Documentation comment for loop variable in Xcode - swift

I know that we can use
/// index variable
var i = 0
as a documentation comment for a single variable.
How can we do the same for a loop variable?
The following does not work:
var array = [0]
/// index variable
for i in array.indices {
// ...
}
or
var array = [0]
for /** index variable */ i in array.indices {
// ...
}
Background:
The reason why I don’t use "good" variable names is that I’m implementing a numerical algorithm which is derived using mathematical notation. It has in this case only single letter variable names. In order to better see the connection between the derivation and the implementation I use the same variable names.
Now I want to comment on the variables in code.

The use of /// is primarily intended for use of documenting the API of of a class, struct, etc. in Swift.
So if used before a class, func, a var/let in a class/struct, etc. you are attaching documentation to that code aspect that Xcode understands how to show inline. It doesn’t know how to pickup that information for things inside of function since at this time that is not the intention of /// (it may work for simple var/let but not likely fully on purpose).
Instead use a simple // code comment for the benefit of any those working in the code however avoid over documenting the code since good code is likely fairly self explaining to anyone versed in the language and adding unneeded documentations can get in the way of just reading the code.
This is a good reference for code documentation in Swift at this time Swift Documentation

I woud strongly push back on something like this if I saw it in a PR. i is a massively well adopted "term of art" for loop indices. Generally, if your variable declaration name needs to be commented, you need a better variable name. There are some exceptions, such as when it stores data with complicated uses/invariants that can't be captured in a better way in a type system.
I think commenting is one area that beginners get wrong, mainly from being misled by teachers or by not yet fully understanding the purpose of comments. Comments don't exist to create an english based, psuedo-programming language in which your entire app will be duplicated. Understanding the programming language is a minimal expectation out of contributors to a project. Absolutely no comments should be explaining programming language features. E.g. var x: Int = 0 // declares a new mutable variable called x, to the Int value 0, with the exception of tutorials for learning Swift.
Commenting in this manner might seem like it's helpful, because you could argue it explains things for beginners. That may be the case, but it's suffocating for all other readers. Imagine if novel had to define all the English words they used.
Instead, the goal of documentation to explain the purpose and the use of things. To answer such questions as:
Why did you implement something this way, and not another way?
What purpose does this method serve?
When will this method of my delegate be called?
Case Study: Equatable
For a good example, take a look at the documentation of Equatable
Some things to notice:
It's written for an audience of Swift developers. It uses many things, which it does not explain such as, arrays, strings, constants, variable declaration, assignment, if statements, method calls (such as Array.contains(_:)), string interpolation, the print function.
It explains the general purpose of this protocol.
It explains how to use this protocol
It explains how you can adopt this protocol for your own use
It documents contractual requirements that cannot be enforced by the type system.
Since equality between instances of Equatable types is an equivalence relation, any of your custom types that conform to Equatable must satisfy three conditions, for any values a, b, and c:
a == a is always true (Reflexivity)
a == b implies b == a (Symmetry)
a == b and b == c implies a == c (Transitivity)
It explains possible misconceptions about the protocol ("Equality is Separate From Identity")

