Image not showing in Flutter Splash Screen page - flutter

My Image.asset file doesn't display my image but other widgets display text, card, etc
assets:
- images/internet_image.jpg
class SplashScreen extends StatefulWidget{
#override
_SplashScreenState createState() =>
_SplashScreenState();
}
class _SplashScreenState extends State<SplashScreen>{
#override
Widget build(BuildContext context) {
return Scaffold(
backgroundColor: Colors.white,
body: Stack(
children: <Widget>[
Column(
children: <Widget>[
Image.asset(
'images/internet_image.jpg',
width: MediaQuery.of(context).size.width,
height: MediaQuery.of(context).size.height * 1/4,
fit: BoxFit.fitWidth,
),
],
),
],
),
);
}
}

assets: - images/downloaded_image.jpg
and the referenced asset should be the same:
Image.asset('images/downloaded_image.jpg'),
In your code you refer to an asset named images/internet_image.jpg

An extra layer of widget might look like the code below so that the Scaffold doesn't have to field the context call.
class SplashScreen extends StatefulWidget{
#override
_SplashScreenState createState() =>
_SplashScreenState();
}
class _SplashScreenState extends State<SplashScreen>{
#override
Widget build(BuildContext context) {
return Scaffold(
backgroundColor: Colors.white,
body: SplashScreenStack(),
);
}
}
class SplashScreenStack extends StatelessWidget {
#override
Widget build(BuildContext context) {
return Stack(
children: <Widget>[
Column(
children: <Widget>[
Image.asset(
'images/internet_image.jpg',
width: MediaQuery.of(context).size.width,
height: MediaQuery.of(context).size.height * 1/4,
fit: BoxFit.fitWidth,
),
],
),
],
);
}
}

Thanks a lot every one for answering. All solutions provided would definitely fix the issue, I decided to upload my splash screen the normal way via pubspec.yaml rather than trying to create a splash screen page.

Related

Why Stateless widget rebuild on refresh in flutter

I have created a demo,
I have made a stateful home screen where a column containing two containers.
one is stateless made separately...
On scaffold I have placed refresh button to change randomly color but I don't want to make changes to stateless widget , but it changes on refresh..
To make my point clear I have made this demo, actually I am stuck in my app
here is my code
class HomeScreen extends StatefulWidget {
#override
State<HomeScreen> createState() => _HomeScreenState();
}
class _HomeScreenState extends State<HomeScreen> {
#override
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(
backgroundColor: Color.fromRGBO(Random().nextInt(255), Random().nextInt(255), Random().nextInt(255), 1),
title: Text('Demo'),
actions: [IconButton(onPressed: (){
setState(() {
});
}, icon: Icon(Icons.refresh))],
),
body: Column(
mainAxisAlignment: MainAxisAlignment.center,
crossAxisAlignment: CrossAxisAlignment.stretch,
children: [
Container(
height: 100,
color: Color.fromRGBO(Random().nextInt(255), Random().nextInt(255), Random().nextInt(255), 1),
),
MyWidget(),
],
)
);
}
}
class MyWidget extends StatelessWidget {
#override
Widget build(BuildContext context) {
return Container(
width: 100,
height: 100,
color: Color.fromRGBO(Random().nextInt(255), Random().nextInt(255), Random().nextInt(255), 1),
child: Center(child: Text('Why this ,stateless ,also changed on refresh..')),
);
}
}
Use const with key constructor
class MyWidget extends StatelessWidget {
const MyWidget({Key? key}) : super(key: key);
And use
const MyWidget(),
The mywidget eventhough is a stateless widget its placed inside a stateful widget. So each time the stateful widget ia built it will rebuild the stateless widget too

