I am making an app which loads the CSV and show the table on the screen but the load function is being called infinitely in the build state can anyone know how to fix it I wanted to call only once but my code called it many times.
Here is the console screenshot:
Here is the code:
import 'package:flutter/material.dart';
import 'package:csv/csv.dart';
import 'dart:async' show Future;
import 'package:flutter/services.dart' show rootBundle;
class TableLayout extends StatefulWidget {
#override
_TableLayoutState createState() => _TableLayoutState();
}
class _TableLayoutState extends State<TableLayout> {
List<List<dynamic>> data = [];
loadAsset() async {
final myData = await rootBundle.loadString("asset/dreamss.csv");
List<List<dynamic>> csvTable = CsvToListConverter().convert(myData);
return csvTable;
}
void load() async{
var newdata = await loadAsset();
setState(() {
data = newdata;
});
print("am i still being called called ");
}
#override
Widget build(BuildContext context) {
load();
return MaterialApp(
home: Scaffold(
appBar: AppBar(title: Text("Apps"),),
//floatingActionButton: FloatingActionButton( onPressed: load,child: Icon(Icons.refresh),),
body: ListView(
children: <Widget>[
Container(margin: EdgeInsets.only(top: 20.0),),
Table(
border: TableBorder.all(width: 1.0,color: Colors.black),
children: data.map((item){
return TableRow(
children: item.map((row){
return Text(row.toString(),style: TextStyle(fontSize: 20.0,fontWeight: FontWeight.w900),);
}).toList(),
);
}).toList(),
),
]),
));
}
}
Here is the solution.
#override
void initState() {
super.initState();
load(); // use it here
}
#override
Widget build(BuildContext context) {
return MaterialApp(...); // no need to call initState() here
}
Related
I have a small app here, i will check buildNumber of current app and compare to my remote api data, based on this condition i will show the user interfaces.
I have home and updateApp screen where home is the normal webview screen and UpdateApp is a screen where user is required to update the new version of my app.
But condition satisfies but update screen is not showing.
// ignore_for_file: prefer_const_constructors, prefer_const_literals_to_create_immutables, use_build_context_synchronously, unrelated_type_equality_checks, unused_element
import 'dart:async';
import 'dart:io';
import 'package:flutter/material.dart';
import 'package:flutter/services.dart';
import 'package:flutter_webview_plugin/flutter_webview_plugin.dart';
import 'package:webview_test/models/app_version.dart';
import 'package:webview_test/services/remote_service.dart';
import 'package:webview_test/views/update_app.dart';
import 'package:package_info_plus/package_info_plus.dart';
void main() {
runApp(MyHomePage());
}
class MyHomePage extends StatefulWidget {
#override
State<MyHomePage> createState() => _MyHomePageState();
}
class _MyHomePageState extends State<MyHomePage> {
final flutterWebViewPlugin = FlutterWebviewPlugin();
bool isLoading = true;
double webProgress = 0;
bool isLoaded = false;
List<AppVersion>? appVersions;
int buildNumber = 0;
late String packageName;
#override
#override
void initState() {
super.initState();
flutterWebViewPlugin.onProgressChanged.listen((double progress) {
setState(() {
this.webProgress = progress;
});
print("The progress is $progress");
});
getVersions();
getBuild();
}
//Fetching remote data for app versions.
getVersions() async {
appVersions = await RemoteService().getAppVersion();
if (appVersions != null) {
setState(() {
isLoaded = true;
});
}
}
//getting app information to compare remote app versions.
