I have an Excel spreadsheet on my desktop. I pull parameter data from it. I want to move it from my desktop to somewhere else. How do I do this?
Having something in the Data section as you show in your image means that it's referenced somewhere in your model. In this case you used an Excel object from the connectivity palette.
Your mission is to find that object and change the path there after moving it:
On this example, I have an Excel File element called parameters and if I want to change the path, I have to find the file again using the "..." button to the right of File:
When you do that, it automatically changes the path.
So here's all I could figure out. I had to change all of the instances where I refer to the database so the Population is "Initially empty".
Once I did this, I deleted the databases and had to save and close the model. Once I reopened it, the Resource had disappeared. I then moved the Excel file and re-imported it, but I'm sure there's a better way.
Related
I'm attempting to modify a Visio file (Open XML format) without having to use the Windows Visio application. My first experiment is just to use 7zip to unzip a known good .vsdx file that was created using Visio. That is all good; I can view the content of the package. Without making any modifications, I use 7zip to re-zip the content and renamed to .vsdx, but when I tried to open the resulting new file using Visio, it complains that the file is corrupt. Is there a way to manually re-zip the content into something that Visio accepts as a valid Visio file? I suspect that there may be some sort of checks for the validity of the file, but can't find what that may be. Thanks for any input.
I would use some form of OpenXML library to get at the file's guts using some sort of "approved magic".
Understanding that you might not want to do whatever you're doing via programming, I looked for some sort of free editor.
I found this free plug-in for Visual Studio:
https://marketplace.visualstudio.com/items?itemName=bsivanov.OpenXMLPackageEditorforVisualStudio
It works in the free "Microsoft Visual Studio Community 2019" as well. I just opened the dev environment (aka: the application) and dragged a Visio .vsdx file into the app. It opened with a tree-like editor. I was able to dig down until I found the visio > pages > page1.xml "leaf". Inside there, I was able to change some text on a shape, then save the "package".
Whatever this tool does, it saves the file properly, and I was able to open the altered .vsdx file in Visio. And the text that I changed in the editor was indeed changed inside of Visio!
I think I've used this in the past:
"Welcome to the Open XML SDK 2.5 for Office"
https://learn.microsoft.com/en-us/office/open-xml/open-xml-sdk
https://github.com/OfficeDev/Open-XML-SDK
To edit Visio files without the Visio application, you'll still need to understand how Visio works, to some extent.
A simple example:
I changed the text on a shape fairly easily within one of the page.xml files. That was easy. Then I wanted to add a copy of that shape. It was simple enough to copy and paste the whole xml block for the existing shape, then change the PinX and PinY attributes to move the shape to a different location on the page.
But you won't see that shape unless you give it a unique ID within the page. I tested deleting the ID attribute (to see if Visio would figure it out on open and assign one automatically), but it didn't work. If the ID is the same as another shape, the shape is ignored when you open the file. Once I changed ID to something unused, I did see the new copy of the shape.
If you create grouped shapes, or shapes that have advanced behavior (SmartShapes, ShapeSheet formulas, etc.), then this could get complicated. As formulas need to reference other shapes by ID, so you need to manage the IDs! For simple boxes and lines, etc., it might work well (and fast) to generate these things via OpenXML. Good luck!
This is probably as dumb question, but I can't find a straightforward answer. I'm just starting out with Unreal. I'm trying to save my levels. They always save as a Umap file and I can't change the file type it saves as. I can't open this file type either.
I tried save as, save current yada yada. All Umap.
How should I be saving my levels?
I didn't realize that I could only open my files from the engine. not my file explorer. Solved :| –
We have a system where we are generating a report as a Word document (using RDLC).
The report is created in a temporary directory, and then Word is launched to display it to the user.
Word is launched, and the report loaded by:
_wordApplication = (Word.Application)Activator.CreateInstance(Type.GetTypeFromProgID("Word.Application"));
object tempFileNameObj = documentPath;
_wordDocument = _wordApplication.Documents.Open(ref tempFileNameObj);
What I want is to convince Word that this is really a newly created, unsaved file, so it will give the user a SaveAs dialog when they save it (rather than save back to the temporary location).
