Unity Failed running C:\Program Files\Unity\Hub\Editor\2019.1.1f1\Editor\Data\il2cpp/build/il2cpp.exe --convert-to-cpp --emit-null-checks - unity3d

I try to build a game for google play and when i use IL2CPP to build for 32 and 64 bit i get this error:
Failed running C:\Program Files\Unity\Hub\Editor\2019.1.1f1\Editor\Data\il2cpp/build/il2cpp.exe --convert-to-cpp --emit-null-checks --enable-array-bounds-check --dotnetprofile="unityaot" --compile-cpp --libil2cpp-static --platform="Android" --architecture="ARMv7" --configuration="Release" --outputpath="D:\Unity\Test\Temp\StagingArea\assets\bin\Data\Native\armeabi-v7a\libil2cpp.so" --cachedirectory="D:\Unity\Test\Assets..\Library\il2cpp_android_armeabi-v7a/il2cpp_cache" --additional-include-directories="C:\Program Files\Unity\Hub\Editor\2019.1.1f1\Editor\Data\PlaybackEngines\AndroidPlayer/Tools\bdwgc/include" --additional-include-directories="C:\Program Files\Unity\Hub\Editor\2019.1.1f1\Editor\Data\PlaybackEngines\AndroidPlayer/Tools\libil2cpp/include" --tool-chain-path="C:/Program Files/Unity/Hub/Editor/2019.1.1f1/Editor/Data/PlaybackEngines/AndroidPlayer/NDK" --profiler-report --map-file-parser="C:/Program Files/Unity/Hub/Editor/2019.1.1f1/Editor/Data/Tools/MapFileParser/MapFileParser.exe" --directory=D:/Unity/Test/Temp/StagingArea/assets/bin/Data/Managed --generatedcppdir=D:/Unity/Test/Temp/StagingArea/Il2Cpp/il2cppOutput
stdout:
Building libil2cpp.so with AndroidToolChain
Output directory: D:\Unity\Test\Temp\StagingArea\assets\bin\Data\Native\armeabi-v7a
Cache directory: D:\Unity\Test\Library\il2cpp_android_armeabi-v7a\il2cpp_cache
il2cpp.exe didn't catch exception: Unity.IL2CPP.Building.BuilderFailedException: In file included from D:\Unity\Test\Temp\StagingArea\Il2Cpp\il2cppOutput\lumpedcpp\Lump_libil2cpp_os.cpp:72:
In file included from C:\Program Files\Unity\Hub\Editor\2019.1.1f1\Editor\Data\il2cpp\libil2cpp\os\Unity\AtomicQueue.cpp:6:
In file included from C:\Program Files\Unity\Hub\Editor\2019.1.1f1\Editor\Data\il2cpp\libil2cpp\os\Unity/ExtendedAtomicOps.h:121:
C:\Program Files\Unity\Hub\Editor\2019.1.1f1\Editor\Data\il2cpp\libil2cpp\os\Unity/ExtendedAtomicOps-arm.h:622:17: error: asm-specifier for input or output variable conflicts with asm clobber list
: "cc", "r2", "r3"
^
C:\Program Files\Unity\Hub\Editor\2019.1.1f1\Editor\Data\il2cpp\libil2cpp\os\Unity/ExtendedAtomicOps-arm.h:653:27: error: asm-specifier for input or output variable conflicts with asm clobber list
: "cc", "memory", "r2", "r3"
^
C:\Program Files\Unity\Hub\Editor\2019.1.1f1\Editor\Data\il2cpp\libil2cpp\os\Unity/ExtendedAtomicOps-arm.h:690:27: error: asm-specifier for input or output variable conflicts with asm clobber list
: "cc", "memory", "r2", "r3"
^
C:\Program Files\Unity\Hub\Editor\2019.1.1f1\Editor\Data\il2cpp\libil2cpp\os\Unity/ExtendedAtomicOps-arm.h:724:27: error: asm-specifier for input or output variable conflicts with asm clobber list
: "cc", "memory", "r2", "r3"
^
C:\Program Files\Unity\Hub\Editor\2019.1.1f1\Editor\Data\il2cpp\libil2cpp\os\Unity/ExtendedAtomicOps-arm.h:755:27: error: asm-specifier for input or output variable conflicts with asm clobber list
: "cc", "memory", "r0", "r1", "r3"
^
C:\Program Files\Unity\Hub\Editor\2019.1.1f1\Editor\Data\il2cpp\libil2cpp\os\Unity/ExtendedAtomicOps-arm.h:793:27: error: asm-specifier for input or output variable conflicts with asm clobber list
: "cc", "memory", "r2", "r3"
^
C:\Program Files\Unity\Hub\Editor\2019.1.1f1\Editor\Data\il2cpp\libil2cpp\os\Unity/ExtendedAtomicOps-arm.h:833:27: error: asm-specifier for input or output variable conflicts with asm clobber list
: "cc", "memory", "r2", "r3"
^
C:\Program Files\Unity\Hub\Editor\2019.1.1f1\Editor\Data\il2cpp\libil2cpp\os\Unity/ExtendedAtomicOps-arm.h:875:27: error: asm-specifier for input or output variable conflicts with asm clobber list
: "cc", "memory", "r2", "r3"
^
C:\Program Files\Unity\Hub\Editor\2019.1.1f1\Editor\Data\il2cpp\libil2cpp\os\Unity/ExtendedAtomicOps-arm.h:917:27: error: asm-specifier for input or output variable conflicts with asm clobber list
: "cc", "memory", "r2", "r3"
^
9 errors generated.
