i try to edit the value of the child widget, i can do it with StatefulWidget parent but i want to do it with StatelessWidget parent and without using global value
class Homepage extends StatelessWidget {
#override
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(
actions: <Widget>[
FlatButton(child: Text('addFile'), onPressed: () {}),
FlatButton(child: Text('deleteFile'), onPressed: () {})
],
),
body: Child(),
);
}
}
class Child extends StatefulWidget {
#override
_ChildState createState() => _ChildState();
}
class _ChildState extends State<Child> {
var hasFile = true;
#override
Widget build(BuildContext context) {
return hasFile ? Text('has a file') : Text("no File");
}
}
You are thinking the wrong way. Child aka Text() should get its value from a model which is managed by the application or at least managed by the widget above. I would go with the provider package https://pub.dev/packages/provider and do this:
import 'package:provider/provider.dart';
import 'package:flutter/material.dart';
class MyState with ChangeNotifier {
String _myText;
MyState(this._myText);
getMyText() => _myText;
void changeText(String newText) {
_myText = newText;
notifyListeners();
}
}
class Homepage extends StatelessWidget {
#override
Widget build(BuildContext context) {
return MultiProvider(
providers: [
ChangeNotifierProvider(builder: (_) => MyState("initial Text")),
],
child: Scaffold(
appBar: AppBar(
actions: <Widget>[
FlatButton(
child: Text('addFile'),
onPressed: () {
Provider.of<MyState>(context).changeText("addFile");
}),
FlatButton(
child: Text('deleteFile'),
onPressed: () {
Provider.of<MyState>(context).changeText("deleteFile");
})
],
),
body: Child(),
));
}
}
class Child extends StatelessWidget {
#override
Widget build(BuildContext context) {
MyState myState = Provider.of<MyState>(context);
return Text(myState.getMyText());
}
}
This is coded without IDE support or even compiling and running. But it should get you to the right direction.
You can use BLoC pattern to implement this kind of functionality,
Here is the BLoC class which will handle state of bool
import 'dart:async';
class Bloc {
final _fileController = StreamController<bool>();
changeState(bool val) {
_fileController.sink.add(val);
}
get hasFile => _fileController.stream;
dispose() {
_fileController.close();
}
}
final bloc = Bloc();
Then you can add stream builder in your Stateful Widget, in which you will provide stream of BLoC class.
StreamBuilder updates it's UI according to Stream.
class Child extends StatefulWidget {
#override
_ChildState createState() => _ChildState();
}
class _ChildState extends State<Child> {
var hasFile = true;
#override
void dispose() {
bloc.dispose();
super.dispose();
}
#override
Widget build(BuildContext context) {
return StreamBuilder(
stream: bloc.hasFile,
initialData: false,
builder: (context, snapshot) {
return snapshot.data ? Text('has a file') : Text("no File");
},
);
}
}
At last you can access BLoC class with your stateless widget as follows
class Homepage extends StatelessWidget {
#override
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(
actions: <Widget>[
FlatButton(
child: Text('addFile'),
onPressed: () {
bloc.changeState(true);
}),
FlatButton(
child: Text('deleteFile'),
onPressed: () {
bloc.changeState(false);
})
],
),
body: Child(),
);
}
}
Full example is as below
import 'package:flutter/material.dart';
import 'dart:async';
void main() => runApp(MyApp());
class MyApp extends StatelessWidget {
#override
Widget build(BuildContext context) {
return MaterialApp(
title: 'Flutter Demo',
theme: ThemeData(
primarySwatch: Colors.blue,
),
home: Homepage(),
);
}
}
class Homepage extends StatelessWidget {
#override
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(
actions: <Widget>[
FlatButton(
child: Text('addFile'),
onPressed: () {
bloc.changeState(true);
}),
FlatButton(
child: Text('deleteFile'),
onPressed: () {
bloc.changeState(false);
})
],
),
body: Child(),
);
}
}
class Child extends StatefulWidget {
#override
_ChildState createState() => _ChildState();
}
class _ChildState extends State<Child> {
var hasFile = true;
#override
void dispose() {
bloc.dispose();
super.dispose();
}
#override
Widget build(BuildContext context) {
return StreamBuilder(
stream: bloc.hasFile,
initialData: false,
builder: (context, snapshot) {
return snapshot.data ? Text('has a file') : Text("no File");
},
);
}
}
class Bloc {
final _fileController = StreamController<bool>();
changeState(bool val) {
_fileController.sink.add(val);
}
get hasFile => _fileController.stream;
dispose() {
_fileController.close();
}
}
final bloc = Bloc();
Related
I am currently trying to learn state management for flutter and i have the below code, but for some reason the state is never updated, am i missing something?