Related

Public read-only access to a private var in Scala

Preamble: I'm teaching a course in object-functional programming using Scala and one of the things we do is to take sample problems and compare how they might be implemented using object-functional programming and using state-based, object-oriented programming, which is the background most of the students have.
So I want to implement a simple class in Scala that has a private var with a public accessor method (a very common idiom in state-based, object-oriented programming). Looking at Alvin Alexander's "Scala Cookbook" the recommended code to do this is pretty ghastly:
class Person(private var _age: Int):
def incrAge() = _age += 1
def age = _age
I say "ghastly" because I'm having to invent two names that essentially represent the age field, one used in the constructor and another used in the class interface. I'm curious if people more familiar with Scala would know of a simpler syntax that would avoid this?
EDIT: It seems clear to me now that Scala combines the val/var declaration with the given visibility (public/private), so for a var either both accessor&mutator are public or both are private. Depending on perspective, you might find this inflexible, or feel it rightly punishes you for using var 🙂.
Yes, a better way of doing it is not using var
class Person(val age: Int) {
def incrAge = new Person(age+1)
}
If you are going to write idiomatic scala code, you should start with pretending that certain parts of it simply do not exist: mostly vars, nulls and returns, but also mutable structures or collections, arrays, and certain methods like .get on a Try or an Option, or the Await object. Oh, and also isInstanceOf and asInstance.
You may ask "why do these things exist if they are not supposed to be used?". Well, because sometimes, in a very few very specific cases they are actually useful for achieving a very limited very specific purpose. But that would be probably fewer than 0.1% of the cases you will come across in your career, unless you are involved in some hard core low level library development (in which case, you would not be posting questions like this here).
So, until you acquire enough command of the language to be able to definitively distinguish those 0.1% of the cases from the other 99.9%, you are much better off simply ignoring those language features, and pretending they do not exist (if you can't figure out how to achieve a certain task without using one of those, post a question here, and people will gladly help you).
You said "Having to create two names to manage a single field is ugly." Indeed. But you know what's uglier? Using vars.
(Btw, the way you typically do this in java is getAge and setAge – still two names. The ugliness is rooted in allowing the value labeled with the given name to be different at different points of program execution, not in how specifically the semantics of mutation looks like).

Why to use := in Scala? [duplicate]

What is the difference between = and := in Scala?
I have googled extensively for "scala colon-equals", but was unable to find anything definitive.
= in scala is the actual assignment operator -- it does a handful of specific things that for the most part you don't have control over, such as
Giving a val or var a value when it's created
Changing the value of a var
Changing the value of a field on a class
Making a type alias
Probably others
:= is not a built-in operator -- anyone can overload it and define it to mean whatever they like. The reason people like to use := is because it looks very assignmenty and is used as an assignment operator in other languages.
So, if you're trying to find out what := means in the particular library you're using... my advice is look through the Scaladocs (if they exist) for a method named :=.
from Martin Odersky:
Initially we had colon-equals for assignment—just as in Pascal, Modula, and Ada—and a single equals sign for equality. A lot of programming theorists would argue that that's the right way to do it. Assignment is not equality, and you should therefore use a different symbol for assignment. But then I tried it out with some people coming from Java. The reaction I got was, "Well, this looks like an interesting language. But why do you write colon-equals? What is it?" And I explained that its like that in Pascal. They said, "Now I understand, but I don't understand why you insist on doing that." Then I realized this is not something we wanted to insist on. We didn't want to say, "We have a better language because we write colon-equals instead of equals for assignment." It's a totally minor point, and people can get used to either approach. So we decided to not fight convention in these minor things, when there were other places where we did want to make a difference.
from The Goals of Scala's Design
= performs assignment. := is not defined in the standard library or the language specification. It's a name that is free for other libraries or your code to use, if you wish.
Scala allows for operator overloading, where you can define the behaviour of an operator just like you could write a method.
As in other languages, = is an assignment operator.
The is no standard operator I'm aware of called :=, but could define one with this name. If you see an operator like this, you should check up the documentation of whatever you're looking at, or search for where that operator is defined.
There is a lot you can do with Scala operators. You can essentially make an operator out of virtually any characters you like.

Can a Swift subscript return a variable?

In C#, the only indexer that actually returns a variable1,2 are array indexers.
void Make42(ref int x) {x=42;}
void SetArray(int[] array){
Make42(ref array[0]);} //works as intended; array[0] becomes 42
void SetList(List<int> list){
Make42(ref list[0]);} //does not work as intended, list[0] stays 0
In the example above, array[0] is a variable, but list[0] is not. This is the culprit behind many developers, writing high-performance libraries, being forced to write their own List implementations (that, unlike the built-in List, expose the underlying array) to get benchmark worthy performance out of the language.
In Swift, ref is called inout and indexer seems to be called subscript. I'm wondering if there's any mechanisms in Swift's subscript to explicitly return a variable rather than a value (a value can be a value-type or reference-type).
If I may bring in C++ parlance, you'd be looking to return a reference to a value. I'm using the term here because it's generally better understood by the programming crowd.
The reason C# limits it to just arrays is that returning arbitrary references may compromise the language's safety guarantees if not done properly.
There appears to be no syntax to return a reference in Swift. Since returning references is hard to verify, and since Swift is rather new and since it aims at being a safe language, it is understandable that Apple didn't go this way.
If you get to a level where you need this kind of performance, you may want to consider C++, in which you can sacrifice almost all the safety you want to get performance.

