How dynamic cell height increase using card view in swift - swift

How to resolve the cell height and based on the text dynamic text
My code:
class NotificationTableViewCell: UITableViewCell {
var notification:Notifications? {
didSet {
guard let notificationList = notification else {return}
if let title = notificationList.title{
titleLabel.text = title
}
if let message = notificationList.Message {
descriptionLabel.text = " \(message) "
}
}
}
let ContentView = UIViewFactory()
.build()
//MARK: - cell title Label
let titleLabel = CustomLabel(text: "")
.changeNumberOfLines(lines: 1)
.buildUI()
//MARK: - cell description Label
let descriptionLabel = CustomLabel(text: "")
.changeTextAlignment(.left)
.changeLineBreakMode(mode: .byWordWrapping)
.changeFont(12)
.buildUI()
//MARK: - Time Label
let timeLabel = CustomLabel(text: "")
.buildUI()
//MARK: - IDPal Logo
let logo : UIImageView = {
let imageView = UIImageView()
imageView.image = UIImage(named: "idpal")
imageView.translatesAutoresizingMaskIntoConstraints = false
return imageView
}()
override func awakeFromNib() {
super.awakeFromNib()
// Initialization code
}
override init(style: UITableViewCell.CellStyle, reuseIdentifier: String?) {
super.init(style: style, reuseIdentifier: reuseIdentifier)
logo.contentMode = .scaleAspectFit
selectionStyle = .none
setUp()
}
//MARK: - SetUpViews
func setUp() {
addSubview(logo)
addSubview(titleLabel)
addSubview(descriptionLabel)
setUpConstraints()
}
override func layoutSubviews() {
super.layoutSubviews()
let cornerRadius: CGFloat = 10
contentView.clipsToBounds = true
contentView.layer.masksToBounds = false
contentView.layer.shadowColor = UIColor(red: 0.74, green: 0.74, blue: 0.74, alpha: 0.50).cgColor
contentView.layer.cornerRadius = cornerRadius
contentView.backgroundColor = UIColor(red: 1.00, green: 1.00, blue: 1.00, alpha: 1)
contentView.layer.borderWidth = 1.0
contentView.layer.borderColor = UIColor.lightGray.cgColor
contentView.alpha = 1
contentView.frame = contentView.frame.inset(by: UIEdgeInsets(top: 2, left: 0, bottom: 0, right: 0))
//set the values for top,left,bottom,right margins
// let margins = UIEdgeInsets(top: 3, left: 0, bottom: 10, right: 0)
// contentView.frame = contentView.frame.inset(by: margins)
}
func setUpConstraints() {
// containerView.topAnchor.constraint(equalTo:topAnchor).isActive = true
// containerView.leftAnchor.constraint(equalTo:leftAnchor).isActive = true
// containerView.rightAnchor.constraint(equalTo:rightAnchor).isActive = true
// containerView.bottomAnchor.constraint(equalTo:bottomAnchor).isActive = true
//MARK: - IDPal Logo constraints
logo.topAnchor.constraint(equalTo:topAnchor,constant:10).isActive = true
logo.leftAnchor.constraint(equalTo:leftAnchor,constant:14).isActive = true
logo.widthAnchor.constraint(equalToConstant:30).isActive = true
logo.heightAnchor.constraint(equalToConstant:40).isActive = true
//MARK: - titleLabel constraints
titleLabel.topAnchor.constraint(equalTo:logo.topAnchor,constant:0).isActive = true
titleLabel.leftAnchor.constraint(equalTo:logo.rightAnchor,constant:10).isActive = true
titleLabel.rightAnchor.constraint(equalTo:rightAnchor).isActive = true
//MARK: - descriptionLabel constraints
descriptionLabel.topAnchor.constraint(equalTo: titleLabel.bottomAnchor).isActive = true
descriptionLabel.leftAnchor.constraint(equalTo: titleLabel.leftAnchor).isActive = true
descriptionLabel.bottomAnchor.constraint(equalTo: bottomAnchor,constant:10).isActive = true
descriptionLabel.rightAnchor.constraint(equalTo: titleLabel.rightAnchor).isActive = true
}
required init?(coder aDecoder: NSCoder) {
fatalError("init(coder:) has not been implemented")
}
override func setSelected(_ selected: Bool, animated: Bool) {
super.setSelected(selected, animated: animated)
// Configure the view for the selected state
}
}
Hear my code can't able to configure if found any suggestion drop here please.
adding the border with it's to be space between contendview but not working for me.
I would like to give shadow effect like card similar to the image in my iOS app
thanks

Related

Subclassing UITextField with other UI elements / Swift 5

Hello everyone!)
Need some help!)
I have custom text field with input limit which was in my view controller. If you look below, you will see that my text field has: UIView (underlayer with some borders), two UILabels (name label and counter label), and UITextField inside of UIView. Now I want to make UITextField subclass and configure my text field there with whole UI-es.
MARK: - I working without storyboards, the code only.
The question is, can I implement this in UITextField class?) Or maybe better to use UIView class?)
I experimented and tried to do it in TextField class, but stuck on UIView (underlayer), I can't make it behind my text field. I add a bit of code.)
Have you any ideas how to implement this in right way?)
Thanks for every answer!)
Example
Code...
UIViewController class
import UIKit
class ViewController: UIViewController {
var inputLimitTextField = InputLimitTextField(frame: CGRect(x: 45, y: 200, width: 300, height: 40))
override func viewDidLoad() {
super.viewDidLoad()
view.addSubview(inputLimitTextField)
}
}
UITextField class
import UIKit
class InputLimitTextField: UITextField {
var underlayerView = UIView()
override init(frame: CGRect) {
super.init(frame: frame)
configureTextField()
}
required init?(coder aDecoder: NSCoder) {
super.init(coder: aDecoder)
configureTextField()
}
func configureTextField() {
backgroundColor = .purple
underlayerView.backgroundColor = .red
underlayerView.alpha = 0.5
addSubview(underlayerView)
underlayerView.translatesAutoresizingMaskIntoConstraints = false
NSLayoutConstraint.activate([
underlayerView.topAnchor.constraint(equalTo: self.bottomAnchor),
underlayerView.centerYAnchor.constraint(equalTo: self.centerYAnchor),
underlayerView.centerXAnchor.constraint(equalTo: self.centerXAnchor)
])
}
override func layoutSubviews() {
super.layoutSubviews()
underlayerView.frame = self.bounds
sendSubviewToBack(underlayerView)
}
}
Considering the fact that there is still no answer to my question that would solve this issue… Also, given that using subclasses is a pretty popular practice in programming... I didn't find a specific answer to such a question on the stack. That's why I decided to answer my own question. I hope my approach to solving the problem helps someone in the future...