Invocation was: Executable: "C:\Program Files\Unity\Hub\Editor\2019.1.1f1\Editor\Data\PlaybackEngines\AndroidPlayer\NDK\toolchains\llvm\prebuilt\windows-x86_64\bin\clang++"
Arguments: -DNET_4_0 -DUNITY_AOT -DGC_NOT_DLL -DRUNTIME_IL2CPP -DLINUX -DANDROID -DPLATFORM_ANDROID -D__linux__ -D__STDC_FORMAT_MACROS -I"C:\Program Files\Unity\Hub\Editor\2019.1.1f1\Editor\Data\PlaybackEngines\AndroidPlayer\Tools\bdwgc\include" -I"C:\Program Files\Unity\Hub\Editor\2019.1.1f1\Editor\Data\PlaybackEngines\AndroidPlayer\Tools\libil2cpp\include" -I"C:\Program Files\Unity\Hub\Editor\2019.1.1f1\Editor\Data\il2cpp\libil2cpp" -I"C:\Program Files\Unity\Hub\Editor\2019.1.1f1\Editor\Data\il2cpp\libil2cpp" -I"C:\Program Files\Unity\Hub\Editor\2019.1.1f1\Editor\Data\il2cpp\external\bdwgc\include" -I"." -I"C:\Program Files\Unity\Hub\Editor\2019.1.1f1\Editor\Data\PlaybackEngines\AndroidPlayer\NDK\sources\cxx-stl\llvm-libc++\include" -I"C:\Program Files\Unity\Hub\Editor\2019.1.1f1\Editor\Data\PlaybackEngines\AndroidPlayer\NDK\sources\cxx-stl\llvm-libc++abi\include" -I"C:\Program Files\Unity\Hub\Editor\2019.1.1f1\Editor\Data\PlaybackEngines\AndroidPlayer\NDK\sources\android\support\include" -c -g -DNDEBUG -fexceptions -fno-limit-debug-info -fdata-sections -ffunction-sections -Wa,--noexecstack -fno-rtti -std=c++98 -fno-strict-aliasing -fvisibility=hidden -fvisibility-inlines-hidden -fno-strict-overflow -fPIC -Os --sysroot "C:\Program Files\Unity\Hub\Editor\2019.1.1f1\Editor\Data\PlaybackEngines\AndroidPlayer\NDK\sysroot" -gcc-toolchain "C:\Program Files\Unity\Hub\Editor\2019.1.1f1\Editor\Data\PlaybackEngines\AndroidPlayer\NDK\toolchains\arm-linux-androideabi-4.9\prebuilt\windows-x86_64" -target armv7-none-linux-androideabi -isystem "C:\Program Files\Unity\Hub\Editor\2019.1.1f1\Editor\Data\PlaybackEngines\AndroidPlayer\NDK\sysroot\usr\include\arm-linux-androideabi" -D__ANDROID_API__=16 -march=armv7-a -mfloat-abi=softfp -mfpu=neon-fp16 -Wno-unused-value "D:\Unity\Test\Temp\StagingArea\Il2Cpp\il2cppOutput\lumpedcpp\Lump_libil2cpp_os.cpp" -o "D:/Unity/Test/Library/il2cpp_android_armeabi-v7a/il2cpp_cache/libil2cpp/3D9E94D82FD7A3405B7E78EF705BF052.o"
at Unity.IL2CPP.Building.CppProgramBuilder.BuildAllCppFiles(IEnumerable`1 sourceFilesToCompile, IBuildStatisticsCollector statisticsCollector)
at Unity.IL2CPP.Building.CppProgramBuilder.Build(IBuildStatistics& statistics)
at il2cpp.Program.DoRun(String[] args)
at il2cpp.Program.Run(String[] args)
at il2cpp.Program.Main(String[] args)
stderr:
Unhandled Exception: Unity.IL2CPP.Building.BuilderFailedException: In file included from D:\Unity\Test\Temp\StagingArea\Il2Cpp\il2cppOutput\lumpedcpp\Lump_libil2cpp_os.cpp:72:
In file included from C:\Program Files\Unity\Hub\Editor\2019.1.1f1\Editor\Data\il2cpp\libil2cpp\os\Unity\AtomicQueue.cpp:6:
In file included from C:\Program Files\Unity\Hub\Editor\2019.1.1f1\Editor\Data\il2cpp\libil2cpp\os\Unity/ExtendedAtomicOps.h:121:
C:\Program Files\Unity\Hub\Editor\2019.1.1f1\Editor\Data\il2cpp\libil2cpp\os\Unity/ExtendedAtomicOps-arm.h:622:17: error: asm-specifier for input or output variable conflicts with asm clobber list
: "cc", "r2", "r3"
^
C:\Program Files\Unity\Hub\Editor\2019.1.1f1\Editor\Data\il2cpp\libil2cpp\os\Unity/ExtendedAtomicOps-arm.h:653:27: error: asm-specifier for input or output variable conflicts with asm clobber list
: "cc", "memory", "r2", "r3"
^
C:\Program Files\Unity\Hub\Editor\2019.1.1f1\Editor\Data\il2cpp\libil2cpp\os\Unity/ExtendedAtomicOps-arm.h:690:27: error: asm-specifier for input or output variable conflicts with asm clobber list
: "cc", "memory", "r2", "r3"
^
C:\Program Files\Unity\Hub\Editor\2019.1.1f1\Editor\Data\il2cpp\libil2cpp\os\Unity/ExtendedAtomicOps-arm.h:724:27: error: asm-specifier for input or output variable conflicts with asm clobber list
: "cc", "memory", "r2", "r3"
^
C:\Program Files\Unity\Hub\Editor\2019.1.1f1\Editor\Data\il2cpp\libil2cpp\os\Unity/ExtendedAtomicOps-arm.h:755:27: error: asm-specifier for input or output variable conflicts with asm clobber list
: "cc", "memory", "r0", "r1", "r3"
^
C:\Program Files\Unity\Hub\Editor\2019.1.1f1\Editor\Data\il2cpp\libil2cpp\os\Unity/ExtendedAtomicOps-arm.h:793:27: error: asm-specifier for input or output variable conflicts with asm clobber list
: "cc", "memory", "r2", "r3"
^
C:\Program Files\Unity\Hub\Editor\2019.1.1f1\Editor\Data\il2cpp\libil2cpp\os\Unity/ExtendedAtomicOps-arm.h:833:27: error: asm-specifier for input or output variable conflicts with asm clobber list
: "cc", "memory", "r2", "r3"
^
C:\Program Files\Unity\Hub\Editor\2019.1.1f1\Editor\Data\il2cpp\libil2cpp\os\Unity/ExtendedAtomicOps-arm.h:875:27: error: asm-specifier for input or output variable conflicts with asm clobber list
: "cc", "memory", "r2", "r3"
^
C:\Program Files\Unity\Hub\Editor\2019.1.1f1\Editor\Data\il2cpp\libil2cpp\os\Unity/ExtendedAtomicOps-arm.h:917:27: error: asm-specifier for input or output variable conflicts with asm clobber list
: "cc", "memory", "r2", "r3"
^
9 errors generated.
