Flutter navigator is preventing my admob ads from showing - flutter

If I open my app, show a splash screen and then go to the main home page, my admob banner does not show, and the whole app freezes after a few seconds. But if I go directly from to the HomePage, bypassing the splash page, the banner shows no problem?
void main() {
SystemChrome.setSystemUIOverlayStyle(SystemUiOverlayStyle(
statusBarColor: Colors.transparent,
));
SystemChrome.setPreferredOrientations([DeviceOrientation.portraitUp]).then((_) {
Admob.initialize('ca-app-pub-3940256099942544~3347511713');
runApp(MyApp());
});
}
class MyApp extends StatelessWidget {
#override
Widget build(BuildContext context) {
return MaterialApp(
debugShowCheckedModeBanner: false,
showPerformanceOverlay: false,
// home: SplashPage(),//ads do not show
home: HomePage(),//ads show no problem
);
}
}
class SplashPage extends StatelessWidget {
#override
Widget build(BuildContext context) {
return Scaffold(
backgroundColor: Colors.black,
body: GestureDetector(
onTap: () {
Navigator.pushReplacement(// or with .push yields the same outcome
context,
MaterialPageRoute(
builder: (context) {
return HomePage();
},
settings: RouteSettings(isInitialRoute: true),
),
);
},
child: Container(
color: Colors.black,
child: Center(
child: Text('Splash page'),
),
),
),
);
}
}
class HomePage extends StatelessWidget {
#override
Widget build(BuildContext context) {
return Scaffold(
body: Text('Home Page'),
bottomNavigationBar: Container(
height: 60,
child: Column(
children: <Widget>[
AdmobBanner(
adUnitId: 'ca-app-pub-3940256099942544/6300978111',
adSize: AdmobBannerSize.BANNER,
),
],
),
),
);
}
}
Any idea why this is happening? Something is not going from the SplashPage through to the HomePage to allow the banner to show.

Related

How to implement telegram style pop up in flutter? [duplicate]

