Algolia - Unity/C# | How to use REST API in Unity - rest

I'm trying to use the PLACES REST API of Algolia in Unity. https://community.algolia.com/places/api-clients.html#rest-api
The documentation provides examples of how to use it:
$ curl -X POST ‘https://places-dsn.algolia.net/1/places/query’
-H ‘X-Algolia-Application-Id: YourApplicationId’
-H ‘X-Algolia-API-Key: YourAPIKey’
–data ‘{“query”: “Paris”}’
Using UnityWebRequest, the syntax is the following:
UnityWebRequest www = UnityWebRequest.Post("https://places-dsn.algolia.net/1/places/query", form);
www.SetRequestHeader("X-Algolia-Application-Id", "XXXXX");
www.SetRequestHeader("X-Algolia-API-Key", "XXXXXX");
Where form has been:
Unity WWWForm
WWWForm form = new WWWForm();
form.AddField("data", "{\"query\": \"Paris\"}");
AND
WWWForm form = new WWWForm();
form.AddField("query", "Paris");
string
"{\"query\": \"Paris\"}"
string json
JsonUtility.ToJson(new AlgoliaQuery { query = "paris" });
The connection is successful but I keep receiving errors in return
{"message":"lexical error: invalid char in json text. Around '%7b%22quer' near line:1 column:1","status":400}
The error varies in the invalid char position depending on the type of attempt.
Please, if you can provide any help would be amazing!
Thanks!

I got the answer! https://forum.unity.com/threads/unitywebrequest-post-url-jsondata-sending-broken-json.414708/
var request = new UnityWebRequest("https://places-dsn.algolia.net/1/places/query", "POST");
byte[] bodyRaw = Encoding.UTF8.GetBytes(query);
request.uploadHandler = (UploadHandler)new UploadHandlerRaw(bodyRaw);
request.downloadHandler = (DownloadHandler)new DownloadHandlerBuffer();
request.SetRequestHeader("Content-Type", "application/json");
request.SetRequestHeader("X-Algolia-Application-Id", "XXXXXX");
request.SetRequestHeader("X-Algolia-API-Key", "XXXXXXX");
yield return request.SendWebRequest();
it works now. I hope this will be useful for someone.

If the Unity project can leverage .NET Standard or .NET 4.5 you could directly use the Algolia .NET API client to embed Algolia search in your project.
Here is a sample application I made using both Algolia and Unity.

Related

Add flag to UnityWebRequest

I am trying to make a POST request to webpage that expects the --data field to be filled with some data to be processed. I'm pretty much trying to recreate this curl request, but with UnityWebRequest.
curl -X POST http://localhost:8000/clic/say?text=Make+the+gene+set --data '{"geneSetMembers":["UST"],"geneSetName":"selection0"}'
The UnityWebRequest documentation mentions that GET requests don't set any flags other than the url, but it's not clear if no other custom options exist for posts. Is there some way to format a WWWform or something that will hold the data such that the server will recognize it?
var form = new WWWForm();
// some way to plug in the jsonified data to the form
webRequest = UnityWebRequest.Post(url + route + to_say, form);
webRequest.downloadHandler = new DownloadHandlerBuffer();
webRequest.SetRequestHeader("Content-Type", "application/json");
webRequest.SendWebRequest();
// etc etc
I've tried just giving the form a field named "data" a la
form.AddField("data", "{ \"geneSetMembers\":[\"UST\"],\"geneSetName\":\"selection0\"}");
but the server does not like it, saying it "got error Invalid JSON literal name: data" So clearly that's the wrong syntax for it
EDIT: put lines in the same order they were in original code. Sorry, I have commented lines between them
Maybe your server doesn't like to receive the data as a field called data.
This ofcourse depends totally on the PHP code we don't see since you didn't share that part. b
But at least I can tell you that --data or also simply -d in curl refer to the entire data section and is not a field called data.
You could try to instead use a MultiPartFormDataSection passing just the data itself without a specific field name
var data = "{\"geneSetMembers\":[\"UST\"],\"geneSetName\":\"selection0\"}";
var form = new List<IMultiFormPart>{ new MultiPartFormDataSection(data) };
webRequest = UnityWebRequest.Post(url + route + to_say, form);
yield return webRequest.SendWebRequest();
which is now sent as content-type multipart/form-data though ...
Another alternative if your server really needs to receive a content-type application/json might be to "manually" compose the request e.g. like
var data = "{\"geneSetMembers\":[\"UST\"],\"geneSetName\":\"selection0\"}";
var request = new UnityWebRequest(url + route + to_say, "POST");
var bodyRaw = Encoding.UTF8.GetBytes(data);
request.uploadHandler = (UploadHandler) new UploadHandlerRaw(bodyRaw);
request.downloadHandler = (DownloadHandler) new DownloadHandlerBuffer();
request.SetRequestHeader("Content-Type", "application/json");
yield return request.SendWebRequest();
Though of you look close now this seems actually not to be the case since if you read the man curl
(HTTP) Sends the specified data in a POST request to the HTTP server, in the same way that a browser does when a user has filled in an HTML form and presses the submit button. This will cause curl to pass the data to the server using the content-type application/x-www-form-urlencoded
which is actually exactly the default content type used by the simple string version of UnityWebRequest.Post.
So thinking about it it should actually be as simple as using the pure string version of UnityWebRequest.Post:
var data = "{\"geneSetMembers\":[\"UST\"],\"geneSetName\":\"selection0\"}";
var request = UnityWebRequest.Post(url + route + to_say, data);
yield return request.SendWebRequest();

