I am currently building a cross-platform mobile application with Convertigo Studio, and the iOS default transition between pages does not fit well with the design : I would like the transitions between pages in the iOS app to be identical to the Android ones.
I have narrowed the problem to the Ionic navCtrl.push() call, probably made by the Convertigo PushPage component.
According to this blog post, it is possible to force transitions with the animation field of the call configuration object :
this.navCtrl.push(MyPageComponent, null, {animate: true, animation: "transition-android"});
Convertigo Studio allows me to edit the animate and duration fields, but not animation.
Without patching the Studio, is there a way to override the iOS default page transition ?
Yes in 7.5.7 version Convertigo studio does not expose the transition type property for push pages. This has been added in 7.6
Nevertheless, you can customize your template (The mobilebuildet_tpl_7_5_7 project in the workspace) the add a default transition into the app module this way :
in ionicTpl/src/app/app.module.ts
Change line
IonicModule.forRoot(MyApp, {}, deepLinkConfig)
to
IonicModule.forRoot(MyApp, {
pageTransition: 'ios-transition'
}, deepLinkConfig)
This way, all page transitions can be set to iOS or Android mode whatever the app runs on.
Do not forget to reload your project (Right click on project->Reload your project) to have the MobileBuilder to regenerate the Ionic project sources and re-execute the app viewer to rebuild the app.
Hope That Helps !
Related
I have a flutter app on an android device, it shows the app with the android adaptive things such as the date picker, the app bar, the dialogs...
I want to try a version of the app like it's on IOS, I mean I want that date picker shows as the IOS's, also for the app bar.
I'm pretty sure that this is related to the MediaQuery, but I just don't know what is it.
I know that I can show forcefully the widgets from the Cupertino library, however, I don't want to do it, I want just to get how the app will show when it runs on IOS with the current code.
Thank you !
Wherever you're setting your theme, you can simply set the platform property on it to TargetPlatform.iOS.
This should allow the theming to use iOS-specific widgets rather than their android counterparts. Note that this may not work everywhere; if Dart:io's Platform were used incorrectly in your code or 3rd party code for theming, this would not be overridden.
Hey everyone so I read that unity doesn't really support mobile browsers for WebGL games. im using 2020.1.4.And sure enough, the game gets a bit distorted by not being scaled properly. it's like the camera is bigger so it shows on the screen that blue color. I tried some things, setting width and height to auto or removing config.devicePixelRatio = 1; as suggested by a friend but nope! still looks horrible! And if that wasn't enough the keyboard doesn't show up when clicking on form fields. i tried this one
https://github.com/eforerog/keyboardMobileWebGLUnity
which displayed an error when pressed on and this one
https://github.com/dantasulisses/WebMobileInputFix which just didn't even compile!
Any ideas, please?
I did my research and tried every plugin I could find. I used Unity 2020.3.28f1 and tested both on Android-phone and iPhone.Here is my report.
These plugins don't work:
https://unitylist.com/p/f58/Unity-webgl-inputfield
https://github.com/eforerog/keyboardMobileWebGLUnity
https://github.com/dantasulisses/WebMobileInputFix
This plugin works, but you should use different settings for IOS and Android on same input field game object. If you use "prompt", it works for IOS only, and "overlay" works for Android only. Look for documentation in page:
https://github.com/unity3d-jp/WebGLNativeInputField
And this plugin works best at the moment. Yes, it is a bit ugly though, but it works.
https://github.com/kou-yeung/WebGLInput
And there is a fix for Unity 2021 for it:
https://github.com/kou-yeung/WebGLInput/releases/tag/1.0
There's a keyboard that overlays, when using it you just need to tap the notification to access it and then click the "back" button to hide it https://play.google.com/store/apps/details?id=com.fishstix.gameboard
I made this project that simply recreates a keyboard using buttons in unity.
I implemented it in a WebGL build successfully.
https://github.com/thetimeste/WebGL-Build-Keyboard-Unity.git
I would recommend using the native js window.prompt() fields as of writing. They have great cross-platform support, allow for extra features like special characters, emojis, copy and paste etc. and are pretty easy to set up. Once (or honestly if ever) Unity adds their own reliable implementation you can easily remove this lightweight implementation.
Create a .jslib file that has a function opening a window.prompt(description, currentText)
Return the result at the end of that function back to a unity object with a recipient script
Make a derivation from Unity's event system overwriting the OnApplicationFocus(bool focus) function (leaving it empty), to fix a sneaky Chrome Android bug.
That's it. The result should look something like in this demo: https://pop.demo.neoludic.games
If you want to save some development time on a feature that really should just be native in Unity, you can also check out my plugin based on the method above. https://neoludic-games.itch.io/pop-input
I also need to enable mobile virtual keyboard for running webgl on mobile device.