I want a widget that will sit on top of the entire application. When I have tried to do this with Overlay.of(context).insert the overlay would later disappear after replacing that route. Is there a way I can have a widget on top of my app even if the screen is later popped?
Maybe a more optimal way exists, but as an option this is an example with two pages, local navigator and Overlay.
import 'package:flutter/material.dart';
void main() => runApp(MyApp());
class MyApp extends StatefulWidget {
#override
_MyAppState createState() => _MyAppState();
}
class _MyAppState extends State<MyApp> {
final _navigatorKey = GlobalKey<NavigatorState>();
#override
Widget build(BuildContext context) {
return MaterialApp(
debugShowCheckedModeBanner: false,
home: WillPopScope(
onWillPop: () async => !await _navigatorKey.currentState.maybePop(),
child: LayoutBuilder(
builder: (context, constraints) {
WidgetsBinding.instance.addPostFrameCallback((_) => _insertOverlay(context));
return Navigator(
key: _navigatorKey,
onGenerateRoute: (RouteSettings settings) {
switch (settings.name) {
case '/page2':
return MaterialPageRoute(builder: (_) => Page2());
default:
return MaterialPageRoute(builder: (_) => Page1(_navigatorKey));
}
},
);
},
),
),
);
}
void _insertOverlay(BuildContext context) {
return Overlay.of(context).insert(
OverlayEntry(builder: (context) {
final size = MediaQuery.of(context).size;
print(size.width);
return Positioned(
width: 56,
height: 56,
top: size.height - 72,
left: size.width - 72,
child: Material(
color: Colors.transparent,
child: GestureDetector(
onTap: () => print('ON TAP OVERLAY!'),
child: Container(
decoration: BoxDecoration(shape: BoxShape.circle, color: Colors.redAccent),
),
),
),
);
}),
);
}
}
class Page1 extends StatelessWidget {
final GlobalKey<NavigatorState> navigatorKey;
Page1(this.navigatorKey);
#override
Widget build(BuildContext context) {
return Scaffold(
backgroundColor: Colors.green[200],
appBar: AppBar(title: Text('Page1')),
body: Container(
alignment: Alignment.center,
child: RaisedButton(
child: Text('go to Page2'),
onPressed: () => navigatorKey.currentState.pushNamed('/page2'),
),
),
);
}
}
class Page2 extends StatelessWidget {
#override
Widget build(BuildContext context) {
return Scaffold(
backgroundColor: Colors.yellow[200],
appBar: AppBar(title: Text('back to Page1')),
body: Container(
alignment: Alignment.center,
child: Text('Page 2'),
),
);
}
}
Screenshot (Null safe):
Full code:
void main() => runApp(MyApp());
class MyApp extends StatefulWidget {
#override
_MyAppState createState() => _MyAppState();
}
class _MyAppState extends State<MyApp> {
Offset _offset = Offset.zero;
#override
Widget build(BuildContext context) {
return MaterialApp(
home: LoginPage(),
builder: (context, child) {
return Stack(
children: [
child!,
Positioned(
left: _offset.dx,
top: _offset.dy,
child: GestureDetector(
onPanUpdate: (d) => setState(() => _offset += Offset(d.delta.dx, d.delta.dy)),
child: FloatingActionButton(
onPressed: () {},
backgroundColor: Colors.black,
child: Icon(Icons.add),
),
),
),
],
);
},
);
}
}
LoginPage:
class LoginPage extends StatelessWidget {
#override
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(title: Text('LoginPage')),
body: Center(
child: ElevatedButton(
onPressed: () => Navigator.push(context, MaterialPageRoute(builder: (_) => HomePage())),
child: Text('Page2'),
),
),
);
}
}
HomePage:
class HomePage extends StatelessWidget {
#override
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(title: Text('HomePage')),
body: FlutterLogo(size: 300),
);
}
}
After reading the comments, find github-repo-link
created an overlay that will sit on top of everything
that can be called from anywhere.
just 4 easy steps to follow
flutterflutter-layout
STEP-1: in main.dart:
class MyApp extends StatelessWidget {
// This widget is the root of your application.
#override
Widget build(BuildContext context) {
return MaterialApp(
home: Stack( <-- using stack
children: [
MaterialApp(
title: 'Flutter Demo',
theme: ThemeData(
primarySwatch: Colors.blue,
visualDensity: VisualDensity.adaptivePlatformDensity,
),
home: MyHomePage(title: 'Flutter Demo Home Page'),
),
OverlayView(),<-- my overlay widget
],
),
);
}
}
STEP-2: OverLayView.dart
class OverlayView extends StatelessWidget {
const OverlayView({
Key key,
}) : super(key: key);
#override
Widget build(BuildContext context) {
return ValueListenableBuilder<bool>( <--- IMP , using ValueListenableBuilder for showing/removing overlay
valueListenable: Loader.appLoader.loaderShowingNotifier,
builder: (context, value, child) {
if (value) {
return yourOverLayWidget(); <-- your awesome overlay
} else {
return Container();
}
},
);
}
STEP-3: loder_controller.dart (to show/hide)
class Loader {
static final Loader appLoader = Loader(); <-- singleton
ValueNotifier<bool> loaderShowingNotifier = ValueNotifier(false);
ValueNotifier<String> loaderTextNotifier = ValueNotifier('error message');
void showLoader() { <-- using to show from anywhere
loaderShowingNotifier.value = true;
}
void hideLoader() { <-- using to hide from anywhere
loaderShowingNotifier.value = false;
}
void setText({String errorMessage}) { <-- using to change error message from anywhere
loaderTextNotifier.value = errorMessage;
}
void setImage() { <-- DIY
// same as that of setText //
}
}
FINAL STEP-4: show/hide loder
I'm showing it, on boilerplate code of increment method to show the loader
void _incrementCounter() async {
Loader.appLoader.showLoader(); <-- show loder
Loader.appLoader.setText(errorMessage: 'this is custom error message');<-- set custom message
await Future.delayed(Duration(seconds: 5)); <-- im hiding it after 5 sec
Loader.appLoader.hideLoader(); <-- do whatever you want
}
As a supplement to other answers: If you want to show some overlays, the flutter_portal may indeed be a better choice that is simpler to use.
Basically, it looks like:
PortalTarget(
// Declarative
portalFollower: MyAwesomeOverlayWidget(),
// Align anywhere you like. Now `portalFollower` floats at right of `child`
anchor: const Aligned(follower: Alignment.topLeft, target: Alignment.topRight),
child: MyChildWidget(),
)
Notice that it is declarative (not imperative as opposed to Overlay). Moreover, you get the bonus that the alignment is very easy, and the context is intuitive.
Disclaimer: I am the current owner of this library.
Have you tried to add a Navigator as a child/descendant of your Scaffold? As far as I remember, the default navigator is in the MaterialApp, which is above everything. When you add your own Navigator, your routing will happen under the Scaffold rather than above it in the tree.

