I am making an app which uses the admob-free plugin.
I am using version 0.12.1 because latest version makes the build crash.
When deploying to android, everything works fine, test ads are showing up. Unfortunately, when deploying to ios, nothing happens: at first I had admob.js.map missing (error 404) and I resolved it by generating the map file and placing it to the right folder.
Now, I have no error but nothing is showing up: interstitual nor banner. Even the little space for the banner is not shown.
How can I make this plugin work? Thanks
Related
I have problems with this error, it generates that sometimes the website does not load locally in mode debug.
Error image
Error image
any solution? Thanks.
I have tried different browsers to rule out a version problem.
The new version of flutter has just been released, but I guess it has nothing to do with it. It may be a bug with some library that the web version does not support.
my Ionic Devapp randomly stopped working properly. Not sure what I did to cause this.
When I serve my app and open it on the dev app, it opens per norm and everything works. If I close it and reboot it, I get the error
"Module card.io.cordova.mobilesdk.CardIO does not exist."
When I tap "Close", it just gives me a white screen.
Note: I do not use Card.IO in my project, however at some point in the far past I did install Card.io on this project but then removed it. It's been working fine ever since up until now.
I tried adding Card.IO back to the project with:
ionic cordova plugin add card.io.cordova.mobilesdk
npm install #ionic-native/card-io
To see if that would make it happy, but it's still throwing the same error message.
Just wondering if anyone else ever ran into this/has any insight on how to fix this?
i integrated crashlytics into my unity game, everything worked fine, but then i had to change my package name and my working mail, since then whenever i open the dashboard it gives me an alert "Sorry the app could not be located".
I reinstalled the crashlytics sdk in unity, used new login in prepare fabric tab, but the issue is still there, although the crashlytics seems to be working.
Thanks. Usually this means we aren't detecting the build and run event. Please make sure you are building and running in the relevant IDE. Also, clean your app and dependencies in the native IDE to make sure the bundle ID is updated in all locartions. If you still run into issues, you will need to contact support as your app may be in a weird state in our system.
I'm having a problem where cordova is failing to start the camera app on iOS. A simple case works fine, but in my app, not so much.
So I'd like to debug into the Cordova.framework to see what the problem is.
But I can't figure out how to do it. I've built the Cordova project that's sitting next to the installed framework, and I've replaced my framework reference in my project to point at it. That seems to be fine. But I can't step in or set breakpoints.
With the cordova project, i"m building UniversalFramework and it looks like it's set to debug in the scheme config, even though it always builds to release (this seems to be in the script), I see --DDEBUG in the clang output, so I think it's debug. I'm fairly new to xcode so I don't know if it's building a symbol file or how to verify it's a debug framework, etc.
Latest Cordova (2.0.0) has it like a seperate project and linked as static library.
Use that version, you can put breakpoints in the library code.
I am working on a project that compiles just fine without any errors in the console or error log. All of the .cod files are signed in the process of building and all are marked as successfully signed. After the project build succeeds the blackberry simulator loads up as it should. However the project is not actually loaded into the simulator and placed in the downloads.
If I have the simulator open when the build succeeds, the simulator will display the loading circle icon in the middle of the screen but never perform any actions. I have tried cleaning the simulator and restarting my machine
I am using eclipse and working with phonegap and jquery mobile for this project. I have tried the simulator on the Torch 9800 and the Bold 9700. I would assume run time errors would show somewhere in the console but yet nothing new is showing up there or in the command prompt screen.
Any ideas as to what is going wrong?
Thanks!
EDIT
After looking into the build folder inside of the solution, the zipped folder is there however there is no StandardInstall or OTAInstall folder. The standard install folder would normally contain the .alx .cod .cls and .cso files for the project. I am assuming those are important and not sure why they are missing??