Invocation was: Executable: "C:\Program Files\Unity\Hub\Editor\2019.1.1f1\Editor\Data\PlaybackEngines\AndroidPlayer\NDK\toolchains\llvm\prebuilt\windows-x86_64\bin\clang++"
Arguments: -DNET_4_0 -DUNITY_AOT -DGC_NOT_DLL -DRUNTIME_IL2CPP -DLINUX -DANDROID -DPLATFORM_ANDROID -D__linux__ -D__STDC_FORMAT_MACROS -I"C:\Program Files\Unity\Hub\Editor\2019.1.1f1\Editor\Data\PlaybackEngines\AndroidPlayer\Tools\bdwgc\include" -I"C:\Program Files\Unity\Hub\Editor\2019.1.1f1\Editor\Data\PlaybackEngines\AndroidPlayer\Tools\libil2cpp\include" -I"C:\Program Files\Unity\Hub\Editor\2019.1.1f1\Editor\Data\il2cpp\libil2cpp" -I"C:\Program Files\Unity\Hub\Editor\2019.1.1f1\Editor\Data\il2cpp\libil2cpp" -I"C:\Program Files\Unity\Hub\Editor\2019.1.1f1\Editor\Data\il2cpp\external\bdwgc\include" -I"." -I"C:\Program Files\Unity\Hub\Editor\2019.1.1f1\Editor\Data\PlaybackEngines\AndroidPlayer\NDK\sources\cxx-stl\llvm-libc++\include" -I"C:\Program Files\Unity\Hub\Editor\2019.1.1f1\Editor\Data\PlaybackEngines\AndroidPlayer\NDK\sources\cxx-stl\llvm-libc++abi\include" -I"C:\Program Files\Unity\Hub\Editor\2019.1.1f1\Editor\Data\PlaybackEngines\AndroidPlayer\NDK\sources\android\support\include" -c -g -DNDEBUG -fexceptions -fno-limit-debug-info -fdata-sections -ffunction-sections -Wa,--noexecstack -fno-rtti -std=c++98 -fno-strict-aliasing -fvisibility=hidden -fvisibility-inlines-hidden -fno-strict-overflow -fPIC -Os --sysroot "C:\Program Files\Unity\Hub\Editor\2019.1.1f1\Editor\Data\PlaybackEngines\AndroidPlayer\NDK\sysroot" -gcc-toolchain "C:\Program Files\Unity\Hub\Editor\2019.1.1f1\Editor\Data\PlaybackEngines\AndroidPlayer\NDK\toolchains\arm-linux-androideabi-4.9\prebuilt\windows-x86_64" -target armv7-none-linux-androideabi -isystem "C:\Program Files\Unity\Hub\Editor\2019.1.1f1\Editor\Data\PlaybackEngines\AndroidPlayer\NDK\sysroot\usr\include\arm-linux-androideabi" -D__ANDROID_API__=16 -march=armv7-a -mfloat-abi=softfp -mfpu=neon-fp16 -Wno-unused-value "D:\Unity\Test\Temp\StagingArea\Il2Cpp\il2cppOutput\lumpedcpp\Lump_libil2cpp_os.cpp" -o "D:/Unity/Test/Library/il2cpp_android_armeabi-v7a/il2cpp_cache/libil2cpp/3D9E94D82FD7A3405B7E78EF705BF052.o"
at Unity.IL2CPP.Building.CppProgramBuilder.BuildAllCppFiles(IEnumerable`1 sourceFilesToCompile, IBuildStatisticsCollector statisticsCollector)
at Unity.IL2CPP.Building.CppProgramBuilder.Build(IBuildStatistics& statistics)
at il2cpp.Program.DoRun(String[] args)
at il2cpp.Program.Run(String[] args)
at il2cpp.Program.Main(String[] args)
UnityEngine.Debug:LogError(Object)
UnityEditorInternal.Runner:RunProgram(Program, String, String, String, CompilerOutputParserBase) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildUtils.cs:128)
UnityEditorInternal.Runner:RunManagedProgram(String, String, String, CompilerOutputParserBase, Action1) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildUtils.cs:73)
UnityEditorInternal.IL2CPPBuilder:RunIl2CppWithArguments(List1, Action1, String) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:496)
UnityEditorInternal.IL2CPPBuilder:ConvertPlayerDlltoCpp(String, String, String, Boolean) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:477)
UnityEditorInternal.IL2CPPBuilder:Run() (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:334)
UnityEditorInternal.IL2CPPUtils:RunIl2Cpp(String, String, IIl2CppPlatformProvider, Action1, RuntimeClassRegistry) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:63)
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)
Exception: C:\Program Files\Unity\Hub\Editor\2019.1.1f1\Editor\Data\il2cpp/build/il2cpp.exe did not run properly!
