How to get video streams from FusionPBX video conference room - sip

I'm using SIP.js to connect to FusionPBX video conference room, but when callers join, all callers get a single caller video stream.
How can I get all streams in the room to handle them and view them to each others so everyone can see everyone video?
Is there any event I can use? like on("join") or something? So when someone connect I get his stream?
SIP.js have that events, but it works only on peer to peer, not in rooms.
Is there another way to make it work with FreeSWITCH?
How can I make it work?

I don't know about FusionPBX settings, but in his core (FreeSWITCH) in mod_conference is parameter like video-mode.
The mode to run video conferencing in. passthrough is non transcoded video follow audio. transcode allows for better switching and multiple codecs. mux allows for multiple parties on the video canvas at the same time

Related

How to create my own custom RMTP server from scratch and stream to multiple destinations

I am using StreamYard services to do a live stream to multiple destinations like Facebook and youtube. I want to create a mobile app using flutter that can receive that stream and use it (i mean to display the live stream). Streamyard uses only RMTP for a custom destination.
My question is: is there a way to create and host a custom RMTP online that can be shared between the StreamYard platform and my mobile app. I want it to work whenever I do live stream from the StreamYard it will be shared to Facebook, youtube, and my mobile app as well. I have done a lot of research but i find out the only way is to use windows or linux as a host, which i want it online.
Also, alternative solutions are welcome like using webRTC.
Because you use StreamYard, I think you need to use the INVITE feature to start a Video Chat then convert to live streaming, it works like bellow:
UserA --WebRTC--->---+
+--->- StreamYeard -->-RTMP-->- YouTube/Twitch.tv
UserB --WebRTC---->--+
You need to buy a non-free plan to support Custom RTMP destinations to publish the RTMP to your media server like SRS or Nginx, then you could broadcast to multiple destination, like this:
+->-- YouTube/Twitch.tv
|
StreamYeard ->-RTMP-+->- Custom RTMP destinations --+--RTMP-> YouTube/Twitch.tv
(SRS/Nginx media server) |
+--HLS/FLV--> Flutter App
Note: Once streaming to your RTMP server or video cloud platform, you could covert to HLS/HTTP-FLV for your FlutterAPP to play it. About player and protocol, please read here. It depends on which part you want to build by yourself, and it's possible to build by open-source projects.
Note: Note that you could use StreamYeard to streaming to YouTube and Custom RTMP server, or use FFmpeg to pull stream from your custom server then publish to any other live streaming platform.
For this solution, the StreamYeard actually plays as Video Chat or video conference platform, like ZOOM. It will transcode each WebRTC stream and mix all the audio and videos to one RTMP stream.
So you could use WebRTC server to build your StreamYeard, then use FFmpeg to transcode and mix the streams, because it is off topic so let me stop here.

iOS - Develop iPhone app to stream camera video to a computer?

I'm looking for a way to create an app that will allow captured camera video to be streamed on a computer. For example, one person could be walking an iPhone around a room and another person could have that video streamed on their computer. Something kind of like a one-way Facetime except the receiver is on a computer. Also, I can't just use an existing app as later I would like to change the program to do some computer vision processing on the incoming data.
At the moment, I've found that AV Foundation should be the correct option for the video capture (from this question). However, I'm having difficulty finding the method by which I can actually stream this data. In particular, searching for how to create the apps on the iPhone frequently results in existing apps that do the task, but not how to create the app.
Can anyone give me a pointer to the information on how to stream the video capture from the iPhone? Thank you much.
You can use "Wowza media Server" for Streaming purpose
For wowza media server doenload :
Wowza Download
After installing wowza Now you need to set up live setting in wowza for that purpose you need:
Setting Up Live Application
For iOS side there is library is useful for video streaming using RTMP connection
You can get Library at
RTMP library for Streaming
Library example
RTMP library for Streaming example
In this good example of Streaming from iOS side
I had success with ANGL lib and Wowza media server. It gives smooths RTMP stream.

how to create application for video sharing or live video view between two iphones