Portrait/Landscape per screen in flutter app

Building a flutter app. I want one page to display in landscape, and the rest of the app to display in portrait. I can make that happen using techniques that I've found here and elsewhere, but it doesn't work very well. On initially entering the landscape screen, there's a kind of "shudder" while the app seems to be figuring out what to do. Then it displays ok. But on going back, the original screen first is displayed in landscape for a considerable time (nearly a second), and then there's another "shudder" before the screen is displayed in portrait. Simplified main.dart below. What am I doing wrong?
import 'package:flutter/material.dart';
import 'package:flutter/services.dart';
void main() => runApp(MyApp());
class ScreenOne extends StatelessWidget {
#override
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(
title: Text('screen one'),
),
body: Column(
children: <Widget>[
Center(
child: Text('some text'),
),
RaisedButton(
child: Text('Go to screen two'),
onPressed: () {
Navigator.pushNamed(
context,
'screenTwo',
);
},
)
],
),
);
}
}
class ScreenTwo extends StatefulWidget {
#override
_ScreenTwoState createState() => _ScreenTwoState();
}
class _ScreenTwoState extends State<ScreenTwo> {
#override
void dispose() {
SystemChrome.setPreferredOrientations([
DeviceOrientation.portraitUp,
]);
super.dispose();
}
#override
Widget build(BuildContext context) {
if (MediaQuery.of(context).orientation != null) {
SystemChrome.setPreferredOrientations([
DeviceOrientation.landscapeLeft,
]);
}
return Scaffold(
appBar: AppBar(
title: Text('screen two'),
),
body: Center(
child: Text('other text'),
),
);
}
}
class MyApp extends StatelessWidget {
#override
Widget build(BuildContext context) {
return MaterialApp(
title: 'Flutter Demo',
theme: ThemeData(
primarySwatch: Colors.blue,
),
home: ScreenOne(),
routes: {
'screenTwo': (ctx) => ScreenTwo(),
},
);
}
}
Modify your second screen like this
return WillPopScope(
onWillPop: () {
SystemChrome.setPreferredOrientations([
DeviceOrientation.portraitUp,
]);
Navigator.of(context).pop();
//we need to return a future
return Future.value(false);
},
child: Scaffold(
appBar: AppBar(
title: Text('screen two'),
),
body: Center(
child: Text('other text'),
),
),
);

