I have which cycles a heavy function X times. If I put this stream in a StreamBuilder, the Stream runs again and again forever, but I only need it to run once (do the X cycles) and the stop.
To solve this problem for future functions I used an AsyncMemoizer, but I cannot use it for stream functions.
How can I do it?
If you are sure, your widget should not be rebuilt, than try sth like this code below.
The _widget will be created once in initState, then the 'cached' widget will be returned in the build method.
class MyStreamWidget extends StatefulWidget {
#override
_MyStreamWidgetState createState() => _MyStreamWidgetState();
}
class _MyStreamWidgetState extends State<MyStreamWidget> {
StreamBuilder _widget;
// TODO your stream
var myStream;
#override
void initState() {
super.initState();
_widget = StreamBuilder(
stream: myStream,
builder: (context, snapshot) {
// TODO create widget
return Container();
})
}
#override
Widget build(BuildContext context) {
return _widget;
}
}
As RĂ©mi Rousselet suggested, the StreamBuilder should be used in a Widget Tree where the state is well managed. I was calling setState((){}) in the Stream which caused the UI to update every time, making the StreamBuilder rebuild so restarting the stream.
Related
I'm a Flutter newbie and I have a basic understanding question:
I built a google_maps widget where I get the location of the user and also would like to show the current location in a TextWidget.
So I'm calling a function in initState querying the stream of the geolocator package:
class _SimpleMapState extends State<SimpleMap> {
Position userPosStreamOutput;
void initPos() async {
userPosStream = geoService.getStreamLocation();
userPosStream.listen((event) {
print('event:$event');
setState(() {
userPosStreamOutput = event;
});
});
setState(() {});
}
#override
void initState() {
initPos();
super.initState();
}
#override
Widget build(BuildContext context) {
return Scaffold( //(very simplified)
body: Text(userPosStreamOutput.toString()),
This works just fine. But would it make sense to use a Streamprovider instead? Why?
Thanks
Joerg
An advantage to use StreamProvider is to optimize the process of re-rendering. As setState is called to update userPosStreamOutput value, the build method will be called each time your stream yields an event.
With a StreamProvider, you can apply the same logic of initializing a stream but then, you will use a Consumer which will listen to new events incoming and provide updated data to children widgets without triggering other build method calls.
Using this approach, the build method will be called once and it also makes code more readable in my opinion.
#override
Widget build(BuildContext context) {
return Scaffold(
body: StreamProvider(
create: (_) => geoService.getStreamLocation(),
initialData: null,
child: Consumer<Position>(
builder: (context, userPosStreamOutput, _) {
return Text(userPosStreamOutput.toString());
},
),
),
);
}
This is probably a beginner question, but I want to assign a class variable the await of a Future function. I only know that you can use async functions in onPressed on buttons, but how can I run these at Widget build or even in initialization?
Whenever you're trying to build a Widget that depends on a future, you may want to use FutureBuilder Widget.
The FutureBuilder has its own build method, to which you can provide an initial value for the result of the future if you like.
class MyWidget extends StatefulWidget {
#override
_MyWidgetState createState() => _MyWidgetState();
}
class _MyWidgetState extends State<MyWidget> {
#override
Widget build(BuildContext context) {
return FutureBuilder(
future: name_Of_Your_Future
initialData: value, //initial value for the future(ie: until it resolves)
builder: (BuildContext context, AsyncSnapshot snapshot) {
//...some UI building logic here...
//snapshot.data contains the result of your future,
//once it is resolved
}
}
Is there any callbacks available in flutter for every time the page is visible on screen? in ios there are some delegate methods like viewWillAppear, viewDidAppear, viewDidload.
I would like to call a API call whenever the particular page is on-screen.
Note: I am not asking the app states like foreground, backround, pause, resume.
Thank You!
Specifically to your question:
Use initState but note that you cannot use async call in initState because it calls before initializing the widget as the name means. If you want to do something after UI is created didChangeDependencies is great. But never use build() without using FutureBuilder or StreamBuilder
Simple example to demostrate:
import 'dart:convert';
import 'package:flutter/material.dart';
import 'package:http/http.dart' as http;
void main() {
runApp(MaterialApp(home: ExampleScreen()));
}
class ExampleScreen extends StatefulWidget {
ExampleScreen({Key key}) : super(key: key);
#override
_ExampleScreenState createState() => _ExampleScreenState();
}
class _ExampleScreenState extends State<ExampleScreen> {
List data = [];
bool isLoading = true;
void fetchData() async {
final res = await http.get("https://jsonplaceholder.typicode.com/users");
data = json.decode(res.body);
setState(() => isLoading = false);
}
// this method invokes only when new route push to navigator
#override
void initState() {
super.initState();
fetchData();
}
#override
Widget build(BuildContext context) {
return Scaffold(
body: Center(
child: isLoading
? CircularProgressIndicator()
: Text(data?.toString() ?? ""),
),
);
}
}
Some lifecycle method of StatefulWidget's State class:
initState():
Describes the part of the user interface represented by this widget.
The framework calls this method in a number of different situations:
After calling initState.
After calling didUpdateWidget.
After receiving a call to setState.
