I am using Ionic version 5.4.16 and i am trying to close the app by hardware back button with a alert message for confirm to exit. I have checked a lot of tutorials for the same and everywhere i saw 2 ways to achieve that --
this.platform.exitApp();
and
navigator.app.exitapp()
and
navigator.["app"].exitapp();
But none of these option are working in Ionic 5, its not recognizing the function exitApp().
So how to achieve the same if anyone has faced the same issue do suggest, thank you.
To close the app, you must configure the following:
import { Plugins } from '#capacitor/core';
const { App } = Plugins;
App.exitApp();
Try to paste this code.
public unsubscribeBackEvent: any;
ionViewDidEnter() {
this.initializeBackButtonCustomHandler();
}
initializeBackButtonCustomHandler(): void {
this.unsubscribeBackEvent = this.platform.backButton.subscribeWithPriority(999999, () => {
if(window.confirm('Do you want to exit the app?'))
{
navigator['app'].exitApp();
}
});
}
ionViewWillLeave() {
this.unsubscribeBackEvent.unsubscribe();
}
I hope it's done.
can u show the full code for button on click method for toggle turn on/off flash when scan? I have try this, but not working, Im using
val mScannerView = object : ZXingScannerView(this) {
override fun createViewFinderView(context: Context?): IViewFinder {
return CustomViewFinderView(context!!)
}
}
btn.setOnclickListener{
if(flashStatus){
mScannerView.setFlash(true)
}else{
mScannerView.setFlash(false)
}
thanks
I am trying to make my game pause on incoming phone call. I am wondering if any of this functions which I used can do this. I have used them in my source code but none of them worked.
void OnApplicationPause(bool paused)
{
if (paused == true)
{
if (!isPaused)
PauseResume(true);
}
}
void OnApplicationFocus(bool hasFocus)
{
if (hasFocus == false)
{
if (!isPaused)
PauseResume(true);
}
}
Also i had found Application.runInBackground() but it is mentioned in documentation that "Note: This property is ignored on Android and iOS".
In iOS and Android, OnApplicationPause(...) is expected to be called. This user had the same issue: https://forum.unity.com/threads/onapplicationpause-not-being-called-in-ios-build.455426/
His answer was:
Apparently, it was not working because I had 'Behaviour in Background' set to Custom instead of Suspend...
I'm making a mobile-app using Phonegap and HTML. Now I'm using the google maps/places autocomplete feature. The problem is: if I run it in my browser on my computer everything works fine and I choose a suggestion to use out of the autocomplete list - if I deploy it on my mobile I still get suggestions but I'm not able to tap one. It seems the "suggestion-overlay" is just ignored and I can tap on the page. Is there a possibility to put focus on the list of suggestions or something that way ?
Hope someone can help me. Thanks in advance.
There is indeed a conflict with FastClick and PAC. I found that I needed to add the needsclick class to both the pac-item and all its children.
$(document).on({
'DOMNodeInserted': function() {
$('.pac-item, .pac-item span', this).addClass('needsclick');
}
}, '.pac-container');
There is currently a pull request on github, but this hasn't been merged yet.
However, you can simply use this patched version of fastclick.
The patch adds the excludeNode option which let's you exclude DOM nodes handled by fastclick via regex. This is how I used it to make google autocomplete work with fastclick:
FastClick.attach(document.body, {
excludeNode: '^pac-'
});
This reply may be too late. But might be helpful for others.
I had the same issue and after debugging for hours, I found out this issue was because of adding "FastClick" library. After removing this, it worked as usual.
So for having fastClick and google suggestions, I have added this code in geo autocomplete
jQuery.fn.addGeoComplete = function(e){
var input = this;
$(input).attr("autocomplete" , "off");
var id = input.attr("id");
$(input).on("keypress", function(e){
var input = this;
var defaultBounds = new google.maps.LatLngBounds(
new google.maps.LatLng(37.2555, -121.9245),
new google.maps.LatLng(37.2555, -121.9245));
var options = {
bounds: defaultBounds,
mapkey: "xxx"
};
//Fix for fastclick issue
var g_autocomplete = $("body > .pac-container").filter(":visible");
g_autocomplete.bind('DOMNodeInserted DOMNodeRemoved', function(event) {
$(".pac-item", this).addClass("needsclick");
});
//End of fix
autocomplete = new google.maps.places.Autocomplete(document.getElementById(id), options);
google.maps.event.addListener(autocomplete, 'place_changed', function() {
//Handle place selection
});
});
}
if you are using Framework 7, it has a custom implementation of FastClicks. Instead of the needsclick class, F7 has no-fastclick. The function below is how it is implemented in F7:
function targetNeedsFastClick(el) {
var $el = $(el);
if (el.nodeName.toLowerCase() === 'input' && el.type === 'file') return false;
if ($el.hasClass('no-fastclick') || $el.parents('.no-fastclick').length > 0) return false;
return true;
}
So as suggested in other comments, you will only have to add the .no-fastclick class to .pac-item and in all its children
I was having the same problem,
I realized what the problem was that probably the focusout event of pac-container happens before the tap event of the pac-item (only in phonegap built-in browser).
The only way I could solve this, is to add padding-bottom to the input when it is focused and change the top attribute of the pac-container, so that the pac-container resides within the borders of the input.
Therefore when user clicks on item in list the focusout event is not fired.
It's dirty, but it works
worked perfectly for me :
$(document).on({
'DOMNodeInserted': function() {
$('.pac-item, .pac-item span', this).addClass('needsclick');
}
}, '.pac-container');
Configuration: Cordova / iOS iphone 5
system.logElementTree();
var target = UIATarget.localTarget();
target.onAlert = function onAlert(alert) {
UIALogger.logDebug("There was an alert!");
target.onAlert.buttons()["No"].tap({x:164,y:278});
return false;
even though no option is clicked systen not performing any action
Can anyone please help me ...
Instead of BamboOS suggestion which loops through various positions, you can try this inside your onAlert function:
alert.tapWithOptions({tapOffset:{x:0.5, y:0.6}});
This tap targets the middle of the UIAAlert (x:0.5) and 60% from top to bottom (y:0.6). This works when there is only one button. You have multiple buttons, then you have to changed the value of x. This works for me.
I just published a blog post regarding UI Automation and dealing with alerts:
http://www.conduce.net/Blog.aspx?f=Automated-Test-of-iPad-Apps
Basically following alert handler worked for me:
UIATarget.onAlert = function onAlert(alert){
var name = alert.name();
UIALogger.logMessage("alert "+name+" encountered");
if(name == "errorAlert"){
var positionX = 500;
for(var positionY=300; positionY<600;positionY+=10){
target.tap({x:positionX,y:positionY});
}
return true;
}
return false;
}
I would either use the "cancelButton" or "defaultButton" methods when handling alerts.