Everything's an object in Scala

I am new to Scala and heard a lot that everything is an object in Scala. What I don't get is what's the advantage of "everything's an object"? What are things that I cannot do if everything is not an object? Examples are welcome. Thanks
The advantage of having "everything" be an object is that you have far fewer cases where abstraction breaks.
For example, methods are not objects in Java. So if I have two strings, I can
String s1 = "one";
String s2 = "two";
static String caps(String s) { return s.toUpperCase(); }
caps(s1); // Works
caps(s2); // Also works
So we have abstracted away string identity in our operation of making something upper case. But what if we want to abstract away the identity of the operation--that is, we do something to a String that gives back another String but we want to abstract away what the details are? Now we're stuck, because methods aren't objects in Java.
In Scala, methods can be converted to functions, which are objects. For instance:
def stringop(s: String, f: String => String) = if (s.length > 0) f(s) else s
stringop(s1, _.toUpperCase)
stringop(s2, _.toLowerCase)
Now we have abstracted the idea of performing some string transformation on nonempty strings.
And we can make lists of the operations and such and pass them around, if that's what we need to do.
There are other less essential cases (object vs. class, primitive vs. not, value classes, etc.), but the big one is collapsing the distinction between method and object so that passing around and abstracting over functionality is just as easy as passing around and abstracting over data.
The advantage is that you don't have different operators that follow different rules within your language. For example, in Java to perform operations involving objects, you use the dot name technique of calling the code (static objects still use the dot name technique, but sometimes the this object or the static object is inferred) while built-in items (not objects) use a different method, that of built-in operator manipulation.
Number one = Integer.valueOf(1);
Number two = Integer.valueOf(2);
Number three = one.plus(two); // if only such methods existed.
int one = 1;
int two = 2;
int three = one + two;
the main differences is that the dot name technique is subject to polymorphisim, operator overloading, method hiding, and all the good stuff that you can do with Java objects. The + technique is predefined and completely not flexible.
Scala circumvents the inflexibility of the + method by basically handling it as a dot name operator, and defining a strong one-to-one mapping of such operators to object methods. Hence, in Scala everything is an object means that everything is an object, so the operation
5 + 7
results in two objects being created (a 5 object and a 7 object) the plus method of the 5 object being called with the parameter 7 (if my scala memory serves me correctly) and a "12" object being returned as the value of the 5 + 7 operation.
This everything is an object has a lot of benefits in a functional programming environment, for example, blocks of code now are object too, making it possible to pass back and forth blocks of code (without names) as parameters, yet still be bound to strict type checking (the block of code only returns Long or a subclass of String or whatever).
When it boils down to it, it makes some kinds of solutions very easy to implement, and often the inefficiencies are mitigated by the lack of need to handle "move into primitives, manipulate, move out of primitives" marshalling code.
One specific advantage that comes to my mind (since you asked for examples) is what in Java are primitive types (int, boolean ...) , in Scala are objects that you can add functionality to with implicit conversions. For example, if you want to add a toRoman method to ints, you could write an implicit class like:
implicit class RomanInt(i:Int){
def toRoman = //some algorithm to convert i to a Roman representation
}
Then, you could call this method from any Int literal like :
val romanFive = 5.toRoman // V
This way you can 'pimp' basic types to adapt them to your needs
In addition to the points made by others, I always emphasize that the uniform treatment of all values in Scala is in part an illusion. For the most part it is a very welcome illusion. And Scala is very smart to use real JVM primitives as much as possible and to perform automatic transformations (usually referred to as boxing and unboxing) only as much as necessary.
However, if the dynamic pattern of application of automatic boxing and unboxing is very high, there can be undesirable costs (both memory and CPU) associated with it. This can be partially mitigated with the use of specialization, which creates special versions of generic classes when particular type parameters are of (programmer-specified) primitive types. This avoids boxing and unboxing but comes at the cost of more .class files in your running application.
Not everything is an object in Scala, though more things are objects in Scala than their analogues in Java.
The advantage of objects is that they're bags of state which also have some behavior coupled with them. With the addition of polymorphism, objects give you ways of changing the implicit behavior and state. Enough with the poetry, let's go into some examples.
The if statement is not an object, in either scala or java. If it were, you could be able to subclass it, inject another dependency in its place, and use it to do stuff like logging to a file any time your code makes use of the if statement. Wouldn't that be magical? It would in some cases help you debug stuff, and in other cases it would make your hairs grow white before you found a bug caused by someone overwriting the behavior of if.
Visiting an objectless, statementful world: Imaging your favorite OOP programming language. Think of the standard library it provides. There's plenty of classes there, right? They offer ways for customization, right? They take parameters that are other objects, they create other objects. You can customize all of these. You have polymorphism. Now imagine that all the standard library was simply keywords. You wouldn't be able to customize nearly as much, because you can't overwrite keywords. You'd be stuck with whatever cases the language designers decided to implement, and you'd be helpless in customizing anything there. Such languages exist, you know them well, they're the sequel-like languages. You can barely create functions there, but in order to customize the behavior of the SELECT statement, new versions of the language had to appear which included the features most desired. This would be an extreme world, where you'd only be able to program by asking the language designers for new features (which you might not get, because someone else more important would require some feature incompatible with what you want)
In conclusion, NOT everything is an object in scala: Classes, expressions, keywords and packages surely aren't. More things however are, like functions.
What's IMHO a nice rule of thumb is that more objects equals more flexibility
P.S. in Python for example, even more things are objects (like the classes themselves, the analogous concept for packages (that is python modules and packages). You'd see how there, black magic is easier to do, and that brings both good and bad consequences.