Flutter navigation by route name in statefull widget

i am trying to go on another page using navigation, but i am getting error;
Navigator operation requested with a context that does not include a
Navigator.
i am just trying to move on next page, i followed flutter documentations for this stateless widget but how to do with state full widget.
import 'package:flutter/material.dart';
void main() {
runApp(MyApp());
}
class MyApp extends StatefulWidget {
#override
State createState() => new MyApp1();
}
class MyApp1 extends State<MyApp> {
List<Widget> _listSection = [];
Widget build(BuildContext context) {
return MaterialApp(
debugShowCheckedModeBanner: false,
title: 'Share IDEASS',
initialRoute: '/',
routes: {
'/second': (context) => SecondScreen(),
},
home: Scaffold(
appBar: AppBar(
title: Text('IDEAS'),
),
body: Container(
child: Stack(
children: [
floatingButton(),
],
),
),
),
);
}
Widget floatingButton() {
return Container(
padding: const EdgeInsets.all(30),
alignment: Alignment.bottomRight,
child: FloatingActionButton(
onPressed: () {
Navigator.pushNamed(context, "/SecondScreen");
},
child: Text("+"),
backgroundColor: Colors.blue,
),
);
}
}
class SecondScreen extends StatelessWidget {
#override
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(
title: Text("Second Route"),
),
body: Center(
child: RaisedButton(
onPressed: () {
Navigator.pop(context);
},
child: Text('Go back!'),
),
),
);
}
}
You should use the named route you created.
Widget floatingButton(BuildContext context) { // added context as a parameter
return Container(
padding: const EdgeInsets.all(30),
alignment: Alignment.bottomRight,
child: FloatingActionButton(
onPressed: () {
Navigator.pushNamed(context, "/second"); // Changed this to use the named route
},
child: Text("+"),
backgroundColor: Colors.blue,
),
);
}
}
then use the following
body: Container(
child: Stack(
children: [
floatingButton(context),
],
),
),
The situation here is that the floatingButton() uses a context with the navigator to push the given page route. But the context used is provided in the parent Widget(MaterialApp) it self, which doesn't include a Navigator, hence the error.
So, Try this approach:
Separate the Home widget from the MaterialApp, like below:
return MaterialApp(
debugShowCheckedModeBanner: false,
title: 'Share IDEASS',
initialRoute: '/',
routes: {
'/second': (context) => SecondScreen(),
},
home: HomePage(),
);
Create a stateless widget containing the Scaffold:
class HomePage extends StatelessWidget {
#override
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(
title: Text('IDEAS'),
),
body: Container(
child: Stack(
children: [
floatingButton(),
],
),
),
);
}
}
Hope it helps. Let me know if this doesn't work.
You have made two mistakes because of which your code is not working:
You have used wrong route name. Replace /SecondScreen with /second
You have used wrong context. You can get Navigator only if your widget has MaterialApp as it's parent and here you are using context of MyApp1 so it is not working.
Following is a working code for your reference.
import 'package:flutter/material.dart';
void main() {
runApp(MyApp());
}
class MyApp extends StatefulWidget {
#override
State createState() => new MyApp1();
}
class MyApp1 extends State<MyApp> {
List<Widget> _listSection = [];
Widget build(BuildContext context) {
return MaterialApp(
debugShowCheckedModeBanner: false,
title: 'Share IDEASS',
initialRoute: '/',
routes: {
'/second': (context) => SecondScreen(),
},
home: AppContent(),
);
}
}
class AppContent extends StatelessWidget {
#override
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(
title: Text('IDEAS'),
),
body: Container(
child: Stack(
children: [
floatingButton(context),
],
),
),
);
}
Widget floatingButton(BuildContext context) {
return Container(
padding: const EdgeInsets.all(30),
alignment: Alignment.bottomRight,
child: FloatingActionButton(
onPressed: () {
Navigator.pushNamed(context, "/second");
},
child: Text("+"),
backgroundColor: Colors.blue,
),
);
}
}
class SecondScreen extends StatelessWidget {
#override
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(
title: Text("Second Route"),
),
body: Center(
child: RaisedButton(
onPressed: () {
Navigator.pop(context);
},
child: Text('Go back!'),
),
),
);
}
}

How to overlay a widget on top of a flutter App?