Flutter: AnimatedSwitcher in Stack not animating in desired position

I am trying to use an AnimatedSwitcher within Stack. This leads to very strange behaviour of the animation. It animates the respective child widget (a red box in my case) in the center of my Stack and upon completion it snaps to the top left corner of my screen(which is where I would also like the animation to to take place). When I switch back, the same odd behaviour occurs.
My code looks as follows:
import 'package:flutter/material.dart';
void main() => runApp(MaterialApp(home: Home()));
class Home extends StatefulWidget {
#override
_HomeState createState() => _HomeState();
}
class _HomeState extends State<Home> {
bool _showMenu = false;
#override
Widget build(BuildContext context) {
return Scaffold(
body: SafeArea(
child: Stack(
children: [
GestureDetector(
onTap: () => setState(() => _showMenu = !_showMenu),
child: SizedBox.expand(
child: Container(
color: Colors.yellow,
),
),
),
AnimatedSwitcher(
duration: Duration(milliseconds: 500),
child: _showMenu
? Container(
key: UniqueKey(),
height: 200,
width: 200,
color: Colors.red,
)
: Container())
],
),
),
);
}
}
Which produces the following behaviour on the tap-event somewhere on the screen:
Any ideas why the red box is not animated in the top left corner but only goes there once the animation has finished?
The problem lies, as #Marino Zorilla pointed out, in the unique key I specified for my animating widget. Once I removed this key and also changed the "empty" Container (for the false-condition of my ternary operation) to a SizedBox it works as desired.
Apparently, this has to do with how flutter works internally (when the element tree and the widget tree are compared to determine which widgets need to be rebuild). If the widget changes to a different type (like in my case from Container to SizedBox) no key is needed for flutter to know that this widget needs to be rebuild.
The correct code looks as follows:
import 'package:flutter/material.dart';
void main() => runApp(MaterialApp(home: Home()));
class Home extends StatefulWidget {
#override
_HomeState createState() => _HomeState();
}
class _HomeState extends State<Home> {
bool _showBox = false;
#override
Widget build(BuildContext context) {
return Scaffold(
body: SafeArea(
child: Stack(
children: [
GestureDetector(
onTap: () => setState(() => _showBox = !_showBox),
child: SizedBox.expand(
child: Container(
color: Colors.yellow,
),
),
),
AnimatedSwitcher(
duration: Duration(milliseconds: 500),
child: _showBox
? Container(
height: 200.0,
width: 200.0,
color: Colors.red,
)
: SizedBox(),
)
],
)),
);
}
}

how to increase only the height of Text Widget

I have a Text widget each time I change the size of the Text widget it keeps increasing in width and height, but i want to only Increase the Height of the Text widget.
I think you can make it by using the Transfrom widget.
Example
import 'package:flutter/material.dart';
void main() => runApp(MyApp());
class MyApp extends StatelessWidget {
#override
Widget build(BuildContext context) {
return MaterialApp(home: MyHomePage());
}
}
class MyHomePage extends StatelessWidget {
#override
Widget build(BuildContext context) {
return Scaffold(
body: Center(
child: Column(
mainAxisAlignment: MainAxisAlignment.center,
children: [
Transform(
transform: Matrix4.identity()..scale(1.0, 1.5),
child: const Text(
'Transformed Text',
),
),
const SizedBox(height: 16.0),
const Text('Default Text'),
],
),
),
);
}
}
You can adjust in xml file to set height and width differently

How to expand this lottie animation to fill the whole screen - Flutter

I am currently working on having a gradient background animation in my app... I am doing so with the help of a lottie animation! I have tried to enclose it in a container and have succeeded in doing so. However there is one issue, I am not able to make the container bigger than a certain amount despite me changing the height to something even bigger than 2000... I really dont know what to do to make sure that there are no whitespaces in the screen and that this gradient fills the screen in all devices. Here is the code. I have also added in a screenshot of how it looks so that you get an idea of whats happening.
import 'package:flutter/material.dart';
import 'package:lottie/lottie.dart';
class WelcomeScreen extends StatefulWidget {
#override
_WelcomeScreenState createState() => _WelcomeScreenState();
}
class _WelcomeScreenState extends State<WelcomeScreen> {
#override
Widget build(BuildContext context) {
return MaterialApp(
home: Scaffold(
body: Padding(
padding: const EdgeInsets.all(0),
child: Container(
height: 1000,
width: 1000,
child: Lottie.asset('assets/gradient-background.json'),
),
),
));
}
}
I am new to flutter development so please forgive me if this is a very silly mistake! Thanks a lot and i really appreciate your help!
First of all, i would like to thank you all for your help. Special thanks to Nehal because he made me aware about the fit property which turns out to be a feature of a lottie asset animation! Thanks so much and this is the correct code:
import 'package:flutter/material.dart';
import 'package:lottie/lottie.dart';
class WelcomeScreen extends StatefulWidget {
#override
_WelcomeScreenState createState() => _WelcomeScreenState();
}
class _WelcomeScreenState extends State<WelcomeScreen> {
#override
Widget build(BuildContext context) {
return MaterialApp(
home: Scaffold(
body: Container(
height: double.infinity,
width: double.infinity,
child:
Lottie.asset('assets/gradient-background.json', fit: BoxFit.cover),
),
));
}
}
I was able to fix this by using OverflowBox.
SizedBox(
height: 120,
child: OverflowBox(
minHeight: 170,
maxHeight: 170,
child: Lottie.asset(
'assets/file.json',
repeat: false,
),
),
)
Use an expanded widget and dont use any padding. You dont need to mention the height or width of the container and use the background property in decoration of container
import 'package:flutter/material.dart';
import 'package:lottie/lottie.dart';
class WelcomeScreen extends StatefulWidget {
#override
_WelcomeScreenState createState() => _WelcomeScreenState();
}
class _WelcomeScreenState extends State<WelcomeScreen> {
#override
Widget build(BuildContext context) {
return MaterialApp(
home: Scaffold(
body: Expanded(
child: Container(
decoration: BoxDecoration(
image: DecorationImage(
image: AssetImage('assets/gradient-background.json'),
fit: BoxFit.cover,
),
),
),
),
),
);
}
}
Also you can make a custom gradient in flutter rather than using a background photo.