I am creating application which is having functionality like 1 person can view video live from another iPhone, i.e. one iphone is recording and and another is viewing the same, as we do with FACE TIME, but this things to be performed by our own server.
I come to know to USE XMPP client, and also we can use google Api , but how to use and what else things are required to create such kind of application ?
Also shall we need to create own server side part or we can hire other servers , like google/gtalk or any other which is already ready.
please guide me what other things are required for the same.
thanks.
I believe that for connecting 2 devices together GStreamer is one of the best choices: it's broadly used and there's a lot of materials/docs on it.
GStreamer has a pipeline architecture that inspired by DirectShow and Quicktime, and it provides a command-line tool named gst-launch that allows you to create a pipeline and quickly test several components of the library together.
This message, shares some interesting info on how to stream video directly from the iPhone camera using gst-launch, while receiving the data on a PC through VLC. Which means, 50% of what you are looking for is already done.
Another option, also demonstrated in that message, is to use FFmpeg.
I'd like to advocate ffmpeg, which has been successfully migrated onto iOS.
What you need to do is:
1. rewrite ffserver, use camera input as the video source, and encode it by H.264/MPEG-4 encoder
2. rewrite ffplay, so that it can display video on iOS devices. The network protocol and video decoder part are ready.

Record HTTP Live Streaming Video To File While Watching?

I am trying to create a streaming video DVR like functionality in an app I am developing. I have an HTTP Live Stream that I have successfully gotten to play on the iPad. I want the user to be able to push the "Record" button, and begin recording the video that is currently playing from that point. This video file will be accessible from the app or from the camera roll. Currently, I am using the MPMoviePlayerController object to play the video stream. I do not see any methods of accessing the data from the object in Apple's documentation. Here are some thoughts I had on ways of going about this.
1) Somehow access the video data from MPMoviePlayerController, and write this to a file. Or use another type of player object that will allow me to play the video and access the currently playing data.
2) Implement some sort of screen capture recording that gets a video capture of the iPad's screen. This would allow me to record the video in a "screenshot" sort of way.
3) Locate the HTTP Live Streaming video segments where they are stored by MPMoviePlayerController. Presumably they need to be stored somewhere on the iPad for playback. Is there a way of accessing these files?
4) Manually download the stream video segments over http while streaming the file. This seems like its not ideal since the stream would have to be downloaded twice.
5) This could work. Periodically download the video segments to the iPhone. Set up a local http server on the iPhone and server the videos to the MPMoviePlayerController. This way the video segments could be marked for recording and assembled into a video.
6) I do have control of the streaming server. I could write some server side code to record the video on the server end, then send the video to the iPad after the fact. I would rather not do this.
Has anyone done any of these things? Ideally the iPhone would just be able to access the video data somehow and easily record it. I would rather not get into options 4, 5, or 6 (above) if I don't have to.
Thanks in advance.
DVR on the device is somewhat not encouraged, due to the limited space available and other factors like battery life, processing power, cleanup procedures after the user stops the dvr, etc.
If you want to achieve DVR playback on iOS devices (or other devices using HLS), I suggest you keep the video server side. The live stream is already captured and segmented server side, all you would have to do is keep the segments a bit longer, instead of deleting them. By using the EXT-X-PLAYLIST-TYPE and EXT-X-MEDIA-SEQUENCE tags, you can suggest to the player that he's opening a live stream which has DVR (earlier) video available.
Alternatively, you can use a server that does that out of the box, for example Wowza. Here's an article on how to achieve this with Wowza

iPhone: HTTP live streaming without any server side processing

I want to be able to (live) stream the frames/video FROM the iPhone camera to the internet. I've seen in a Thread (streaming video FROM an iPhone) that it's possible using AVCaptureSession's beginConfiguration and commitConfiguration. But I don't know how to start designing this task. There are already a lot of tutorials about how to stream video TO the iPhone, and it is not actually what I am searching for.
Could you guys give me any ideas which could help me further?
That's a tricky one. You should be able to do it, but it won't be easy.
One way that wouldn't be live (not answering your need, but worth mentioning) is to capture from the camera and save it to a video file. see the AV Foundation Guide on how to do that. Once saved you can then use the HTTP Live Streaming segmenter to generate the proper segments. Apple has applications for Mac OSX, but there's an open source version as well that you could adapt for iOS. On top of that, you'd also have to run an http server to serve those segments. Lots of http servers out there you could adapt.
But to do it live, first as you have already found, you need to collect frames from the camera. Once you have those you want to convert them to h.264. For that you want ffmpeg. Basically you shove the images to ffmpeg's AVPicture, making a stream. Then you'd need to manage that stream so that the live streaming segmenter recognized it as a live streaming h.264 device. I'm not sure how to do that, and it sounds like some serious work. Once you've done that, then you need to have an http server, serving that stream.
What might actually be easier would be to use an RTP/RTSP based stream instead. That approach is covered by open source versions of RTP and ffmpeg supports that fully. It's not http live streaming, but it will work well enough.