getBuild() async {
PackageInfo packageInfo = await PackageInfo.fromPlatform();
packageName = packageInfo.packageName;
buildNumber = int.parse(packageInfo.buildNumber);
print("build number is $buildNumber");
if (buildNumber == 1) {
print("Build number is $buildNumber");
}
}
#override
Widget build(BuildContext context) {
SystemChrome.setSystemUIOverlayStyle(const SystemUiOverlayStyle(
systemNavigationBarColor: Colors.white,
systemNavigationBarIconBrightness: Brightness.dark));
return MaterialApp(
home: buildNumber == 1
? proceedToUpdate(context)
: SafeArea(
child: Scaffold(
body: WillPopScope(
onWillPop: () async {
if (await flutterWebViewPlugin.canGoBack()) {
flutterWebViewPlugin.goBack();
return false;
} else {
SystemNavigator.pop();
return true;
}
},
child: Stack(
children: [
Positioned.fill(
child: Column(
children: [
webProgress < 1
? SizedBox(
height: 5,
child: LinearProgressIndicator(
value: webProgress,
color: Colors.blue,
backgroundColor: Colors.white,
),
)
: SizedBox(),
Expanded(
child: WebviewScaffold(
url: "https://google.com",
mediaPlaybackRequiresUserGesture: false,
withLocalStorage: true,
),
),
// isLoading
// ? Center(
// child: CircularProgressIndicator(),
// )
// : Stack(),
],
),
),
],
)),
),
),
);
}
proceedToUpdate(context) {
Navigator.of(context)
.push(MaterialPageRoute(builder: (context) => UpdateApp()));
}
}
Your variable context in Navigator.of(context).push(...) isn't correct.
You're trying to navigate outside build(BuildContext context), so it won't work. Function build(BuildContext context) is the place where it build your mobile interface - UI screen.
Now in your StatefulWidget MyHomePage -> initState() -> getBuild() -> _proceedToUpdate() -> Navigator.of(context).push(...). The variable context in your Navigator command is not context of your screen UI. Even though function _proceedToUpdate() can run, it cannot navigate.
You may try to show an dialog. Each dialog also has a context. You can show an dialog and then navigate to somewhere when press "OK" button. It'll success.
Good luck!
Update:
Seems like you don't want to show any dialog, therefore we need another approach. You could check the build version in main() async {}. Then pass value buildNumber to somewhere (directly pass to MyApp() or use singleton to make it more professional :D). Then you can make it like: home: _getFirstScreen()
_getFirstScreen() {
if (buildNumber == 1) return UpdateScreen();
else return MyHomePage();
}
Using flutter 1.20.4
I'm trying to implement a custom digit keyboard (a simple container at the bottom), which should appear into view when tapping on one of the rows in the List.
Here a small snippet of how I do it:
Widget build(BuildContext context) {
BudgetPageState budgetPageState = Provider.of<BudgetPageState>(context, listen: true);
ButtonDial buttonDial =
budgetPageState.showButtonDial ? ButtonDial() : null;
return Scaffold(
appBar: AppBar(
title: Text("Budget Page"),
),
body: Column(children: <Widget>[
Expanded(child: CustomList()),
if (buttonDial != null) buttonDial
]));
}
}
However, when the keyboard appears, the bottom rows get obscured by the container.
I tried using Scrollable.ensureVisible, that works for the middle rows, but the last ones are still obscured. It seems like the ScrollView still has it's old size (full height) when Scrollable.ensureVisible() kicks in (I notice this by looking at the ScrollBar).
Code snippet:
Scrollable.ensureVisible(context, duration: Duration(milliseconds: 200), alignment: 0.5);
See video below.
Keyboard obscures last rows when tapped (here clicking on row 14)
However, once the keyboard is up, the SingleChildScrollView has shrunk to the new size and the Scrollable now works.
When keyboard is up, Scrollable.ensureVisible() does its job(here clicking on row 6 and 12)
I know this is similar to this question, but
I tried multiple things of this issue.
I use a "custom keyboard"
The flutter github issue here below fixed this (I think)
Read through this popular Flutter Github issue, this made me use SingleChildScrollView instead of ListView.
Tried this, this fixes the keyboard obscuring the bottom Rows by shifting them up, however now when clicking on the first Rows, they get moved out of view.
Tried KeyboardAvoider, but as this is not an onscreen Keyboard, I doesn't work.
You'll find a full minimal reproducible example here below.
