MSDKUI 2.1.1 Swift - Memory issue - swift

I segue into a view controller in which I have the following views:
NMAMapView
GuidanceManeuverView
GuidanceSpeedView
GuidanceSpeedLimitView
GuidanceEstimatedArrivalView
TravelTimePanel
GuidanceNextManeuverView
and is also a NMAMapLoaderDelegate
I create a map route and display that when the ViewController is displayed.
I segue out of this view controller with the back button - this is all in a Navigation Controller, and the view controller should be deallocated when I segue out of it, however it is staying in memory. Each time I segue into this view controller I create a new view controller and the old view controllers are still active in memory. Because of this after about the 10th time the view controller with the NMAMapView is loaded the app crashes out of memory.
Is there a method that I am supposed to call or something that I am supposed to do to ensure that this view controller is deallocated when I back out of it?
Or am I supposed to re-use the view controller?

I found the issue which came from some HERE example code for function "findCurrentPosition()"
private func findCurrentPosition() {
guard positioningManager.startPositioning() else {
print("Error: Positioning failed to start.")
return
}
// Subscribe to position updates.
var token: NSObjectProtocol?
token = NotificationCenter.default.addObserver(
The "token" above is a strong reference. To fix it I changed it to a weak reference
token? = NotificationCenter.default.addObserver(

Related

swift xcode iOS: can I re-use a loaded modal fullscreen view controller?

I have a storyboard with two view controllers. First one, VC_1, has one button that opens 2nd one - VC_2.
VC_2 also has a button that opens VC_1.
Both controllers have almost identical code:
class VC_1: UIViewController
{
override func viewDidLoad()
{
super.viewDidLoad()
print(“VC_1 loaded")
}
override func viewDidAppear(_ animated: Bool){ print(“VC_1 appeared") }
override func viewDidDisappear(_ animated: Bool){ print(“VC_1 disappeared") }
#IBAction func btnShowVC_2(_ sender: UIButton)
{
let storyboard = UIStoryboard(name: "Main", bundle: nil)
secondVC = storyboard.instantiateViewController(identifier: “VC_2”)
secondVC.modalPresentationStyle = .fullScreen
show(secondVC, sender: self)
}
}
The difference is only in "VC_2" instead of "VC_1" in the 2nd controller code.
I have seen this View Controller creation code in Apple documentation and many other examples around the Internet.
When I press the button on the VC_1, I see in the debug window, that VC_2 is loaded and appeared, and VC_1 is disappeared. And same, of course, happens when I press the button on VC_2 - it disappears, and VC_1 is loaded again.
My questions are:
what happens with View Controller object after "viewDidDisappear" has been called? Does it really disappear from memory, or "disappear" only means "you cannot see it on the screen?". I do not see "viewDidUnload" in the documentation...
I suppose that "viewDidLoad" means that new View Controller object was created in memory. Is there any way to load the View Controller object only once, and then hide and show it without causing "viewDidLoad" to be called? I tried to do it with global variable "secondVC" but got "Application tried to present modally an active controller" error.
viewDidDisappear: called after the view is removed from the windows’
view hierarchy. No, View controller object just left the view property. By the way the amount of memory used by view controllers is negligible. So dont think about too much. If you want to catch when Your View controller object release from the memory put
deinit { print("vc deallocated") }
viewDidUnload, it has been deprecated since the iOS
6, which used to do some final cleaning.
Partly true. Keep in mind ViewDidload called one time for the life cycle of view controller. There is a method called before viewdidload but this is not related with your question.
In addition to "There is a method before viewdidload" -> loadView( ) is a method managed by the viewController. The viewController calls it when its current view is nil. loadView( ) basically takes a view (that you create) and sets it to the viewController’s view (superview).

Is there a way to call a function once a View Controller leaves the view stack?

ViewDidDisapear and ViewWillDisappear are still called if another View Controller is above the (say, for example, you push a view controller on top of it). Is there a function that is only called once the view controller is removed from the navigation stack? Adding a function to the back button works, but what if the user decides to to the edge pan gesture to dismiss the view? Is there an action that accounts for both events?
Yes, I can think of few ways to do this off the top of my head
One option would be to add some code to a dealloc method of the UIViewController.
If you don't expect the view controller controller to get deallocated when it leaves the stack you can also set a UINavigationControllerDelegate for the UINavigationController and define
func navigationController(_ navigationController: UINavigationController,
didShow viewController: UIViewController,
animated: Bool) {
guard let poppedViewController =
navigationController.transitionCoordinator?.viewController(forKey: .from)
<Do something with the popped VC>

Using NSPageController in History Mode (Content Mode) and no View Controllers?

