it up as a pop-up that user needs to write a price and press a button to pay that amount, The problem is I can't set up the button to make a segue to another VC which I will use to make the payment.
I am getting errors which doesn't confront to the UIView Class because there is no method matching...
Code of popUpView class:
class popUpView: UIView, UITextFieldDelegate {
#IBOutlet weak var popUpViewInterface: UIView!
#IBOutlet weak var infoLabelPopUp: UILabel!
#IBOutlet weak var closeButtonPopUp: UIButton!
#IBOutlet weak var priceButtonPopUp: UIButton!
#IBOutlet weak var priceInfoPopUp: UILabel!
#IBOutlet weak var priceTextFieldPopUp: UITextField!
#IBOutlet weak var payNowPopUp: UIButton!
required init?(coder: NSCoder) {
super.init(coder: coder)
}
override init(frame: CGRect) {
super.init(frame: frame)
xibSetup(frame:CGRect(x: 0, y: 0, width: frame.width, height: frame.height))
}
func xibSetup(frame: CGRect){
let view = loadXib()
view.frame = frame
addSubview(view)
popUpViewInterface.layer.cornerRadius = 10
}
func loadXib() -> UIView {
let bundle = Bundle(for: type(of: self))
let nib = UINib(nibName: "popUpView", bundle: bundle)
let view = nib.instantiate(withOwner: self, options: nil).first as? UIView
return view!
}
override func touchesBegan(_ touches: Set<UITouch>, with event: UIEvent?) {
priceTextFieldPopUp.resignFirstResponder()
}
func textFieldShouldReturn(_ textField: UITextField) -> Bool {
priceTextFieldPopUp.resignFirstResponder()
return true
}
func cornerRadiusSetUp() {
let radius = 5
priceTextFieldPopUp.layer.cornerRadius = CGFloat(radius)
}
#IBAction func payNowToWebView(_ sender: Any) { // This is where the segue needs to happen but I am getting different kind of errors.
let myColor = UIColor.red
priceTextFieldPopUp.layer.borderColor = myColor.cgColor
priceTextFieldPopUp.layer.borderWidth = 1.0
}
}
I want to implement a popup notification into my app when data was being updated successfully or not. To do that I:
created a .xib file: Screenshot
created a class where I load that NIB:
import UIKit
class PopupView: UIView {
static let instance = PopupView()
#IBOutlet weak var backgroundView: UIView!
#IBOutlet weak var popupView: UIVisualEffectView!
#IBOutlet weak var symbol: UIImageView!
#IBOutlet weak var titleLabel: UILabel!
#IBOutlet weak var descriptionLabel: UILabel!
override init(frame: CGRect) {
super.init(frame: frame)
Bundle.main.loadNibNamed("PopupView", owner: self)
popupView.layer.cornerRadius = 20
}
required init?(coder: NSCoder) {
fatalError("init(coder:) has not been implemented")
}
func showPopup(title: String, message: String, symbol: UIImage, on viewController: UIViewController) {
self.titleLabel.text = title
self.descriptionLabel.text = message
self.symbol.image = symbol
guard let targetView = viewController.view else { return }
backgroundView.frame = targetView.bounds
targetView.addSubview(backgroundView)
}
In the above class I created a showPopup method where defined a backgroundView frame to be equal to ViewController bounds.
When I call that method in desired ViewController I receive the behaviour where my popupView shows itself and then went off the screen straight away (black area in the GIF): GIF
Would you be so kind to help me understand and fix the reason why the popupView went off the screen and not just equal to a ViewController bounds.
The Code after Shawn Frank's answer
PopupView class:
import UIKit
class PopupView: UIView {
#IBOutlet weak var popupView: UIVisualEffectView!
#IBOutlet weak var symbol: UIImageView!
#IBOutlet weak var titleLabel: UILabel!