UnityEditorInternal.Runner.RunProgram (UnityEditor.Utils.Program p, System.String exe, System.String args, System.String workingDirectory, UnityEditor.Scripting.Compilers.CompilerOutputParserBase parser) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildUtils.cs:130)
UnityEditorInternal.Runner.RunManagedProgram (System.String exe, System.String args, System.String workingDirectory, UnityEditor.Scripting.Compilers.CompilerOutputParserBase parser, System.Action1[T] setupStartInfo) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildUtils.cs:73)
UnityEditorInternal.IL2CPPBuilder.RunIl2CppWithArguments (System.Collections.Generic.List1[T] arguments, System.Action1[T] setupStartInfo, System.String workingDirectory) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:496)
UnityEditorInternal.IL2CPPBuilder.ConvertPlayerDlltoCpp (System.String inputDirectory, System.String outputDirectory, System.String workingDirectory, System.Boolean platformSupportsManagedDebugging) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:477)
UnityEditorInternal.IL2CPPBuilder.Run () (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:334)
UnityEditorInternal.IL2CPPUtils.RunIl2Cpp (System.String tempFolder, System.String stagingAreaData, UnityEditorInternal.IIl2CppPlatformProvider platformProvider, System.Action1[T] modifyOutputBeforeCompile, UnityEditor.RuntimeClassRegistry runtimeClassRegistry) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:63)
UnityEditor.Android.PostProcessor.Tasks.RunIl2Cpp.Execute (UnityEditor.Android.PostProcessor.PostProcessorContext context) (at <177bc8179be6497489c4b5b319f290d7>:0)
UnityEditor.Android.PostProcessor.PostProcessRunner.RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext context) (at <177bc8179be6497489c4b5b319f290d7>:0)
UnityEditor.Android.PostProcessAndroidPlayer.PostProcess (UnityEditor.BuildTarget target, System.String stagingAreaData, System.String stagingArea, System.String playerPackage, System.String installPath, System.String companyName, System.String productName, UnityEditor.BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.Build.Reporting.BuildReport report) (at <177bc8179be6497489c4b5b319f290d7>:0)
UnityEditor.Android.AndroidBuildPostprocessor.PostProcess (UnityEditor.Modules.BuildPostProcessArgs args, UnityEditor.BuildProperties& outProperties) (at <177bc8179be6497489c4b5b319f290d7>:0)
UnityEditor.PostprocessBuildPlayer.Postprocess (UnityEditor.BuildTargetGroup targetGroup, UnityEditor.BuildTarget target, System.String installPath, System.String companyName, System.String productName, System.Int32 width, System.Int32 height, UnityEditor.BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.Build.Reporting.BuildReport report) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/PostprocessBuildPlayer.cs:281)
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)
UnityEditor.BuildPlayerWindow+BuildMethodException: 3 errors
at UnityEditor.BuildPlayerWindow+DefaultBuildMethods.BuildPlayer (UnityEditor.BuildPlayerOptions options) [0x00242] in C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuildMethods.cs:194
at UnityEditor.BuildPlayerWindow.CallBuildMethods (System.Boolean askForBuildLocation, UnityEditor.BuildOptions defaultBuildOptions) [0x0007f] in C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuildMethods.cs:97
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)
UNITY 2019.1.1f1 also i tried all 2019 versions and a lil bit of 2018, same error
http://prntscr.com/oefr11
Also i tried to change android sdk, ndk and jdk, i tried different settings in unity and same result.
I tried with a new project too! same result
EDIT: i tried to install unity to D, same shit

Related

finished with non-zero exit value 4

An error occurred while building the apk, how can I fix it?
Error: Unity.IL2CPP.Building.BuilderFailedException: C:\Users\Administrator\AppData\Local\Android\Sdk\ndk\23.1.7779620\toolchains\llvm\prebuilt\windows-x86_64\bin\clang++ #"C:\Users\Administrator\AppData\Local\Temp\tmpAABC.tmp" -o "E:\testArabic\unityLibrary\build\il2cpp_armeabi-v7a_Release\il2cpp_cache\linkresult_D469FBEED00B862A759E3E8D5369FD17\libil2cpp.so" -shared -Wl,-soname,libil2cpp.so -Wl,--no-undefined -Wl,-z,noexecstack -Wl,--gc-sections -Wl,--build-id -stdlib=libc++ -static-libstdc++ -target armv7-linux-androideabi19 -Wl,--wrap,sigaction "E:\testArabic\unityLibrary\src\main\jniStaticLibs\armeabi-v7a\baselib.a" -llog -rdynamic -fuse-ld=gold.exe
clang++: error: invalid linker name in argument '-fuse-ld=gold.exe'
at Unity.IL2CPP.Building.CppProgramBuilder.PostprocessObjectFiles(HashSet1 objectFiles, CppToolChainContext toolChainContext) at Unity.IL2CPP.Building.CppProgramBuilder.Build(IBuildStatistics& statistics) at il2cpp.Compilation.CompilationDriver.Run(RuntimePlatform platform, BuildingOptions buildingOptions, ReadOnlyCollection1 matchedAssemblyMethodSourceFiles)
at il2cpp.Program.DoRun(String[] args, RuntimePlatform platform, BuildingOptions buildingOptions, Boolean throwExceptions)
