Always presenting presenting modally - swift

No matter what I do, the segue kind is always present modally (one vc on top an other). This is even when it is not set to it. At the moment my segue is set to "Show" but even still, the bar at the top of the view controller is still there and when I run the app it does the present modally over the top animation.
I don't know where to go from here!!
Reseting my computer.
Reinstalling Xcode.
Different ways of showing the vc.
This is what I mean by white bar at top

Update: I have seen your screenshot update to the question and I would like to point out that the issue that you are trying to solve has nothing to do with modal presentations. The content of the ‘view’ of a ‘UIViewController’ does not fill the screen because it’s constrained either to the Safe Area or the margins of the its superview.
Initial answer:
Lol but that’s a feature and not a bug. The “Show” setting that you are talking about only controlls the animation. In order to discard all instantiated modal presentation contexts you have to swap out the ‘rootViewController’ of the ‘UIWindow’ in which this contexts exist.
Please note that storyboard segues feature no support for this in UIKit.
Please note that usage of storyboard segues is an ill practice and should be considered deprecated. The primary reason for this is that it prevents programmer from establishing a proper routing layer in the application leading to a rapidly increasing technical debt.

The reason is that Show has a complex meaning. It means:
"If our parent is a UINavigationController, push. Otherwise, present modally."
Well, your parent is not a UINavigationController. There is no UINavigationController anywhere around! So Show ends up meaning exactly the same thing as Present / Modal.

Related

How do I switch ViewController instead of adding to stack?

I have a number of objects linking to each other in a circle. Each object holds a reference to it's neighbors, square and triangle are different class types:
The tow classes, triangle and square, are made visible with a ViewController, and they link to each other with segues.
So far, no problem. However, while I'm browsing around in my structure, I keep adding ViewControllers on top of each other. Not only does this seem a bad practice memory-wise, but it also presents the problem that when I want to quit this structure, I have to back-track by closing all ViewControllers that I opened.
So what I'm looking for, is a way to not add the next ViewController on top of the current on in the stack, but to replace the current ViewController with the next one.
I've been looking for a while for a solution, but have little success. So I feel that doing what I want is either impossible, or I'm just not getting an obvious point and don't know what to look for. Do I need a RootViewController for something like this? Or should I create a custom segue that dismisses the old ViewController before adding the new one? I'm really at a loss here.
Add all subView once , in viewDidLoad and give tags to all you SubView after that where you you want to show that view in viewController don't add it just bring it to front by calling the function [[self.view viewWithTag:1]bringToFront]
Since you are probably using a navigationcontroller, you should have a look at the UINavigationController reference. There are methods to modify the navigation stack. You cannot do this only with a storyboard. You will need some custom code.
You should have a look at the UINavigationController method setViewControllers:animated:.
Sounds like you want to do one of a couple things
Replace your rootViewController
Have a rootViewController which acts as a container for a single UIViewController and change that out as needed. In iOS 5 you can do this with a custom UIViewController, but or you could use one which Apple provided.UINavigationController` can do it, but unless you are also using it to navigate a tree like structure of view controllers it's probably not the best option.
Your best answer sort of relies on your need.
If your controllers don't have much state or don't get swapped in and out a lot you could use option 1.
If you expect users to swap between controllers often and quickly and/or your controllers require significant setup or have a lot of state then you might want to a NSArray and just use presentViewController:animated:completion: to show different controllers when needed. Storing your controllers in a NSArray has the added bonus of easily being able to identify their neighbors.
The UINavigation controler's method setViewControllers is an option.
Another would be to pop the most rencent view controller using popViewControllerAnimated:
In some cases popToRootViewControllerAnimated: would be best or even popToViewController:animated:. Hoever, I personally was not successful using popToViewController:animated: but that may have been my fault at that time.
Yes, I think you need a root view controller. I myself tried to exchange the root view controller the other day but failed doing so. In the end it was probably not the most elegant solution but easier for me to implement some dummy root view controller which does nothting but display my app logo in the background (Same as the default image but moved into negative coordinates in order to match the default image on startup. It is laying 'behind' the navigation bar and status bar.). It could show some empty black background or so. In the end it is will most probably never be visible.

Can the tab bar (using UITabBarController) go above iAds (or any banner ad)?

I have a tab bar app that I want to add a banner ad to. I have read another answer about how to add the ad, but it didn't talk about where. It seems the most obvious position would be between the tab bar and my content, but it seems a little disruptive to put the ad between two parts of my interface. I could also put it at the top of the screen, but there are reasons why I don't prefer to do that.
Is there a way I can move the tab bar up to make space for the ad?
Changing the frame of a tabbar controller's view is really painful.
I once considered doing it for some reason and found Adam's answer to Subclass UITabBarController to adjust it's frame very helpful.
But keep in mind that UITabBarController is doing a lot of magic behind (like resizing itself and its view controllers' views at different times) and that it may change with future versions of the OS.
Changing the default behavior of Apple's UI components can also be ground to AppStore rejections (so far I've never seen iAd banners put below the tab bar.)

