How to create SDK with framework that using cocoa-pods - frameworks

I have a framework that using with some cocoa pods.
now I'm trying to create SDK from the framework, but don't show all the classes, how do I do it?

Make sure that the public keyword is in front of your class declaration - they changed the scope default from public by default to private.

Related

Import swift framework in swift project issue

I checked all answers to similar problem and none helped.
I created a simple swift framework for testing. When I drag it to a Objective-C project, I can then import the header and use my simple class within Objective-C classes, np. Now when I do the same with a swift project, I can't reference my class (gives unidentified etc ...), I can import the header without error, just xcode can't see the class. That class is public and has one simple public method.
What does xcode need to be able to see that class in swift project when the process is so easy in OBJ-C project?

Swift: how can I create external interface for static library (public headers analog in Objective-C .h)

I need to create a static library with Swift,
and I need to know how can I implement interface for the library.
In Objective-C I can mark needed headers as public in build phases,
but there is not any headers and any interfaces in Swift.
What should I do with Swift?
Simply put: you don't.
Swift is not a language that separates headers and implementations. When you create a library or framework based on Swift and only for consumption by Swift, the Xcode default build setting of DEFINES_MODULE already does the job for you. This will create a .swiftmodule file, which will be used by import in other Swift projects.
If you want your code to be importable from Objective-C though, you might want to check if the SWIFT_INSTALL_OBJC_HEADER build setting is also enabled (which it is by default for frameworks as far as I know). Then the Swift compiler will generate a <ProductName>-Swift.h file for you, which you can import in Objective-C code to access your Swift classes and functions.
If you want your Swift framework to expose certain classes to the interface, simply mark the 'entities' (functions, variables etc.) public:
public class Class {}
public var variable: Int
public func function() { }
By default, all entities have internal access.
public entities are intended for use as API, and can be accessed by any file that imports the module, e.g. as a framework used in several of your projects.
internal entities are available to the entire module that includes the definition (e.g. an app or framework target).
private entities are available only from within the source file where they are defined.
Source: the official Swift blog.

How do I create an importable module in Swift?

I have read through Apple's documentation for Swift and can find nothing about how to create modules or how to define class or stucture members as private or public.
There are references to the import statement in the syntax but I can find no information on what it does or how to use it.
Does anyone know where I can find this?
In Swift, "Modules" refers to Frameworks. Xcode now has a template for creating a framework project for both iOS and OS X.
There is currently no way to declare methods or properties public / protected. If you would like to see this added as a feature, you can make a feature request on Apple's bug reporter. It should also be noted that Apple has stated that the language could change with each release of Xcode, so it is possible that member access levels could be added before the public release.
Also, there is a way to make a module by yourself, but it's a bit harder way.
If you'll look at xcrun swift -help you may see a few options, and there are -emit-module, -emit-library and -emit-object which might be useful, but, probably, you should prefer official way and distribute modules via Frameworks.
If you still want to make module on your own, you can read this guide with some explanation
Apple mentioned that private methods don't exist yet but they are in the process of being implemented. Remember that this is a newborn language and it is still being build up.
Update
You can modularize a swift project using frameworks.
We modularize by creating separate framework projects for each module and link them via Xcode workspace. It looks more natural when we separate the components into different projects & it also makes sure that there is only a one-way communication between modules. Developers can work/test on isolation without thinking much about other modules.
By default classes/structs/etc created within a framework will have an internal access control type so it is only visible within the modules. In order to make it visible outside the module, you can make it public.
More info on access controll level here
The latest Xcode 6 beta update (beta 4) bring access control to swift
Swift Enables Access Control
Swift access control has three access levels:
private entities can only be accessed from within the source file where they are defined.
internal entities can be accessed anywhere within the target where they are defined.!
public entities can be accessed from anywhere within the target and from any other context that imports the current target’s module.
Swift 4.0
Description from the chapter "Access Control" in the Apple book "The Swift Programming Language (Swift 4 Edition)"
Swift provides five different access levels for entities within your code. These access levels are relative to the source file in which an entity is defined, and also relative to the module that source file belongs to.
open access and public access enable entities to be used within any source file from their defining module, and also in a source file from another module that imports the defining module. You typically use open or public access when specifying the public interface to a framework. The difference between open and from another module that imports the defining module. You typically use open or public access when specifying the public interface to a framework.
internal access enables entities to be used within any source file from their defining module, but not in any source file outside of that module. You typically use internal access when defining an app’s or a framework’s internal structure.
fileprivate access restricts the use of an entity to its own defining source file. Use file-private access to hide the implementation details of a specific piece of functionality when those details are used within an entire file.
private access restricts the use of an entity to the enclosing declaration, and to extensions of that declaration that are in the same file. Use private access to hide the implementation details of a specific piece of functionality when those details are used only within a single declaration.”

RegisterType not in Autofac 2.3.2?

Using AutoFac 2.3.2, I am trying to do the following:
var builder = new Autofac.ContainerBuilder();
builder.RegisterType<SomeDependency>().As<IDependency>();
RegisterType is not there. Not seeing it with intellisense, compiler doesn't know it's there. Looking in the help shows that the RegisterType method is an extension method. Is there something I'm missing? Why is this extension method not showing up?
I'm using VS2010, attempting the above code in a test project and a web application project.
You need to use use Autofac or use the static method directly.
use Autofac;
namespace X
{
builder.RegisterType<MyType>();
}
or
Autofac.RegistrationExtensions.RegisterType<MyType>(builder);

RegisterType<> Not visible on Silverlight

I was following an example found here on StackOverflow, and everything went well until I need to register my types.
My web application is running on Silverlight 4, with Prism and MVVM.
The example is using "Microsoft.Practices.Unity" (it's a windows form application)
Bootstrapper.cs
protected override void ConfigureContainer()
{
base.ConfigureContainer();
Container.RegisterType<IApplicationMenuRegistry, MenuRegistry>();
Container.RegisterType<IApplicationCommands, ApplicationCommands>();
Container.RegisterType<ShellViewModel, ShellViewModel>(new Microsoft.Practices.Unity.ContainerControlledLifetimeManager());
}
Mine is using: Microsoft.Practices.Unity.Silverlight (web) and throws the following error:
The non-generic method 'Microsoft.Practices.Unity.IUnityContainer.RegisterType(...) cannot be used with type arguments.
And the RegisterType<> constructor is not visible for me. Which alternatives do I have to register my types?
I am using Unity for Silverlight and have not had this issue.
According to this post, http://unity.codeplex.com/workitem/8205, you need to add "using Microsoft.Practices.Unity;" to the file. The generic versions of Resolve are extension methods and you need to pull in the namespace to use them.
Apparently ReSharper may think the using statement is not needed and may remove it.
Hope that helps.