So I have created a tableView and have made it's frame identical to the view's frame, so therefore it should be the same size of the phone screen. However when I change the device orientation to landscape in the simulator the table view keeps the same dimensions from portrait mode.
Here is my tableView code:
func setTableView() {
tableView.translatesAutoresizingMaskIntoConstraints = false
tableView.frame = view.frame
tableView.backgroundColor = UIColor.lightGray
tableView.delegate = self
tableView.dataSource = self
tableView.separatorColor = UIColor.lightGray
tableView.register(UITableViewCell.self, forCellReuseIdentifier: "Cell")
}
Here is the viewDidLoad method:
override func viewDidLoad() {
super.viewDidLoad()
view.addSubview(tableView)
setTableView()
}
Here is the method where I detect orientation change:
override func viewWillTransition(to size: CGSize, with coordinator: UIViewControllerTransitionCoordinator) {
super.viewWillTransition(to: size, with: coordinator)
if UIDevice.current.orientation.isLandscape {
print("Landscape")
} else {
print("Portrait")
}
}
Here is what I get in the simulator. In landscape mode the table view is only half of the width of the view while it should always fill the whole screen.
Usually if you want the frame of a view to determine its anchors, you don't set tableView.translatesAutoresizingMaskIntoConstraints = false. Setting that flag to false will force it to rely on anchors as opposed to its own view frame to set its constraints.
You could try setting it to true, or you could try just constraining the table to the view like so:
self.view.addSubview(tableView)
tableView.leftAnchor.constraint(equalTo: self.view.leftAnchor).isActive = true
tableView.rightAnchor.constraint(equalTo: self.view.rightAnchor).isActive = true
tableView.topAnchor.constraint(equalTo: self.view.topAnchor).isActive = true
tableView.bottomAnchor.constraint(equalTo: self.view.bottomAnchor).isActive = true
This will constrain it to the view frame. If you do it this way, you don't need to worry about setting tableView.frame = view.frame. Personally, I prefer this method over relying on view's frames.
Related
I have a label that I cant add constraints to because it is in a Collection Reusable View, which doesn't have a viewDidLoad method. Is it possible to constrain the header so it is always 15 px from the left?
I tried adding constraints normally, but again, the Reusable View doesnt have a view for some reason. The other solutions I looked at all use a view of sorts.
override func layoutSubviews() {
super.layoutSubviews()
headerTitle.translatesAutoresizingMaskIntoConstraints = false
headerTitle.leadingAnchor.constraint(equalTo: view.leadingAnchor, constant: 15).isActive = true
headerTitle.trailingAnchor.constraint(equalTo: view.trailingAnchor).isActive = true
headerTitle.topAnchor.constraint(equalTo: view.topAnchor, constant: 40).isActive = true
headerTitle.bottomAnchor.constraint(equalTo: view.bottomAnchor).isActive = true
headerTitle.frame = bounds
}
This code throws the error Cannot find 'view' in scope which im assuming is a Reusable View thing rather than a non existent view. Here is the rest of my code:
class HeaderCollectionReusableView: UICollectionReusableView {
static let identifier = "homeheader"
private let headerTitle = UILabel()
private let newDataSet = UIButton()
override init(frame: CGRect) {
super.init(frame:frame)
headerTitle.text = "AppTitle"
headerTitle.font = UIFont.systemFont(ofSize: 32.0, weight: .bold)
headerTitle.textAlignment = .left
headerTitle.numberOfLines = 0
addSubview(headerTitle)
}
required init?(coder: NSCoder) {
fatalError()
}
override func layoutSubviews() {
super.layoutSubviews()
headerTitle.frame = bounds //<-- want to replace this line with the constraints
}
}
I'm hoping the solution works with buttons too. This is my desired output:
desired output from constraints
You are trying to put constraints on a label but you don't have a parent view of that label. Constraints need some view to hold onto in order to be functional.
I managed to create translucent and rounded UITableViewCells in a UITableViewController that is embedded inside a Navigation Controller with this line of code in viewDidLoad():
tableView.backgroundView = UIImageView(image: UIImage(named: "nightTokyo"))
But I want the background image to fill the entire phone screen. I changed the code (and only this line of code) to:
navigationController?.view = UIImageView(image: UIImage(named: "nightTokyo"))
Now the background image fills up the entire phone screen, but my table and even the iPhone's time and battery indicator icons are missing.