main.dart
(Main + ChangeNotifierProvider for the state)
import 'package:flutter/material.dart';
import 'package:scrollTest/budgetPage.dart';
import 'package:scrollTest/budgetPageState.dart';
import 'package:provider/provider.dart';
void main() {
runApp(HomeScreen());
}
class HomeScreen extends StatelessWidget {
#override
Widget build(BuildContext context) {
return MaterialApp(
home: Scaffold(
body: ChangeNotifierProvider(
create: (_) => BudgetPageState(), child: BudgetPage()),
),
);
}
}
budgetPage.dart
(Main Page with the CustomList() and the buttonDial (custom keyboard, here just a simple container)
import 'package:flutter/material.dart';
import 'package:scrollTest/budgetPageState.dart';
import 'package:scrollTest/customList.dart';
import 'package:provider/provider.dart';
class BudgetPage extends StatelessWidget {
#override
Widget build(BuildContext context) {
BudgetPageState budgetPageState = Provider.of<BudgetPageState>(context, listen: true);
ButtonDial buttonDial =
budgetPageState.showButtonDial ? ButtonDial() : null;
return Scaffold(
appBar: AppBar(
title: Text("Budget Page"),
),
body: Column(children: <Widget>[
Expanded(child: CustomList()),
if (buttonDial != null) buttonDial
]));
}
}
class ButtonDial extends StatelessWidget {
#override
Widget build(BuildContext context) {
return Container(
height: MediaQuery.of(context).size.height * 0.3,
child: Container(
color: Colors.blue,
),
);
}
}
customList.dart
(Simple List view SingleChildScrollView and a ScrollController)
import 'package:flutter/material.dart';
import 'package:scrollTest/CustomRow.dart';
class CustomList extends StatefulWidget {
#override
_CustomListState createState() => _CustomListState();
}
class _CustomListState extends State<CustomList> {
ScrollController _scrollController;
#override
void initState() {
super.initState();
_scrollController = ScrollController();
}
#override
void dispose() {
_scrollController.dispose();
super.dispose();
}
#override
Widget build(BuildContext context) {
return Scrollbar(
isAlwaysShown: true,
controller: _scrollController,
child: SingleChildScrollView(
controller: _scrollController,
child: Column(
children: _buildList(),
),
),
);
}
}
List<Widget> _buildList() {
List<Widget> widgetList = [];
for (int i = 0; i < 15; i++) {
widgetList.add(CustomRow(rowID: i));
}
return widgetList;
}
customRow.dart
(This is where I scroll to the selected row in handleOnTap)
import 'package:flutter/material.dart';
import 'package:scrollTest/budgetPageState.dart';
import 'package:provider/provider.dart';
class CustomRow extends StatefulWidget {
final int rowID;
CustomRow({Key key, #required this.rowID}) : super(key: key);
#override
_CustomRowState createState() => _CustomRowState();
}
class _CustomRowState extends State<CustomRow> {
BudgetPageState budgetPageState;
void handleOnTap(BuildContext context) {
if (!budgetPageState.isSelected(widget.rowID)) {
Scrollable.ensureVisible(context, duration: Duration(milliseconds: 200), alignment: 0.5);
}
budgetPageState.toggleButtonDial(widget.rowID);
budgetPageState.updateIsSelected(widget.rowID);
}
#override
void initState() {
super.initState();
budgetPageState = Provider.of<BudgetPageState>(context, listen: false);
budgetPageState.insertRowInHashMap(widget.rowID);
}
#override
Widget build(BuildContext context) {
return GestureDetector(
onTap:() => handleOnTap(context),
child: Container(
height: 60,
width: double.infinity,
color: budgetPageState.isSelected(widget.rowID)
? Colors.grey[200]
: Colors.white,
child: Center(
child: Text(
"Test ${widget.rowID}",
),
),
),
);
}
}
budgetPageState.dart
(The state managed using ChangeNotifier. Mainly contains logic for selecting/deselecting a row as well as logic for when to show the keyboard (using bool showButtonDial and notifyListeners())
import 'dart:collection';
import 'package:flutter/material.dart';
class BudgetPageState extends ChangeNotifier {
bool showButtonDial = false;
Map<int, bool> _isSelectedMap = HashMap();
int selectedId = -1;
bool isSelected(int rowId) {
return this._isSelectedMap[rowId];
}
Map<int, bool> get isSelectedMap => _isSelectedMap;
void updateIsSelected(int rowId) async {
///Select the row [rowId] if we tapped on a different one than the one
///that is currently highlighted ([selectedId])
///The same row was tapped, we remove the highlight i.e. we don't
///put it back to [true]
//Unselect all
_isSelectedMap.forEach((k, v) => _isSelectedMap[k] = false);
if (selectedId != rowId) {
this._isSelectedMap[rowId] = true;
selectedId = rowId;
} else {
selectedId = -1;
}
notifyListeners();
}
void toggleButtonDial(int rowId) {
if (!showButtonDial) {
showButtonDial = true;
} else if (rowId == selectedId) {
showButtonDial = false;
}
}
void insertRowInHashMap(int subcatId) {
this._isSelectedMap[subcatId] = false;
}
}
FLutter:
How to display video in video_player from the location of path_provider ?