Code...
UIViewController class...
import UIKit
class ViewController: UIViewController, UITextFieldDelegate {
private lazy var inputLimitTextField = InputLimitTextField()
override func viewDidLoad() {
super.viewDidLoad()
view.backgroundColor = .white
view.addSubview(inputLimitTextField)
inputLimitTextFieldPosition()
}
private func inputLimitTextFieldPosition() {
inputLimitTextField.center.x = self.view.center.x
inputLimitTextField.center.y = self.view.center.y - 100
}
}
UITextField class...
import UIKit
class InputLimitTextField: UITextField, UITextFieldDelegate {
private lazy var nameLabel = UILabel()
private lazy var counterLabel = UILabel()
private let textLayer = CATextLayer()
private let padding = UIEdgeInsets(top: 0.5, left: 10, bottom: 0.5, right: 17)
private let purpleUIColor = UIColor(red: 0.2849253164, green: 0.1806431101, blue: 0.5, alpha: 1.0)
private let purpleCGColor = CGColor(colorSpace: CGColorSpaceCreateDeviceRGB(),
components: [0.2849253164, 0.1806431101, 0.5, 1.0])
private let redUIColor = UIColor(red: 1, green: 0.1806431101, blue: 0.09760022642, alpha: 1)
private let redCGColor = CGColor(colorSpace: CGColorSpaceCreateDeviceRGB(),
components: [ 1, 0.1806431101, 0.09760022642, 1.0])
override init(frame: CGRect) {
super.init(frame: frame)
configureTextField()
configureNameLabel()
configureCunterLabel()
}
required init?(coder aDecoder: NSCoder) {
super.init(coder: aDecoder)
configureTextField()
configureNameLabel()
configureCunterLabel()
}
private func configureTextField() {
let screenRect = UIScreen.main.bounds
let screenWidth = screenRect.size.width - 25
let textFieldFrame = CGRect(x: 0, y: 0, width: screenWidth, height: 40)
frame = textFieldFrame
backgroundColor = .clear
textColor = purpleUIColor
font = UIFont(name: "Helvetica", size: 17)
placeholder = "Input limit"
textAlignment = .left
contentVerticalAlignment = .center
clearButtonMode = .always
autocorrectionType = .no
keyboardType = .default
returnKeyType = .done
delegate = self
textLayer.backgroundColor = UIColor.white.cgColor
textLayer.borderColor = purpleCGColor
textLayer.borderWidth = 1.2
textLayer.cornerRadius = 10
textLayer.frame = layer.bounds
layer.insertSublayer(textLayer, at: 0)
layer.shadowColor = .init(gray: 0.5, alpha: 0.5)
layer.shadowOpacity = 0.7
layer.shadowOffset = .init(width: 2, height: 2)
addSubview(nameLabel)
nameLabel.frame = CGRect(x: 12, y: -12, width: 55, height: 16)
addSubview(counterLabel)
counterLabel.frame = CGRect(x: screenWidth - 34, y: 9, width: 22, height: 22)
}
override internal func textRect(forBounds bounds: CGRect) -> CGRect {
let bounds = super.textRect(forBounds: bounds)
return bounds.inset(by: padding)
}
override internal func editingRect(forBounds bounds: CGRect) -> CGRect {
let bounds = super.editingRect(forBounds: bounds)
return bounds.inset(by: padding)
}
override internal func clearButtonRect(forBounds bounds: CGRect) -> CGRect {
let screenRect = UIScreen.main.bounds
let screenWidth = screenRect.size.width - 25
return CGRect(x: screenWidth - 70, y: 0, width: 40, height: 40)
}
private func enableUI() {
self.textLayer.borderColor = redCGColor
self.counterLabel.layer.borderColor = redCGColor
self.counterLabel.textColor = redUIColor
self.textColor = redUIColor
self.nameLabel.layer.borderColor = redCGColor
self.nameLabel.textColor = redUIColor
}
private func disableUI() {
self.textLayer.borderColor = purpleCGColor
self.counterLabel.layer.borderColor = purpleCGColor
self.counterLabel.textColor = purpleUIColor
self.textColor = purpleUIColor
self.nameLabel.layer.borderColor = purpleCGColor
self.nameLabel.textColor = purpleUIColor
}
func firstTenCharsColor(text: String) -> NSMutableAttributedString {
let characterCount = 10
let stringLength = text.utf16.count
let attributedString = NSMutableAttributedString(string: text)
if stringLength >= characterCount {
attributedString.addAttribute(.foregroundColor, value: #colorLiteral( red: 0.2849253164, green: 0.1806431101, blue: 0.5, alpha: 1), range: NSMakeRange(0, characterCount) )
}
return attributedString
}
private func updateUI(inputText: String?) {
guard let textCount = inputText?.count else { return }
guard let text = self.text else { return }
if (textCount <= 10){
self.counterLabel.text = "\(10 - textCount)"
disableUI()
} else if (textCount >= 10) {
self.counterLabel.text = "\(10 - textCount)"
enableUI()
self.attributedText = firstTenCharsColor(text: text)
}
}
func textField(_ textField: UITextField, shouldChangeCharactersIn range: NSRange, replacementString string: String) -> Bool {
guard let text = self.text, let textRange = Range(range, in: text) else { return true }
let updatedText = text.replacingCharacters(in: textRange, with: string)
self.updateUI(inputText: updatedText)
return true
}
func textFieldShouldClear(_ textField: UITextField) -> Bool {
self.textLayer.borderColor = purpleCGColor
self.counterLabel.text = "10"
disableUI()
return true
}
private func configureNameLabel() {
nameLabel.backgroundColor = .white
nameLabel.layer.cornerRadius = 3
nameLabel.layer.borderWidth = 1.2
nameLabel.layer.borderColor = purpleCGColor
nameLabel.layer.masksToBounds = true
nameLabel.font = UIFont(name: "Helvetica", size: 11)
nameLabel.text = "Input limit"
nameLabel.textAlignment = .center
nameLabel.textColor = purpleUIColor
}
private func configureCunterLabel() {
counterLabel.backgroundColor = .white
counterLabel.layer.cornerRadius = 5
counterLabel.layer.borderWidth = 1.2
counterLabel.layer.borderColor = purpleCGColor
counterLabel.layer.masksToBounds = true
counterLabel.font = UIFont(name: "Helvetica", size: 12)
counterLabel.text = "10"
counterLabel.textAlignment = .center
counterLabel.textColor = purpleUIColor
}
}
You can use it for any iPhone...