What I want is for the background image to fill the entire screen, but the tableView, its cells, the iPhone time, battery level icon, etc. to remain displayed.
navigationController?.setNavigationBarHidden(true, animated: true)
Here is what I did which worked for me using Swift 5, XCode 12.
Step 1 (Optional) - Create a custom UINavigationController class
class CustomNavigationController: UINavigationController {
override func viewWillAppear(_ animated: Bool) {
super.viewWillAppear(animated)
navigationBar.isTranslucent = true
}
Replace your UINavigationController with this UINavigationController subclass. I mark this as optional as this is based on preference, if you do not set this, your navigation bar will be opaque and you cannot see what's beneath it.
Setting the navigationBar.isTranslucent = true allows you to see the background beneath it which is what I like. A subclass is also optional but you might need to make other updates to your nav bar so I always like to make this a subclass.
Step 2 - Set up your background view constraints
class CustomViewController: UIViewController {
// your background view
let bgImageView: UIImageView = {
let bgImageView = UIImageView()
bgImageView.image = UIImage(named: "gradient_background")
bgImageView.contentMode = .scaleAspectFill
return bgImageView
}()
// Get the height of the nav bar and the status bar so you
// know how far up your background needs to go
var topBarHeight: CGFloat {
var top = self.navigationController?.navigationBar.frame.height ?? 0.0
if #available(iOS 13.0, *) {
top += UIApplication.shared.windows.first?.windowScene?.statusBarManager?.statusBarFrame.height ?? 0
} else {
top += UIApplication.shared.statusBarFrame.height
}
return top
}
var isLayoutConfigured = false
override func viewWillAppear(_ animated: Bool) {
super.viewWillAppear(animated)
title = "Site Visit"
// you only want to do this once
if !isLayoutConfigured() {
isLayoutConfigured = true
configBackground()
}
}
private func configBackground() {
view.addSubview(bgImageView)
configureBackgroundConstraints()
}
// Set up your constraints, main one here is the top constraint
private func configureBackgroundConstraints() {
bgImageView.translatesAutoresizingMaskIntoConstraints = false
bgImageView.topAnchor.constraint(equalTo: view.safeAreaLayoutGuide.topAnchor,
constant: -topBarHeight).isActive = true
bgImageView.leadingAnchor.constraint(equalTo: view.safeAreaLayoutGuide.leadingAnchor,
constant: 0).isActive = true
bgImageView.bottomAnchor.constraint(equalTo: view.safeAreaLayoutGuide.bottomAnchor,
constant: 0).isActive = true
bgImageView.trailingAnchor.constraint(equalTo: view.safeAreaLayoutGuide.trailingAnchor,
constant: 0).isActive = true
view.layoutIfNeeded()
}
Before setting constraints:
After setting above constraints:
I'm adding a subview(NSView), here is my code:
override func viewDidAppear() {
self.view.needsDisplay = true
let newView = NSView()
newView.autoresizesSubviews = true
newView.frame = view.bounds
newView.wantsLayer = true
newView.layer?.backgroundColor = NSColor.green.cgColor
view.addSubview(newView)
}
And it works fine
But when I resize the window the subview is not resizing.
Any of you knows why or how can make the subview resize with superview?
I'll really appreciate your help
You set view.autoresizesSubviews to true, which tells view to resize each of its subviews. But you also have to specify how you want each subview to be resized. You do that by setting the subview's autoresizingMask. Since you want the subview's frame to continue to match the superview's bounds, you want the subview's width and height to be flexible, and you want its X and Y margins to be fixed (at zero). Thus:
override func viewDidAppear() {
self.view.needsDisplay = true
let newView = NSView()
// The following line had no effect on the layout of newView in view,
// so I have commented it out.
// newView.autoresizesSubviews = true
newView.frame = view.bounds
// The following line tells view to resize newView so that newView.frame
// stays equal to view.bounds.
newView.autoresizingMask = [.width, .height]
newView.wantsLayer = true
newView.layer?.backgroundColor = NSColor.green.cgColor
view.addSubview(newView)
}
I found a fix for this issue:
override func viewWillLayout() {
super.viewWillLayout()
newView.frame = view.bounds
}
I've searched through S/OF and can't find a fix for the TableView being behind my TabBar.
I set up my TableView like this;
func setUpTableView() {
messagesTableView.frame = view.frame
messagesTableView.backgroundColor = .white
view.addSubview(messagesTableView)
messagesTableView.tableFooterView = UIView()
messagesTableView.delegate = self
messagesTableView.dataSource = self
messagesTableView.register(UITableViewCell.self, forCellReuseIdentifier: messagesCellIdentifier)
edgesForExtendedLayout = []
extendedLayoutIncludesOpaqueBars = false
messagesTableView.contentInsetAdjustmentBehavior = .never
}
Then I setUpTableView() in viewDidLoad().
According to all sources
edgesForExtendedLayout = []
extendedLayoutIncludesOpaqueBars = false
messagesTableView.contentInsetAdjustmentBehavior = .never
Should satisfy the content insets and not allow the TableView to scroll behind the TabBar.
Please note my TabBars' translucency is set to false inside TabBarController.
tabBar.isTranslucent = false
As always any help appreciated.
Adding Illustration
When scrolling to the bottom is not showing the complete TableView content as the TabBar covers the last few indexes.
Did you try this in viewDidAppear ?
override func viewWillAppear(_ animated: Bool) {
super.viewWillAppear(animated)
tableView.contentInset = UIEdgeInsetsMake(0, 0, 0, 0)
}
Edit
Remove
messagesTableView.frame = view.frame
and add autoLayout to your messagesTableView
messagesTableView.translatesAutoresizingMaskIntoConstraints = false
NSLayoutConstraint.activate([
messagesTableView.topAnchor.constraint(equalTo: topAnchor),
messagesTableView.leftAnchor.constraint(equalTo: leftAnchor),
messagesTableView.bottomAnchor.constraint(equalTo: bottomAnchor),
messagesTableView.rightAnchor.constraint(equalTo: rightAnchor)
])
I am trying to test a landscape view, but so far I cannot make progress. My code looks like this:
import UIKit
import PlaygroundSupport
class MyViewController : UIViewController {
override func loadView() {
let view = UIView()
view.backgroundColor = .white
let label = UILabel()
label.text = "Hallo"
label.translatesAutoresizingMaskIntoConstraints = false
view.addSubview(label)
self.view = view
NSLayoutConstraint.activate([label.topAnchor.constraint(equalTo: view.topAnchor, constant: 20),
label.centerXAnchor.constraint(equalTo: view.centerXAnchor)])
simulateDeviceRotation(toOrientation: .landscapeLeft)
}
override func viewDidAppear(_ animated: Bool) {
//simulateDeviceRotation(toOrientation: .landscapeLeft)
}
}
// Present the view controller in the Live View window
func simulateDeviceRotation(toOrientation orientation: UIDeviceOrientation) {
let orientationValue = NSNumber(value: orientation.rawValue)
UIDevice.current.setValue(orientationValue, forKey: "orientation")
}
PlaygroundPage.current.liveView = MyViewController()
When I uncomment the call to simulateDeviceRotation(toOrientation:) in loadView(), the result is:
Rotation in loadView()
And, when I uncomment simulateDeviceRotation(toOrientation:) in viewDidAppear(_:), the result is:
rotation in viewDidAppear(_:)
Of course, I would like to see the second result, but with the horizontal rotation of the first. Can you please point me in the right direction? I am missing something but I have not been able to finde it.
Don't mess with orientation, you won't succeed.
Change the last line of your code to:
var myViewController = MyViewController()
myViewController.preferredContentSize = CGSize(width: 668, height: 375)
PlaygroundPage.current.liveView = myViewController
and remove everything that handles with device orientation in loadView, viewDidAppear and remove method simulateDeviceRotation.
Update
If you set an arbitrary value as preferredContentSize, you will get into problems with constraints or worse like the view is displaced in the live view.
What I did: first read the default values of current content size:
print(myViewController.preferredContentSize)
This was 375.0 as width and 668.0 as height for me.
So just swap this values for the new preferredContentSize and everything should be fine.