I want a widget that will sit on top of the entire application. When I have tried to do this with Overlay.of(context).insert the overlay would later disappear after replacing that route. Is there a way I can have a widget on top of my app even if the screen is later popped?
Maybe a more optimal way exists, but as an option this is an example with two pages, local navigator and Overlay.
import 'package:flutter/material.dart';
void main() => runApp(MyApp());
class MyApp extends StatefulWidget {
#override
_MyAppState createState() => _MyAppState();
}
class _MyAppState extends State<MyApp> {
final _navigatorKey = GlobalKey<NavigatorState>();
#override
Widget build(BuildContext context) {
return MaterialApp(
debugShowCheckedModeBanner: false,
home: WillPopScope(
onWillPop: () async => !await _navigatorKey.currentState.maybePop(),
child: LayoutBuilder(
builder: (context, constraints) {
WidgetsBinding.instance.addPostFrameCallback((_) => _insertOverlay(context));
return Navigator(
key: _navigatorKey,
onGenerateRoute: (RouteSettings settings) {
switch (settings.name) {
case '/page2':
return MaterialPageRoute(builder: (_) => Page2());
default:
return MaterialPageRoute(builder: (_) => Page1(_navigatorKey));
}
},
);
},
),
),
);
}
void _insertOverlay(BuildContext context) {
return Overlay.of(context).insert(
OverlayEntry(builder: (context) {
final size = MediaQuery.of(context).size;
print(size.width);
return Positioned(
width: 56,
height: 56,
top: size.height - 72,
left: size.width - 72,
child: Material(
color: Colors.transparent,
child: GestureDetector(
onTap: () => print('ON TAP OVERLAY!'),
child: Container(
decoration: BoxDecoration(shape: BoxShape.circle, color: Colors.redAccent),
),
),
),
);
}),
);
}
}
class Page1 extends StatelessWidget {
final GlobalKey<NavigatorState> navigatorKey;
Page1(this.navigatorKey);
#override
Widget build(BuildContext context) {
return Scaffold(
backgroundColor: Colors.green[200],
appBar: AppBar(title: Text('Page1')),
body: Container(
alignment: Alignment.center,
child: RaisedButton(
child: Text('go to Page2'),
onPressed: () => navigatorKey.currentState.pushNamed('/page2'),
),
),
);
}
}
class Page2 extends StatelessWidget {
#override
Widget build(BuildContext context) {
return Scaffold(
backgroundColor: Colors.yellow[200],
appBar: AppBar(title: Text('back to Page1')),
body: Container(
alignment: Alignment.center,
child: Text('Page 2'),
),
);
}
}
Screenshot (Null safe):
Full code:
void main() => runApp(MyApp());
class MyApp extends StatefulWidget {
#override
_MyAppState createState() => _MyAppState();
}
class _MyAppState extends State<MyApp> {
Offset _offset = Offset.zero;
#override
Widget build(BuildContext context) {
return MaterialApp(
home: LoginPage(),
builder: (context, child) {
return Stack(
children: [
child!,
Positioned(
left: _offset.dx,
top: _offset.dy,
child: GestureDetector(
onPanUpdate: (d) => setState(() => _offset += Offset(d.delta.dx, d.delta.dy)),
child: FloatingActionButton(
onPressed: () {},
backgroundColor: Colors.black,
child: Icon(Icons.add),
),
),
),
],
);
},
);
}
}
LoginPage:
class LoginPage extends StatelessWidget {
#override
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(title: Text('LoginPage')),
body: Center(
child: ElevatedButton(
onPressed: () => Navigator.push(context, MaterialPageRoute(builder: (_) => HomePage())),
child: Text('Page2'),
),
),
);
}
}
HomePage:
class HomePage extends StatelessWidget {
#override
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(title: Text('HomePage')),
body: FlutterLogo(size: 300),
);
}
}
After reading the comments, find github-repo-link
created an overlay that will sit on top of everything
that can be called from anywhere.
just 4 easy steps to follow
flutterflutter-layout
STEP-1: in main.dart:
class MyApp extends StatelessWidget {
// This widget is the root of your application.
#override
Widget build(BuildContext context) {
return MaterialApp(
home: Stack( <-- using stack
children: [
MaterialApp(
title: 'Flutter Demo',
theme: ThemeData(
primarySwatch: Colors.blue,
visualDensity: VisualDensity.adaptivePlatformDensity,
),
home: MyHomePage(title: 'Flutter Demo Home Page'),
),
OverlayView(),<-- my overlay widget
],
),
);
}
}
STEP-2: OverLayView.dart
class OverlayView extends StatelessWidget {
const OverlayView({
Key key,
}) : super(key: key);
#override
Widget build(BuildContext context) {
return ValueListenableBuilder<bool>( <--- IMP , using ValueListenableBuilder for showing/removing overlay
valueListenable: Loader.appLoader.loaderShowingNotifier,
builder: (context, value, child) {
if (value) {
return yourOverLayWidget(); <-- your awesome overlay
} else {
return Container();
}
},
);
}
STEP-3: loder_controller.dart (to show/hide)
class Loader {
static final Loader appLoader = Loader(); <-- singleton
ValueNotifier<bool> loaderShowingNotifier = ValueNotifier(false);
ValueNotifier<String> loaderTextNotifier = ValueNotifier('error message');
void showLoader() { <-- using to show from anywhere
loaderShowingNotifier.value = true;
}
void hideLoader() { <-- using to hide from anywhere
loaderShowingNotifier.value = false;
}
void setText({String errorMessage}) { <-- using to change error message from anywhere
loaderTextNotifier.value = errorMessage;
}
void setImage() { <-- DIY
// same as that of setText //
}
}
FINAL STEP-4: show/hide loder
I'm showing it, on boilerplate code of increment method to show the loader
void _incrementCounter() async {
Loader.appLoader.showLoader(); <-- show loder
Loader.appLoader.setText(errorMessage: 'this is custom error message');<-- set custom message
await Future.delayed(Duration(seconds: 5)); <-- im hiding it after 5 sec
Loader.appLoader.hideLoader(); <-- do whatever you want
}
As a supplement to other answers: If you want to show some overlays, the flutter_portal may indeed be a better choice that is simpler to use.
Basically, it looks like:
PortalTarget(
// Declarative
portalFollower: MyAwesomeOverlayWidget(),
// Align anywhere you like. Now `portalFollower` floats at right of `child`
anchor: const Aligned(follower: Alignment.topLeft, target: Alignment.topRight),
child: MyChildWidget(),
)
Notice that it is declarative (not imperative as opposed to Overlay). Moreover, you get the bonus that the alignment is very easy, and the context is intuitive.
Disclaimer: I am the current owner of this library.
Have you tried to add a Navigator as a child/descendant of your Scaffold? As far as I remember, the default navigator is in the MaterialApp, which is above everything. When you add your own Navigator, your routing will happen under the Scaffold rather than above it in the tree.