Unity.IL2CPP.Building.BuilderFailedException: C:\Users\Administrator\AppData\Local\Android\Sdk\ndk\23.1.7779620\toolchains\llvm\prebuilt\windows-x86_64\bin\clang++ #"C:\Users\Administrator\AppData\Local\Temp\tmpAABC.tmp" -o "E:\testArabic\unityLibrary\build\il2cpp_armeabi-v7a_Release\il2cpp_cache\linkresult_D469FBEED00B862A759E3E8D5369FD17\libil2cpp.so" -shared -Wl,-soname,libil2cpp.so -Wl,--no-undefined -Wl,-z,noexecstack -Wl,--gc-sections -Wl,--build-id -stdlib=libc++ -static-libstdc++ -target armv7-linux-androideabi19 -Wl,--wrap,sigaction "E:\testArabic\unityLibrary\src\main\jniStaticLibs\armeabi-v7a\baselib.a" -llog -rdynamic -fuse-ld=gold.exe
Task :unityLibrary:BuildIl2CppTask FAILED

Unity project failed to build using Mono

I cannot build my project In mono mode. It works but no Il2cpp please help
1. ERROR
Failed running C: \ Program Files \ Unity 2019.3.0b4 \ Editor \ Data \ il2cpp \ build / UnityLinker.exe -out = C: / shamstest / Temp / StagingArea / assets / bin / Data / Managed / tempStrip -x = C: /shamstest/Temp/StagingArea/assets/bin/Data/Managed/../platform_native_link.xml -x = C: /shamstest/Temp/StagingArea/assets/bin/Data/Managed/TypesInScenes.xml -d = C: / shamstest / Temp / StagingArea / assets / bin / Data / Managed --dotnetruntime = il2cpp --dotnetprofile = unityaot --use-editor-options --include-directory = C: / shamstest / Temp / StagingArea / assets / bin / Data / Managed --rule-set = Conservative --editor-data-file = C: /shamstest/Temp/StagingArea/assets/bin/Data/Managed/EditorToUnityLinkerData.json --platform = Android --enable-engine-module- stripping --engine-stripping-flag = EnableUnityConnect --engine-modules-asset-file = "C: / Program Files / Unity 2019.3.0b4 / Editor / Data / PlaybackEngines / AndroidPlayer / Whitelists /../ modules.asset"
stdout: stderr:
√ 2.0.0.0, Culture = neutral, PublicKeyToken = cc7b13ffcd2ddd51 "���� ���� �� �� ����ᨬ��⥩. �� 㤠 ���� ���� 㪠 ����� 䠩 �. � Unity.Linker.UnityDriver..ctor (String [] args) � Unity.Linker.Program.Main (String [] args)
UnityEngine.Debug: LogError (Object) UnityEditorInternal.Runner: RunProgram (Program, String, String, String, CompilerOutputParserBase) UnityEditorInternal.Runner: RunManagedProgram (String, String, String, CompilerOutputParserBase, Action1) UnityEditorInternal.AssemblyStripper: RunAssemblyLinker (IEnumerable1, String &, String &, String, String) UnityEditorInternal.AssemblyStripper: StripAssembliesTo (String, String &, String &, IEnumerable1, UnityLinkerRunInformation) UnityEditorInternal.AssemblyStripper: RunAssemblyStripper (UnityLinkerRunInformation) UnityEditorInternal.AssemblyStripper: StripAssemblies (String, BaseUnityLinkerPlatformProvider, IIl2CppPlatformProvider, RuntimeClassRegistry, ManagedStrippingLevel) UnityEditorInternal.IL2CPPBuilder: Run () UnityEditorInternal.IL2CPPUtils: RunIl2Cpp (String, String, IIl2CppPlatformProvider, Action1, RuntimeClassRegistry) UnityEngine.GUIUtility: ProcessEvent (Int32, IntPtr)
2.ERROR
Exception: C: \ Program Files \ Unity 2019.3.0b4 \ Editor \ Data \ il2cpp \ build / UnityLinker.exe did not run properly! UnityEditorInternal.Runner.RunProgram (UnityEditor.Utils.Program p, System.String exe, System.String args, System.String workingDirectory, UnityEditor.Scripting.Compilers.CompilerOutputParserBase parser) (at <5f8e991dd2b8dbbddbbdbbd441) UnityEditorInternal.Runner.RunManagedProgram (System.String exe, System.String args, System.String workingDirectory, UnityEditor.Scripting.Compilers.CompilerOutputParserBase parser, System.Action1 [T] setupStartInfo) (at <5f8e8d7a2d2e2a2d2e1d2e2a2d2e1d2a2d2e2d1d2a2d1d2a2d1d2a2d1d2a2d1d2a2d1d2a2d1d2d1d2a7d2d2a7e2d1d2a7d2a) UnityEditorInternal.AssemblyStripper.RunAssemblyLinker (System.Collections.Generic.IEnumerable1 [T] args, System.String & out, System.String & err, System.String linkerPath, System.String workingDirectory) (at 0a8a8a8a8aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa UnityEditorInternal.AssemblyStripper.StripAssembliesTo (System.String outputFolder, System.String & output, System.String & error, System.Collections.Generic.IEnumerable1 [T] linkXmlFiles, UnityEditorInternal.UnityLinkerRa88dd1e8ad8ad1a8ad1a8bd1d1a8bd1d8ad1e8ad1a8bd1d1a_db8d1_8bd1_db1d1_fd2_db_db_db_db_db_db_db_file_function_files UnityEditorInternal.AssemblyStripper.RunAssemblyStripper (UnityEditorInternal.UnityLinkerRunInformation runInformation) (at : 0) UnityEditorInternal.AssemblyStripper.StripAssemblies (System.String managedAssemblyFolderPath, UnityEditorInternal.BaseUnityLinkerPlatformProvider unityLinkerPlatformProvider, UnityEditorInternal.IIl2CppPlatformProvider il2cppPlatformProvider, UnityEditor.RuntimeClassRegistry rcr, UnityEditor.ManagedStrippingLevel managedStrippingLevel) (at : 0) UnityEditorInternal.IL2CPPBuilder.Run () (at : 0) UnityEditorInternal.IL2CPPUtils.RunIl2Cpp (System.String tempFolder, System.String stagingAreaData, UnityEditorInternal.IIl2CppPlatformProvider platformProvider, System.Action1 [T] modifyityutfd8e8dre1drreg1dreme8dreg1dre1dremelass_megregor UnityEditor.Android.PostProcessor.Tasks.RunIl2Cpp.Execute (UnityEditor.Android.PostProcessor.PostProcessorContext context) (at : 0) UnityEditor.Android.PostProcessor.PostProcessRunner.RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext context) (at : 0) UnityEditor.Android.PostProcessAndroidPlayer.PostProcess (UnityEditor.BuildTarget target, System.String stagingAreaData, System.String stagingArea, System.String playerPackage, System.String installPath, System.String companyName, System.String productName, UnityEptions, Unitityptor
Install Net Framework 4.