you can copy paste run full code below
In demo, I use getApplicationDocumentsDirectory. you can print full path to check
make sure you have a file located in
/data/user/0/your_proejct_name/app_flutter/Movies/2019-11-08.mp4
code snippet
Future<String> load_path_video() async {
loading = true;
final Directory extDir = await getApplicationDocumentsDirectory();
setState(() {
dirPath = '${extDir.path}/Movies/2019-11-08.mp4';
print(dirPath);
loading = false;
// if I print ($dirPath) I have /data/user/0/com.XXXXX.flutter_video_test/app_flutter/Movies/2019-11-08.mp4
});
}
Container(
padding: const EdgeInsets.all(20),
child: loading
? CircularProgressIndicator()
: NetworkPlayerLifeCycle(
'$dirPath', // with the String dirPath I have error but if I use the same path but write like this /data/user/0/com.XXXXX.flutter_video_test/app_flutter/Movies/2019-11-08.mp4 it's ok ... why ?
(BuildContext context, VideoPlayerController controller) =>
AspectRatioVideo(controller)),
),
working demo
full code
import 'package:flutter/material.dart';
import 'package:path_provider/path_provider.dart';
import 'dart:io';
import 'package:video_player/video_player.dart';
void main() => runApp(MyApp());
class MyApp extends StatelessWidget {
// This widget is the root of your application.
#override
Widget build(BuildContext context) {
return MaterialApp(
title: 'Flutter Demo',
theme: ThemeData(
// This is the theme of your application.
//
// Try running your application with "flutter run". You'll see the
// application has a blue toolbar. Then, without quitting the app, try
// changing the primarySwatch below to Colors.green and then invoke
// "hot reload" (press "r" in the console where you ran "flutter run",
// or simply save your changes to "hot reload" in a Flutter IDE).
// Notice that the counter didn't reset back to zero; the application
// is not restarted.
primarySwatch: Colors.blue,
),
home: MyHomePage(title: 'Flutter Demo Home Page'),
);
}
}
class MyHomePage extends StatefulWidget {
MyHomePage({Key key, this.title}) : super(key: key);
// This widget is the home page of your application. It is stateful, meaning
// that it has a State object (defined below) that contains fields that affect
// how it looks.
// This class is the configuration for the state. It holds the values (in this
// case the title) provided by the parent (in this case the App widget) and
// used by the build method of the State. Fields in a Widget subclass are
// always marked "final".
final String title;
#override
_MyHomePageState createState() => _MyHomePageState();
}
class _MyHomePageState extends State<MyHomePage> {
int _counter = 0;
String dirPath;
bool loading = false;
Future<String> load_path_video() async {
loading = true;
final Directory extDir = await getApplicationDocumentsDirectory();
setState(() {
dirPath = '${extDir.path}/Movies/2019-11-08.mp4';
print(dirPath);
loading = false;
// if I print ($dirPath) I have /data/user/0/com.XXXXX.flutter_video_test/app_flutter/Movies/2019-11-08.mp4
});
}
void _incrementCounter() {
setState(() {
// This call to setState tells the Flutter framework that something has
// changed in this State, which causes it to rerun the build method below
// so that the display can reflect the updated values. If we changed
// _counter without calling setState(), then the build method would not be
// called again, and so nothing would appear to happen.
_counter++;
});
}
#override
void initState() {
// TODO: implement initState
load_path_video();
super.initState();
}
#override
Widget build(BuildContext context) {
// This method is rerun every time setState is called, for instance as done
// by the _incrementCounter method above.
//
// The Flutter framework has been optimized to make rerunning build methods
// fast, so that you can just rebuild anything that needs updating rather
// than having to individually change instances of widgets.
return Scaffold(
body: ListView(
children: <Widget>[
Container(
padding: const EdgeInsets.all(20),
child: loading
? CircularProgressIndicator()
: NetworkPlayerLifeCycle(
'$dirPath', // with the String dirPath I have error but if I use the same path but write like this /data/user/0/com.XXXXX.flutter_video_test/app_flutter/Movies/2019-11-08.mp4 it's ok ... why ?
