I want to intercept the back-button of the soft keyboard in flutter. So when I want to close the keyboard by pressing the back-button I want an additional function to be called.
How can I do that?
Keyboard Back button
you can use the keyboard_visibility package to achieve this.
Working Example
the following code displays a SnackBar once the keyboard is dismissed.
import 'package:flutter/material.dart';
import 'package:keyboard_visibility/keyboard_visibility.dart';
void main() => runApp(MyApp());
class MyApp extends StatefulWidget {
#override
_MyAppState createState() => _MyAppState();
}
class _MyAppState extends State<MyApp> {
GlobalKey<ScaffoldState> _key;
#override
void initState() {
super.initState();
_key = GlobalKey<ScaffoldState>();
KeyboardVisibilityNotification().addNewListener(
onHide: () {
_key.currentState.showSnackBar(
SnackBar(
content: Text("Keyboard closed"),
),
);
},
);
}
#override
Widget build(BuildContext context) {
return MaterialApp(
home: Scaffold(
key: _key,
body: Center(
child: TextField(),
),
),
);
}
}
you can use the https://pub.dev/packages/flutter_keyboard_visibility package to achieve this.
import 'package:flutter/material.dart';
import 'package:flutter_keyboard_visibility/flutter_keyboard_visibility.dart';
import 'package:flutter_keyboard_visibility_example/keyboard_dismiss_demo.dart';
import 'package:flutter_keyboard_visibility_example/provider_demo.dart';
void main() {
runApp(App());
}
class App extends StatelessWidget {
const App({Key? key}) : super(key: key);
#override
Widget build(BuildContext context) {
return MaterialApp(
home: Demo(),
);
}
}
class Demo extends StatelessWidget {
#override
Widget build(BuildContext context) {
return KeyboardDismissOnTap(
child: Scaffold(
appBar: AppBar(
title: Text('Keyboard Visibility Example'),
),
body: Center(
child: Padding(
padding: EdgeInsets.all(24.0),
child: Column(
mainAxisAlignment: MainAxisAlignment.center,
children: <Widget>[
ElevatedButton(
onPressed: () {
Navigator.push(
context,
MaterialPageRoute(builder: (context) => ProviderDemo()),
);
},
child: Text('Provider Demo'),
),
ElevatedButton(
onPressed: () {
Navigator.push(
context,
MaterialPageRoute(
builder: (context) => KeyboardDismissDemo()),
);
},
child: Text('KeyboardDismiss Demo'),
),
Spacer(),
TextField(
keyboardType: TextInputType.text,
decoration: InputDecoration(
labelText: 'Input box for keyboard test',
),
),
Container(height: 60.0),
KeyboardVisibilityBuilder(builder: (context, visible) {
return Text(
'The keyboard is: ${visible ? 'VISIBLE' : 'NOT VISIBLE'}',
);
}),
Spacer(),
],
),
),
),
),
);
}
}
Related
i am learning flutter and i just created an app that will update a counter variable when the user clicks on any part of the screen except the AppBar. However, the GestureDetector does not detect any clicks on the4 screen except for those on the text itself
import 'package:flutter/material.dart';
void main() {
runApp(const MyApp());
}
class MyApp extends StatelessWidget {
const MyApp({super.key});
#override
Widget build(BuildContext context) {
return MaterialApp(
home: Scaffold(
appBar: AppBar(
title: const Text("i am a title"),
backgroundColor: Colors.teal,
leading: const Icon(
Icons.home,
color: Colors.white,
),
),
body: SafeArea(
child: Column(
crossAxisAlignment: CrossAxisAlignment.stretch,
children: const [
Expanded(
child: Clicks(),
),
],
),
),
),
);
}
}
class Clicks extends StatefulWidget {
const Clicks({super.key});
#override
State<Clicks> createState() => _ClicksState();
}
class _ClicksState extends State<Clicks> {
int count = 0;
#override
Widget build(BuildContext context) {
return GestureDetector(
onTap: () => setState(
() {
count++;
},
),
child: Center(
child: Text("total number of clicking on scren is $count "),
),
);
}
}
The GestureDetector will detect any gestures for it's child - in this case the Text widget.
If you want to detect everything, wrap the entrie Scaffold with a GestureDector.
