Flutter add custom SlideTransition to ModalRoute - flutter

in this below implemented code i can show dialog on bottom of page with Fade animation and now, i want to add SlideTransition to ModalRoute of this implementation to slide dialog from bottom, but i can't to do that
for example, what i want to have:
source code:
import 'package:flutter/material.dart';
import 'package:flutter/services.dart';
void main() => runApp(MyApp());
class MyApp extends StatelessWidget {
// This widget is the root of your application.
#override
Widget build(BuildContext context) {
return MaterialApp(
title: 'Flutter Demo',
theme: ThemeData(
primarySwatch: Colors.blue,
),
home: MyHomePage(title: 'Flutter Demo Home Page'),
);
}
}
class MyHomePage extends StatefulWidget {
MyHomePage({Key key, this.title}) : super(key: key);
final String title;
#override
_MyHomePageState createState() => _MyHomePageState();
}
class _MyHomePageState extends State<MyHomePage> {
int _counter = 0;
#override
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(
title: Text(widget.title),
),
body: Center(
child: Column(
mainAxisAlignment: MainAxisAlignment.center,
children: <Widget>[
Text(
'Open the popup window',
),
Text(
'$_counter',
style: Theme.of(context).textTheme.display1,
),
],
),
),
floatingActionButton: FloatingActionButton(
onPressed: () {
showPopup(context, _popupBody(), 'Popup Demo');
},
tooltip: 'Open Popup',
child: Icon(Icons.add),
), // This trailing comma makes auto-formatting nicer for build methods.
);
}
showPopup(BuildContext context, Widget widget, String title, {BuildContext popupContext}) {
Navigator.push(
context,
PopupLayout(
top: MediaQuery.of(context).size.height * 0.300,
left: 0,
right: 0,
bottom: 0,
child: PopupContent(
content: Scaffold(
body: widget,
),
),
),
);
}
Widget _popupBody() {
return Container(
child: Text('This is a popup window'),
);
}
}
class PopupLayout extends ModalRoute {
double top;
double bottom;
double left;
double right;
Color bgColor;
final Widget child;
#override
Duration get transitionDuration => Duration(milliseconds: 200);
#override
bool get opaque => false;
#override
bool get barrierDismissible => false;
#override
Color get barrierColor => bgColor == null ? Colors.black.withOpacity(0.5) : bgColor;
#override
String get barrierLabel => null;
#override
bool get maintainState => false;
PopupLayout({Key key, this.bgColor, #required this.child, this.top, this.bottom, this.left, this.right});
#override
Widget buildPage(
BuildContext context,
Animation<double> animation,
Animation<double> secondaryAnimation,
) {
if (top == null) this.top = 10;
if (bottom == null) this.bottom = 20;
if (left == null) this.left = 20;
if (right == null) this.right = 20;
return GestureDetector(
onTap: () {
// call this method here to hide soft keyboard
SystemChannels.textInput.invokeMethod('TextInput.hide');
},
child: Material(
// This makes sure that text and other content follows the material style
type: MaterialType.transparency,
//type: MaterialType.canvas,
// make sure that the overlay content is not cut off
child: SafeArea(
bottom: true,
child: _buildOverlayContent(context),
),
),
);
}
Widget _buildOverlayContent(BuildContext context) {
return Container(
margin: EdgeInsets.only(bottom: this.bottom, left: this.left, right: this.right, top: this.top),
child: SlideTransition(child: child),
);
}
#override
Widget buildTransitions(BuildContext context, Animation<double> animation, Animation<double> secondaryAnimation, Widget child) {
return FadeTransition(opacity: animation, child: child);
}
}
class PopupContent extends StatefulWidget {
final Widget content;
PopupContent({
Key key,
this.content,
}) : super(key: key);
_PopupContentState createState() => _PopupContentState();
}
class _PopupContentState extends State<PopupContent> {
#override
void initState() {
super.initState();
}
#override
Widget build(BuildContext context) {
return Container(
child: widget.content,
);
}
}