(BuildContext context, VideoPlayerController controller) =>
AspectRatioVideo(controller)),
),
],
),
);
}
}
class VideoPlayPause extends StatefulWidget {
VideoPlayPause(this.controller);
final VideoPlayerController controller;
#override
State createState() {
return _VideoPlayPauseState();
}
}
class _VideoPlayPauseState extends State<VideoPlayPause> {
_VideoPlayPauseState() {
listener = () {
setState(() {});
};
}
FadeAnimation imageFadeAnim =
FadeAnimation(child: const Icon(Icons.play_arrow, size: 100.0));
VoidCallback listener;
VideoPlayerController get controller => widget.controller;
#override
void initState() {
super.initState();
controller.addListener(listener);
controller.setVolume(1.0);
controller.play();
}
#override
void deactivate() {
controller.setVolume(0.0);
controller.removeListener(listener);
super.deactivate();
}
#override
Widget build(BuildContext context) {
final List<Widget> children = <Widget>[
GestureDetector(
child: VideoPlayer(controller),
onTap: () {
if (!controller.value.initialized) {
return;
}
if (controller.value.isPlaying) {
imageFadeAnim =
FadeAnimation(child: const Icon(Icons.pause, size: 100.0));
controller.pause();
} else {
imageFadeAnim =
FadeAnimation(child: const Icon(Icons.play_arrow, size: 100.0));
controller.play();
}
},
),
Align(
alignment: Alignment.bottomCenter,
child: VideoProgressIndicator(
controller,
allowScrubbing: true,
),
),
Center(child: imageFadeAnim),
Center(
child: controller.value.isBuffering
? const CircularProgressIndicator()
: null),
];
return Stack(
fit: StackFit.passthrough,
children: children,
);
}
}
class FadeAnimation extends StatefulWidget {
FadeAnimation(
{this.child, this.duration = const Duration(milliseconds: 500)});
final Widget child;
final Duration duration;
#override
_FadeAnimationState createState() => _FadeAnimationState();
}
class _FadeAnimationState extends State<FadeAnimation>
with SingleTickerProviderStateMixin {
AnimationController animationController;
#override
void initState() {
super.initState();
animationController =
AnimationController(duration: widget.duration, vsync: this);
animationController.addListener(() {
if (mounted) {
setState(() {});
}
});
animationController.forward(from: 0.0);
}
#override
void deactivate() {
animationController.stop();
super.deactivate();
}
#override
void didUpdateWidget(FadeAnimation oldWidget) {
super.didUpdateWidget(oldWidget);
if (oldWidget.child != widget.child) {
animationController.forward(from: 0.0);
}
}
#override
void dispose() {
animationController.dispose();
super.dispose();
}
#override
Widget build(BuildContext context) {
return animationController.isAnimating
? Opacity(
opacity: 1.0 - animationController.value,
child: widget.child,
)
: Container();
}
}
typedef Widget VideoWidgetBuilder(
BuildContext context, VideoPlayerController controller);
abstract class PlayerLifeCycle extends StatefulWidget {
PlayerLifeCycle(this.dataSource, this.childBuilder);
final VideoWidgetBuilder childBuilder;
final String dataSource;
}
/// A widget connecting its life cycle to a [VideoPlayerController] using
/// a data source from the network.
class NetworkPlayerLifeCycle extends PlayerLifeCycle {
NetworkPlayerLifeCycle(String dataSource, VideoWidgetBuilder childBuilder)
: super(dataSource, childBuilder);
#override
_NetworkPlayerLifeCycleState createState() => _NetworkPlayerLifeCycleState();
}
/// A widget connecting its life cycle to a [VideoPlayerController] using
/// an asset as data source
class AssetPlayerLifeCycle extends PlayerLifeCycle {
AssetPlayerLifeCycle(String dataSource, VideoWidgetBuilder childBuilder)
: super(dataSource, childBuilder);
#override
_AssetPlayerLifeCycleState createState() => _AssetPlayerLifeCycleState();
}
abstract class _PlayerLifeCycleState extends State<PlayerLifeCycle> {
VideoPlayerController controller;
#override
/// Subclasses should implement [createVideoPlayerController], which is used
/// by this method.
