Query
I want to adding account with AccountManager in Flutter.
I have googled but I found in Android not in Flutter; I found flutter package:
https://pub.dev/packages/account_manager_plugin
this package get all account but never to add new account.
any body help me...
Currently, there is no available plugin that has all the features of Android’s AccountManager. You’ll either have to dive into its source to jumpstart and create your own plugin, wait for one to be available, or integrate your own Android-specific code.
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I am desperately trying to figure out how to initializeApp with Flutter (not React Native).
I know about the functions to use, but I can not find the firebaseConfig I need to pass into the function.
And no matter what I search for, every resources references to React Native, like as if nobody codes with Flutter since Firebase 9 has been released anymore (or I am the only dummy which is not able to resolve this by myself).
Can someone tell me where to get the firebaseConfig object from?
If I add a new app to my project, I only get the google-services.json, which does NOT include the firebaseConfig object I need to pass.
I understand your confusion now, let me explain. When the guy in the video talks about Firebase v9 he is talking about the SDK version which in the case of Javascript (which I suppose is his main topic in his channel) is currently 9.17.1 an the version 9 has been around since 2021 so it is not new. The different SDKs have their own versions for each platform so thinking it will be the same in every SDK is a mistake by itself. You can check the SDKS here. So there is no Firebase v9, there is a Firebase SDK for javascript version 9. They managed in that way in javascript and in flutter it is not the same. Being that the last update in the flutter SDK was literally yesterday I'm pretty sure they have their reasons to not implement the same functions in flutter since 2021.
Now, one of the thinks the guy talks in the video is deconstructing, which is something common in javascript. The way you do this in flutter is by using show.
So you would be doing this for example:
import 'package:cloud_firestore/cloud_firestore.dart' show FirebaseFirestore, QuerySnapshot; //Add everything you would be using
This way only the specific parts of the library will be imported and the amount of code the Dart VM has to load will be reduced.
As of the access to documents, it is still the same but you can easily create a helper class that contents your references to your collections and then just use that class to reduce the boilerplate code created by the firebase SDK.
You have to install the Firebase CLI and run firebase init.
You need to use the package firebase_core that will give you access to the class Firebase so you can use it to initialize your app Firebase.initializeApp() you can pass the default options for the current platform using Firebase.initilizeApp(options: DefaultFirebaseOptions.currentPlatform) usually your IDE will automatically import the corresponding package but in case it does not you would have to import 'firebase/firebase_options.dart';
An useful link to the documentation: Add Firebase to your Flutter App
I am following a tutorial to use Custom Widgest in FlutterFlow, re-using dependencies from pub.dev. However many people in the YouTube comments (including myself) hit an error whilst trying to compile the custom widget. The widget is an official Flutter.Dev widget for a video player.
I have tried searching for this error, however most responses involve installing more packages and restarting Android Studio etc, however this error is happening within FlutterFlow itself, which I haven't seen an answer for.
Original tutorial:
https://www.youtube.com/watch?v=jM2gwA2VHyc&ab_channel=JamesNoCode
Pub.dev link:
https://pub.dev/packages/video_player/example
Thankyou in advance!
First pf all you have to add dependenc of video player imleft side you are suggested to add video player dependency forst of all add it and you can esaily use it.
You can simply ignore the error because FlutterFlow can't detect the dependency in real-time.
Just hit Compile & Preview button and it magically works.
I created an app for a small group of people. I created a lot of widgets/pages and models. Now another group asked if I could make them the app too. I could create a new project and copy/paste al stuff in there, but more groups want this app, and its a lot of work.
My idea was to create something like a package or export the whole code base to another destination, so that I only need to edit one code base and it changes on all app instances. For the new group I only need to change the API URL and some images which can be changed in pub spec.yaml and main.dart. Do you have a working solution for this?
Please read those articles about creating new package:
Flutter Website: link
Tutorial: link
Also, Pay attention to what is the supported platforms in you package and test it with each platform. You can also publish it to Pub.Dev if you want. but must be on GitHub first.
I want to make a Flutter app that can play YouTube playlists using the YouTube Android Player API, found here: https://developers.google.com/youtube/android/player
The "Getting started" instructions say:
The following documents will help you to set up your development environment and use the YouTube Android Player API:
The download page provides a link to download the API client library
and JavaDocs.
The instructions for registering your application explain how to
register your app in the Google API Console and to obtain an Android
API key, which you will need to use the API.
The setup instructions explain how to set up an API project using
either Eclipse or IntelliJ.
The sample applications overview describes the sample applications
included in the API download.
The JavaDoc reference provides detailed definitions of the API's
interfaces, classes, methods, and enums.
I've followed every step in those points and links, but I still don't know how to use the provided package in my code! I now have a sample app running on my phone, and apparently using the package... which is cute... but it is in Java, which I don't speak, so it doesn't help me make my own app! Plain English instructions would have been more helpful...
I have tried:
import 'com.google.android.youtube.player'
and even:
import '<path>/YouTubeAndroidPlayerApi.jar'
but Dart Analysis tells me the URL doesn't exists. And when I try any of the classes that are supposed to be included in the package, I get that it's not defined.
I've tried right-clicking on the YouTubeAndroidPlayerApi.jar file and choosing "Add as library", but same result.
So what I normally do is to write something in my pubspec.yaml file, like:
dependencies:
provider: ^4.3.2+3
Then I would run pub get.
Then I would write import <package name> in my code, and now the classes will be ready to use.
What is the correspondence in this case? What am I supposed to do with this package so that I can use the classes in my code? I'm using Android Studio.
Most grateful for guidance!
I just saw the flutter roadmap mentioning a preview of adding flutter to existing project.
I am still not sure how to use platform channels when using FlutterView or Flutter.createFragment. Usually they are available in the FlutterActivity instance.
You create a new instance of the channel and pass in your FlutterView. This documentation gives a good overview.