https://dotnet.microsoft.com/download/dotnet-framework/thank-you/net472-developer-pack-offline-installer
It worked for me

aapt.exe error on unity

I want to add facebook SDK my project on unity, when I added SDK it given error "build-tools/aapt.exe" I've searched this on google and so many people said that delete inside the build-tools folder, so I delete inside build-tools folder but now given error as follow
Win32Exception: ApplicationName='C:/Users/Muhammet/AppData/Local/Android/Sdk\platform-tools\aapt.exe', CommandLine='package --auto-add-overlay -v -f -m -J "gen" -M "AndroidManifest.xml" -S "res" -I "C:/Users/Muhammet/AppData/Local/Android/Sdk\platforms\android-27\android.jar" -F bin/resources.ap_ --extra-packages com.facebook.android:com.facebook.applinks:com.facebook.common:com.facebook.core:com.facebook.login:com.facebook.messenger:com.facebook.places:com.facebook.share -S "C:\Users\Muhammet\Desktop\unity_Projeler\test3d1\test2d\Temp\StagingArea\android-libraries\facebook-android-wrapper-7.11.0\res" -S "C:\Users\Muhammet\Desktop\unity_Projeler\test3d1\test2d\Temp\StagingArea\android-libraries\facebook-applinks\res" -S "C:\Users\Muhammet\Desktop\unity_Projeler\test3d1\test2d\Temp\StagingArea\android-libraries\facebook-common\res" -S "C:\Users\Muhammet\Desktop\unity_Projeler\test3d1\test2d\Temp\StagingArea\android-libraries\facebook-core\res" -S "C:\Users\Muhammet\Desktop\unity_Projeler\test3d1\test2d\Temp\StagingArea\android-libraries\facebook-login\res" -S "C:\Users\Muhammet\Desktop\unity_Projeler\test3d1\test2d\Temp\StagingArea\android-libraries\facebook-messenger\res" -S "C:\Users\Muhammet\Desktop\unity_Projeler\test3d1\test2d\Temp\StagingArea\android-libraries\facebook-places\res" -S "C:\Users\Muhammet\Desktop\unity_Projeler\test3d1\test2d\Temp\StagingArea\android-libraries\facebook-share\res"', CurrentDirectory='Temp/StagingArea'
System.Diagnostics.Process.Start_noshell (System.Diagnostics.ProcessStartInfo startInfo, System.Diagnostics.Process process)
System.Diagnostics.Process.Start_common (System.Diagnostics.ProcessStartInfo startInfo, System.Diagnostics.Process process)
System.Diagnostics.Process.Start ()
(wrapper remoting-invoke-with-check) System.Diagnostics.Process:Start ()
UnityEditor.Utils.Program.Start (System.EventHandler exitCallback) (at C:/buildslave/unity/build/Editor/Mono/Utils/Program.cs:44)
UnityEditor.Utils.Program.Start () (at C:/buildslave/unity/build/Editor/Mono/Utils/Program.cs:28)
UnityEditor.Android.Command.Run (System.Diagnostics.ProcessStartInfo psi, UnityEditor.Android.WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg)
UnityEditor.Android.PostProcessor.Tasks.TasksCommon.Exec (System.String command, System.String args, System.String workingdir, System.String errorMsg)
UnityEditor.Android.PostProcessor.Tasks.BuildResources.CompileResources (UnityEditor.Android.PostProcessor.PostProcessorContext context)
UnityEditor.Android.PostProcessor.Tasks.BuildResources.Execute (UnityEditor.Android.PostProcessor.PostProcessorContext context)
UnityEditor.Android.PostProcessor.PostProcessRunner.RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext context)
UnityEditor.Android.PostProcessAndroidPlayer.PostProcess (BuildTarget target, System.String stagingAreaData, System.String stagingArea, System.String playerPackage, System.String installPath, System.String companyName, System.String productName, BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.BuildReporting.BuildReport report)
UnityEditor.Android.AndroidBuildPostprocessor.PostProcess (BuildPostProcessArgs args)
UnityEditor.PostprocessBuildPlayer.Postprocess (BuildTargetGroup targetGroup, BuildTarget target, System.String installPath, System.String companyName, System.String productName, Int32 width, Int32 height, BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.BuildReporting.BuildReport report) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/PostprocessBuildPlayer.cs:263)
UnityEditor.HostView:OnGUI()
What should I do for this issue?
This error can be cause due to many things.
1) Update JDK
2) Check Java Path.
3) Update Android SDK
4) Delete duplicate .jar file in unity asset folder under plugins folder.
5) Check target version in AndroidManifest.xml and Player Settings which should be same.
6) If these doesn’t work. Your error is causing “Android-27”. So go to androidskd > build-tools and remove the folder android-27 folder and build again.

Can not restore Microsoft.Web.Administration

Trying to download and run a demo asp.net 5 application, Music Store.
https://github.com/aspnet/MusicStore
>dnu restore
This causes the following error:
Restoring packages for E:\Dev\MusicStore\src\MusicStore\project.json
Updating the invalid lock file with dnu restore --lock
CACHE https://nuget.org/api/v2/
CACHE https://www.myget.org/F/aspnetmaster/api/v2/
CACHE https://nuget.org/api/v2/FindPackagesById()?id='Microsoft.IdentityModel.Protocols.OpenIdConnect'
CACHE https://www.myget.org/F/aspnetmaster/api/v2/FindPackagesById()?id='Microsoft.IdentityModel.Protocols.OpenIdConnect'
Writing lock file E:\Dev\MusicStore\src\MusicStore\project.lock.json
Restore complete, 747ms elapsed
Restoring packages for E:\Dev\MusicStore\src\MusicStore.Spa\project.json
CACHE https://nuget.org/api/v2/
CACHE https://www.myget.org/F/aspnetmaster/api/v2/
Writing lock file E:\Dev\MusicStore\src\MusicStore.Spa\project.lock.json
Restore complete, 306ms elapsed
Restoring packages for E:\Dev\MusicStore\test\E2ETests\project.json
CACHE https://nuget.org/api/v2/
CACHE https://www.myget.org/F/aspnetmaster/api/v2/
CACHE https://nuget.org/api/v2/FindPackagesById()?id='Newtonsoft.Json'
CACHE https://www.myget.org/F/aspnetmaster/api/v2/FindPackagesById()?id='Newtonsoft.Json'
Writing lock file E:\Dev\MusicStore\test\E2ETests\project.lock.json
----------
System.IO.DirectoryNotFoundException: Could not find a part of the path 'C:\Users\rlang_000\.dnx\packages\Microsoft.Web.Administration\7.0.0.0\Microsoft.Web.Administration.7.0.0.0.nupkg.sh
a512'.
at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES
secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options, String msgPath, Boolean bFromProxy, Boolean useLongP
ath, Boolean checkHost)
at System.IO.StreamReader..ctor(String path, Encoding encoding, Boolean detectEncodingFromByteOrderMarks, Int32 bufferSize, Boolean checkHost)
at System.IO.File.InternalReadAllText(String path, Encoding encoding, Boolean checkHost)
at System.IO.File.ReadAllText(String path)
at Microsoft.Framework.PackageManager.Utils.LockFileUtils.CreateLockFileLibrary(LockFileLibrary previousLibrary, IPackagePathResolver resolver, IPackage package, String correctedPackage
Name)
at Microsoft.Framework.PackageManager.RestoreCommand.WriteLockFile(LockFile previousLockFile, String projectLockFilePath, Project project, List`1 graphItems, PackageRepository repositor
y, IEnumerable`1 contexts)
at Microsoft.Framework.PackageManager.RestoreCommand.<RestoreForProject>d__77.MoveNext()
--- End of stack trace from previous location where exception was thrown ---
at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
at Microsoft.Framework.PackageManager.RestoreCommand.<>c__DisplayClass76_0.<<Execute>b__1>d.MoveNext()
--- End of stack trace from previous location where exception was thrown ---
at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
at Microsoft.Framework.PackageManager.RestoreCommand.<Execute>d__76.MoveNext()
Project.json
{
"authors": [
"Microsoft"
],
"description": "Music store application on ASP.NET 5",
"version": "1.0.0-*",
"compilationOptions": {
"warningsAsErrors": true,
"define": [
"DEMO",
"TESTING"
]
},
"compile": [
"../../test/E2ETests/compiler/shared/**/*.cs"
],
"publishExclude": "*.cmd",
"webroot": "wwwroot",
"dependencies": {
"EntityFramework.InMemory": "7.0.0-beta7",
"EntityFramework.SqlServer": "7.0.0-beta7",
"Microsoft.AspNet.Server.Kestrel": "1.0.0-beta7",
"Microsoft.AspNet.Antiforgery": "1.0.0-beta7",
"Microsoft.AspNet.Authentication.Cookies": "1.0.0-beta7",
"Microsoft.AspNet.Authentication.Facebook": "1.0.0-beta7",
"Microsoft.AspNet.Authentication.Google": "1.0.0-beta7",
"Microsoft.AspNet.Authentication.MicrosoftAccount": "1.0.0-beta7",
"Microsoft.AspNet.Authentication.OpenIdConnect": "1.0.0-beta7",
"Microsoft.AspNet.Authentication.Twitter": "1.0.0-beta7",
"Microsoft.AspNet.Diagnostics": "1.0.0-beta7",
"Microsoft.AspNet.Diagnostics.Entity": "7.0.0-beta7",
"Microsoft.AspNet.Identity.EntityFramework": "3.0.0-beta7",
"Microsoft.AspNet.Mvc": "6.0.0-beta7",
"Microsoft.AspNet.Mvc.TagHelpers": "6.0.0-beta7",
"Microsoft.AspNet.Server.IIS": "1.0.0-beta7",
"Microsoft.AspNet.Server.WebListener": "1.0.0-beta7",
"Microsoft.AspNet.Session": "1.0.0-beta7",
"Microsoft.AspNet.SignalR.Server": "3.0.0-beta7",
"Microsoft.AspNet.StaticFiles": "1.0.0-beta7",
"Microsoft.AspNet.Tooling.Razor": "1.0.0-beta7",
"Microsoft.Framework.CodeGenerators.Mvc": "1.0.0-beta7",
"Microsoft.Framework.Configuration.CommandLine": "1.0.0-beta7",
"Microsoft.Framework.Configuration.EnvironmentVariables": "1.0.0-beta7",
"Microsoft.Framework.Configuration.Json": "1.0.0-beta7",
"Microsoft.Framework.Logging.Console": "1.0.0-beta7",
"Microsoft.Web.Administration": "7.0.0.0"
},
"commands": {
"gen": "Microsoft.Framework.CodeGeneration",
"kestrel": "Microsoft.AspNet.Hosting --server Microsoft.AspNet.Server.Kestrel --server.urls http://localhost:5004",
"run": "run server.urls=http://localhost:5003",
"web": "Microsoft.AspNet.Hosting --server Microsoft.AspNet.Server.WebListener --server.urls http://localhost:5002"
},
"frameworks": {
"dnx451": { }
}
}
dnvm list
Active Version Runtime Architecture Location Alias
------ ------- ------- ------------ -------- -----
1.0.0-beta4 clr x64 C:\Users\rlang_000\.dnx\runtimes
1.0.0-beta4 clr x86 C:\Users\rlang_000\.dnx\runtimes
1.0.0-beta4 coreclr x64 C:\Users\rlang_000\.dnx\runtimes
1.0.0-beta4 coreclr x86 C:\Users\rlang_000\.dnx\runtimes
1.0.0-beta5 clr x86 C:\Users\rlang_000\.dnx\runtimes
1.0.0-beta5 coreclr x64 C:\Users\rlang_000\.dnx\runtimes
1.0.0-beta5 coreclr x86 C:\Users\rlang_000\.dnx\runtimes
1.0.0-beta6 clr x86 C:\Users\rlang_000\.dnx\runtimes
1.0.0-beta6 coreclr x86 C:\Users\rlang_000\.dnx\runtimes
* 1.0.0-beta7 clr x64 C:\Users\rlang_000\.dnx\runtimes
1.0.0-beta7 clr x86 C:\Users\rlang_000\.dnx\runtimes
Delete the C:\Users\rlang_000\.dnx\packages
Delete the project's lock file
Restore again

Compiling OpenCV source code to Matlab

I am trying to compile a C++ code in Matlab. The source code uses the OpenCV library.
when I write:
mex myfile.cpp
I get the following Error:
fatal error C1083: Cannot open include file: 'opencv2/opencv.hpp' No such file or directory
I am using Matlab r2012b and have Visual c++ 2010 express on windows 7.
Is there please any solution for this?
Thank you.
Edit: I did the following but get another error:
mex -v -largeArrayDims Calib.cpp -I"C:\opencv\build\include" ...
-L"C:\opencv\build\x86\vc10\lib" -lopencv_calib3d240d -lopencv_core240d ...
-lopencv_highgui240d -lopencv_imgproc240d -llibCam
-> Default options filename found in C:\Users\Ali\AppData\Roaming\MathWorks\MATLAB\R2012b
----------------------------------------------------------------
-> Options file = C:\Users\Ali\AppData\Roaming\MathWorks\MATLAB\R2012b\mexopts.bat
MATLAB = C:\Programmes\MATLAB\R2012b
-> COMPILER = cl
-> Compiler flags:
COMPFLAGS = /c /GR /W3 /EHs /D_CRT_SECURE_NO_DEPRECATE /D_SCL_SECURE_NO_DEPRECATE /D_SECURE_SCL=0 /DMATLAB_MEX_FILE /nologo /MD
OPTIMFLAGS = /O2 /Oy- /DNDEBUG
DEBUGFLAGS = /Z7
arguments = -IC:\opencv\build\include
Name switch = /Fo
-> Pre-linking commands =
-> LINKER = link
-> Link directives:
LINKFLAGS = /dll /export:mexFunction /LIBPATH:"C:\Programmes\MATLAB\R2012b\extern\lib\win32\microsoft" libmx.lib libmex.lib libmat.lib /MACHINE:X86 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /manifest /incremental:NO /implib:"C:\Users\Ali\AppData\Local\Temp\mex_LVNr2V\templib.x" /MAP:"Calib.mexw32.map"
LINKDEBUGFLAGS = /debug /PDB:"Calib.mexw32.pdb"
LINKFLAGSPOST =
Name directive = /out:"Calib.mexw32"
File link directive =
Lib. link directive =
Rsp file indicator = #
-> Resource Compiler = rc /fo "mexversion.res"
-> Resource Linker =
----------------------------------------------------------------
--> cl -IC:\opencv\build\include /c /GR /W3 /EHs /D_CRT_SECURE_NO_DEPRECATE /D_SCL_SECURE_NO_DEPRECATE /D_SECURE_SCL=0 /DMATLAB_MEX_FILE /nologo /MD /FoC:\Users\Ali\AppData\Local\Temp\mex_LVNr2V\Calib.obj -IC:\Programmes\MATLAB\R2012b\extern\include -IC:\Programmes\MATLAB\R2012b\simulink\include /O2 /Oy- /DNDEBUG Calib.cpp
Calib.cpp
Contents of C:\Users\Ali\AppData\Local\Temp\mex_LVNr2V\mex_tmp.rsp:
C:\Users\Ali\AppData\Local\Temp\mex_LVNr2V\Calib.obj
--> link /out:"Calib.mexw32" /dll /export:mexFunction /LIBPATH:"C:\Programmes\MATLAB\R2012b\extern\lib\win32\microsoft" libmx.lib libmex.lib libmat.lib /MACHINE:X86 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /manifest /incremental:NO /implib:"C:\Users\Ali\AppData\Local\Temp\mex_LVNr2V\templib.x" /MAP:"Calib.mexw32.map" #C:\Users\Ali\AppData\Local\Temp\mex_LVNr2V\mex_tmp.rsp C:\opencv\build\x86\vc10\lib\libCam.lib
C:\opencv\build\x86\vc10\lib\opencv_calib3d240d.lib C:\opencv\build\x86\vc10\lib\opencv_core240d.lib C:\opencv\build\x86\vc10\lib\opencv_highgui240d.lib C:\opencv\build\x86\vc10\lib\opencv_imgproc240d.lib
LINK : error LNK2001: symbole externe non résolu mexFunction
C:\Users\Ali\AppData\Local\Temp\mex_LVNr2V\templib.x : fatal error LNK1120: 1 externes non résolus
C:\PROGRA~3\MATLAB\R2012B\BIN\MEX.PL: Error: Link of 'Calib.mexw32' failed.
Error using mex (line 206)
Unable to complete successfully.
You should add include flags and linking libraries to the command line. That is,
mex myfile.cpp -I header_path -l opencv_libraries
Please try:
mex -largeArrayDims Calib.cpp -IC:\opencv\build\include -LC:\opencv\build\x86\vc10\lib...
-l opencv_calib3d240d -l opencv_core240d -l opencv_highgui240d -l opencv_imgproc240d
BTW, is there a special reason why you link with the opencv_< >d.lib rather than opencv_< >.lib files?