void initState() {
super.initState();
controller = createVideoPlayerController();
controller.addListener(() {
if (controller.value.hasError) {
print(controller.value.errorDescription);
}
});
controller.initialize();
controller.setLooping(true);
controller.play();
}
#override
void deactivate() {
super.deactivate();
}
#override
void dispose() {
controller.dispose();
super.dispose();
}
#override
Widget build(BuildContext context) {
return widget.childBuilder(context, controller);
}
VideoPlayerController createVideoPlayerController();
}
class _NetworkPlayerLifeCycleState extends _PlayerLifeCycleState {
#override
VideoPlayerController createVideoPlayerController() {
return VideoPlayerController.network(widget.dataSource);
}
}
class _AssetPlayerLifeCycleState extends _PlayerLifeCycleState {
#override
VideoPlayerController createVideoPlayerController() {
return VideoPlayerController.asset(widget.dataSource);
}
}
/// A filler card to show the video in a list of scrolling contents.
Widget buildCard(String title) {
return Card(
child: Column(
mainAxisSize: MainAxisSize.min,
children: <Widget>[
ListTile(
leading: const Icon(Icons.airline_seat_flat_angled),
title: Text(title),
),
// TODO(jackson): Remove when deprecation is on stable branch
// ignore: deprecated_member_use
ButtonTheme.bar(
child: ButtonBar(
children: <Widget>[
FlatButton(
child: const Text('BUY TICKETS'),
onPressed: () {
/* ... */
},
),
FlatButton(
child: const Text('SELL TICKETS'),
onPressed: () {
/* ... */
},
),
],
),
),
],
),
);
}
class VideoInListOfCards extends StatelessWidget {
VideoInListOfCards(this.controller);
final VideoPlayerController controller;
#override
Widget build(BuildContext context) {
return ListView(
children: <Widget>[
buildCard("Item a"),
buildCard("Item b"),
buildCard("Item c"),
buildCard("Item d"),
buildCard("Item e"),
buildCard("Item f"),
buildCard("Item g"),
Card(
child: Column(children: <Widget>[
Column(
children: <Widget>[
const ListTile(
leading: Icon(Icons.cake),
title: Text("Video video"),
),
Stack(
alignment: FractionalOffset.bottomRight +
const FractionalOffset(-0.1, -0.1),
children: <Widget>[
AspectRatioVideo(controller),
Image.asset('assets/flutter-mark-square-64.png'),
]),
],
),
])),
buildCard("Item h"),
buildCard("Item i"),
buildCard("Item j"),
buildCard("Item k"),
buildCard("Item l"),
],
);
}
}
class AspectRatioVideo extends StatefulWidget {
AspectRatioVideo(this.controller);
final VideoPlayerController controller;
#override
AspectRatioVideoState createState() => AspectRatioVideoState();
}
class AspectRatioVideoState extends State<AspectRatioVideo> {
VideoPlayerController get controller => widget.controller;
bool initialized = false;
VoidCallback listener;
#override
void initState() {
super.initState();
listener = () {
if (!mounted) {
return;
}
if (initialized != controller.value.initialized) {
initialized = controller.value.initialized;
setState(() {});
}
};
controller.addListener(listener);
}
#override
Widget build(BuildContext context) {
if (initialized) {
return Center(
child: AspectRatio(
aspectRatio: controller.value.aspectRatio,
child: VideoPlayPause(controller),
),
);
} else {
return Container();
}
}
}
I made a function to fetch data from json file and I show that data to one page when ever my fetch function run it show an erorr for the time till Json fetch that is 3 to 4 second after that data fetch and show succesfully but that error show on screen is very awkward.