In this case, you'll have to refactor your code:
import 'package:flutter/material.dart';
void main() {
runApp(const MyApp());
}
class MyApp extends StatelessWidget {
const MyApp({Key? key}) : super(key: key);
#override
Widget build(BuildContext context) {
return Clicks();
}
}
class Clicks extends StatefulWidget {
const Clicks({super.key});
#override
State<Clicks> createState() => _ClicksState();
}
class _ClicksState extends State<Clicks> {
int count = 0;
#override
Widget build(BuildContext context) {
return MaterialApp(
home: Scaffold(
appBar: AppBar(
title: const Text("i am a title"),
backgroundColor: Colors.teal,
leading: const Icon(
Icons.home,
color: Colors.white,
),
),
body: GestureDetector(
onTap: () {
setState(() {
count++;
});
},
child: SafeArea(
child: Column(
crossAxisAlignment: CrossAxisAlignment.stretch,
children: [
Expanded(
child: Text("clicked a total of $count times"),
),
],
),
),
),
),
);
}
}
Try with below changes :
GestureDetector(
behavior: HitTestBehavior.translucent,
onTap: () => setState(
() {
count++;
},
),
child: Center(
child: Text("total number of clicking on scren is $count "),
),
);
In the application, the home page is ResultScreen, which displays the entered data. If they are not there, then when you click on the button, we go to the screen with the input. When I enter text into the input and click on the Display Result button, the data should be substituted into the text field on the first screen. I implemented such functionality, but I don’t understand what argument I should substitute in main.dart. Tell me please
Text Screen:
import 'package:flutter/material.dart';
import 'package:flutter_application_1/screens/result_screen.dart';
class TextScreen extends StatefulWidget {
const TextScreen({Key? key}) : super(key: key);
#override
State<TextScreen> createState() => _TextScreenState();
}
class _TextScreenState extends State<TextScreen> {
TextEditingController textController = TextEditingController();
#override
void dispose() {
textController.dispose();
super.dispose();
}
#override
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(
title: const Text('Enter data'),
),
body: Padding(
padding: const EdgeInsets.symmetric(horizontal: 16.0),
child: Column(
crossAxisAlignment: CrossAxisAlignment.start,
mainAxisAlignment: MainAxisAlignment.center,
children: [
TextField(
controller: textController,
decoration: InputDecoration(labelText: 'Message'),
),
const SizedBox(
height: 20,
),
ElevatedButton(
onPressed: () {
Navigator.push(
context,
MaterialPageRoute(
builder: (context) =>
ResultScreen(textController.text)));
},
child: Text('Display result'))
],
)),
);
}
}
Result Screen:
import 'package:flutter/material.dart';
import 'package:flutter_application_1/screens/text_screen.dart';
class ResultScreen extends StatefulWidget {
final String valueText;
ResultScreen(this.valueText);
#override
State<ResultScreen> createState() => _ResultScreenState();
}
class _ResultScreenState extends State<ResultScreen> {
// navigation to text_screen
void _buttonNav() {
Navigator.push(
context, MaterialPageRoute(builder: (context) => const TextScreen()));
}
#override
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(
title: const Text('Results'),
),
body: Center(
child: Column(
mainAxisAlignment: MainAxisAlignment.center,
children: [
ElevatedButton(
onPressed: _buttonNav, child: const Text('Enter data')),
const SizedBox(
height: 50,
),
Text(valueText),
const SizedBox(
height: 20,
),
],
)),
);
}
}
Main.dart:
import 'package:flutter/material.dart';
import 'package:flutter_application_1/screens/result_screen.dart';
void main() {
runApp(const MyApp());
}
class MyApp extends StatelessWidget {
const MyApp({Key? key}) : super(key: key);
#override
Widget build(BuildContext context) {
return MaterialApp(
title: 'Flutter Demo',
theme: ThemeData(
primarySwatch: Colors.blue,
),
home: ResultScreen(),
);
}
}
Use the following code.
What is does is, when we enter the first screen i.e. ResultScreen, we pass an empty value for the first time.
Use this in main.dart
home: ResultScreen(''),
And as you are using statefull widget for ResultScreen, you need to use widget.valueText to access it like:
Text(widget.valueText),
I have follow dialog box. When I click 'Next' I want it to navigate to GamePage() screen. But unfortunately it doesn't work.