Stay safe and good luck! :)

Sizing UIButton depending on length of titleLabel

So I have a UIButton and I'm setting the title in it to a string that is dynamic in length. I want the width of the titleLabel to be half of the screen width. I've tried using .sizeToFit() but this causes the button to use the CGSize before the constraint was applied to the titleLabel. I tried using .sizeThatFits(button.titleLabel?.intrinsicContentSize) but this also didn't work. I think the important functions below are the init() & presentCallout(), but I'm showing the entire class just for a more complete understanding. The class I'm playing with looks like:
class CustomCalloutView: UIView, MGLCalloutView {
var representedObject: MGLAnnotation
// Allow the callout to remain open during panning.
let dismissesAutomatically: Bool = false
let isAnchoredToAnnotation: Bool = true
// https://github.com/mapbox/mapbox-gl-native/issues/9228
override var center: CGPoint {
set {
var newCenter = newValue
newCenter.y -= bounds.midY
super.center = newCenter
}
get {
return super.center
}
}
lazy var leftAccessoryView = UIView() /* unused */
lazy var rightAccessoryView = UIView() /* unused */
weak var delegate: MGLCalloutViewDelegate?
let tipHeight: CGFloat = 10.0
let tipWidth: CGFloat = 20.0
let mainBody: UIButton
required init(representedObject: MGLAnnotation) {
self.representedObject = representedObject
self.mainBody = UIButton(type: .system)
super.init(frame: .zero)
backgroundColor = .clear
mainBody.backgroundColor = .white
mainBody.tintColor = .black
mainBody.contentEdgeInsets = UIEdgeInsets(top: 10.0, left: 10.0, bottom: 10.0, right: 10.0)
mainBody.layer.cornerRadius = 4.0
addSubview(mainBody)
// I thought this would work, but it doesn't.
// mainBody.translatesAutoresizingMaskIntoConstraints = false
// mainBody.topAnchor.constraint(equalTo: self.topAnchor).isActive = true
// mainBody.leftAnchor.constraint(equalTo: self.rightAnchor).isActive = true
// mainBody.rightAnchor.constraint(equalTo: self.rightAnchor).isActive = true
// mainBody.bottomAnchor.constraint(equalTo: self.bottomAnchor).isActive = true
}
required init?(coder decoder: NSCoder) {
fatalError("init(coder:) has not been implemented")
}
// MARK: - MGLCalloutView API
func presentCallout(from rect: CGRect, in view: UIView, constrainedTo constrainedRect: CGRect, animated: Bool) {
delegate?.calloutViewWillAppear?(self)
view.addSubview(self)
// Prepare title label.
mainBody.setTitle(representedObject.title!, for: .normal)
mainBody.titleLabel?.lineBreakMode = .byWordWrapping
mainBody.titleLabel?.numberOfLines = 0
mainBody.sizeToFit()
if isCalloutTappable() {
// Handle taps and eventually try to send them to the delegate (usually the map view).
mainBody.addTarget(self, action: #selector(CustomCalloutView.calloutTapped), for: .touchUpInside)
} else {
// Disable tapping and highlighting.
mainBody.isUserInteractionEnabled = false
}
// Prepare our frame, adding extra space at the bottom for the tip.
let frameWidth = mainBody.bounds.size.width
let frameHeight = mainBody.bounds.size.height + tipHeight
let frameOriginX = rect.origin.x + (rect.size.width/2.0) - (frameWidth/2.0)
let frameOriginY = rect.origin.y - frameHeight
frame = CGRect(x: frameOriginX, y: frameOriginY, width: frameWidth, height: frameHeight)
if animated {
alpha = 0
UIView.animate(withDuration: 0.2) { [weak self] in
guard let strongSelf = self else {
return
}
strongSelf.alpha = 1
strongSelf.delegate?.calloutViewDidAppear?(strongSelf)
}
} else {
delegate?.calloutViewDidAppear?(self)
}
}
func dismissCallout(animated: Bool) {
if (superview != nil) {
if animated {
UIView.animate(withDuration: 0.2, animations: { [weak self] in
self?.alpha = 0
}, completion: { [weak self] _ in
self?.removeFromSuperview()
})
} else {
removeFromSuperview()
}
}
}
// MARK: - Callout interaction handlers
func isCalloutTappable() -> Bool {
if let delegate = delegate {
if delegate.responds(to: #selector(MGLCalloutViewDelegate.calloutViewShouldHighlight)) {
return delegate.calloutViewShouldHighlight!(self)
}
}
return false
}
#objc func calloutTapped() {
if isCalloutTappable() && delegate!.responds(to: #selector(MGLCalloutViewDelegate.calloutViewTapped)) {
delegate!.calloutViewTapped!(self)
}
}
// MARK: - Custom view styling
override func draw(_ rect: CGRect) {
// Draw the pointed tip at the bottom.
let fillColor: UIColor = .white
let tipLeft = rect.origin.x + (rect.size.width / 2.0) - (tipWidth / 2.0)
let tipBottom = CGPoint(x: rect.origin.x + (rect.size.width / 2.0), y: rect.origin.y + rect.size.height)
let heightWithoutTip = rect.size.height - tipHeight - 1
let currentContext = UIGraphicsGetCurrentContext()!
let tipPath = CGMutablePath()
tipPath.move(to: CGPoint(x: tipLeft, y: heightWithoutTip))
tipPath.addLine(to: CGPoint(x: tipBottom.x, y: tipBottom.y))
tipPath.addLine(to: CGPoint(x: tipLeft + tipWidth, y: heightWithoutTip))
tipPath.closeSubpath()
fillColor.setFill()
currentContext.addPath(tipPath)
currentContext.fillPath()
}
}
This is what it looks like for a short title and a long title. When the title gets too long, I want the text to wrap and the bubble to get a taller height. As you can see in the image set below, the first 'Short Name' works fine as a map annotation bubble. When the name gets super long though, it just widens the bubble to the point it goes off the screen.
https://imgur.com/a/I5z0zUd
Any help on how to fix is much appreciated. Thanks!