import 'dart:convert';
import 'package:flutter/services.dart';
import 'package:flutter/material.dart';
import 'package:http/http.dart' as http;
void main() => runApp(News1());
class News1 extends StatelessWidget {
#override
Widget build(BuildContext context) {
return MaterialApp(
title: "Flutter",
debugShowCheckedModeBanner: false,
home: HomePage(),
);
}
}
class HomePage extends StatefulWidget {
#override
_HomePageState createState() => _HomePageState();
}
class _HomePageState extends State<HomePage> {
List data = [];
#override
void initState() {
fetchData();
super.initState();
}
void fetchData() async {
final response = await http.get('jsonfilelinkhere');
if (response.statusCode == 200) {
setState(() {
data = json.decode(response.body);
});
}
}
#override
Widget build(BuildContext context) {
SystemChrome.setPreferredOrientations(
[DeviceOrientation.landscapeLeft, DeviceOrientation.landscapeRight]);
return Scaffold(
body: Padding(
padding: EdgeInsets.only(left: 50 ,right: 50),
child:ListView(
children: <Widget>[
Center(
child: Text(data[3]['Head']),
),
Center(
child: Text(data[0]['Description']),
),
Image.network(data[0]['ImgUrl']),
],
),
)
);
}
}
hope you got your answer. In case you can make a check that while your array is equal to null show CircularProgressIndicator(), else show data. If you are unable to do so I can share the code for you.
your fetchData() function is asynchronous, so your app tap the back of your function saying "hi, fetchData() start to work!!" but your app goes on minding its own job.
And you gave this job for it:
child: Text(data[3]['Head']),
so your app will hit this line of code while your data variable still is an empty list.
You have to prepare it for this situation. You can prepare the default value of the data or you can check if it's empty in the Widgets that depends on it.
You encountered that error as you displayed that data before it could actually load.
Use FutureBuilder to solve your issue.
Example code:
import 'dart:convert';
import 'package:flutter/services.dart';
import 'package:flutter/material.dart';
import 'package:http/http.dart' as http;
void main() => runApp(News1());
class News1 extends StatelessWidget {
#override
Widget build(BuildContext context) {
return MaterialApp(
title: "Flutter",
debugShowCheckedModeBanner: false,
home: HomePage(),
);
}
}
class HomePage extends StatefulWidget {
#override
_HomePageState createState() => _HomePageState();
}
class _HomePageState extends State<HomePage> {
List data = [];
#override
void initState() {
fetchData();
super.initState();
}
Future<Map<String, dynamic>> fetchData() async {
final response = await http.get('jsonfilelinkhere');
if (response.statusCode == 200) {
setState(() {
return json.decode(response.body);
});
}
}
#override
Widget build(BuildContext context) {
SystemChrome.setPreferredOrientations(
[DeviceOrientation.landscapeLeft, DeviceOrientation.landscapeRight]);
return Scaffold(
body: Padding(
padding: EdgeInsets.only(left: 50 ,right: 50),
child:FutureBuilder<Map<String, dynamic>>(
future: fetchData, // async work
builder: (context,snapshot) {
switch (snapshot.connectionState) {
case ConnectionState.waiting: return new Center(child: Text('Loading....'));
default:
if (snapshot.hasError)
return Text("Error!");
else{
data = snapshot.data;
return ListView(
children: <Widget>[
Center(
child: Text(data[3]['Head']),
),
Center(
child: Text(data[0]['Description']),
),
Image.network(data[0]['ImgUrl']),
],
)}
}
},
),
)
);
}
}
I want user to enter text in textfield. When user clicks the fab, the text is written to a file as a new line(appending). I want my app to read the contents of the file and show each line as a listtile in a listview, below the input textfield. When user enters a new text, that should appear in the listview instantaneously.