Following is the GamePage Widget
class GamePage extends StatelessWidget {
final homeCtrl = Get.find<HomeController>();
GamePage({Key? key}) : super(key: key);
#override
Widget build(BuildContext context) {
return Scaffold(
backgroundColor: const Color(0xFF8fb1ca),
body: SafeArea(
child: ListView(
children: [
Padding(
padding: EdgeInsets.all(3.0.wp),
child: Row(
children: [
IconButton(
onPressed: () {
Get.back();
},
icon: const Icon(Icons.arrow_back),
),
],
),
),
Padding(
padding: EdgeInsets.symmetric(vertical: 4.0.wp),
child: Column(
children: [
SizedBox(
height: 2.0.wp,
),
Center(
child: Text(
'What ${homeCtrl.currentWord.first.wordtype} is this?',
style: TextStyle(
fontSize: 18.0.sp,
color: Colors.grey[800],
),
),
),
SizedBox(height: 10.0.wp),
WordsWidget(currentWord: homeCtrl.currentWord.first),
],
),
),
],
),
),
);
}
}
Following is the Word Widget being called from GamePage Widget
class WordsWidget extends StatelessWidget {
final currentWord;
WordsWidget({Key? key, this.currentWord}) : super(key: key);
final homeCtrl = Get.find<HomeController>();
#override
Widget build(BuildContext context) {
// var currentWord = homeCtrl.nextWord();
var shuffleword = [].obs;
shuffleword.addAll(homeCtrl.shuffleWord(currentWord.word));
TextToSpeech tts = TextToSpeech();
String language = 'en-US';
tts.setLanguage(language);
return Column(
crossAxisAlignment: CrossAxisAlignment.center,
children: [
ElevatedButton(
onPressed: () {
print('pressed here');
Get.defaultDialog(
title: 'Go to next page',
content: Container(
child: Column(
children: [
Text('You are about to move to another screen'),
ElevatedButton.icon(
onPressed: () {
Get.to(() => GamePage());
},
icon: Icon(
Icons.arrow_right,
),
label: Text('Go'))
],
),
));
},
child: Text('Open Dialog')),
],
);
}
}
Get.back() is working but not Get.to
Try
ElevatedButton(
onPressed: () {
Navigator.push(
context,
MaterialPageRoute(
builder: (BuildContext context) {
return const GamePage();
},
),
);
},
child: Text("Next Word"),
)
Try this code -
import 'dart:typed_data';
import 'package:flutter/material.dart';
import 'package:get/get.dart';
import 'package:image_memory/next_page.dart';
import 'package:image_picker/image_picker.dart';
void main() {
//check getMaterialApp is used
runApp(const GetMaterialApp(
title: 'Temp',
home: const MyApp(),
));
}
class MyApp extends StatefulWidget {
const MyApp({Key? key}) : super(key: key);
#override
State<MyApp> createState() => _MyAppState();
}
class _MyAppState extends State<MyApp> {
#override
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(
title: const Text('Image Picker'),
),
body: Center(
child: ElevatedButton(
onPressed: () {
print('pressed here');
Get.defaultDialog(
title: 'Go to next page',
content: Container(
child: Column(
children: [
Text('You are about to move to another screen'),
ElevatedButton.icon(
onPressed: () {
Get.to(() => NextPage());
},
icon: Icon(
Icons.arrow_right,
),
label: Text('Go'))
],
),
));
},
child: Text('Open Dialog')),
),
);
}
}
and next page is -
import 'package:flutter/material.dart';
class NextPage extends StatefulWidget {
const NextPage({ Key? key }) : super(key: key);
#override
State<NextPage> createState() => _NextPageState();
}
class _NextPageState extends State<NextPage> {
#override
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(
title: Text('Next Page'),
),
body: Container(
child: Center(
child: Text("this is next page"),
),
),
);
}
}
And yes, you need to insure that you are using 'GetMaterialApp'.
If you want to use GetX navigation system, you should wrap your application in a GetMaterialApp instead of MaterialApp.
So in your main use this:
class GetxApp extends StatelessWidget {
#override
Widget build(BuildContext context) {
return GetMaterialApp(
home: HomePage(),
);
}
}
Instead of this:
class NormalApp extends StatelessWidget {
#override
Widget build(BuildContext context) {
return MaterialApp(
home: HomePage(),
);
}
}
ive created a text and icon button, onpressing that icon
modal bottom sheet gets generated, in that
and ive created a separate dart file with text field and a submit button
when giving an input on text field and after clicking on submit button the given input string will be printed below
atlast i called the function in first dart file
but i want the text to be printed on the main scaffold page.