#IBOutlet weak var descriptionLabel: UILabel!
override init(frame: CGRect) {
super.init(frame: frame)
configure()
}
required init?(coder: NSCoder) {
super.init(coder: coder)
configure()
}
private func configure() {
if let views = Bundle.main.loadNibNamed("PopupView", owner: self) {
guard let view = views.first as? UIView else { return }
view.frame = bounds
addSubview(view)
}
}
func showPopup(title: String, message: String, symbol: UIImage, on viewController: UIViewController) {
titleLabel.text = title
descriptionLabel.text = message
self.symbol.image = symbol
popupView.layer.cornerRadius = 20
popupView.clipsToBounds = true
viewController.view.addSubview(self)
UIView.animate(withDuration: 0.3, delay: 0.0, options: .curveLinear) {
self.popupView.center.y += 40
} completion: { _ in
UIView.animate(withDuration: 0.3, delay: 3.0, options: .curveLinear) {
self.popupView.center.y -= 80
} completion: { _ in
self.popupView.removeFromSuperview()
}
}
}
}
Call in desired ViewController:
let width = CGFloat(10)
let midX = (self.view.frame.width - width) / 2.0
let frame = CGRect(x: midX, y: 0, width: width, height: 135)
let popup = PopupView(frame: frame)
popup.showPopup(title: "Test", message: "Tested super test", symbol: UIImage(named: "checkmark.circle.fill")!, on: self)
Constraints in xib: Screenshot
Current result: GIF
I do not use XIB and storyboard too much these days so I also had to refresh my memory and I used this tutorial
This is the custom PopupView class, I prefer not to use singleton for this but it is my personal preference
class PopupView: UIView {
private let xibName = "PopupView"
#IBOutlet weak var visualEffectBackground: UIVisualEffectView!
#IBOutlet weak var titleLabel: UILabel!
override init(frame: CGRect) {
super.init(frame: frame)
configure()
}
required init?(coder: NSCoder) {
super.init(coder: coder)
configure()
}
private func configure() {
if let views = Bundle.main.loadNibNamed(xibName, owner: self),
let popupView = views.first as? UIView {
popupView.frame = bounds
addSubview(popupView)
}
}
func showPopup(title: String,
on viewController: UIViewController) {
guard let targetView = viewController.view else { return }
titleLabel.text = title
layer.cornerRadius = 20
clipsToBounds = true
targetView.addSubview(self)
}
}
XIB is set up like this:
Then in the view controller:
#IBAction func didTapPopUp(_ sender: Any) {
// Give your own width, height etc
let width = CGFloat(180)
let midX = (view.frame.width - width) / 2.0
let frame = CGRect(x: midX, y: 100, width: width, height: 80)
let popup = PopupView(frame: frame)
popup.showPopup(title: "Hello", on: self)
}
Gives me this result:
Update based on artexhibit (OPs) comments
The custom view can get its frames in 3 ways that I can think of:
Directly from XIB
By providing frame during programmatic initialization
From the frame set when creating the view in storyboard
To make the view work for all these scenarios, we should not do any frame adjustment inside the custom view and leave it to the parent / container / superview
So I made the following changes to work for all scenarios:
class PopupView: UIView {
private static let xibName = "PopupView"
#IBOutlet weak var visualEffectBackground: UIVisualEffectView!
#IBOutlet weak var titleLabel: UILabel!