Ideally, I would like to be able to specify the target directory, and offer a default name.
While the Word is being launched, I can do what I like using Automation, but after Word has been launched, my application will be disconnected from Word, and I would prefer not to leave any macros floating around in the document.
You can rename your .doc file to .dot (Word Template) and if you launch it afterwards, it will create a new File looking exactely like your .doc
If you're not using a macro I believe that the only way to archieve this would be to save the file that they will download be a read-only or user defined template file this way if they wan't to make changes to it they wil have to save it with another name in their computer to save the changes made. If you can use a macro you can archieve more options and even force a save as dialog when the document is opened or when it's closed. I hope this helps as I couldn't find any more information without using a macro.
I need to add some text to this file [template/payment/form/purchaseorder.phtml], for a particular store within clients' magento site. When I make a change to the purchaseorder.phtml file, it changes the text on all the stores. So I need to somehow customize this for one store in particular.
I have read comments on several sites, some mention changing the local.xml, change the config.xml, make changes in admin panel, but this such a small change, I don't want to disrupt anything by going overboard.
I need to extend the functionality on the backend so this change can be made for a particular store or stores. the sites has five stores built into the one install and for now I need to make the above change to just one store.
I think I need to somehow add a PO field Heading and an "Additional Text" option to the Purchase order section in image two. is this correct, if so how do I do this?
Could someone point me in the right direction to making this type of change please.
Note: I can't do the create directory structure, copy files, change needed files option
This is magento 1.7
Copy purchaseorder.phtml file from base/default directory then paste it in your current template. Now you can alter content of it purchaseorder.phtml in your current directory, it wont affect the base file.Like below,
Copy from
app/design/frontend/base/default/template/payment/form/purchaseorder.phtml
Paste to
app/design/frontend/base/current_theme/template/payment/form/purchaseorder.phtml
When you override a section, the folder structure should resemble the default template folder structure like current_theme/template/form/ payment/purchaseorder.phtml .
sorry for bad english.
I would like a better workflow for debugging uploaded SCOs. As things are, I must edit a file in the activity, repackage, upload, and test. Often, I just need to change a single line of code. It would be VERY nice to be able to edit that file, that line of code, on the server. So far, all I've found is that Moodle manages the files, so it seems impractical to locate and decipher the renamed files after upload.
Is there a way to configure Moodle so that it doesn't rename and relocated files in SCOs upon extraction? Actually, I'm open to any suggestions on the best, fastest workflow for debugging SCOs.
Problem background
Since Moodle 2.0, files are no longer stored on server in the conventional /this/is/the/path/to/my.file way. Instead, files are rehashed and stored in Repositories (i.e. spread all over the moodledata folder as a collection of seemingly random data). This increases security and cross-OS compatibility but complicates stuff for people who would like to simply upload a SCORM zip package via FTP. Here's more information on file handling in Moodle 2.0
Path to the soluton
Let's locate the file you want to update, then update it.
Run phpmyadmin, go to mdl_files table, find your file by name in the filename field (let's say it's portrait.jpg)
Look at the contenthash field, it'll look like abcde1234567890. This means your file is stored in moodledata/filedir/ab/cd/ folder under the name abcde1234567890.
Rename the updated portrait.jpg to abcde1234567890, upload and overwrite.
Go back to phpmyadmin and update the filesize field in record for portrait.jpg with the size of the updated file.
Obviously, this process can be automated. You'll have to write a script that allows you to upload a file, then it'll search for that file in mdl_files, save it to the correct folder and update all fields accordingly.
Alternative idea
Enable external package type (and also enable 'Update on every launch'). Go to Site administration / Plugins / Activities / SCORM and check the box down below. Now you'll be able to launch SCORM packages directly from another server, so Moodle won't mess with it. Of course, you can run in other (probably cross-domain related) problems.
Sergey's answer is very good, with one caveat:
In his example with the contenthash of abcde1234567890, the file is stored in the moodledata/filedir/ab/cd/ folder under the name abcde1234567890. Moodle uses the full contenthash to name the file.