I'm building an app with three views and I want the user to be able to swipe between them but also navigate between them by using custom buttons, like browsing in safari but only with three available views. The user can navigate between them in a somewhat random order and I provide back and forward buttons in a toolbar.
After reading Apple's documentation I believe history mode is the option I'm looking for as I can provide the views separately and navigation is not predefined like in book mode, however when I implement it it adds my view to the arrangedObjects property but the view itself doesn't change. I've correctly wired the page controller view programmatically to a subview of the app's contentView and I can see said view correctly displayed while debugging the view hierarchy.
The "Page Controller Managed View" is set as NSPageController.view programatically.
When I try using navigateForward(to:) the view gets added correctly to the arrangedObjects and the selectedIndex is correctly set but the NSPageController.view doesn't change at all (remains a blank NSView like the loaded view from storyboard). This is my code:
class MainViewController: NSViewController {
// MARK - Instance Properties
var notificationObservers: Array<NSObjectProtocol> = []
var pageController: NSPageController?
// MARK - Interface Builder Outlets
#IBOutlet var mainContentView: NSView? // Named "Page Controller Managed View" in storyboard
override func viewDidLoad() {
super.viewDidLoad()
pageController = (NSStoryboard.main!.instantiateController(
withIdentifier: "MainPageController") as! NSPageController)
pageController!.delegate = AppDelegate
pageController!.view = mainContentView!
notificationObservers.append(
NotificationCenter.default.addObserver(
forName: NSApplication.didFinishLaunchingNotification,
object: NSApp,
queue: .main,
using: { [weak self] (notification) in
// If the 'arrangedObjects' property is 0 it means no other object has set the first view
if self?.pageController!.arrangedObjects.count == 0 {
// Set the first view
self.pageController!.navigateForward(to: AppDelegate.firstView.nsView)
}
})
)
}
deinit {
// Perform cleanup of any Apple Notification Center notifications to which we may have registered
notificationObservers.forEach { (observer) in
NotificationCenter.default.removeObserver(observer)
}
}
}
This is the view hierarchy while running the app:
What am I doing wrong? Why is the page controller view not being updated with the navigateForward(to:) view?
This could shorten the amount of code I have to use by a lot compared to using view controllers (Book mode) so any help is appreciated.