UISplitViewController and complex view hierarchy

I'm doing an iPad tech demo and I'm running into a serious technical problem.
I have an app concept that leverages UISplitViewController, but NOT as the primary controller for the entire app.
The app flow could be described roughly as this:
Home screen (UIViewController)
List->Detail "Catalog" (UISplitViewController)
Super Detail Screen (UIViewController but could conceivable also be a child of SplitView).
The problem is in the flow between Home and Catalog. Once a UISplitViewController view is added to the UIWindow, it starts to throw hissy fits.
The problem can be summarized at this:
When a UISplitView generates a popover view, it appears to then be latched to its parent view. Upon removing the UISplitView from the UIWindow subviews, you will get a CoreGraphics exception and the view will fail to be removed.
When adding other views (presumably in this case, the home screen to which you are returning), they do not autorotate, instead, the UISplitView, which has failed to be removed due to a CG exception, continues to respond to the rotation instead, causing horrible rendering bugs that can't be just "dealt with". At this point, adding any views, even re-adding the SplitView, causes a cascade of render bugs.
I then tried simply to leave the SplitView ever present as the "bottom" view, and keeping adding and removing the Home Screen from on top of it, but this fails as SplitView dominates the Orientation change calls, and Home Screen will not rotate, even if you call [homeScreen becomeFirstResponder]
You can't put SplitView into a hierarchy like UINavigationController, you will get an outright runtime error, so that option is off the table. Modals just look bad and are discourages anyway.
My presumption at this moment is that the only proper way to deal with this problem is so somehow "disarm" UISplitViewController so that it can be removed from its parent view without throwing an unhandled exception, but I have no idea how.
If you want to see an app that does exactly what I need to do, check out GILT Groupe in the iPad app store. They pulled it off, but they seem to have programmed an entire custom view transition set.
Help would be greatly appreciated.
Apple states:
The split view controller’s view
should always be installed as the root
view of your application window. You
should never present a split view
inside of a navigation or tab bar
interface.
This does mean it should be root view and not subview of another view. Even though they add:
You should never present a split view inside of a navigation or tab bar interface
That does not mean you can add it as a subview of any other controller either. (sorry)
I have a feeling that what you are experiencing is the byproduct of trying to do so. I am actually surprised that GILT Groupe's app did not get rejected. Apple has a tendency to enforce these HIG guidelines rather strictly lately. They (as you found out already) cause a rather nasty runtime error when you attempt to add them to a NavigationController.
I've solved this for myself... actually worked around... by presenting all other possible full screen views as modals of the SplitView...
This is an unsavory way of doing things in my book, but Apple leaves you little choice if you want to leverage a SplitView only "sometimes" within an app.
I had some success by creating a second UIWindow. I associate the UISplitViewController with that, and switch it out with the main window when I want to show the splitview. It seems to work they way I wanted, except for a slight delay in rotations and a log message about "wait_fences".
Unless your developing for jail-broken devices then bending apples rules/wishes isn't a good idea. Like Jann and Jasconius state above this means keeping a splitView controller view root, not over-using modals (vague) and not using multiple windows.
Also, the Gilt app is only available in the US
I'v been trying to find a solution too and have ended up programatically removing views from the window like Tuannd talks about but the landscape rendering bug is unforgivable.
#Jasconius, What is the max number of modals are you are presenting at any time?
I am struggling with this same issue. I've been trying various things poking at the UISplitViewController as a black box and see how it reacts.
I seem to have come up with a solution to my case which seems to be working satisfactorily.
The key appears to be that the first view added to the UIWindow is the only view properly initialized. All the problems I've had tend to stem from incorrect notification of the orientation of the device. The first view added, apparently has this correctly configured.
In my case I didn't want the UISplitView as the first view. The following is working for me.
The app delegate application:didFinishLaunching method is special. Adding the view to the UIWindow must occur here. If it is done elsewhere it does not get configured properly.
Essentially the magic sauce, is have the split view be the first view added to the window. Its then ok to remove it as long as you retain the UISplitViewController. From then on you can swap other views in and out, including the UISplitView and most things seem to be ok.
I've still run into a few issues. Popovers on views other than the split view are confused on the views frames and location of toolbar buttons and will display in the wrong location. I place then in a specific location and that seems to handle that case.
If a popover on the split view is still displayed, and you try to view another view, the orientation of the second view is confused and shows up sideways. If that view is accessed before the popup is displayed, all is well. I've fixed this my manually dismissing the popover before switching to any other view.
Here's the code if it helps. All the controllers are instance variables of appDelegate
- (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions {
// This also seems to work as good magic. Seems to set orientation and size properties that persist.
[window addSubview:splitViewController.view];
[splitViewController.view removeFromSuperview];
[self switchToNewViewController:firstController];
[window makeKeyAndVisible];
return TRUE;
}
- (void)switchToNewViewController:(UIViewController *)newViewController {
[popoverController dismissPopoverAnimated:FALSE];
if (newViewController != currentViewController) {
[currentViewController removeFromSuperview];
currentViewController = newViewController;
[window addSubView:newViewController.view];
}
}
Just wanted to say that I was running into these same issues, found this forum topic, and followed the advice from g051051 above. This is working perfectly for me. I am not seeing any glitch, and no messages about wait_fences in the console of the device.
I simply used IB to create two UIWindow objects in the main XIB, created as normal the UISplitViewController and then also an instance of my other controller derived from UIViewController (which I am using for full screen display). I have simply hooked them up by attaching the rootViewController for each UIWindow to its appropriate controller.
In application:didLaunch...: method I can decide which window to send the makeKeyAndVisible method and which to set to hidden. When the user want to switch back and forth I simply have to send makeKeyAndVisible to one and set the hidden property on the other, that's all there is to it.
As indicated all of the rotation related messages are sent to each controller appropriately, regardless of which one is associated with the currently visible window.
Anyway, works great for me, and actually quite easy to set up.