How to remove the second appbar in Flutter

I am trying to build a demo chat app with Flutter. After my main screen, I am using Navigator.push to go to the details screen.
Screenshot of problem:
build method of 1st screen:
#override
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(
title: const Text("Chat Thread App"),
actions: <Widget>[
IconButton(
icon: Icon(Icons.settings),
onPressed: () {
Navigator.pushNamed(context, '/settings');
},
)
],
),
body: isLoading
? Center(
child: CircularProgressIndicator(),
)
: new ChatThreadListCard(messageThreads: _messageThreadLists, user: _user,),
);
}
code of Navigator.push method:
Navigator.push(context, MaterialPageRoute(
builder: (context) => ChatDetailsScreen(threadModel: new ThreadModel(
user.id,
user.fullName,
user.pic,
"otherId",
"otherName",
"otherPic",
post.threadId
)
),
),);
build method of 2nd screen, where the problem is produced:
return Scaffold(
appBar: AppBar(
title: Text("Chat demo"),
),
body: WillPopScope(
child: isLoading
? Center(
child: CircularProgressIndicator(),
)
: Stack(
alignment: AlignmentDirectional.bottomCenter,
children: <Widget>[
SizedBox(
width: 300,
height: 300,
),
Column(
children: <Widget>[
buildChat(),
buildInput(),
],
)
],
),
onWillPop: onBackPress,
),
);
the problem turns out to be, i was creating a MaterialApp widget in scaffold's body. so, when the onTap method was called, the new screen was replaced insdie the MaterialApp's area. didnt replace the whole screen.
the trick was to remove the return new MaterialApp().
thanks everyone.
I'm guessing something isn't working right with where you're setting up the Material App?
app.dart:
class App extends StatelessWidget {
#override
Widget build(BuildContext context) {
return MaterialApp(
home: HomePage());
}
}
home_page and second_page
import 'package:flutter/material.dart';
class HomePage extends StatefulWidget {
#override
State createState() => HomePageState();
}
class HomePageState extends State<HomePage> with TickerProviderStateMixin {
#override
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(
title: Text('First Page'),
),
body: Container(
child: Center(child: RaisedButton(child: Text('Forward'), onPressed: () async {
await Navigator.push(context, MaterialPageRoute(builder: (context) => SecondPage()));
},)),
));
}
}
class SecondPage extends StatefulWidget {
#override
State createState() => SecondPageState();
}
class SecondPageState extends State<SecondPage> with TickerProviderStateMixin {
#override
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(
title: Text('Second Page'),
),
body: Container(
child: Center(child: RaisedButton(child: Text('Backward'), onPressed: () {
Navigator.of(context).pop();
},)),
));
}
}
Which produces: