I tried comment and uncomment the activity() in the following code. I found when I commented the activity() the result in playground would just show "play tennis" once. However it would show twice if I uncommented activity(). What's the difference between the two statements?
class Baby {
var name = "peter"
var favoriteActivity: (() -> ())!
func outsideActivity(activity: #escaping () -> ()) {
//activity()
favoriteActivity = activity
}
}
var cuteBaby = Baby()
cuteBaby.outsideActivity {
print("play tennis")
}
cuteBaby.favoriteActivity()
This is what’s going on:
Consider this method:
func outsideActivity(activity: #escaping () -> ()) {
//activity()
favoriteActivity = activity
}
All that does is save the closure in the favoriteActivity property
Thus, when you do:
// create `Baby` instance
var cuteBaby = Baby()
// this method saves closure in `favoriteActivity`, but doesn’t call it
cuteBaby.outsideActivity {
print("play tennis")
}
// this now calls the closure
cuteBaby.favoriteActivity()
All the outsideActivity method does is save the closure in a property called favoriteActivity.
Thus you see one print statement.
However, now consider this method:
func outsideActivity(activity: #escaping () -> ()) {
activity()
favoriteActivity = activity
}
This actually calls the closure before saving it in the property.
So, when you do:
// create `Baby` instance
var cuteBaby = Baby()
// this method both calls the closure and then also saves it in `favoriteActivity`
cuteBaby.outsideActivity {
print("play tennis")
}
// this now calls the saved closure a second time
cuteBaby.favoriteActivity()
In this case, you’ll see your print statement being called twice.
That’s why the first rendition calls the closure only once, whereas the second calls the closure twice.
Usually when you pass a closure to a method, you either (a) call the closure from within the method (perhaps in some completion handler or the like); or (b) save the closure in some property so you can call it later.
So, this second example is very unusual, where outsideActivity both calls the closure itself and saves that closure in some property so you can call it again later. You usually do one or the other, but not both.
Related
can anyone explain what exactly does below generic class "Active" works with this - bind variable ? Below are 3 examples mentioned also but I'm really not clear how does it work
class Active<T> {
var bind :(T) -> () = { _ in }
var value :T {
didSet {
bind(value)
}
}
init(_ v :T) {
value = v
}
}
Example :
var user = Active("")
var count = Active(64)
var status = Active(true)
Exact example shown in below link
https://levelup.gitconnected.com/2-ways-to-execute-mvvm-ios-5c47d60ebcd0
If you're familiar with completion handlers, then this will make perfect sense to you. Consider a function with a barebones completion handler:
func someFunction(completion: () -> Void) {
completion()
}
someFunction {
print("completion")
}
The completion handler has no parameters and so it is called with completion() and the closure's capture list someFunction { ... } is empty. However, if we were to add a parameter to this completion handler, then it would be called with the parameter completion(true) and the closure would have to define its capture list someFunction { (done) in ... }.
func someFunction(completion: (_ done: Bool) -> Void) {
completion(true)
}
someFunction { (done) in
print(done)
}
And if we didn't care about the boolean in the completion handler then we could ignore it in the closure's capture list:
someFunction { _ in
print("completion")
}
And this is what bind is, a closure with a single parameter with a capture list that doesn't care about the parameter it was passed.
var bind: (T) -> Void = { _ in }
So the idea is to instantiate Active, with a value, and then give bind a closure to execute whenever the value changes. And so when it changes, you have bound some task to the changing of that value.
// instantiate
var count = Active(64)
// bind its change to a closure
count.bind = { _ in
// perhaps update the UI?
}
// later when the value changes, the closure is called and
// whatever task you had in the closure is executed
count.value = 128
And, as a side note, T is just an arbitrary letter (it could be 🌮) used as a placeholder for whatever type will actually be used (i.e. Int, Bool) when this object is instantiated. Whatever T is, it has to be the same type throughout the use of this object.
You give examples where you instantiate Active with different types of values (illustrating the generic behavior). But you are not availing yourself of the “observer” pattern that Active affords.
Let’s see how you would use Active:
let foo = Active(0)
foo.bind = { value in
print(value)
}
foo.value = 1 // the closure will be called, printing the value
foo.value = 42 // the closure will be called again
The idea is that you instantiate the object, replace the bind closure with your own, and then the closure will be called every time you change the value.
