How to dispalay facebook ads based on product category? - facebook

I have an online shop in which I am selling multiple products eg tv, radio, shoes, computer, something like this here: online shop
I want to track products abandoned in a cart, meaning the user decided not to buy a certain product.
Now I am able to display ads but general ads, not ads for the specific product.
In the image below u can see the structure.
if the user bought a product we don't show anything, only if the user abandoned the cart.
Assume user wanted to buy a Jordan added this product to the cart but at last, decide not to buy, so I want to display Air Jordan promo video to this user in facebook.
I have a few questions:
1. Is it possible to achieve what I want?.
2. Do I need a rest API for this to work ?.
In short How to display facebook ads based on product category eg shoes, electronics etc?
What do I need to do to get what I want?

Related

flutter user generated in app purchasing system like udemy

Im building an app which users can plan events and sell tickets. so i want to build a system which lets users define in app purchase products and sell it to other users and as apps owner i will cut my comission. My problem is users can't define in app purchase products and apple pay or G pay is unavailable in my country. When i bought a course from udemy on mobile, i saw the course was an in app purchase product. So how they do this and how can i do same in flutter? If this is not possible, are there any way to take users payment info just like in app purchase for send to endpoint?
You will need to use a 3D payment provider.
try integrating strip for example in your application

Facebook Canvas Game SALE Badge (on the icon)

I have noticed that some games on Facebook have SALE badge. I have looked through the Facebook Developer portal and have not found anything about it. I would like to make this for my games. Is this feature generally available or just for few developers?
I have checked that this badge is not the part of the icon but is added by Facebook.
Please note that I have canvas payment integrated. I am making sale inside the game from time to time and I want to show the SALE badge on my game through this period. This is 100% Facebook feature as when I hover the game with SALE badge I see on the Facebook popup the time till the end of the sale.
I asked Facebook. This is a private feature which not all developers can use. They have advised joining Game Partners group were such decisions are made. https://www.facebook.com/groups/gamingpartners/

Which type of In App Purchase should be used for 100s of product with same price?

I have created an app in which I have category of images and every category has unlocked images. There are around 10 categories and each category has 50 locked images. User should be able to pay $0.99 for each image through In App Purchase. Since the price of each image is same so can I use the same product identifier for each image and make that Consumable? Or I will have to add 500 product Identifiers and make them Non Consumable? Please suggest.
I would create some kind of In-App currency which could be bought with In-App purchases (consumable) and could be used to buy the images. To prevent the user from losing already purchased images I would upload them to iCloud. If the user removes the app from it's device he will still be able to access the image on other device or on the same device after reinstalling the app.
Another advantage of this solution is that you can give away images/IA-currency for free, which wouldn't be possible with the alternative solution. Giving away could be very useful for marketing (for ex. giving away a free image when inviting friends to use the app).
Only weak point is when the user manually deletes the images from iCloud or the user disabled the iCloud feature the images will be lost when the user removes the app. But I ignore that issue and assert that that's the users fault. If you want to workaround that issue you would have to setup a central server and log which user has bought which image.

in app purchase - consumable product

I am implementing in app purchase in my application. as per the requirement product should be purchased every time I pressed "BUY" button in my application.
For that on itunesconnect web site in which kind of category my product will fall? Consumable or non-consumable.
I am confused on selecting the category.
I have read some documents for this but still its confusing.
Apple's docs say
Consumable products must be purchased each time the user needs that item.
And you say:
Product should be purchased every time I pressed "BUY" button in my application
Don't you feel like it's the same sentences?
So, yes, you should choose consumable.
That means your product is consumable. Check this link for all the details you need.

Creediting points to an iTunes account?

A potential customer of mine wants to build an app for the iPhone, which will effectively "reward" the user with points to buy songs at the iTunes Store. Does anyone know if this is possible? If so, could you point out where I might look for how to do so?
Thanks...
I dont think this is possible to do through any api. You could send gift cards... but you probably wont get into the store. Apple does not allow any kind of app that rewards customers with real-world items. I tried to submit a lottery app where buying the app would give you a ticket. It was rejected because Apple has no way to guarantee that you would actually give out any prizes. What if you dont? The only thing you can offer is unlocking features in your app, or digital gifts like stuffed-animal pics and such.