Here is a working example
import 'package:flutter/material.dart';
void main() => runApp(MyApp());
class MyApp extends StatelessWidget {
// This widget is the root of your application.
#override
Widget build(BuildContext context) {
return MaterialApp(
title: 'Flutter Demo',
theme: ThemeData(
primarySwatch: Colors.blue,
),
home: MyHomePage(title: 'Flutter Demo Home Page'),
);
}
}
class MyHomePage extends StatefulWidget {
MyHomePage({Key key, this.title}) : super(key: key);
final String title;
#override
_MyHomePageState createState() => _MyHomePageState();
}
class _MyHomePageState extends State<MyHomePage>
with TickerProviderStateMixin {
void showPopup() {
AnimationController controller = AnimationController(
duration: const Duration(milliseconds: 400), vsync: this);
showDialog(
context: context,
builder: (_) => PopUp(
controller: controller,
),
);
}
#override
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(
title: Text(widget.title),
),
body: Center(
child: Column(
mainAxisAlignment: MainAxisAlignment.center,
children: <Widget>[
Text(
'You have pushed the button this many times:',
),
],
),
),
floatingActionButton: FloatingActionButton(
onPressed: showPopup,
tooltip: 'Increment',
child: Icon(Icons.add),
), // This trailing comma makes auto-formatting nicer for build methods.
);
}
}
class PopUp extends StatefulWidget {
final AnimationController controller;
PopUp({this.controller});
#override
State<StatefulWidget> createState() => PopUpState();
}
class PopUpState extends State<PopUp> {
Animation<double> opacityAnimation;
Tween<double> opacityTween = Tween<double>(begin: 0.0, end: 1.0);
Tween<double> marginTopTween = Tween<double>(begin: 600, end: 200);
Animation<double> marginTopAnimation;
AnimationStatus animationStatus;
#override
void initState() {
super.initState();
marginTopAnimation = marginTopTween.animate(widget.controller)
..addListener(() {
animationStatus = widget.controller.status;
if (animationStatus == AnimationStatus.dismissed) {
Navigator.of(context).pop();
}
if(this.mounted) {
setState(() {
});
}
});
widget.controller.forward();
}
#override
Widget build(BuildContext context) {
return FadeTransition(
opacity: opacityTween.animate(widget.controller),
child: GestureDetector(
onTap: () {
widget.controller.reverse();
},
child: Material(
color: Colors.transparent,
child: Container(
margin: EdgeInsets.only(
top: marginTopAnimation.value,
),
color: Colors.red,
child: Text("Container"),
),
),
),
);
}
#override
void dispose() {
widget.controller.dispose();
super.dispose();
}
}
UPDATE 1: Added Material as a child of Container to fix the barrier not dismissing bug.
UPDATE 2: Made a few more changes which reverses the animation when the barrier is dismissed.
NOTE: The screenshot does not reflect the updated changes. It is a demo of the original answer.

Related

CustomPainter's paint method is not getting called before WidgetsBinding.instance.addPostFrameCallback in case of Multiple navigation

I have a Flutter StatefulWidget and in initState() method I am using WidgetsBinding.instance.addPostFrameCallback to use one instance variable (late List _tracks). like -
WidgetsBinding.instance.addPostFrameCallback((_) {
for(itr = 0; itr<_tracks.length; itr++){
// some logic
}
});
As this would get invoked after all Widgets are done. In one of the CustomPaint's painter class I am initializing that variable.
SizedBox.expand(
child: CustomPaint(
painter: TrackPainter(
trackCalculationListener: (tracks) {
_tracks = tracks;
}),
),
),
It is working fine when I have one screen, i.e the same class. But, When I am adding one screen before that and trying to navigate to this screen from the new screen it is throwing _tracks is not initialized exception.
new screen is very basic -
class MainMenu extends StatefulWidget {
const MainMenu({super.key});
#override
State<MainMenu> createState() => _MainMenuState();
}
class _MainMenuState extends State<MainMenu> {
#override
Widget build(BuildContext context) {
return Scaffold(
body: Container(
color: Colors.white,
child: ElevatedButton(
onPressed: () {
Navigator.push(
context,
MaterialPageRoute(
builder: (context) => const Play(),
maintainState: false));
},
child: const Text('play game'),
),
),
);
}
}
In single screen case the paint method of painter is getting called before postFrameCallback but in case of multiple it is not getting before postFrameCallback and because of that the variable is not getting initialized.
reproducible code -
import 'package:flutter/material.dart';
void main() {
runApp(const MyApp());
}
class MyApp extends StatelessWidget {
const MyApp({super.key});
// This widget is the root of your application.
#override
Widget build(BuildContext context) {
return MaterialApp(
title: 'Flutter Demo',
theme: ThemeData(
primarySwatch: Colors.blue,
),
routes: {
'/mainMenu': (context) => const MainMenu(),
'/game': (context) => const MyHomePage(title: 'game'),
},
initialRoute: '/mainMenu',
);
}
}
class MyHomePage extends StatefulWidget {
const MyHomePage({super.key, required this.title});
final String title;
#override
State<MyHomePage> createState() => _MyHomePageState();
}
class _MyHomePageState extends State<MyHomePage> {
late List<Rect> _playerTracks;
#override
void initState() {
super.initState();
WidgetsBinding.instance.addPostFrameCallback((_) {
print(_playerTracks.length);
});
}
#override
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(
title: Text(widget.title),
),
body: Center(
child: Column(
mainAxisSize: MainAxisSize.min,
children: <Widget>[
Container(
color: Colors.white,
margin: const EdgeInsets.all(20),
child: AspectRatio(
aspectRatio: 1,
child: SizedBox.expand(
child: CustomPaint(
painter: RectanglePainter(
trackCalculationListener: (playerTracks) =>
_playerTracks = playerTracks),
),
),
),
)
],
),
),
);
}
}
class MainMenu extends StatefulWidget {
static String route = '/mainMenu';
const MainMenu({super.key});
#override
State<MainMenu> createState() => _MainMenuState();
}
class _MainMenuState extends State<MainMenu> {
#override
Widget build(BuildContext context) {
return Scaffold(
body: Center(
child: Container(
height: 200.0,
color: Colors.white,
child: ElevatedButton(
onPressed: () {
Navigator.pushNamed(context, '/game');
},
child: const Text('play game'),
),
),
),
);
}
}
class RectanglePainter extends CustomPainter {
Function(List<Rect>) trackCalculationListener;
RectanglePainter({required this.trackCalculationListener});
#override
void paint(Canvas canvas, Size size) {
final Rect rect = Offset.zero & size;
const RadialGradient gradient = RadialGradient(
center: Alignment(0.7, -0.6),
radius: 0.2,
colors: <Color>[Color(0xFFFFFF00), Color(0xFF0099FF)],
stops: <double>[0.4, 1.0],
);
canvas.drawRect(
rect,
Paint()..shader = gradient.createShader(rect),
);
List<Rect> _playerTracks = [];
_playerTracks.add(rect);
trackCalculationListener(_playerTracks);
}
#override
bool shouldRepaint(CustomPainter oldDelegate) => true;
}
I am very new to flutter and would highly appreciate if someone could help me figure out what I am doing wrong here.

how do i move from the first page, to another page by using items from the first page

How do i move from the first page to another page by using items from the first page?
I am using pageview on the page menu, can someone help me?
So basically you can create a variable that contains the value on your first page and while you add your pages in any list you can simply pass that value like
int test=0
final List<Widget> _list = [];
#override
void initState() {
super.initState();
_list.addAll(
const [DashboardScreen(test), WishListScreen(), CartScreen(), ProfileScreen()]);
}
And other side in dashboardscreen
final int test;
const DashboardScreen(this.test, {Key? key}) : super(key: key);
if your page is statful widget then in build file you can simple use widget.test
or if you have stateless widget you can directly use test variable
You can use page controller
// through the page controller you can do using animateToPage or _pageController.jumpToPage(0). here 0 is page index
import 'package:flutter/material.dart';
const Color darkBlue = Color.fromARGB(255, 18, 32, 47);
void main() {
runApp(MyApp());
}
class MyApp extends StatelessWidget {
#override
Widget build(BuildContext context) {
return MaterialApp(
theme: ThemeData.dark().copyWith(
scaffoldBackgroundColor: darkBlue,
),
debugShowCheckedModeBanner: false,
home: MyPageView(),
);
}
}
class MyPageView extends StatefulWidget {
const MyPageView({Key? key}) : super(key: key);
#override
State<MyPageView> createState() => _MyPageViewState();
}
class _MyPageViewState extends State<MyPageView> {
final PageController _pageController = PageController();
#override
void dispose() {
_pageController.dispose();
super.dispose();
}
#override
Widget build(BuildContext context) {
return MaterialApp(
home: Scaffold(
body: PageView(
controller: _pageController,
children: <Widget>[
Container(
color: Colors.red,
child: Center(
child: ElevatedButton(
onPressed: () {
if (_pageController.hasClients) {
_pageController.animateToPage(
1,
duration: const Duration(milliseconds: 400),
curve: Curves.easeInOut,
);
// you can use animateToPage or _pageController.jumpToPage(0). here 0 is page index
}
},
child: const Text('Next'),
),
),
),
Container(
color: Colors.blue,
child: Center(
child: ElevatedButton(
onPressed: () {
if (_pageController.hasClients) {
_pageController.animateToPage(
0,
duration: const Duration(milliseconds: 400),
curve: Curves.easeInOut,
);
}
},
child: const Text('Previous'),
),
),
),
],
),
),
);
}
}

Flutter - Animate a widget to move from GridView to BottomBar upon tapping

I am looking to animate an image widget to move from a grid view to the bottom bar as shown below but much simpler. Could anyone provide me any guidance as to how to achieve this? I am leaning towards a transform animation, but I have hit a wall trying to calculate the source and destination screen points. Any help is highly appreciated.
Try this package, add_cart_parabola:
import 'dart:ui';
import 'package:add_cart_parabola/add_cart_parabola.dart';
import 'package:flutter/material.dart';
void main() => runApp(MyApp());
class MyApp extends StatelessWidget {
#override
Widget build(BuildContext context) {
return MaterialApp(
title: 'Flutter Demo',
theme: ThemeData(
primarySwatch: Colors.blue,
),
home: MyHomePage(title: 'Flutter Demo Home Page'),
);
}
}
class MyHomePage extends StatefulWidget {
MyHomePage({Key key, this.title}) : super(key: key);
final String title;
#override
_MyHomePageState createState() => _MyHomePageState();
}
class _MyHomePageState extends State<MyHomePage> {
int _counter = 0;
GlobalKey floatKey = GlobalKey();
GlobalKey rootKey = GlobalKey();
Offset floatOffset ;
#override
void initState() {
// TODO: implement initState
super.initState();
WidgetsBinding.instance.addPostFrameCallback((_){
RenderBox renderBox = floatKey.currentContext.findRenderObject();
floatOffset = renderBox.localToGlobal(Offset.zero);
});
}
#override
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(
title: Text(widget.title),
),
body: Container(
key: rootKey,
width: double.infinity,
height: double.infinity,
color: Colors.grey,
child: ListView(
children: List.generate(40, (index){
return generateItem(index);
}).toList(),
),
),
floatingActionButton: FloatingActionButton(
backgroundColor: Colors.yellow,
key: floatKey,
tooltip: 'Increment',
child: Icon(Icons.add),
),
);
}
Widget generateItem(int index){
Text text = Text("item $index",style: TextStyle(fontSize:
25),);
Offset temp;
return GestureDetector(
onPanDown: (details){
temp = new Offset(details.globalPosition.dx, details.globalPosition
.dy);
},
onTap: (){
Function callback ;
setState(() {
OverlayEntry entry = OverlayEntry(
builder: (ctx){
return ParabolaAnimateWidget(rootKey,temp,floatOffset,
Icon(Icons.cancel,color: Colors.greenAccent,),callback,);
}
);
callback = (status){
if(status == AnimationStatus.completed){
entry?.remove();
}
};
Overlay.of(rootKey.currentContext).insert(entry);
});
},
child: Container(
color: Colors.orange,
child: text,
),
);
}
}

Flutter: Spinning sync icon in AppBar

How can I animate an IconButton placed in a AppBar? The sync icon should spinning while a database synchronisation is running.
class _HomePageState extends State<HomePage> {
#override
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(
title: Text("Dashboard"),
actions: <Widget>[
IconButton(
icon: Icon(Icons.sync), // <-- Icon
onPressed: () {
print("sync");
// start spinning
syncDatabaseFull(); // Returns future and resolves when sync is finish
},
)
],
),
body: Center(
child: RaisedButton(
child: Text('HOME screen'),
onPressed: () {
},
),
),
);
}
}
You can copy paste run full code below
You can extend AnimatedWidget and pass callback
example code below simulate syncDatabaseFull run for 5 seconds
code snippet
class AnimatedSync extends AnimatedWidget {
VoidCallback callback;
AnimatedSync({Key key, Animation<double> animation, this.callback})
: super(key: key, listenable: animation);
Widget build(BuildContext context) {
final Animation<double> animation = listenable;
return Transform.rotate(
angle: animation.value,
child: IconButton(
icon: Icon(Icons.sync), // <-- Icon
onPressed: () => callback()),
);
}
}
actions: <Widget>[
AnimatedSync(
animation: rotateAnimation,
callback: () async{
controller.forward();
await syncDatabaseFull();
controller.stop();
controller.reset();
},
),
],
working demo
full code
import 'package:flutter/material.dart';
void main() {
runApp(MyApp());
}
class MyApp extends StatelessWidget {
#override
Widget build(BuildContext context) {
return MaterialApp(
title: 'Flutter Demo',
theme: ThemeData(
primarySwatch: Colors.blue,
visualDensity: VisualDensity.adaptivePlatformDensity,
),
home: MyHomePage(title: 'Flutter Demo Home Page'),
);
}
}
class AnimatedSync extends AnimatedWidget {
VoidCallback callback;
AnimatedSync({Key key, Animation<double> animation, this.callback})
: super(key: key, listenable: animation);
Widget build(BuildContext context) {
final Animation<double> animation = listenable;
return Transform.rotate(
angle: animation.value,
child: IconButton(
icon: Icon(Icons.sync), // <-- Icon
onPressed: () => callback()),
);
}
}
class MyHomePage extends StatefulWidget {
MyHomePage({Key key, this.title}) : super(key: key);
final String title;
#override
_MyHomePageState createState() => _MyHomePageState();
}
class _MyHomePageState extends State<MyHomePage>
with SingleTickerProviderStateMixin {
AnimationController controller;
Animation colorAnimation;
Animation rotateAnimation;
int _counter = 0;
void _incrementCounter() {
setState(() {
_counter++;
});
}
Future<bool> syncDatabaseFull() async{
await Future.delayed(Duration(seconds: 5), () {
});
return Future.value(true);
}
#override
void initState() {
controller =
AnimationController(vsync: this, duration: Duration(seconds: 200));
rotateAnimation = Tween<double>(begin: 0.0, end: 360.0).animate(controller);
super.initState();
}
#override
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(
title: Text(widget.title),
actions: <Widget>[
AnimatedSync(
animation: rotateAnimation,
callback: () async{
controller.forward();
await syncDatabaseFull();
controller.stop();
controller.reset();
},
),
],
),
body: Center(
child: Column(
mainAxisAlignment: MainAxisAlignment.center,
children: <Widget>[
Text(
'You have pushed the button this many times:',
),
Text(
'$_counter',
style: Theme.of(context).textTheme.headline4,
),
],
),
),
floatingActionButton: FloatingActionButton(
onPressed: _incrementCounter,
tooltip: 'Increment',
child: Icon(Icons.add),
),
);
}
}
CustomedSpinningIconButton class
import 'package:flutter/material.dart';
class SpinningIconButton extends AnimatedWidget {
final VoidCallback onPressed;
final IconData iconData;
final AnimationController controller;
SpinningIconButton({Key key, this.controller, this.iconData, this.onPressed})
: super(key: key, listenable: controller);
Widget build(BuildContext context) {
final Animation<double> _animation = CurvedAnimation(
parent: controller,
// Use whatever curve you would like, for more details refer to the Curves class
curve: Curves.linearToEaseOut,
);
return RotationTransition(
turns: _animation,
child: IconButton(
icon: Icon(iconData),
onPressed: onPressed,
),
);
}
}
How to use it:
class _HomePageState extends State<HomePage> with SingleTickerProviderStateMixin {
AnimationController _animationController;
#override
void initState() {
super.initState();
_animationController = AnimationController(
vsync: this,
duration: const Duration(seconds: 1)
);
}
#override
Widget build(BuildContext context) {
...
actions: <Widget>[
SpinningIconButton(
controller: _animationController,
iconData: Icons.sync,
onPressed: () async {
// Play the animation infinitely
_animationController.repeat();
// Sleep 1.5 seconds or await the Async method
print('Something has finished.');
// Complete current cycle of the animation
_animationController.forward(from: _animationController.value);
},
)
],
...
}

How to SetState() of Parent when child is Updated in flutter

I have a list view and inside the list view, there is a child widget which can grow when user tap on that.
I want to scroll to the bottom of the list when the user taps on the child and it grows.
when I pass callback function from the parent to the child to scroll to the bottom.
and call the function when the user tap on the child.
I get the following error: setState() or markNeedsBuild() called during build.
class MyWidget extends StatefulWidget {
#override
_MyWidgetState createState() => _MyWidgetState();
}
class _MyWidgetState extends State<MyWidget> {
ScrollController _controller = ScrollController();
void scrollToLast() {
print("trying to scroll");
setState(() {
_controller.animateTo(
_controller.position.maxScrollExtent,
duration: Duration(microseconds: 300),
curve: Curves.easeInOut,
);
});
}
#override
Widget build(BuildContext context) {
return ListView(
controller: _controller,
children: <Widget>[
MyChildWidget(
scrollToLast: this.scrollToLast,
)
],
);
}
}
class MyChildWidget extends StatefulWidget {
final VoidCallback scrollToLast;
MyChildWidget({
this.scrollToLast,
});
#override
_MyChildWidgetState createState() => _MyChildWidgetState(
scrollToLast: this.scrollToLast,
);
}
class _MyChildWidgetState extends State<MyChildWidget> {
final VoidCallback scrollToLast;
_MyChildWidgetState({
this.scrollToLast,
});
int count = 5;
#override
Widget build(BuildContext context) {
return InkWell(
onTap: () {
setState(() {
this.count += 5;
});
this.scrollToLast();
},
child: Column(
mainAxisSize: MainAxisSize.max,
children: List<Widget>.generate(
this.count,
(int index) => Container(
color: Colors.blue,
height: 30,
margin: EdgeInsets.all(10),
),
),
),
);
}
}
You can copy paste run full code below
You can use WidgetsBinding.instance.addPostFrameCallback
code snippet
void scrollToLast() {
print("trying to scroll");
WidgetsBinding.instance.addPostFrameCallback((_) {
setState(() {
_controller.animateTo(
_controller.position.maxScrollExtent,
duration: Duration(microseconds: 300),
curve: Curves.easeInOut,
);
});
});
}
working demo
full code
import 'package:flutter/material.dart';
class MyWidget extends StatefulWidget {
#override
_MyWidgetState createState() => _MyWidgetState();
}
class _MyWidgetState extends State<MyWidget> {
ScrollController _controller = ScrollController();
void scrollToLast() {
print("trying to scroll");
WidgetsBinding.instance.addPostFrameCallback((_) {
setState(() {
_controller.animateTo(
_controller.position.maxScrollExtent,
duration: Duration(microseconds: 300),
curve: Curves.easeInOut,
);
});
});
}
#override
Widget build(BuildContext context) {
return ListView(
controller: _controller,
children: <Widget>[
MyChildWidget(
scrollToLast: this.scrollToLast,
)
],
);
}
}
class MyChildWidget extends StatefulWidget {
final VoidCallback scrollToLast;
MyChildWidget({
this.scrollToLast,
});
#override
_MyChildWidgetState createState() => _MyChildWidgetState(
/*scrollToLast: this.scrollToLast,*/
);
}
class _MyChildWidgetState extends State<MyChildWidget> {
/* final VoidCallback scrollToLast;
_MyChildWidgetState({
this.scrollToLast,
});*/
int count = 5;
#override
Widget build(BuildContext context) {
return InkWell(
onTap: () {
setState(() {
this.count += 5;
});
widget.scrollToLast();
},
child: Column(
mainAxisSize: MainAxisSize.max,
children: List<Widget>.generate(
this.count,
(int index) => Container(
color: Colors.blue,
height: 30,
margin: EdgeInsets.all(10),
child: Text('$index'),
),
),
),
);
}
}
void main() {
runApp(MyApp());
}
class MyApp extends StatelessWidget {
#override
Widget build(BuildContext context) {
return MaterialApp(
title: 'Flutter Demo',
theme: ThemeData(
primarySwatch: Colors.blue,
),
home: MyHomePage(
title: "Demo",
),
);
}
}
class MyHomePage extends StatefulWidget {
MyHomePage({Key key, this.title}) : super(key: key);
final String title;
#override
_MyHomePageState createState() => _MyHomePageState();
}
class _MyHomePageState extends State<MyHomePage> {
int _counter = 0;
void _incrementCounter() {
setState(() {
_counter++;
});
}
#override
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(
title: Text(widget.title),
),
body: Center(
child: Column(
mainAxisAlignment: MainAxisAlignment.center,
children: <Widget>[
Expanded(child: MyWidget()),
Text(
'You have pushed the button this many times:',
),
Text(
'$_counter',
style: Theme.of(context).textTheme.headline4,
),
],
),
),
floatingActionButton: FloatingActionButton(
onPressed: _incrementCounter,
tooltip: 'Increment',
child: Icon(Icons.add),
),
);
}
}