Below is the main code
import 'package:flutter/cupertino.dart';
import 'package:flutter/material.dart';
import 'package:practice1/StatefulModalbtn.dart';
void main() {
runApp(Modalbtn());
}
class Modalbtn extends StatelessWidget {
#override
Widget build(BuildContext context) {
return MaterialApp(
home: Scaffold(
appBar: AppBar(
title: Text('Modal Bottom Test'),
),
body: Column(
children: <Widget>[Mymodal()],
),
),
);
}
}
class Mymodal extends StatelessWidget {
const Mymodal({Key? key}) : super(key: key);
#override
Widget build(BuildContext context) {
return Container(
child: Row(
mainAxisAlignment: MainAxisAlignment.spaceEvenly,
children: [
Text(
'Press the icon to select the Tractor model',
style: TextStyle(fontSize: 15),
),
IconButton(
onPressed: () {
showModalBottomSheet(
context: context,
builder: (BuildContext context) {
return Container(
height: 200,
child: Column(
children: <Widget>[StatefulModalbtn()],
),
);
});
},
icon: Icon(Icons.add),
iconSize: 20,
)
],
),
);
}
}
and below code is for creating a text field and submit button
import 'package:flutter/material.dart';
class StatefulModalbtn extends StatefulWidget {
const StatefulModalbtn({Key? key}) : super(key: key);
#override
_StatefulModalbtnState createState() => _StatefulModalbtnState();
}
class _StatefulModalbtnState extends State<StatefulModalbtn> {
TextEditingController textController = TextEditingController();
String displayText = "";
#override
Widget build(BuildContext context) {
return Column(
children: [
TextField(
controller: textController,
maxLines: null,
),
ElevatedButton(
onPressed: () {
setState(() {
displayText = textController.text;
});
},
child: Text('Submit')),
Text(
displayText,
style: TextStyle(fontSize: 20),
),
],
);
}
}
and below is the output link
this is the output im achieving but i want the "Hello World" to be printed on top/main screen, right after the + add icon screen
How should i solve this ??
I just slightly edited your code
import 'package:flutter/cupertino.dart';
import 'package:flutter/material.dart';
import 'main1.dart';
void main() {
runApp(MaterialApp(
home: Modalbtn(),
));
}
class Modalbtn extends StatefulWidget {
#override
_ModalbtnState createState() => _ModalbtnState();
}
class _ModalbtnState extends State<Modalbtn> {
String value = "0";
// Pass this method to the child page.
void _update(String newValue) {
setState(() => value = newValue);
}
#override
Widget build(BuildContext context) {
return Scaffold(
body: SafeArea(
child: Column(
children: [
IconButton(
onPressed: () {
showModalBottomSheet(
context: context,
builder: (BuildContext context) {
return Container(
height: 200,
child: Column(
children: [StatefulModalbtn(update: _update)],
),
);
});
},
icon: Icon(Icons.add),
iconSize: 20,
),
Text(
value,
style: TextStyle(fontSize: 40),
),
],
),
),
);
}
}
and the child class is
import 'package:flutter/material.dart';
class StatefulModalbtn extends StatelessWidget {
final ValueChanged<String> update;
StatefulModalbtn({required this.update});
#override
Widget build(BuildContext context) {
return ElevatedButton(
onPressed: () => update("100"), // Passing value to the parent widget.
child: Text('Update (in child)'),
);
}
}
This is what I am trying to achieve:
I've thought about onHover in MouseRegion widget and trying to see if this code works in body part.
I was going to implement this in AppBar in scaffold after i see this works in body part but i couldn't.
Does anyone know correct way?
import 'package:flutter/material.dart';
import 'package:flutter/widgets.dart';
void main() => runApp(MyApp());
class MyApp extends StatelessWidget {
static const String _title = 'Flutter Code Sample';
#override
Widget build(BuildContext context) {
return MaterialApp(
title: _title,
home: Scaffold(
appBar: AppBar(title: const Text(_title)),
body: Center(
child: MyStatefulWidget(),
),
),
);
}
}
class MyStatefulWidget extends StatefulWidget {
MyStatefulWidget({Key key}) : super(key: key);
#override
_MyStatefulWidgetState createState() => _MyStatefulWidgetState();
}
class _MyStatefulWidgetState extends State<MyStatefulWidget> {
showMenus(BuildContext context) async {
await showMenu(
context: context,
position: RelativeRect.fromLTRB(100, 100, 100, 100),
items: [
PopupMenuItem(
child: Text("View"),
),
PopupMenuItem(
child: Text("Edit"),
),
PopupMenuItem(
child: Text("Delete"),
),
],
);
}
#override
Widget build(BuildContext context) {
return ConstrainedBox(
constraints: BoxConstraints.tight(Size(300.0, 200.0)),
child: MouseRegion(
onHover: showMenus(context),
child: Container(
color: Colors.lightBlueAccent,
child: Column(
mainAxisAlignment: MainAxisAlignment.center,
children: <Widget>[
Text('You have entered or exited this box this many times:'),
],
),
),
),
);
}
}
Your only problem is incorrectly invoking the method.
On your MouseRegion onHover it should have a () => before invoking the method:
// the onHover event gives you an event object
onHover: (event) => showMenus(context),