The virtue of this “observer” pattern is that Active is providing a mechanism (a simple closure in this primitive example) to allow other objects to observe changes to the value. This is one of the central precepts of MVVM (as that article you quote is attempting to convey), namely, that you can write code that, for example, automatically updates a view based upon changes to a model.
Let's say I have a view controller, and in its viewDidLoad I am calling this function:
func callDataSource()
{
let dataSource = DataSource()
dataSource.callUber {
print("In viewDidLoad")
}
return
}
and this DataSource class is
class DataSource {
func callUber(withSuccess success: #escaping (() -> Void))
{
let uberManager = UberDataFetcher()
uberManager.getPrice {
print("In Data Source")
success()
}
return
}
}
And this UberDataFetcher is just a class that calls an Uber API. My question is: I have defined the DataSource object within the scope of the callDataSource function; this means that the object gets deallocated once that function returns. How does the completion block outlives the instance that has created it?
#escaping marks the closure as possibly outliving the context that created it. A closure is an object that has associated state (ie your capture list) along with a reference tot he function. Your Datasource retains the closure so it stays alive at least as long as the Datasource hangs on to it. Not that this might be a problem if your closure retained self, because then self would also last for at least as long as the closure lasts, which is as long as Datasource holds on to it.
The closure is an object for purposes of memory management. Referring to it in the UberDataFetcher's callback means that it is retained by that closure. So it is kept alive, along with anything that it captures, until the end of that scope.
let uberManager = UberDataFetcher()
uberManager.getPrice {
print("In Data Source")
success() // <--- Captured
} // <--- End of scope
I have a function that does some work and call completion. Something like this
func doStuff(completion: (Bool) -> ()) {
performWork()
completion(true)
}
The problem is that performWork triggers some process that receives result in other method. And depending on this result I need call completion with success or not based on data from previous method.
Is there any possible solution ? Method doStuff can not be modified and I don't have access to performWork() its third party, I can only call it.
You should save completion in a variable in the scope of your class and execute it in the delegate method of your API.
var doStuffCompletion: (Bool) -> ()!
func doStuff(completion: (Bool) -> ()) {
performWork()
doStuffCompletion = completion
}
func apiStuffFinished(success: Bool) {
doStuffCompletion(success)
}
I am trying to understand 'Closure' of Swift more precisely.
But #escaping and Completion Handler are too difficult to understand
I searched many Swift postings and official documents, but I felt it was still not enough.
This is the code example of official documents
var completionHandlers: [()->Void] = []
func someFunctionWithEscapingClosure(completionHandler: #escaping ()->Void){
completionHandlers.append(completionHandler)
}
func someFunctionWithNoneescapingClosure(closure: ()->Void){
closure()
}
class SomeClass{
var x:Int = 10
func doSomething(){
someFunctionWithEscapingClosure {
self.x = 100
//not excute yet
}
someFunctionWithNoneescapingClosure {
x = 200
}
}
}
let instance = SomeClass()
instance.doSomething()
print(instance.x)
completionHandlers.first?()
print(instance.x)
I heard that there are two ways and reasons using #escaping
First is for storing a closure, second is for Async operating purposes.
The following are my questions:
First, if doSomething executes then someFunctionWithEscapingClosure will executing with closure parameter and that closure will be saved in global variable array.
I think that closure is {self.x = 100}
How self in {self.x = 100} that saved in global variable completionHandlers can connect to instance that object of SomeClass ?
Second, I understanding someFunctionWithEscapingClosure like this.
To store local variable closure completionHandler to global variable 'completionHandlerswe using#escaping` keyword!
without #escaping keyword someFunctionWithEscapingClosure returns, local variable completionHandler will remove from memory
#escaping is keep that closure in the memory
Is this right?
Lastly, I just wonder about the existence of this grammar.
Maybe this is a very rudimentary question.
If we want some function to execute after some specific function. Why don't we just call some function after a specific function call?
What are the differences between using the above pattern and using an escaping callback function?
Swift Completion Handler Escaping & Non-Escaping:
Assume the user is updating an app while using it. You definitely want
to notify the user when it is done. You possibly want to pop up a box
that says, “Congratulations, now, you may fully enjoy!”
So, how do you run a block of code only after the download has been
completed? Further, how do you animate certain objects only after a
view controller has been moved to the next? Well, we are going to find
out how to design one like a boss.