I was able to do up to writing the text to the file. But how to read the file and display its contents? Should I use streambuilder?. Below is the code I did till now:
import 'dart:async';
import 'dart:convert';
import 'dart:io';
import 'package:flutter/material.dart';
import 'package:path_provider/path_provider.dart';
void main() {
runApp(new MyApp());
}
class MyApp extends StatelessWidget {
#override
Widget build(BuildContext context) {
return new MaterialApp(
title: 'Path Provider',
theme: new ThemeData(
primarySwatch: Colors.blue,
),
home: new MyHomePage(title: 'Path Provider', storage: FileStorage(),),
);
}
}
class FileStorage {
Future<String> get _localPath async {
final directory = await getTemporaryDirectory();
return directory.path;
}
Future<File> get _localFile async {
final path = await _localPath;
return File('$path/file.txt');
}
void readFile() {
/* What to do? */
}
Future<Null> writeFile(String text) async {
final file = await _localFile;
IOSink sink = file.openWrite(mode: FileMode.append);
sink.add(utf8.encode('$text'));
await sink.flush();
await sink.close();
}
}
class MyHomePage extends StatefulWidget {
final FileStorage storage;
MyHomePage({Key key, this.title, this.storage}) : super(key: key);
final String title;
#override
_MyHomePageState createState() => new _MyHomePageState();
}
class _MyHomePageState extends State<MyHomePage> {
final myController = TextEditingController();
#override
void dispose() {
// TODO: implement dispose
myController.dispose();
super.dispose();
}
#override
Widget build(BuildContext context) {
// TODO: implement build
return new Scaffold(
appBar: new AppBar(
title: new Text('Testing'),
),
body: new Column(
mainAxisSize: MainAxisSize.max,
mainAxisAlignment: MainAxisAlignment.start,
crossAxisAlignment: CrossAxisAlignment.stretch,
children: <Widget>[
Padding(
padding: const EdgeInsets.all(8.0),
child: new TextField(
controller: myController,
decoration: new InputDecoration(
hintText: 'Enter the text',
),
),
),
// StreamBuilder(
// stream: widget.storage.readCounter().asStream(),
// )
],
),
floatingActionButton: new FloatingActionButton(
child: new Icon(Icons.save_alt),
onPressed: () {
widget.storage.writeFile(myController.text);
},
),
);
}
}
An example of reading a file as a stream is actually shown on the File documentation, but the stream ends once you are done reading the file...I don't think it will keep sending you data if you write to it later, but try it out. If you want to observe changes to the file, try using the file.watch function, which returns a Stream of FileSystemEvent. Watch for FileSystemEvent.modify, then each time getting an event, you could call a function to read the file and redisplay all the contents.
This design may be overkill because you could just read the file once on init and keep the state of the list of strings in a state variable or state framework like Redux. Since you are controlling all the writes to the file, barring any errors while writing, your state should be what is saved in the file, so there's no point in reading the file over and over. Here's a sample class that does just that:
import 'dart:async';
import 'dart:io';
import 'dart:convert';
import 'package:flutter/material.dart';
import 'package:path_provider/path_provider.dart';
class ReadFileScreen extends StatefulWidget {
#override
ReadFileScreenState createState() {
return new ReadFileScreenState();
}
}
class ReadFileScreenState extends State<ReadFileScreen> {
final myController = TextEditingController();
final storage = FileStorage();
List<String> lines = [];
#override
void initState() {
super.initState();
_loadFile();
}
//can not make initState() async, so calling this function asynchronously
_loadFile() async {
final String readLines = await storage.readFileAsString();
debugPrint("readLines: $readLines");
setState(() {
lines = readLines.split("\\n"); //Escape the new line
});
}
#override
Widget build(BuildContext context) {
return new Scaffold(
appBar: new AppBar(
title: new Text('Testing'),
),
body: new Column(
mainAxisSize: MainAxisSize.max,
mainAxisAlignment: MainAxisAlignment.start,
crossAxisAlignment: CrossAxisAlignment.stretch,
children: <Widget>[
Padding(
padding: const EdgeInsets.all(8.0),
child: new TextField(
controller: myController,
decoration: new InputDecoration(
hintText: 'Enter the text',
),
),
),
new Expanded(
child: new ListView.builder(
itemCount: lines.length,
itemBuilder: (context, index) {
return new Text(lines[index]); //Replace with ListTile here
}),
),
],
),
floatingActionButton: new FloatingActionButton(
child: new Icon(Icons.save_alt),
onPressed: () {
final String enteredText = myController.text;
storage.writeFile(enteredText);
myController.clear();
setState(() {
lines.add(enteredText);
});
},
),
);
}
}
class FileStorage {
Future<String> get _localPath async {
final directory = await getTemporaryDirectory();
return directory.path;
}
Future<File> get _localFile async {
final path = await _localPath;
return File('$path/file.txt');
}
Future<String> readFileAsString() async {
String contents = "";
final file = await _localFile;
if (file.existsSync()) { //Must check or error is thrown
debugPrint("File exists");
contents = await file.readAsString();
}
return contents;
}
Future<Null> writeFile(String text) async {
final file = await _localFile;
IOSink sink = file.openWrite(mode: FileMode.APPEND);
sink.add(utf8.encode('$text\n')); //Use newline as the delimiter
await sink.flush();
await sink.close();
}
}