What is the difference between = and := in Scala?

What is the difference between = and := in Scala?
I have googled extensively for "scala colon-equals", but was unable to find anything definitive.
= in scala is the actual assignment operator -- it does a handful of specific things that for the most part you don't have control over, such as
Giving a val or var a value when it's created
Changing the value of a var
Changing the value of a field on a class
Making a type alias
Probably others
:= is not a built-in operator -- anyone can overload it and define it to mean whatever they like. The reason people like to use := is because it looks very assignmenty and is used as an assignment operator in other languages.
So, if you're trying to find out what := means in the particular library you're using... my advice is look through the Scaladocs (if they exist) for a method named :=.
from Martin Odersky:
Initially we had colon-equals for assignment—just as in Pascal, Modula, and Ada—and a single equals sign for equality. A lot of programming theorists would argue that that's the right way to do it. Assignment is not equality, and you should therefore use a different symbol for assignment. But then I tried it out with some people coming from Java. The reaction I got was, "Well, this looks like an interesting language. But why do you write colon-equals? What is it?" And I explained that its like that in Pascal. They said, "Now I understand, but I don't understand why you insist on doing that." Then I realized this is not something we wanted to insist on. We didn't want to say, "We have a better language because we write colon-equals instead of equals for assignment." It's a totally minor point, and people can get used to either approach. So we decided to not fight convention in these minor things, when there were other places where we did want to make a difference.
from The Goals of Scala's Design
= performs assignment. := is not defined in the standard library or the language specification. It's a name that is free for other libraries or your code to use, if you wish.
Scala allows for operator overloading, where you can define the behaviour of an operator just like you could write a method.
As in other languages, = is an assignment operator.
The is no standard operator I'm aware of called :=, but could define one with this name. If you see an operator like this, you should check up the documentation of whatever you're looking at, or search for where that operator is defined.
There is a lot you can do with Scala operators. You can essentially make an operator out of virtually any characters you like.