To enable word-wrapping to multiple lines in a UIButton, you need to create your own button subclass.
For example:
class MultilineTitleButton: UIButton {
required init?(coder aDecoder: NSCoder) {
super.init(coder: aDecoder)
commonInit()
}
override init(frame: CGRect) {
super.init(frame: frame)
commonInit()
}
func commonInit() -> Void {
self.titleLabel?.numberOfLines = 0
self.titleLabel?.textAlignment = .center
self.setContentHuggingPriority(UILayoutPriority.defaultLow + 1, for: .vertical)
self.setContentHuggingPriority(UILayoutPriority.defaultLow + 1, for: .horizontal)
}
override var intrinsicContentSize: CGSize {
let size = self.titleLabel!.intrinsicContentSize
return CGSize(width: size.width + contentEdgeInsets.left + contentEdgeInsets.right, height: size.height + contentEdgeInsets.top + contentEdgeInsets.bottom)
}
override func layoutSubviews() {
super.layoutSubviews()
titleLabel?.preferredMaxLayoutWidth = self.titleLabel!.frame.size.width
}
}
That button will wrap the title onto multiple lines, cooperating with auto-layout / constraints.
I don't have any projects with MapBox, but here is an example using a modified version of your CustomCalloutView. I commented out any MapBox specific code. You may be able to un-comment those lines and use this as-is:
class CustomCalloutView: UIView { //}, MGLCalloutView {
//var representedObject: MGLAnnotation
var repTitle: String = ""
// Allow the callout to remain open during panning.
let dismissesAutomatically: Bool = false
let isAnchoredToAnnotation: Bool = true
// https://github.com/mapbox/mapbox-gl-native/issues/9228
// NOTE: this causes a vertical shift when NOT using MapBox
// override var center: CGPoint {
// set {
// var newCenter = newValue
// newCenter.y -= bounds.midY
// super.center = newCenter
// }
// get {
// return super.center
// }
// }
lazy var leftAccessoryView = UIView() /* unused */
lazy var rightAccessoryView = UIView() /* unused */
//weak var delegate: MGLCalloutViewDelegate?
let tipHeight: CGFloat = 10.0
let tipWidth: CGFloat = 20.0
let mainBody: UIButton
var anchorView: UIView!
override func willMove(toSuperview newSuperview: UIView?) {
if newSuperview == nil {
anchorView.removeFromSuperview()
}
}
//required init(representedObject: MGLAnnotation) {
required init(title: String) {
self.repTitle = title
self.mainBody = MultilineTitleButton()
super.init(frame: .zero)
backgroundColor = .clear
mainBody.backgroundColor = .white
mainBody.setTitleColor(.black, for: [])
mainBody.tintColor = .black
mainBody.contentEdgeInsets = UIEdgeInsets(top: 10.0, left: 10.0, bottom: 10.0, right: 10.0)
mainBody.layer.cornerRadius = 4.0
addSubview(mainBody)
mainBody.translatesAutoresizingMaskIntoConstraints = false
let padding: CGFloat = 8.0
NSLayoutConstraint.activate([
mainBody.topAnchor.constraint(equalTo: self.topAnchor, constant: padding),
mainBody.leadingAnchor.constraint(equalTo: self.leadingAnchor, constant: padding),
mainBody.trailingAnchor.constraint(equalTo: self.trailingAnchor, constant: -padding),
mainBody.bottomAnchor.constraint(equalTo: self.bottomAnchor, constant: -padding),
])
}
required init?(coder decoder: NSCoder) {
fatalError("init(coder:) has not been implemented")
}
// MARK: - MGLCalloutView API
func presentCallout(from rect: CGRect, in view: UIView, constrainedTo constrainedRect: CGRect, animated: Bool) {
//delegate?.calloutViewWillAppear?(self)
// since we'll be using auto-layout for the mutli-line button
// we'll add an "anchor view" to the superview
// it will be removed when self is removed
anchorView = UIView(frame: rect)
anchorView.isUserInteractionEnabled = false
anchorView.backgroundColor = .clear
view.addSubview(anchorView)
view.addSubview(self)
// Prepare title label.
//mainBody.setTitle(representedObject.title!, for: .normal)
mainBody.setTitle(self.repTitle, for: .normal)
// if isCalloutTappable() {
// // Handle taps and eventually try to send them to the delegate (usually the map view).
// mainBody.addTarget(self, action: #selector(CustomCalloutView.calloutTapped), for: .touchUpInside)
// } else {
// // Disable tapping and highlighting.
// mainBody.isUserInteractionEnabled = false
// }
self.translatesAutoresizingMaskIntoConstraints = false
anchorView.autoresizingMask = [.flexibleTopMargin, .flexibleLeftMargin, .flexibleRightMargin, .flexibleBottomMargin]
NSLayoutConstraint.activate([
self.centerXAnchor.constraint(equalTo: anchorView.centerXAnchor),
self.bottomAnchor.constraint(equalTo: anchorView.topAnchor),
self.widthAnchor.constraint(lessThanOrEqualToConstant: constrainedRect.width),
])
if animated {
alpha = 0
UIView.animate(withDuration: 0.2) { [weak self] in
guard let strongSelf = self else {
return
}
strongSelf.alpha = 1
//strongSelf.delegate?.calloutViewDidAppear?(strongSelf)
}
} else {
//delegate?.calloutViewDidAppear?(self)
}
}
func dismissCallout(animated: Bool) {
if (superview != nil) {
if animated {
UIView.animate(withDuration: 0.2, animations: { [weak self] in
self?.alpha = 0
}, completion: { [weak self] _ in
self?.removeFromSuperview()
})
} else {
removeFromSuperview()
}
}
}
// MARK: - Callout interaction handlers
// func isCalloutTappable() -> Bool {
// if let delegate = delegate {
// if delegate.responds(to: #selector(MGLCalloutViewDelegate.calloutViewShouldHighlight)) {
// return delegate.calloutViewShouldHighlight!(self)
// }
// }
// return false
// }
//
// #objc func calloutTapped() {
// if isCalloutTappable() && delegate!.responds(to: #selector(MGLCalloutViewDelegate.calloutViewTapped)) {
// delegate!.calloutViewTapped!(self)
// }
// }
// MARK: - Custom view styling
override func draw(_ rect: CGRect) {
print(#function)
// Draw the pointed tip at the bottom.