After a dependency of this State object changes (e.g., an InheritedWidget referenced by the previous build changes).
After calling deactivate and then reinserting the State object into the tree at another location.
The framework replaces the subtree below this widget with the widget
returned by this method, either by updating the existing subtree or by
removing the subtree and inflating a new subtree, depending on whether
the widget returned by this method can update the root of the existing
subtree, as determined by calling Widget.canUpdate.
Read more
didChangeDependencies():
Called when a dependency of this State object changes.
For example, if the previous call to build referenced an
InheritedWidget that later changed, the framework would call this
method to notify this object about the change.
This method is also called immediately after initState. It is safe to
call BuildContext.dependOnInheritedWidgetOfExactType from this method.
Read more
build() (Stateless Widget)
Describes the part of the user interface represented by this widget.
The framework calls this method when this widget is inserted into the
tree in a given BuildContext and when the dependencies of this widget
change (e.g., an InheritedWidget referenced by this widget changes).
Read more
didUpdateWidget(Widget oldWidget):
Called whenever the widget configuration changes.
If the parent widget rebuilds and request that this location in the
tree update to display a new widget with the same runtimeType and
Widget.key, the framework will update the widget property of this
State object to refer to the new widget and then call this method with
the previous widget as an argument.
Read more
Some widgets are stateless and some are stateful. If it's a stateless widget, then only values can change but UI changes won't render.
Same way for the stateful widget, it will change for both as value as well as UI.
Now, will look into methods.
initState(): This is the first method called when the widget is created but after constructor call.
#override
void initState() {
// TODO: implement initState
super.initState();
}
didChangeDependecies() - Called when a dependency of this State object changes.Gets called immediately after initState method.
#override
void didChangeDependencies() {
super.didChangeDependencies();
}
didUpdateWidget() - It gets called whenever widget configurations gets changed. Framework always calls build after didUpdateWidget
#override
void didUpdateWidget (
covariant Scaffold oldWidget
)
setState() - Whenever internal state of State object wants to change, need to call it inside setState method.
setState(() {});
dispose() - Called when this object is removed from the tree permanently.
#override
void dispose() {
// TODO: implement dispose
super.dispose();
}
You don't need StatefulWidget for calling the api everytime the screen is shown.
In the following example code, press the floating action button to navigate to api calling screen, go back using back arrow, press the floating action button again to navigate to api page.
Everytime you visit this page api will be called automatically.
import 'dart:async';
import 'package:flutter/material.dart';
main() => runApp(MaterialApp(home: HomePage()));
class HomePage extends StatelessWidget {
#override
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(),
floatingActionButton: FloatingActionButton(
onPressed: () => Navigator.push(context, MaterialPageRoute(builder: (_) => ApiCaller())),
),
);
}
}
class ApiCaller extends StatelessWidget {
static int counter = 0;
Future<String> apiCallLogic() async {
print("Api Called ${++counter} time(s)");
await Future.delayed(Duration(seconds: 2));
return Future.value("Hello World");
}
#override
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(
title: Text('Api Call Count: $counter'),
),
body: FutureBuilder(
future: apiCallLogic(),
builder: (BuildContext context, AsyncSnapshot<String> snapshot) {
if (snapshot.connectionState == ConnectionState.waiting) return const CircularProgressIndicator();
if (snapshot.hasData)
return Text('${snapshot.data}');
else
return const Text('Some error happened');
},
),
);
}
}
This is the simple code with zero boiler-plate.
The simplest way is to use need_resume
1.Add this to your package's pubspec.yaml file:
dependencies:
need_resume: ^1.0.4
2.create your state class for the stateful widget using type ResumableState instead of State
class HomeScreen extends StatefulWidget {
#override
HomeScreenState createState() => HomeScreenState();
}
class HomeScreenState extends ResumableState<HomeScreen> {
#override
void onReady() {
// Implement your code inside here
print('HomeScreen is ready!');
}
#override
void onResume() {
// Implement your code inside here
print('HomeScreen is resumed!');
}
#override
void onPause() {
// Implement your code inside here
print('HomeScreen is paused!');
}
#override
Widget build(BuildContext context) {
return Scaffold(
body: Center(
child: RaisedButton(
child: Text('Go to Another Screen'),
onPressed: () {
print("hi");
},
),
),
);
}
}
If you want to make an API call, then you must be (or really should be) using a StatefulWidget.
Walk through it, let's say your stateful widget receives some id that it needs to make an API call.
Every time your widget receives a new id (including the first time) then you need to make a new API call with that id.
So use didUpdateWidget to check to see if the id changed and, if it did (like it does when the widget appears because the old id will be null) then make a new API call (set the appropriate loading and error states, too!)
class MyWidget extends StatefulWidget {
Suggestions({Key key, this.someId}) : super(key: key);
String someId
#override
State<StatefulWidget> createState() => MyWidgetState();
}
class MyWidgetState extends State<MyWidget> {
dynamic data;
Error err;
bool loading;
#override
Widget build(BuildContext context) {
if(loading) return Loader();
if(err) return SomeErrorMessage(err);
return SomeOtherStateLessWidget(data);
}
#override
void didUpdateWidget(covariant MyWidget oldWidget) {
super.didUpdateWidget(oldWidget);
// id changed in the widget, I need to make a new API call
if(oldWidget.id != widget.id) update();
}
update() async {
// set loading and reset error
setState(() => {
loading = true,
err = null
});
try {
// make the call
someData = await apiCall(widget.id);
// set the state
setState(() => data = someData)
} catch(e) {
// oops an error happened
setState(() => err = e)
}
// now we're not loading anymore
setState(() => loading = false);
}
}
I'm brand new to Flutter (literally, just started playing with it this weekend), but it essentially duplicates React paradigms, if that helps you at all.
Personal preference, I vastly prefer this method rather than use FutureBuilder (right now, like I said, I'm brand new). The logic is just easier to reason about (for me).
I created a custom widget that listens to a ChangeNotifier and invokes a provided callback whenever the notifier fires. This is used for performing one-time tasks like navigation when the notifier changes.
Everything seems to work fine, but just by accident I stumbled upon the documentation of didUpdateWidget that states:
If a State's build method depends on an object that can itself change state, for example a ChangeNotifier or Stream, or some other object to which one can subscribe to receive notifications, then be sure to subscribe and unsubscribe properly in initState, didUpdateWidget, and dispose:
In initState, subscribe to the object.
In didUpdateWidget unsubscribe from the old object and subscribe to the new one if the updated widget configuration requires replacing the object.
In dispose, unsubscribe from the object.
I'm handling the first and last point for obvious reasons, but could somebody shed a light on why I also have to implement didUpdateWidget? What could go wrong if I don't?
Bonus question: I'm not using provider in my application, yet. Does it offer something like this already out of the box? I couldn't find something like this.
My widget code:
class ChangeNotifierListener<T extends ChangeNotifier> extends StatefulWidget {
final Widget child;
final T changeNotifier;
final void Function(T changeNotifier) onChanged;
ChangeNotifierListener(
{#required this.child,
#required this.changeNotifier,
#required this.onChanged});
#override
_ChangeNotifierListenerState createState() =>
_ChangeNotifierListenerState<T>();
}
class _ChangeNotifierListenerState<T extends ChangeNotifier>
extends State<ChangeNotifierListener<T>> {
VoidCallback _callback;
#override
Widget build(BuildContext context) => widget.child;
#override
void initState() {
super.initState();
_callback = () {
widget.onChanged(widget.changeNotifier);
};
widget.changeNotifier.addListener(_callback);
}
#override
void dispose() {
widget.changeNotifier.removeListener(_callback);
super.dispose();
}
}
This part of the documentation is about how it is feasible that your widget rebuilds with a different parameters.
For example, with StreamBuilder, a first build may be similar to:
StreamBuilder(
stream: Stream.value(42),
builder: ...
)
And then something changes, and StreamBuilder is rebuilt with:
StreamBuilder(
stream: Stream.value(21),
builder: ...
)
In which case, stream changed. Therefore, StreamBuilder needs to stop listening to the previous Stream and listen to the new one.
This would be done though the following didUpdateWidget:
StreamSubscription<T> subscription;
#override
void didUpdateWidget(StreamBuilder<T> oldWidget) {
super.didUpdateWidget(oldWidget);
if (widget.stream != oldWidget.stream) {
subscription?.cancel();
subscription = widget.stream?.listen(...);
}
}
The same logic applies to ChangeNotifier and any other observable object.
I have a Map() called myData that holds multiple lists. I want to use a Stream to populate one of the lists in the Map. For this StreamBuilder will not work as it requires a return and I would like to use List.add() functionality.
Map<String, List<Widget>> myData = {
'list1': [],
'list2': [],
'list3': [],
'list4': []
};
How can I fetch information from FireStore but add it to the list instead of returning data?
Like this but this wouldn't work.
StreamBuilder<QuerySnapshot>(
stream: // my snapshot from firestore,
builder: (BuildContext context, AsyncSnapshot<QuerySnapshot> snapshot) {
snapshot.data.documents.map((DocumentSnapshot doc) {
myData['list1'].add(Text(doc['color']));
});
},
),
Any help would be appreciated!
StreamBuilder does not fit for this task. Even if you manage to do it (actually there is a way :) )- it might be rebuilt by higher level widgets without new data and you will end up with duplicates in list.
All the WidgetBuilders and build methods in widgets serve only for displaying UI
You need to subscribe to a stream. If you want to do it using widget, then you need to create a custom widget extending StatefulWidget. StatefulWidget state has lifecycle methods (initState and dispose) so it will allow to correctly manage StreamSubscription.
Here is example code:
class StreamReader extends StatefulWidget {
#override
_StreamReaderState createState() => _StreamReaderState();
}
class _StreamReaderState extends State<StreamReader> {
StreamSubscription _subscription;
#override
void initState() {
super.initState();
_subscription = myStream.listen((data) {
// do whatever you want with stream data event here
});
}
#override
void dispose() {
_subscription?.cancel(); // don't forget to close subscription
super.dispose();
}
#override
Widget build(BuildContext context) {
// return your widgets here
}
}