UITabBarController UINavigationController Design Advice

This is more of a philosophical question than anything, so give me your thoughts.
The iPhone SDK documentation specifies that you may have a tab bar controller contain a navigation controller, but you can't have a navigation controller contain a tab bar controller. It seems that there are times when you might want to organize views within a view that is part of a navigation controller stack in a tabular fashion. Is this unreasonable?
I accept what Apple dictates in these areas as gospel as the HIG does provide best practices that seem to reveal the path of least resistance (I'm sure there are exceptions to that). In the tab bar case, however, I'm not sure the design reasoning behind it. Maybe it's obvious to others, but I can't think of a good reason why you wouldn't allow tabs as anything but a root level view controller.
What do you all think/know? What design flaw would this create? How would you solve this problem of wanting a tabular presentation of views within a view? Do I need to re-think the entire design?
Thanks.
I can see where they are coming from, from a design perspective. Tabbars feel anchored, constant, where navbars feel dynamic and mutable. So a tab containing dynamic content makes sense, whereas a single spot in the dynamic hierarchy of a navigation stack containing a tab bar, anchored to the bottom of the screen doesn't feel as right. The Three20 implementation does handle this in a way that makes more sense, anchoring the tabs underneath the nav bar, so that they feel more like they are part of that spot in the navigation stack.
Having said that, Tweetie rolls it's own tab bar, if I remember correctly, without a UITabbarController to circumvent this detail in the UI guidelines, and it totally works from an interaction perspective.
The short answer is it would be confusing to the user to allow UITabBars inside a nav controller. The app would certainly not behave as most users would expect. But, that's just UITabBar, not the design concept of tabs in general. Tabs inside a nav controller, should, in my design opinion, go at the top, not the bottom, as does a UITabBar.
There are a few different ways to do this.
I've done "tabs" inside a navigator view controller by having the first row in a table view have a segmented picker. (See the HangTime app on the app store). I think it works pretty well, but they aren't really "tabs".
Joe Hewitt, the guy who wrote the Facebook app, solved this problem by creating his own "tab bar" view and controller, although it's rendered quite differently than a UITabBar. That element is available through the Three20 framework, and open source library. Check it out:
http://github.com/joehewitt/three20/tree/master
I think the tab bar controller is intended to be the main point of navigation around an app if it's used. If a nav controller contains a tab controller, then the tabs will switch whenever you navigate elsewhere, which may be confusing to users who are used to using them the regular way in other apps. I think its a cool idea however, but apple may not feel the same way.

Using Segment Controller to "Push" rather than UINavigationController

I've involved myself so much in NavigationControllers that I've become kinda ignorant with other options.
Here's what I want to accomplish, I've built Subclassed ViewControllers to Push via NavigationController that works pretty fine.
However, to avoid the Idea of going back and getting to a new view doesn't fit for quick access since this is about calculator, I came up with using SegmentedControl.
I added UISegmentControl to the NavigationBar.
What I want to accomplish, is on tapping of a segment, The Calculator1ViewController Loads below the NavigationBar. And on tapping another Segment, the previous ViewController is unloaded and a different "Calculator2ViewController" is loaded.
I'm not quite sure how to do it, loadFromNib may not work too well, because I'm using custom ViewControllers.
Any suggestions would be great help.
You might be better off making it a single view controller, and just swapping out the views.