let fillColor: UIColor = .red
let tipLeft = rect.origin.x + (rect.size.width / 2.0) - (tipWidth / 2.0)
let tipBottom = CGPoint(x: rect.origin.x + (rect.size.width / 2.0), y: rect.origin.y + rect.size.height)
let heightWithoutTip = rect.size.height - tipHeight - 1
let currentContext = UIGraphicsGetCurrentContext()!
let tipPath = CGMutablePath()
tipPath.move(to: CGPoint(x: tipLeft, y: heightWithoutTip))
tipPath.addLine(to: CGPoint(x: tipBottom.x, y: tipBottom.y))
tipPath.addLine(to: CGPoint(x: tipLeft + tipWidth, y: heightWithoutTip))
tipPath.closeSubpath()
fillColor.setFill()
currentContext.addPath(tipPath)
currentContext.fillPath()
}
}
Here is a sample view controller showing that "Callout View" with various length titles, restricted to 70% of the width of the view:
class CalloutTestVC: UIViewController {
let sampleTitles: [String] = [
"Short Title",
"Slightly Longer Title",
"A ridiculously long title that will need to wrap!",
]
var idx: Int = -1
let tapView = UIView()
var ccv: CustomCalloutView!
override func viewDidLoad() {
super.viewDidLoad()
view.backgroundColor = UIColor(red: 0.8939146399, green: 0.8417750597, blue: 0.7458069921, alpha: 1)
tapView.backgroundColor = .systemBlue
tapView.translatesAutoresizingMaskIntoConstraints = false
view.addSubview(tapView)
let g = view.safeAreaLayoutGuide
NSLayoutConstraint.activate([
tapView.centerYAnchor.constraint(equalTo: g.centerYAnchor),
tapView.centerXAnchor.constraint(equalTo: g.centerXAnchor),
tapView.widthAnchor.constraint(equalToConstant: 60),
tapView.heightAnchor.constraint(equalTo: tapView.widthAnchor),
])
// tap the Blue View to cycle through Sample Titles for the Callout View
// using the Blue view as the "anchor rect"
let t = UITapGestureRecognizer(target: self, action: #selector(gotTap))
tapView.addGestureRecognizer(t)
}
#objc func gotTap() -> Void {
if ccv != nil {
ccv.removeFromSuperview()
}
// increment sampleTitles array index
// to cycle through the strings
idx += 1
let validIdx = idx % sampleTitles.count
let str = sampleTitles[validIdx]
// create a new Callout view
ccv = CustomCalloutView(title: str)
// to restrict the "callout view" width to less-than 1/2 the screen width
// use view.width * 0.5 for the constrainedTo width
// may look better restricting it to 70%
ccv.presentCallout(from: tapView.frame, in: self.view, constrainedTo: CGRect(x: 0, y: 0, width: view.frame.size.width * 0.7, height: 100), animated: false)
}
}
It looks like this:
The UIButton class owns the titleLabel and is going to position and set the constraints on that label itself. More likely than not you are going to have to create a subclass of UIButton and override its "updateConstraints" method to position the titleLabel where you want it to go.
Your code should probably not be basing the size of the button off the size of the screen. It might set the size of off some other view in your hierarchy that happens to be the size of the screen but grabbing the screen bounds in the middle of setting a view's size is unusual.

Code inside of delegate method is not running inside of Xcode

I have a custom UITextView class that initializes a new TextView. The delegate of this class is itself as I need code to run when the text is changed, the delegate method runs. Here is that class.
protocol TextViewOuterDelegate: class {
func textViewDidChange(_ textView: UITextView)
}
/// Custom `UITextView`
class TextView: UITextView, UITextViewDelegate {
var hintLabel, smallHintLabel: UILabel!
var underline: UIView!
var secondDelegate: TextViewOuterDelegate?
// MARK: - Init
/// Initialize text field
/// - Parameters:
/// - text: Text field text
/// - hintText: Text field hint text (a.k.a. placeholder/description)
/// - isLight: Whether text field is light style
convenience init(text: String? = nil, hintText: String, isLight: Bool = false) {
self.init(frame: .zero, textContainer: nil)
self.heightAnchor.constraint(equalToConstant: 57).isActive = true
self.textContainerInset = UIEdgeInsets(top: 25, left: 0, bottom: 0, right: 0)
self.delegate = self
let weight: UIFont.Weight = isLight ? .medium : .regular
let textColor: UIColor = isLight ? .white : .black
let hintColor = isLight ? UIColor(white: 1.0, alpha: 0.8) : UIColor(white: 0.0, alpha: 0.4)
let lineColor = isLight ? UIColor(white: 1.0, alpha: 0.3) : UIColor(white: 0.0, alpha: 0.12)
let largeSize = UIFont.preferredFont(forTextStyle: .title3).pointSize
let smallSize = UIFont.preferredFont(forTextStyle: .subheadline).pointSize
// hint
hintLabel = UILabel()
hintLabel.text = hintText
hintLabel.font = UIFont.systemFont(ofSize: largeSize, weight: weight)
hintLabel.textColor = hintColor
hintLabel.alpha = text == nil || text!.isBlank ? 1 : 0
self.addSubview(hintLabel)
hintLabel.translatesAutoresizingMaskIntoConstraints = false
hintLabel.centerYAnchor.constraint(equalTo: self.centerYAnchor, constant: insets.top / 2).isActive = true
hintLabel.leadingAnchor.constraint(equalTo: self.leadingAnchor, constant: insets.left
).isActive = true
hintLabel.trailingAnchor.constraint(equalTo: self.trailingAnchor).isActive = true
// small hint
smallHintLabel = UILabel()
self.smallHintLabel.text = hintText
self.smallHintLabel.font = UIFont.systemFont(ofSize: smallSize, weight: weight)
self.smallHintLabel.textColor = hintColor
self.smallHintLabel.alpha = text == nil || text!.isBlank ? 0 : 1
self.addSubview(smallHintLabel)
smallHintLabel.translatesAutoresizingMaskIntoConstraints = false
smallHintLabel.topAnchor.constraint(equalTo: self.topAnchor).isActive = true
smallHintLabel.leadingAnchor.constraint(equalTo: self.leadingAnchor, constant: insets.left).isActive = true
smallHintLabel.trailingAnchor.constraint(equalTo: self.trailingAnchor).isActive = true
// text
self.text = text
self.font = UIFont.systemFont(ofSize: largeSize, weight: weight)
self.textColor = textColor
self.tintColor = isLight ? .white : Color.blue