Based on my expansive vocabulary list, completion handlers stand for
Do stuff when things have been done
Bob’s post provides clarity about completion handlers (from a developer point of view it exactly defines what we need to understand).
#escaping closures:
When one passes a closure in function arguments, using it after the function’s body gets executed and returns the compiler back. When the function ends, the scope of the passed closure exist and have existence in memory, till the closure gets executed.
There are several ways to escaping the closure in containing function:
Storage: When you need to store the closure in the global variable, property or any other storage that exist in the memory past of the calling function get executed and return the compiler back.
Asynchronous execution: When you are executing the closure asynchronously on despatch queue, the queue will hold the closure in memory for you, can be used in future. In this case you have no idea when the closure will get executed.
When you try to use the closure in these scenarios the Swift compiler will show the error:
For more clarity about this topic you can check out this post on Medium.
Adding one more points , which every ios developer needs to understand :
Escaping Closure : An escaping closure is a closure that’s called after the function it was passed to returns. In other words,
it outlives the function it was passed to.
Non-escaping closure : A closure that’s called within the function it was passed into, i.e. before it returns.
Here's a small class of examples I use to remind myself how #escaping works.
class EscapingExamples: NSObject {
var closure: (() -> Void)?
func storageExample(with completion: (() -> Void)) {
//This will produce a compile-time error because `closure` is outside the scope of this
//function - it's a class-instance level variable - and so it could be called by any other method at
//any time, even after this function has completed. We need to tell `completion` that it may remain in memory, i.e. `escape` the scope of this
//function.
closure = completion
//Run some function that may call `closure` at some point, but not necessary for the error to show up.
//runOperation()
}
func asyncExample(with completion: (() -> Void)) {
//This will produce a compile-time error because the completion closure may be called at any time
//due to the async nature of the call which precedes/encloses it. We need to tell `completion` that it should
//stay in memory, i.e.`escape` the scope of this function.
DispatchQueue.global().async {
completion()
}
}
func asyncExample2(with completion: (() -> Void)) {
//The same as the above method - the compiler sees the `#escaping` nature of the
//closure required by `runAsyncTask()` and tells us we need to allow our own completion
//closure to be #escaping too. `runAsyncTask`'s completion block will be retained in memory until
//it is executed, so our completion closure must explicitly do the same.
runAsyncTask {
completion()
}
}
func runAsyncTask(completion: #escaping (() -> Void)) {
DispatchQueue.global().async {
completion()
}
}
}
/*the long story short is that #escaping means that don't terminate the function life time until the #escaping closure has finished execution in the opposite of nonEscaping closure the function can be terminated before the closure finishes execution Ex:
*/
func fillData(completion: #escaping: () -> Void){
/// toDo
completion()
}
//___________________________
//The call for this function can be in either way's #escaping or nonEscaping :
fillData{
/// toDo
}
/* again the deference between the two is that the function can be terminated before finish of execution nonEscaping closure in the other hand the #escaping closure guarantees that the function execution will not be terminated before the end of #escaping closure execution. Hope that helps ***#(NOTE THAT THE CLOSURE CAN BE OF ANY SWIFT DATA TYPE EVEN IT CAN BE TYPEALIAS)*/
I am using Firebase to observe event and then setting an image inside completion handler
FirebaseRef.observeSingleEvent(of: .value, with: { (snapshot) in
if let _ = snapshot.value as? NSNull {
self.img = UIImage(named:"Some-image")!
} else {
self.img = UIImage(named: "some-other-image")!
}
})
However I am getting this error
Closure cannot implicitly capture a mutating self parameter
I am not sure what this error is about and searching for solutions hasn't helped
The short version
The type owning your call to FirebaseRef.observeSingleEvent(of:with:) is most likely a value type (a struct?), in which case a mutating context may not explicitly capture self in an #escaping closure.
The simple solution is to update your owning type to a reference once (class).
The longer version
The observeSingleEvent(of:with:) method of Firebase is declared as follows
func observeSingleEvent(of eventType: FIRDataEventType,
with block: #escaping (FIRDataSnapshot) -> Void)
The block closure is marked with the #escaping parameter attribute, which means it may escape the body of its function, and even the lifetime of self (in your context). Using this knowledge, we construct a more minimal example which we may analyze:
struct Foo {
private func bar(with block: #escaping () -> ()) { block() }
mutating func bax() {
bar { print(self) } // this closure may outlive 'self'
/* error: closure cannot implicitly capture a
mutating self parameter */
}
}
Now, the error message becomes more telling, and we turn to the following evolution proposal was implemented in Swift 3:
SE-0035: Limiting inout capture to #noescape contexts
Stating [emphasis mine]:
Capturing an inout parameter, including self in a mutating
method, becomes an error in an escapable closure literal, unless the
capture is made explicit (and thereby immutable).
Now, this is a key point. For a value type (e.g. struct), which I believe is also the case for the type that owns the call to observeSingleEvent(...) in your example, such an explicit capture is not possible, afaik (since we are working with a value type, and not a reference one).
The simplest solution to this issue would be making the type owning the observeSingleEvent(...) a reference type, e.g. a class, rather than a struct:
class Foo {
init() {}
private func bar(with block: #escaping () -> ()) { block() }
func bax() {
bar { print(self) }
}
}
Just beware that this will capture self by a strong reference; depending on your context (I haven't used Firebase myself, so I wouldn't know), you might want to explicitly capture self weakly, e.g.
FirebaseRef.observeSingleEvent(of: .value, with: { [weak self] (snapshot) in ...
Sync Solution
If you need to mutate a value type (struct) in a closure, that may only work synchronously, but not for async calls, if you write it like this:
struct Banana {
var isPeeled = false
mutating func peel() {
var result = self
SomeService.synchronousClosure { foo in
result.isPeeled = foo.peelingSuccess
}
self = result
}
}
You cannot otherwise capture a "mutating self" with value types except by providing a mutable (hence var) copy.
Why not Async?
The reason this does not work in async contexts is: you can still mutate result without compiler error, but you cannot assign the mutated result back to self. Still, there'll be no error, but self will never change because the method (peel()) exits before the closure is even dispatched.
To circumvent this, you may try to change your code to change the async call to synchronous execution by waiting for it to finish. While technically possible, this probably defeats the purpose of the async API you're interacting with, and you'd be better off changing your approach.
Changing struct to class is a technically sound option, but doesn't address the real problem. In our example, now being a class Banana, its property can be changed asynchronously who-knows-when. That will cause trouble because it's hard to understand. You're better off writing an API handler outside the model itself and upon finished execution fetch and change the model object. Without more context, it is hard to give a fitting example. (I assume this is model code because self.img is mutated in the OP's code.)
Adding "async anti-corruption" objects may help
I'm thinking about something among the lines of this:
a BananaNetworkRequestHandler executes requests asynchronously and then reports the resulting BananaPeelingResult back to a BananaStore
The BananaStore then takes the appropriate Banana from its inside by looking for peelingResult.bananaID
Having found an object with banana.bananaID == peelingResult.bananaID, it then sets banana.isPeeled = peelingResult.isPeeled,
finally replacing the original object with the mutated instance.
You see, from the quest to find a simple fix it can become quite involved easily, especially if the necessary changes include changing the architecture of the app.
If someone is stumbling upon this page (from search) and you are defining a protocol / protocol extension, then it might help if you declare your protocol as class bound. Like this:
protocol MyProtocol: class {
...
}
You can try this! I hope to help you.
struct Mutating {
var name = "Sen Wang"
mutating func changeName(com : #escaping () -> Void) {
var muating = self {
didSet {
print("didSet")
self = muating
}
}
execute {
DispatchQueue.global(qos: .background).asyncAfter(deadline: .now() + 15, execute: {
muating.name = "Wang Sen"
com()
})
}
}
func execute(with closure: #escaping () -> ()) { closure() }
}
var m = Mutating()
print(m.name) /// Sen Wang
m.changeName {
print(m.name) /// Wang Sen
}
Another solution is to explicitly capture self (since in my case, I was in a mutating function of a protocol extension so I couldn't easily specify that this was a reference type).
So instead of this:
functionWithClosure(completion: { _ in
self.property = newValue
})
I have this:
var closureSelf = self
functionWithClosure(completion: { _ in
closureSelf.property = newValue
})
Which seems to have silenced the warning.
Note this does not work for value types so if self is a value type you need to be using a reference type wrapper in order for this solution to work.