Unity: Use HTTP PUT in Unity3D

I'm quite new to Unity and facing some problems about RESTFul in Unity.
I want to update some data on the server by using HTTP PUT, but as what I received when search the web, the WWWW class in Unity doesn't support HTTP PUT. I also tried some HttpWebRequest example related to HTTP PUT but always received error code 400: Bad Request.
How can I solve this problem?
Do I have to list out all the key-value pairs when updating or just need to list the pairs I want to change the value ?
If you're not looking for a 3rd party plugin and assuming your server supports it then one method you could look at using is the "X-HTTP-Method-Override" HTTP header. Your client sends the data to the server via POST, but the server handles this as the value in the X-HTTP-Method-Override header (such as PUT).
I've used this before to great effect where our server supported it. An example of using this in Unity3d would be along the lines of:
string url = "http://yourserver.com/endpoint";
byte[] body = Encoding.UTF8.GetBytes(json);
Dictionary<string, string> headers = new Dictionary<string, string>();
headers.Add( "Content-Type", "application/json" );
headers.Add( "X-HTTP-Method-Override", "PUT" );
WWW www = new WWW(url, body, headers);
I recommend looking at BestHTTP package instead of default WWW class. It's cheap (almost all Unity3d assets are, compared to typical middleware prices in game industry) and it's pretty decent, judging by personal experience.
Alternatively, you can use standard .NET sockets.
I made it worked by the following codes using HttpWebRequest
void updatePlayer(){
var httpWebRequest = (HttpWebRequest)WebRequest.Create("http://yourAPIUrl");
httpWebRequest.ContentType = "text/json";
httpWebRequest.Method = "PUT";
using (var streamWriter = new StreamWriter(httpWebRequest.GetRequestStream()))
{
string json = "{" +
"'ID': '100'," +
"'ClubName': 'DEF'," +
"'Number': 102," +
"'Name': 'AnNT'," +
"'Position': 'GK'," +
"'DateOfBirth': '2010-06-15T00:00:00'," +
"'PlaceOfBirth': 'Hanoi'," +
"'Weight': 55," +
"'Height': 1.55," +
"'Description': 'des'," +
"'ImageLink': 'annt.png'," +
"'Status': false," +
"'Age': '12'" +
"}";
streamWriter.Write(json);
}
var httpResponse = (HttpWebResponse)httpWebRequest.GetResponse();
using (var streamReader = new StreamReader(httpResponse.GetResponseStream()))
{
var responseText = streamReader.ReadToEnd();
//Now you have your response.
//or false depending on information in the response
Debug.Log(responseText);
}
}

Must/can I install MS ASP.NET Web API Client Libraries in order to post data to my Web API server?

Do I need to install ASP.NET Web API Client Libraries (as this article indicates) in order to post data to a Web API server? If so, can I do so in Visual Studio 2008 from a Windows CE project?
The reasons I wonder are:
0) The client is a Windows CE project, for which I'm using Visual Studio 2008, and I don't know if ASP.NET Web API Client Libraries are available for that version; I know I don't have the NuGet Package Manager in that environment.
1) I am successfully querying data from my RESTful Web API methods without installing ASP.NET Web API Client Libraries, using code like this:
while (true)
{
deptList.departments.Clear();
string uri = String.Format("http://platypi:28642/api/Duckbills/{0}/{1}", lastIdFetched, RECORDS_TO_FETCH);
var webRequest = (HttpWebRequest) WebRequest.Create(uri);
webRequest.Method = "GET";
using (var webResponse = (HttpWebResponse)webRequest.GetResponse())
{
if (webResponse.StatusCode == HttpStatusCode.OK)
{
var reader = new StreamReader(webResponse.GetResponseStream());
string jsonizedDuckbills = reader.ReadToEnd();
List<Duckbill> duckbills = JsonConvert.DeserializeObject<List<Duckbill>>(jsonizedDuckbills);
if (duckbills.Count <= 0) break;
foreach (Duckbill duckbill in duckbills)
{
duckbillList.duckbills.Add(duckbill);
lastIdFetched = duckbill.Id;
}
} // if ((webResponse.StatusCode == HttpStatusCode.OK)
} // using HttpWebResponse
int recordsAdded = LocalDBUtils.BulkInsertDuckbills(duckbillList.duckbills);
totalRecordsAdded += recordsAdded;
} // while (true);
I'm stuck on posting, though, and the cleanest example I've seen so far for doing so is at that link already shown above.
I got an answer to my question on how to post here, but that hasn't made me smart enough yet to actually accomplish it. It's a step in the right direction, perhaps, although I reckon, based on how my client query code looks, that the client posting code would be of similar "style" (like the previously referenced article here, and unlike the likewise previously referenced answer here).
UPDATE
If I'm already providing the data in the uri string itself, as I am, like this:
string uri = String.Format("http://shannon2:28642/api/Departments/{0}/{1}", onAccountOfWally, moniker);
...why would I need to also specify it in postData? Or could I set postData (if that's just a necessary step to get the length) to those values...something like:
postData = String.Format("{0}, {1}", onAccountOfWally, moniker);
?
To talk to ASP.NET Web API, you do not necessarily need the client library, although it makes the life easier. After all, one of the benefits of HTTP services is the platform reach. Literally you can use any library that gives you HTTP capabilities. So, using WebRequest, you can do something like this. I'm using JSON in the payload. You can use XML and application/www-form-urlencoded as well. Just that you need to format the request body accordingly. Also, for complex objects, you will be better off using JSON.NET unlike formatting the JSON manually.
var request = System.Net.WebRequest.Create("http://localhost:12345/api/values");
request.Method = "POST";
string postData = "{\"firstName\":\"Steven\"," + "\"lastName\":\"Waugh\"}";
byte[] byteArray = Encoding.UTF8.GetBytes(postData);
request.ContentType = "application/json";
request.ContentLength = byteArray.Length;
using (var requestStream = request.GetRequestStream())
{
requestStream.Write(byteArray, 0, byteArray.Length);
}
using (var response = request.GetResponse())
{
using (var responseStream = response.GetResponseStream())
{
using (var reader = new System.IO.StreamReader(responseStream))
{
string responseFromServer = reader.ReadToEnd();
Console.WriteLine(responseFromServer);
}
}
}
EDIT
If you are specifying data in URI, you do not need to specify the same in the request body. To let web API bind the parameters for you from URI, you will need to specify the route accordingly so that the placeholders are set for onAccountOfWally and moniker. Then you will need to use a simple type like string as action method parameters for web API to bind. By default, simple types are bound from URI path and query string and complex types from request body.

Cannot access google trends using HttpClient

I'm kind of newbie to this...Basicly I need to run a script to download .csv files from google trends. I wrote the following code according to this reference , the code is like:
HttpClient client = new DefaultHttpClient();
HttpPost post = new HttpPost("https://www.google.com/accounts/ClientLogin");
try {
List<NameValuePair> nameValuePairs = new ArrayList<NameValuePair>;
nameValuePairs.add(new BasicNameValuePair("Email", "myEmail"));
nameValuePairs
.add(new BasicNameValuePair("Passwd", "myPasswd"));
nameValuePairs.add(new BasicNameValuePair("accountType", "GOOGLE"));
nameValuePairs.add(new BasicNameValuePair("source",
"Google-cURL-Example"));
nameValuePairs.add(new BasicNameValuePair("service", "xapi"));
post.setEntity(new UrlEncodedFormEntity(nameValuePairs));
HttpResponse response = client.execute(post);
BufferedReader rd = new BufferedReader(new InputStreamReader(response.getEntity().getContent()));
String line = "";
while ((line = rd.readLine()) != null) {
System.out.println(line);
if (line.startsWith("SID=")) {
String key = line.substring(4);
// Do something with the key
} catch (Exception e) {
}
I got the information about SID, LSID, Auth, but don't know how to use these information. I guess I should add these cookies in my following request, but don't know exactly how. I wrote another piece of code to connect to the certain URL, but I keep getting this message "You must be signed in to export data from Google Trends." The code is here if it helps:
URL url = new URL(myUrl);
HttpURLConnection conn = (HttpURLConnection) url.openConnection();
conn.setDoInput(true);
conn.setDoOutput(true);
conn.setInstanceFollowRedirects(true);
conn.addRequestProperty("Content-Type", "application/x-www-form-urlencoded");
conn.addRequestProperty("Authorization", "SID"+key);
conn.addRequestProperty("Email", "myEmail");
conn.addRequestProperty("Passwd", "myPasswd");
conn.setReadTimeout(5000);
conn.connect();
I searched around and found few useful information, anyone could help?
Does it have to be in Java? In python, it's as simple as this:
from pyGTrends import pyGTrends
connector = pyGTrends('google username','google password')
connector.download_report(('keyword1', 'keyword2'))
print connector.csv()
You'll need the google trends api library.
If it has to be Java, you may want to look at the HttpClient examples from Apache. "Form based logon" and "client authentication" may both be relevant.
I have just coded this:
https://github.com/elibus/j-google-trends-api
It is an unofficial Java implementation of Google Trends API. You could use it to easily access Google Trends or you might want to have a look at the code to see it works.
Anyway the authentication flow works as follows (all the steps are required):
Fetch https://accounts.google.com/ServiceLoginAuth and parse the GALX id
Post username/password + GALX
Get http://www.google.com
Then you can access Google Trend with relaxed QoS policies for authenticated users.

Invoking REST API for making new component in JIRA

I've to make a new Component in JIRA
I found out the POST url /rest/api/2/component for making new component, but i'm unable to know what type of inputs to be given.
DefaultHttpClient httpClient = new DefaultHttpClient();
HttpPost postRequest = new HttpPost("http://localhost:8080/rest/api/2/component/");
String authorization = JiraRequestResponseUtil.conversionForAuthorization();
postRequest.setHeader("Authorization", authorization);
StringEntity input = new StringEntity("\"name\":\"Component 1\",\"description\":\"This is a TEST JIRA component\" ,\"leadUserName\":\"fred\",\"assigneeType\":\"PROJECT_LEAD\",\"isAssigneeTypeValid\":\"false\",\"project\":\"TEST\"");
input.setContentType("application/json");
postRequest.setEntity(input);
HttpResponse response = httpClient.execute(postRequest);
this is the code i'm implementing.
Output i'm getting is Failed : HTTP error code : 400
Plz help.
we can't tell you. You need to find documentation on the service you are posting to.
The above code is correct, just add the { & } to the JSON string.