I've tried the code from your mentioned url. It gives you some idea on how to do
it, but the code are totally buggy and unusable. Now I am trying to implement it
by myself.
I have implemented Barcode Scanner for my Ionic project for both iOS and Android.
But when my Scanner starts, I want to add a button inside the view and add an event to it.
I am using phonegap-plugin-barcodescanner plugin
Please help me with how to append something inside the scanning view.
If you want to add stuff to the layout of your scanner, you need to write code in the plugin itself.
YOU CANNOT INTERACT DIRECTLY WITH THE SCANNER FROM THE JS.
In fact, the plugin you use uses cordova.exec in order to launch the scanner view by passing it arguments.
For Android, you just have to know Java and some XML.
For iOS, you have to know Objective-C / Swift.
For Android, you may have 4 files to modify :
plugin.xml : home of all you dependencies
Your_Activity.java : java file which permits to interact with the scanner view itself by calling buttons, textviews, layouts, etc...
Your_Main.java : java file which gets and returns parameters from the js file of your plugin
Your_Layout.xml : xml file in res/layout which is composed of xml attributes interpreted by java
Beside that, I found two good plug-ins for cordova/ionic apps from GitHub :
phonegap/phonegap-plugin-barcodescanner
tjwoon/csZBar
And there's the expensive one, Scandit, which resolves all of your problems for about 200$ per month, check the pricing for every solution they propose.
If you use their SDK, you may be able to interact with the scanner view from js files because of their work, but they're the only company I know to do that. (perhaps ManateeWorks...)
Under this part is what I've been doing since mid-July, in order to give you ideas.
I'm currently making an ANDROID scanner layout for my ionic app.
You can find my GitHub repository here, I forked it from tjwoon's csZBar and I added some stuff my ionic app needs.
I guarantee nothing, but I'm pretty sure I'll implement an iOS layout soon (at least I'll try), and unfortunately I don't really know android / iOS mobile programming.
Here's a screenshot of the layout
I made a "tab bar" composed of 3 image buttons, a "top bar" composed of text views & image buttons. The scanner is embedded between these two.
There are pop-ups for the app's features, which pause the scanner and respond to click events.
See the README and Java files (csZBar/android/) for more information.
Don't hesitate to ask questions and/or inspect my code.
Warning
1) It's currently on development so use it at your own risks (use branch master, not develop)
2) I only modified the android part, not the iOS!
3) It doesn't work for Windows phone...
After adding plugin, installngCordova with bower install ngCordova
Add link to ng-cordova.js JS file above reference to cordova.js:
index.html
<script src="lib/ngCordova/dist/ng-cordova.js"></script>
<script src="cordova.js"></script>
Also, don't forget to add ngCordova module:
app.js
angular.module('myApp', ['ngCordova'])
Now you're ready to use the plugin like this:
Controller:
var module = angular.module('starter.controllers', []);
module.controller('BarcodeCtrl', function($scope, $cordovaBarcodeScanner, $ionicPlatform) {
$ionicPlatform.ready(function(){
$scope.scan = function() {
$cordovaBarcodeScanner
.scan()
.then(function(barcodeData) {
alert(JSON.stringify(barcodeData));
}, function(error) {
alert(error);
});
};
});
});
View:
<button ng-click="scan()">Scan</button>
We have a web view in our app which is being detected as a single webpage element (android.webkit.WebView). not showing the layout hierarchy to inspect individual UI components. I have tried to inspect the elements using 'UI Automator Viewer' and 'Appium Inspector' and same results. Is there any other tool which can be used for inspecting web views? Please advise!
UIAutomatorViewer is able to see native elements only. Everything underneath WebView is web elements. You need to switch from native to web context.
Link
This functionality was broken in Android Lollipop but appears to have recently been fixed with Android System Webview v44, try upgrading webview and inspecting then
I am making a iPhone app using phone gap in that I want to add a tab bar Controller either using HTML or by using native components to it. Can anyone suggest to me how to do that.
If you are using phonegap/cordova versions 1.5+ you can create a native tabbar with this plugin: https://github.com/AndiDog/phonegap-ios-tabbar-plugin
Other phonegap/cordova plugins can be found here: https://github.com/phonegap/phonegap-plugins/tree/master/iOS
Here's a tutorial how to implement this: http://zsprawl.com/iOS/2012/03/using-the-native-tabbar-plugin-in-cordova/
This is of course the best approach. Other one would be to use a jQuery Mobile and create a HTML tabbar. This is a harder way because it will take time to style it properly and even then it would not fully act as a native tabbar.