self.keyboardAppearance = isLight ? .dark : .light
self.isScrollEnabled = false
// underline
underline = UIView()
underline.backgroundColor = lineColor
self.addSubview(underline)
underline.translatesAutoresizingMaskIntoConstraints = false
underline.bottomAnchor.constraint(equalTo: self.bottomAnchor).isActive = true
underline.leadingAnchor.constraint(equalTo: self.leadingAnchor).isActive = true
underline.trailingAnchor.constraint(equalTo: self.trailingAnchor).isActive = true
underline.heightAnchor.constraint(equalToConstant: 1).isActive = true
}
override init(frame: CGRect, textContainer: NSTextContainer?) {
super.init(frame: frame, textContainer: textContainer)
}
required init?(coder aDecoder: NSCoder) {
super.init(coder: aDecoder)
}
func textViewDidChange(_ textView: UITextView) {
/// Adjusts the position of the hint text when text is changed in field
if self.text?.isEmpty ?? true {
self.moveHintDown()
} else {
self.moveHintUp()
}
secondDelegate?.textViewDidChange(self)
/// Adjusts the size of the text view when text is changed in field
let size = CGSize(width: textView.visibleSize.width, height: 999999)
let estimatedSize = self.sizeThatFits(size)
self.constraints.forEach { constraint in
if constraint.firstAttribute == .height {
//TODO: Max num of lines (prob no restriction), scroll the messages every time that a new line is added, fix this code to make it nicer
if estimatedSize.height < 57 {
constraint.constant = 57
} else {
constraint.constant = estimatedSize.height
}
}
}
}
In order to run a function every time that the text is changed on a different file, I set up a TextViewOuterDelegate which should communicate with my other file in order to run the other function.
class MessageComposeView: UIView, TextViewOuterDelegate {
private var textField: TextView!
private var sendButton: SendButton!
weak var delegate: MessageComposeViewDelegate?
init() {
super.init(frame: .zero)
// text field
textField = TextView(hintText: "Type a message")
let test = TextView()
test.secondDelegate = self
self.addSubview(textField)
textField.translatesAutoresizingMaskIntoConstraints = false
textField.topAnchor.constraint(equalTo: self.topAnchor, constant: 30).isActive = true
textField.bottomAnchor.constraint(equalTo: self.bottomAnchor, constant: -30).isActive = true
textField.leadingAnchor.constraint(equalTo: self.leadingAnchor, constant: 16).isActive = true
// send button
sendButton = SendButton()
sendButton.setState(.disabled)
sendButton.addTarget(self, action: #selector(send), for: .touchUpInside)
self.addSubview(sendButton)
sendButton.centerYAnchor.constraint(equalTo: self.centerYAnchor).isActive = true
sendButton.leadingAnchor.constraint(equalTo: textField.trailingAnchor, constant: 16).isActive = true
sendButton.trailingAnchor.constraint(equalTo: self.trailingAnchor, constant: -16).isActive = true
}
required init?(coder aDecoder: NSCoder) {
super.init(coder: aDecoder)
}
// MARK: - Actions
/// Called when the message text changes
func textViewDidChange(_ textView: UITextView) {
sendButton.setState(textField.text?.isBlank == true ? .disabled : .normal)
}
/// Calls `sendMessage(text: String?)` delegate method to send the message and disable the send button
/// Called when message is sent to reset the compose view
func sent() {
textField.text = nil
textViewDidChange(textField)
sendButton.stopLoad()
sendButton.setState(.disabled)
}
}
The secondDelegate is not being set and therefore the TextViewDidChange func is not running. What am I doing wrong? Thank you in advance.
// This is the instance that you should assign secondDelegate for
textField = TextView(hintText: "Type a message")
// Not this one, this one never gets added as a subview
let test = TextView()
test.secondDelegate = self
// The fix is here
textField.secondDelegate = self
self.addSubview(textField)

RGB slider color showing in grayscale instead of in color

I'm making a RGB slider programmatically and I've come across an issue where I can't seem to figure out how to properly show the color of each sliders' values as a UIColor. I've gotten as far as changing the colors in the box, but they come out grayscale and I don't understand why.
View class:
extension UIView {
func colorSlider(tintColor: UIColor) -> UISlider {
let slider = UISlider()
slider.minimumValue = 0
slider.maximumValue = 255
slider.isContinuous = true
slider.tintColor = tintColor
slider.frame.size = CGSize(width: 250, height: 20)
return slider
}
}
class SliderView: UIView {
let stackView: UIStackView
let redColorSlider = UIView().colorSlider(tintColor: .red)
let greenColorSlider = UIView().colorSlider(tintColor: .green)
let blueColorSlider = UIView().colorSlider(tintColor: .blue)
let previewColorButton: UIButton = {
let button = UIButton()
button.frame.size = CGSize(width: 80, height: 100)
return button
}()
override init(frame: CGRect) {
self.stackView = UIStackView(arrangedSubviews: [redColorSlider, greenColorSlider, blueColorSlider])
stackView.distribution = .fillEqually
stackView.spacing = 15
stackView.axis = .vertical
super.init(frame: frame)
setupLayout()
}
required init?(coder: NSCoder) {
fatalError("init(coder:) has not been implemented")
}
fileprivate func setupLayout() {
backgroundColor = .white
addSubview(previewColorButton)
previewColorButton.anchor(left: leftAnchor, paddingLeft: 20, width: 80, height: 100)
previewColorButton.centerY(inView: self)
addSubview(stackView)
stackView.anchor(left: previewColorButton.rightAnchor, paddingLeft: 20, paddingRight: 20, width: 250)
stackView.centerY(inView: self)
}
}
Controller class:
class SliderController: UIViewController {
let sliderView = SliderView()
let step: Float = 0.1
let redLabel = UIView().rgbLabel()
var redValue: CGFloat = 0
let greenLabel = UIView().rgbLabel()
var greenValue: CGFloat = 0
let blueLabel = UIView().rgbLabel()
var blueValue: CGFloat = 0
override func viewDidLoad() {
super.viewDidLoad()
view = sliderView
redLabel.text = "0"
greenLabel.text = "0"
blueLabel.text = "0"
sliderView.previewColorButton.backgroundColor = .blue
sliderView.redColorSlider.addTarget(self, action: #selector(sliderValueChanged(sender:)), for: .valueChanged)
sliderView.greenColorSlider.addTarget(self, action: #selector(sliderValueChanged(sender:)), for: .valueChanged)
sliderView.blueColorSlider.addTarget(self, action: #selector(sliderValueChanged(sender:)), for: .valueChanged)
sliderView.previewColorButton.addTarget(self, action: #selector(sliderValueChanged(sender:)), for: .valueChanged)
let stackView = UIStackView(arrangedSubviews: [redLabel, greenLabel, blueLabel])
stackView.distribution = .fillEqually
stackView.spacing = 5
view.addSubview(stackView)
stackView.anchor(bottom: view.safeAreaLayoutGuide.bottomAnchor)
stackView.centerX(inView: view)
}
#objc func sliderValueChanged(sender: UISlider) {
redValue = CGFloat(round(sender.value / step) * step)
greenValue = CGFloat(round(sender.value / step) * step)
blueValue = CGFloat(round(sender.value / step) * step)
redLabel.text = "\(Int(redValue))"
greenLabel.text = "\(Int(greenValue))"
blueLabel.text = "\(Int(blueValue))"
sliderView.previewColorButton.backgroundColor = UIColor(red: redValue/255, green: greenValue/255, blue: blueValue/255, alpha: 1.0)
}
I've tried separating the slider action function #objc func sliderValueChanged to each individual slider action like so:
#objc func redSliderValueDidChange(sender: UISlider) {
let redSliderValue = round(sender.value / step) * step
redValue = CGFloat(redSliderValue)
redLabel.text = "\(Int(redValue))"
}
#objc func greenSliderValueDidChange(sender: UISlider) {
let greenSliderValue = round(sender.value / step) * step
greenValue = CGFloat(greenSliderValue)
greenLabel.text = "\(Int(greenValue))"
}
#objc func blueSliderValueDidChange(sender: UISlider) {
let blueSliderValue = round(sender.value / step) * step
blueValue = CGFloat(blueSliderValue)
blueLabel.text = "\(Int(blueValue))"
}
This helps so that each color label changes individually, as opposed to what I have above, but the colors don't change.
How it looks currently:
I haven't found any information on how to do this programmatically, so any help is appreciated!
Please check the targets you have added to the slider.
Also, you can replace the following method in your code:
#objc func sliderValueChanged(sender: UISlider)
{
sliderView.previewColorButton.backgroundColor = UIColor(red: CGFloat(redSliderValue/255), green: CGFloat(greenSliderValue/255), blue: CGFloat(blueSliderValue/255), alpha: 1.0)
}

How can I position these UIView elements from the right using CGRect to position

I have a UIView sub class that allows me to create a group of 'tags' for the footer of some content. At the moment however they are position aligned to the left edge, I would like them to be positioned from the right.
I have included a playground below that should run the screen shot you can see.
The position is set within the layoutSubviews method of CloudTagView.
I tried to play around with their position but have not been able to start them from the right however.
import UIKit
import PlaygroundSupport
// CLOUD VIEW WRAPPER - THIS IS THE CONTAINER FOR THE TAGS AND SETS UP THEIR FRAME
class CloudTagView: UIView {
weak var delegate: TagViewDelegate?
override var intrinsicContentSize: CGSize {
return frame.size
}
var removeOnDismiss = true
var resizeToFit = true
var tags = [TagView]() {
didSet {
layoutSubviews()
}
}
var padding = 5 {
didSet {
layoutSubviews()
}
}
var maxLengthPerTag = 0 {
didSet {
layoutSubviews()
}
}
public override init(frame: CGRect) {
super.init(frame: frame)
isUserInteractionEnabled = true
clipsToBounds = true
}
public required init?(coder aDecoder: NSCoder) {
super.init(coder: aDecoder)
isUserInteractionEnabled = true
clipsToBounds = true
}
override func layoutSubviews() {
for tag in subviews {
tag.removeFromSuperview()
}
var xAxis = padding
var yAxis = padding
var maxHeight = 0
for (index, tag) in tags.enumerated() {
setMaxLengthIfNeededIn(tag)
tag.delegate = self
if index == 0 {
maxHeight = Int(tag.frame.height)
}else{
let expectedWidth = xAxis + Int(tag.frame.width) + padding
if expectedWidth > Int(frame.width) {
yAxis += maxHeight + padding
xAxis = padding
maxHeight = Int(tag.frame.height)
}
if Int(tag.frame.height) > maxHeight {
maxHeight = Int(tag.frame.height)
}
}
tag.frame = CGRect(x: xAxis, y: yAxis, width: Int(tag.frame.size.width), height: Int(tag.frame.size.height))
addSubview(tag)
tag.layoutIfNeeded()
xAxis += Int(tag.frame.width) + padding
}
if resizeToFit {
frame = CGRect(x: frame.origin.x, y: frame.origin.y, width: frame.size.width, height: CGFloat(yAxis + maxHeight + padding))
}
}
// MARK: Methods
fileprivate func setMaxLengthIfNeededIn(_ tag: TagView) {
if maxLengthPerTag > 0 && tag.maxLength != maxLengthPerTag {
tag.maxLength = maxLengthPerTag
}
}
}
// EVERYTHING BELOW HERE IS JUST SETUP / REQUIRED TO RUN IN PLAYGROUND
class ViewController:UIViewController{
let cloudView: CloudTagView = {
let view = CloudTagView(frame: .zero)
view.translatesAutoresizingMaskIntoConstraints = false
return view
}()
override func viewDidLoad() {
super.viewDidLoad()
let tags = ["these", "are", "my", "tags"]
tags.forEach { tag in
let t = TagView(text: tag)
t.backgroundColor = .darkGray
t.tintColor = .white
cloudView.tags.append(t)
}
view.backgroundColor = .white
view.addSubview(cloudView)
NSLayoutConstraint.activate([
cloudView.topAnchor.constraint(equalTo: view.safeAreaLayoutGuide.topAnchor),
cloudView.leadingAnchor.constraint(equalTo: view.safeAreaLayoutGuide.leadingAnchor),
cloudView.bottomAnchor.constraint(equalTo: view.safeAreaLayoutGuide.bottomAnchor),
cloudView.trailingAnchor.constraint(equalTo: view.safeAreaLayoutGuide.trailingAnchor)
])
}
}
// Tag View
class TagView: UIView {
weak var delegate: TagViewDelegate?
var text = "" {
didSet {
layoutSubviews()
}
}
var marginTop = 5 {
didSet {
layoutSubviews()
}
}
var marginLeft = 10 {
didSet {
layoutSubviews()
}
}
var iconImage = UIImage(named: "close_tag_2", in: Bundle(for: CloudTagView.self), compatibleWith: nil) {
didSet {
layoutSubviews()
}
}
var maxLength = 0 {
didSet {
layoutSubviews()
}
}
override var backgroundColor: UIColor? {
didSet {
layoutSubviews()
}
}
override var tintColor: UIColor? {
didSet {
layoutSubviews()
}
}
var font: UIFont = UIFont.systemFont(ofSize: 12) {
didSet {
layoutSubviews()
}
}
fileprivate let dismissView: UIView
fileprivate let icon: UIImageView
fileprivate let textLabel: UILabel
public override init(frame: CGRect) {
dismissView = UIView()
icon = UIImageView()
textLabel = UILabel()
super.init(frame: frame)
isUserInteractionEnabled = true
addSubview(textLabel)
addSubview(icon)
addSubview(dismissView)
dismissView.isUserInteractionEnabled = true
textLabel.isUserInteractionEnabled = true
dismissView.addGestureRecognizer(UITapGestureRecognizer(target: self, action: #selector(TagView.iconTapped)))
textLabel.addGestureRecognizer(UITapGestureRecognizer(target: self, action: #selector(TagView.labelTapped)))
backgroundColor = UIColor(white: 0.0, alpha: 0.6)
tintColor = UIColor.white
}
public required init?(coder aDecoder: NSCoder) {
fatalError("init(coder:) has not been implemented")
}
public init(text: String) {
dismissView = UIView()
icon = UIImageView()
textLabel = UILabel()
super.init(frame: CGRect(x: 0, y: 0, width: 0, height: 0))
isUserInteractionEnabled = true
addSubview(textLabel)
addSubview(icon)
addSubview(dismissView)
dismissView.isUserInteractionEnabled = true
textLabel.isUserInteractionEnabled = true
dismissView.addGestureRecognizer(UITapGestureRecognizer(target: self, action: #selector(TagView.iconTapped)))
textLabel.addGestureRecognizer(UITapGestureRecognizer(target: self, action: #selector(TagView.labelTapped)))
self.text = text
backgroundColor = UIColor(white: 0.0, alpha: 0.6)
tintColor = UIColor.white
}
override func layoutSubviews() {
icon.frame = CGRect(x: marginLeft, y: marginTop + 4, width: 8, height: 8)
icon.image = iconImage?.withRenderingMode(.alwaysTemplate)
icon.tintColor = tintColor
let textLeft: Int
if icon.image != nil {
dismissView.isUserInteractionEnabled = true
textLeft = marginLeft + Int(icon.frame.width ) + marginLeft / 2
} else {
dismissView.isUserInteractionEnabled = false
textLeft = marginLeft
}
textLabel.frame = CGRect(x: textLeft, y: marginTop, width: 100, height: 20)
textLabel.backgroundColor = UIColor(white: 0, alpha: 0.0)
if maxLength > 0 && text.count > maxLength {
textLabel.text = text.prefix(maxLength)+"..."
}else{
textLabel.text = text
}
textLabel.textAlignment = .center
textLabel.font = font
textLabel.textColor = tintColor
textLabel.sizeToFit()
let tagHeight = Int(max(textLabel.frame.height,14)) + marginTop * 2
let tagWidth = textLeft + Int(max(textLabel.frame.width,14)) + marginLeft
let dismissLeft = Int(icon.frame.origin.x) + Int(icon.frame.width) + marginLeft / 2
dismissView.frame = CGRect(x: 0, y: 0, width: dismissLeft, height: tagHeight)
frame = CGRect(x: Int(frame.origin.x), y: Int(frame.origin.y), width: tagWidth, height: tagHeight)
layer.cornerRadius = bounds.height / 2
}
// MARK: Actions
#objc func iconTapped(){
delegate?.tagDismissed?(self)
}
#objc func labelTapped(){
delegate?.tagTouched?(self)
}
}
// MARK: TagViewDelegate
#objc protocol TagViewDelegate {
#objc optional func tagTouched(_ tag: TagView)
#objc optional func tagDismissed(_ tag: TagView)
}
extension CloudTagView: TagViewDelegate {
public func tagDismissed(_ tag: TagView) {
delegate?.tagDismissed?(tag)
if removeOnDismiss {
if let index = tags.firstIndex(of: tag) {
tags.remove(at: index)
}
}
}
public func tagTouched(_ tag: TagView) {
delegate?.tagTouched?(tag)
}
}
let viewController = ViewController()
PlaygroundPage.current.liveView = viewController
PlaygroundPage.current.needsIndefiniteExecution = true
UIStackView can line subviews up in a row for you, including with trailing alignment. Here is a playground example:
import SwiftUI
import PlaygroundSupport
class V: UIViewController {
override func viewDidLoad() {
super.viewDidLoad()
let tags = ["test", "testing", "test more"].map { word -> UIView in
let label = UILabel()
label.text = word
label.translatesAutoresizingMaskIntoConstraints = false
let background = UIView()
background.backgroundColor = .cyan
background.layer.cornerRadius = 8
background.clipsToBounds = true
background.addSubview(label)
NSLayoutConstraint.activate([
background.centerXAnchor.constraint(equalTo: label.centerXAnchor),
background.centerYAnchor.constraint(equalTo: label.centerYAnchor),
background.widthAnchor.constraint(equalTo: label.widthAnchor, constant: 16),
background.heightAnchor.constraint(equalTo: label.heightAnchor, constant: 16),
])
return background
}
let stack = UIStackView.init(arrangedSubviews: [UIView()] + tags)
stack.translatesAutoresizingMaskIntoConstraints = false
stack.axis = .horizontal
stack.alignment = .trailing
stack.spacing = 12
view.addSubview(stack)
NSLayoutConstraint.activate([
stack.topAnchor.constraint(equalTo: view.topAnchor),
stack.widthAnchor.constraint(equalTo: view.widthAnchor),
])
view.backgroundColor = .white
}
}
PlaygroundPage.current.liveView = V()