init() {
super.init(frame: .zero)
configure()
}
override init(frame: CGRect) {
super.init(frame: frame)
configure()
}
required init?(coder: NSCoder) {
super.init(coder: coder)
configure()
}
private func initializeWithNib() {
var popupView = UIView()
if let views = Bundle.main.loadNibNamed(PopupView.xibName,
owner: self),
let view = views.first as? UIView {
popupView = view
}
frame = popupView.bounds
addSubview(popupView)
}
private func initializeWithFrame() {
if let views = Bundle.main.loadNibNamed(PopupView.xibName,
owner: self),
let popupView = views.first as? UIView {
popupView.frame = bounds
addSubview(popupView)
}
}
private func configure() {
if frame == .zero {
initializeWithNib()
}
else {
initializeWithFrame()
}
layer.cornerRadius = 20
clipsToBounds = true
}
func showPopup(title: String,
on viewController: UIViewController) {
guard let targetView = viewController.view else { return }
print(frame)
titleLabel.text = title
targetView.addSubview(self)
}
}
Now this has the flexibility to work with all 3 scenarios:
// In code
#IBAction func didTapPopUp(_ sender: Any) {
// Default initializer
let popup = PopupView()
var originX = (view.frame.width - popup.frame.width) / 2.0
popup.frame.origin = CGPoint(x: originX, y: 100)
popup.showPopup(title: "Hello", on: self)
// Frame initializer
let popupWidth: CGFloat = 200
let popupHeight: CGFloat = 100
originX = (view.frame.width - popupWidth) / 2.0
let originY = (view.frame.height - popupHeight) / 2.0
let popupFrame = CGRect(x: originX,
y: originY,
width: popupWidth,
height: popupHeight)
let popupTwo = PopupView(frame: popupFrame)
popupTwo.showPopup(title: "Frames", on: self)
}
From storyboard
This gives the following results
I'm trying to make a custom keyboard. But I cannot input info on the active textField. I'm not sure what I'm doing wrong.
PS: The keyboard is in another ViewController and is passing the sender.tag well.
Here is my code:
import UIKit
class HomeVC: UIViewController, ButtonTapDelegate, UITextFieldDelegate {
#IBOutlet var textField1: UITextField!
#IBOutlet var textField2: UITextField!
#IBOutlet var keyboardView: UIView!
var activeField: UITextField?
var delegate: ButtonTapDelegate!
override func viewDidLoad() {
addKeyboard(view: keyboardView)
textField1.inputView = UIView()
textField2.inputView = UIView()
textField1.becomeFirstResponder()
activeField?.delegate = self
}
func textFieldDidBeginEditing(_ textField: UITextField) {
activeField = textField
}
func addKeyboard(view: UIView) {
let keyboard = KeyboardVC(nibName: "KeyboardVC", bundle: nil)
keyboard.delegate = self
view.addSubview(keyboard.view)
addChild(keyboard)
}
func didTapButton(sender: UIButton) {
if sender.tag == 8 {
activeField?.text?.append(contentsOf: " ")
} else if sender.tag == 9 {
activeField?.text?.removeAll()
} else {
let val = sender.titleLabel?.text
activeField?.text?.append(contentsOf: val!)
}
}
}
There is a slight problem in your code that is causing your issue. In the comments, you mentioned that didTapButton() is called beforetextFieldDidBeginEditing. This means that actionField is not assigned a value and therefore is nil. Your code in didTapButton() safely unwraps the optional value so that no error is produced, but of course, you cannot append text to a non-existent UITextField.
I was able to fix it after some research with changes to the textFieldDidBeginEditing and didTapButton functions: Here is the full code if anybody wants to choose one textField at a time with a custom keyboard:
import UIKit
class HomeVC: UIViewController, ButtonTapDelegate, UITextFieldDelegate {
#IBOutlet var textField1: UITextField!
#IBOutlet var textField2: UITextField!
#IBOutlet var keyboardView: UIView!
var activeField: UITextField?
var delegate: ButtonTapDelegate!
override func viewDidLoad() {
addKeyboard(view: keyboardView)
textField1.inputView = UIView()
textField2.inputView = UIView()
textField1.becomeFirstResponder()
activeField?.delegate = self
}
func textFieldDidBeginEditing(_ textField: UITextField) {
self.activeField = textField
}
func addKeyboard(view: UIView) {
let keyboard = KeyboardVC(nibName: "KeyboardVC", bundle: nil)
keyboard.delegate = self
view.addSubview(keyboard.view)
addChild(keyboard)
}
func didTapButton(sender: UIButton) {
if textField1 == self.activeField {
if sender.tag == 8 {
textField1.text?.append(contentsOf: " ")
} else if sender.tag == 9 {
textField1.text?.removeAll()
} else {
let val = sender.titleLabel?.text?
textField1.text?.append(contentsOf: val!)