Weak var outlet is lost (=nil) when referred to in a delegate method

I have a UICollectionView in my class declared as
#IBOutlet weak var artworkCollectionView: UICollectionView!
Inside this class there is one delegate method called by two other View Controllers, one of these VC is a pop up, the other one is a normal VC.
The delegate method gets some data from the database and then updates the collection view calling inside a closure:
self.artworkCollectionView.reloadData()
When the delegate method is called by the pop up VC, then all works great. BUT when the delegate method is called by the normal VC when it gets to self.artworkCollectionView.reloadData() it gets the infamous Fatal error: Unexpectedly found nil while implicitly unwrapping an Optional value.
I have checked all the references to the cell reuseIdentifier and all is correct. I suspect that since the UICollectionView is declared as weak var, when I go from the current class to the pop up and then the pop up calls the delegate methods, the reference is not lost, but when I go from the current class to the normal VC and then the normal VC calls the delegate method the reference to my weak var is lost and so it is "seen" as nil.
#IBOutlet weak var artworkCollectionView: UICollectionView!
override func viewDidLoad() {
super.viewDidLoad()
// Set up
artworkCollectionView.dataSource = self
artworkCollectionView.delegate = self
artworkCollectionView.isUserInteractionEnabled = true
artworkCollectionView.allowsSelection = true
artworkCollectionView.register(UINib(nibName:
"MyCollectionViewCell", bundle: nil),
forCellWithReuseIdentifier: "cell")
}
// delegate method
func reloadCollections() {
retrieveAlbumRatings { (isAlbum) in
if isAlbum {
self.retrieveAlbumData(completion: { (isFinished) in
if isFinished {
// Reload collection views
self.artworkCollectionView.reloadData()
}
})
}
}
}
If I am right, my question is: how can I give weak var artworkCollectionView: UICollectionView! a STRONG reference so that it does not get lost in the flow from the current class to the normal VC and back?
EDIT: here is what I tried so far:
Remove “weak” from the outlet declaration so making it: #IBOutlet var artworkCollectionView: UICollectionView!
But I got the same error
I passed artworkCollectionView to the normal VC via override performSegue and then passed it back as an argument of the delegate method. This does not give me the fatal error but also it does not reload the UICollectionView because I think that anyway the weak reference to the UICollectionView outlet is lost.
Thanks for your help (disclaimer: I am pretty new to Swift..)
Inside this class there is one delegate method called by two other
View Controllers, one of these VC is a pop up, the other one is a
normal VC.
The delegate method gets some data from the database and then updates
the collection view calling inside a closure:
self.artworkCollectionView.reloadData()
The flow appears to be that you have a VC containing the code above, the VC can either open a pop-up or just do a standard push segue to the "normal VC".
You want some operation to occur in either the pop-up VC or normal VC, load some data and then when the user is directed back to the originating VC, the UICollectionView is updated with that data.
Your problems are the following:
I passed artworkCollectionView to the normal VC via override
performSegue and then passed it back as an argument of the delegate
method. This does not give me the fatal error but also it does not
reload the UICollectionView because I think that anyway the weak
reference to the UICollectionView outlet is lost.
You shouldn't be passing anything around like this in most cases unless you have a really good reason to do so (I don't see one).
You want a separation of concerns here. You have to think carefully about what you wanjt to pass between VCs to avoid making weird dependencies between them. I wouldn't pass outlets for multiple reasons, the first being that you now have to keep track of the outlet in multiple VCs if you ever decide to change it. The second being that it requires too much mental gymnastics to keep track of the state of the outlet since it's being passed around everywhere. The outlets are also only guaranteed to be set at certain phases of the lifecycle. For example if you retrieve the destination VC from the segue in prepareForSegue:sender: and attempt to reference the outlets at that time, they will all be nil because they haven't been set yet.
These are all good reasons why the VC that contains the code above should be the one (and the only one) maintaining control over what gets displayed in artworkCollectionView and when. The problem here is how you're approaching this, rather than having the pop-up or normal VC call the delegate method or doing weird things like passing outlets from one VC to another, just pass the data around instead.
The simplest example is:
The pop-up VC and normal VC call some code to actually fetch the
data.
Then depending on how you actually segued to the pop-up VC or
normal VC from original VC, use either parentViewController or
presentingViewController to get the reference to the original VC.
Set the data into the original VC through that reference.
Dismiss the pop-up VC or normal VC if necessary (depends on your specific app, maybe you want the user to push a UIButton to dismiss instead of doing it for them).
When the original VC comes back into view, add some code to a lifecycle method like
viewWillAppear to have it load the contents of the data into the
UICollectionView at that time.
I see no reason why you should be passing any outlets outside of the original VC that should be the one managing it.
Short answer: Don't do that. You should treat a view controller's views as private. You should add a method to your view controller that other objects call to tell it to reload it's collection view.
The longer answer is that your view controller's collection view should stick around as long as the view controller is on-screen. It sounds like you don't have a very strong understanding of object lifecycle and how ARC works. You should read up on that and do some exercises until you understand it better.
Try something like this:
//Make artworkCollectionView a normal weak var, not implicitly unwrapped.
//You'll need to change your other code to unwrap it every time you use it.
#IBOutlet weak var artworkCollectionView: UICollectionView?
...
func reloadCollections() {
retrieveAlbumRatings { (isAlbum) in
if isAlbum {
//The construct `[weak self]` below is called a capture list
self.retrieveAlbumData(completion: { [weak self] (isFinished) in
guard let weakSelf = self else {
print("self is nil");
return
}
}
if isFinished {
// Reload collection views
guard let collectionView = weakSelf.artworkCollectionView else {
print("collectionView is nil!")
return
}
collectionView.reloadData()
})
}
}
}

Changing label in other view in swift

I have a label in a second viewController in Swift, and I want change this between my firstViewController. I try this with prepareForSegue: also with ChildView and ParentView and accessing to label since parentView.. But I get error..
What is the correct form to can make this?
Try declared secondVIew:
class ViewController: UIViewController {
var v = View2Controller()
#IBAction func but(sender : AnyObject) {
v.label2.text = "newText" //Here get the error EXC_BAD_INSTRUCTION
}
...
class View2Controller: UIViewController {
#IBOutlet var label2 : UILabel
Thanks!
The more code you provide the easier it is to get answers.
In your case, you are initializing a band new View2Controller. Since label2 is an IBOutlet it expects data from a nib file. Since it didn't get any of this data, label2 is going to be nil hence why you get a EXC_BAD_INSTRUCTION crash.
You can access the root view controller of a navigation controller because navigation controllers are special in that they have their own stack and maintain their own view hierarchy. This is why you have to push and pop view controllers in a navigation controller. This also allows child controllers to maintain a reference to its parent controller.
The proper solution for your situation would be to use protocols. Otherwise give View2Controller a property and reference to ViewController then make changes to ViewController through that property.