Flutter. How can I make container wider than screen?

I'm trying to create a parallax background for page controller. For that purpuse I need to create a background image that is wider than the screen. I've put it inside a container like this:
#override
Widget build(BuildContext context) {
return Material(
child: Stack(
children: [
Container(
width: 4000,
height: 250,
decoration: BoxDecoration(
image: DecorationImage(
image: AssetImage('assets/images/pizza_bg.png'),
fit: BoxFit.cover,
repeat: ImageRepeat.noRepeat
)
)
),
],
),
);
}
But the problem is that no matter what width I specify, the container (and the image, of course) never get wider than the screen. Is it possible at all?
p.s. I tried to use SizedBox and AspectRatio widgets, and they both give the same result
try this, as an option
import 'package:flutter/material.dart';
void main() => runApp(MyApp());
class MyApp extends StatelessWidget {
#override
Widget build(BuildContext context) {
return MaterialApp(
home: Scaffold(
body: Stack(
children: [
SingleChildScrollView(
scrollDirection: Axis.horizontal,
child: Container(
width: 4000,
height: 250,
decoration: BoxDecoration(
image: DecorationImage(
image: AssetImage('assets/images/pizza_bg.png'),
fit: BoxFit.cover,
repeat: ImageRepeat.noRepeat,
),
),
),
),
],
),
),
);
}
}
also you can disable scroll for user and manage scroll position via scroll controller
SingleChildScrollView(
scrollDirection: Axis.horizontal,
physics: const NeverScrollableScrollPhysics(),
controller: controller, // your ScrollController
child: Container(
width: 4000,
height: 250,
decoration: BoxDecoration(
image: DecorationImage(
image: AssetImage('images/pizza_bg.png'),
fit: BoxFit.cover,
repeat: ImageRepeat.noRepeat,
),
),
),
),
For images you can use Transform.scale(), as found in the documentation. Using your example:
import 'package:flutter/material.dart';
void main() => runApp(MyApp());
class MyApp extends StatelessWidget {
#override
Widget build(BuildContext context) {
return MaterialApp(
home: Scaffold(
body: Stack(
children: [
Align(
alignment: Alignment.center,
child: Transform.scale(
scale: 10.0,
child: Container(
width: 400,
height: 25,
decoration: BoxDecoration(
image: DecorationImage(
image: AssetImage('assets/images/pizza_bg.png'),
fit: BoxFit.cover,
repeat: ImageRepeat.noRepeat,
),
),
),
),
),
],
),
),
);
}
}
If you want to animate the scale, you can use ScaleTransition(), explained in this page of the docs. For example:
/// Flutter code sample for ScaleTransition
// The following code implements the [ScaleTransition] as seen in the video
// above:
import 'package:flutter/material.dart';
void main() => runApp(MyApp());
/// This is the main application widget.
class MyApp extends StatelessWidget {
static const String _title = 'Flutter Code Sample';
#override
Widget build(BuildContext context) {
return MaterialApp(
title: _title,
home: MyStatefulWidget(),
);
}
}
/// This is the stateful widget that the main application instantiates.
class MyStatefulWidget extends StatefulWidget {
MyStatefulWidget({Key key}) : super(key: key);
#override
_MyStatefulWidgetState createState() => _MyStatefulWidgetState();
}
/// This is the private State class that goes with MyStatefulWidget.
/// AnimationControllers can be created with `vsync: this` because of TickerProviderStateMixin.
class _MyStatefulWidgetState extends State<MyStatefulWidget>
with TickerProviderStateMixin {
AnimationController _controller;
Animation<double> _animation;
#override
void initState() {
super.initState();
_controller = AnimationController(
duration: const Duration(seconds: 2),
vsync: this,
)..repeat(reverse: true);
_animation = CurvedAnimation(
parent: _controller,
curve: Curves.fastOutSlowIn,
);
}
#override
void dispose() {
super.dispose();
_controller.dispose();
}
#override
Widget build(BuildContext context) {
return Scaffold(
body: Center(
child: ScaleTransition(
scale: _animation,
child: const Padding(
padding: EdgeInsets.all(8.0),
child: FlutterLogo(size: 150.0),
),
),
),
);
}
}
NOTE: To avoid quality loss in the image, use an image of the size after scaling or a vector graphic as a source.