}
return;
}
if textField2 == self.activeField {
if sender.tag == 8 {
textField2.text?.append(contentsOf: " ")
} else if sender.tag == 9 {
textField2.text?.removeAll()
} else {
let val = sender.titleLabel?.text?
textField2.text?.append(contentsOf: val!)
}
return;
}
}
}
I want to allow the user to change gravity based on their input in gravity text field and pass the input from view controller to a SKScene (PhysicsScene) but I don't know how to reload scene so that it would use the custom gravity by the user instead of its default value.
view of simulator
class SimulationViewController: UIViewController, UITextFieldDelegate {
var sceneNode : PhysicsScene?
#IBOutlet weak var heightTextField: UITextField!
#IBOutlet weak var massTextField: UITextField!
#IBOutlet weak var gravityTextField: UITextField!
override func viewDidLoad() {
super.viewDidLoad()
sceneNode = PhysicsScene(size: view.frame.size)
gravityTextField.delegate = self
if let view = self.view as! SKView? {
view.presentScene(sceneNode)
view.ignoresSiblingOrder = true
view.showsPhysics = true
}
}
func textFieldShouldReturn(_ textField: UITextField) -> Bool {
if textField.tag == 0 {
if let text = textField.text {
sceneNode?.customGravity = Double(text)!
print(text)
}
}
return true
}
Please help! Thank you!
You have 2 options, make a property in your PhysicsScene class
var customGravity : Double = 0{ didSet { physicsWorld.gravity = {CGPoint(x:0 y:CGFloat(customGravity)}}
or drop custom gravity and set it directly
func textFieldShouldReturn(_ textField: UITextField) -> Bool {
if textField.tag == 0 {
if let text = textField.text {
sceneNode?.customGravity = physicsWorld.gravity = {CGPoint(x:0 y:CGFloat(Double(text)!)}
print(text)
}
}
return true
}
I do not have XCode available to check my typos, you may have to unwrap some variables
I am new to programming. Really new and am trying to get the "outputLabel" to fade in when I press the "quoteButtonTapped" button. I have tried to set the alpha to 0.0 and then with a delay to alpha 1.0 but
self.outputLabel.alpha does not work.
Wow! I am perhaps missing something really basic here but the "quoteButtonTapped" does select a random quotation from an array and it's reference label, but how can I get the label text to fade in?
I included code below:
class ViewController: UIViewController {
#IBOutlet weak var outputLabel: UILabel!
#IBOutlet weak var borderImage: UIImageView!
#IBOutlet weak var scrollViewWindow: UIScrollView!
#IBOutlet weak var referenceLabel: UILabel!
#IBAction func quoteButtonTapped(sender: AnyObject) {
scrollViewWindow.contentSize.height = 800
}
override func viewDidLoad() {
super.viewDidLoad()
}
func displayCurrentScripture() {
let range: UInt32 = UInt32(quotes.count)
let randomNumber = Int(arc4random_uniform(range))
let QuoteString = quotes.objectAtIndex(randomNumber)
let ReferenceString = references.objectAtIndex(randomNumber)
self.outputLabel.text = QuoteString as? String
self.referenceLabel.text = ReferenceString as? String
}
override func didReceiveMemoryWarning() {
super.didReceiveMemoryWarning()
// Dispose of any resources that can be recreated.
UILabel.referenceLabel..
}
displayCurrentScripture()
}
Try This :
override func viewDidLoad() {
super.viewDidLoad()
displayCurrentScripture();
}
func displayCurrentScripture() {
let range: UInt32 = UInt32(quotes.count)
let randomNumber = Int(arc4random_uniform(range))
let QuoteString = quotes.objectAtIndex(randomNumber)
let ReferenceString = references.objectAtIndex(randomNumber)
self.outputLabel.alpha = 0.0
self.referenceLabel.alpha = 0.0
self.outputLabel.text = QuoteString as? String
self.referenceLabel.text = ReferenceString as? String
UIView.animateWithDuration(0.2, animations: { () -> Void in
self.outputLabel.alpha = 1.0
self.referenceLabel.alpha = 1.0
});
}