import 'package:equatable/equatable.dart';
import 'package:flutter/material.dart';
import 'package:flutter_bloc/flutter_bloc.dart';
void main() {
runApp(MyApp());
}
class MyApp extends StatelessWidget {
#override
Widget build(BuildContext context) {
return MaterialApp(
home: BlocProvider(
create: (context) => ItemBloc(),
child: MyHomePage(),
),
);
}
}
class MyHomePage extends StatelessWidget {
#override
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(
title: Text("Bloc Demo"),
),
body: Lister(),
floatingActionButton: FloatingActionButton(
onPressed: () {
ItemBloc().add(AddEvent());
},
tooltip: 'Increment',
child: Icon(Icons.add),
),
);
}
}
class Lister extends StatelessWidget {
#override
Widget build(BuildContext context) {
return BlocBuilder<ItemBloc, ListState>(
builder: (context, state) {
if (state is ListAdded) {
return ListView.builder(
itemCount: state.items.length,
itemBuilder: (context, index) {
return Text("item"); // This never increases in count
},
);
}
return Center(
child: Text('err'),
);
},
);
}
}
// BLOC
class ItemBloc extends Bloc<ListEvent, ListState> {
#override
get initialState => ListAdded(items: ["initial"]);
#override
Stream<ListState> mapEventToState(ListEvent event) async* {
if (event is AddEvent) {
final lister = ["first", "second"];
yield ListAdded(items: lister);
}
}
}
abstract class ListEvent extends Equatable {
#override
List<Object> get props => [];
}
class AddEvent extends ListEvent {}
abstract class ListState extends Equatable {
const ListState();
#override
List<Object> get props => [];
}
class ListAdded extends ListState {
final List<String> items;
const ListAdded({
this.items,
});
#override
List<Object> get props => [items];
#override
String toString() => 'ItemsLoaded { items: ${items.length} }';
}
Please note: I have tried separating the code into individual files and importing the bloc.dart package instead of flutter_bloc.dart package in the Bloc file
When you do
ItemBloc().add(AddEvent())
you're creating new bloc instance and add event to it. It isn't connected with one created in MyApp and used in Lister.
You should get the created bloc instead:
BlocProvider.of<ItemBloc>(context).add(AddEvent())
Version:
Flutter-Version: 1.12.14 channel dev
Dart-Version: 2.7.0
Question:
I wan write a Todo App. when i click floatbutton add a new Todo, but in some cases its not work well.
The problem in Scaffold.body, detials in code.
it work well when i use TodoPage(todoList: _todoList).
_pageList.elementAt(_activeIndex) is not work when i submit textfield .
I found the print('Build Home')print after submit but print('Build TodoPage') not print.
why???
My Code:
import 'package:flutter/material.dart';
void main() => runApp(App());
class App extends StatelessWidget{
#override
Widget build(BuildContext context){
return MaterialApp(
title: 'TodoList',
home: Home(),
);
}
}
class Home extends StatefulWidget{
_HomeState createState() => _HomeState();
}
class _HomeState extends State<Home>{
List<String> _todoList = ['a', 'b', 'c'];
TextEditingController _controller;
List<Widget> _pageList;
int _activeIndex;
Widget _curPage;
#override
void initState(){
super.initState();
_activeIndex = 0;
_pageList = [TodoPage(todoList: _todoList,), OtherPage()];
_curPage = _pageList[_activeIndex];
_controller = TextEditingController();
}
#override
Widget build(BuildContext context){
print('build Home');
return Scaffold(
appBar: AppBar(title: Text('Todo'),),
body: _pageList.elementAt(_activeIndex), // this is not work
// body: TodoPage(todoList: _todoList,), // this is work well
floatingActionButton: FloatingActionButton(
onPressed: _openDlg,
child: Icon(Icons.add),
),
bottomNavigationBar: BottomNavigationBar(
items: [
BottomNavigationBarItem(icon: Icon(Icons.list), title: Text('Todo')),
BottomNavigationBarItem(icon: Icon(Icons.favorite), title: Text('Other')),
],
currentIndex: _activeIndex,
selectedItemColor: Colors.blue,
onTap: _onMenuTap,
),
);
}
_onMenuTap(int index){
setState(() {
_activeIndex = index;
});
}
_openDlg(){
showDialog(
context: context,
builder: (BuildContext context){
return SimpleDialog(
children: <Widget>[
TextField(
controller: _controller,
),
SimpleDialogOption(
child: FloatingActionButton(child: Text('submit'), onPressed: _addTodo,),
)
],
);
}
);
}
_addTodo(){
print(_controller.text);
setState(() {
_todoList.add(_controller.text);
});
}
}
class TodoPage extends StatefulWidget{
TodoPage({Key key, this.todoList}): super(key: key);
List<String> todoList;
_TodoPageState createState() => _TodoPageState();
}
class _TodoPageState extends State<TodoPage>{
#override
void initState(){
super.initState();
}
#override
Widget build(BuildContext context){
print('build TodoPage');
return Column(
children: _buildTodoList(),
);
}
List <Widget> _buildTodoList(){
return widget.todoList.map((todo){
return Text(todo, style: TextStyle(fontSize: 30),);
}).toList();
}
}
class OtherPage extends StatelessWidget{
#override
Widget build(BuildContext context){
return Center(child: Text('Other Page'));
}
}
That is logical.
You are reusing an existing instance of a Widget, and widgets are immutable.
As such, the framework notice that the instance of the widget did not change and doesn't call build to optimize performances.
Your problem being, you violated the rule of widgets being immutable, which makes this optimization break your app.
What you did:
class MyState extends State<MyStatefulWidget> {
SomeWidget myWidget = SomeWidget()..someProperty = "initial value";
void onSomething() {
setState(() {
myWidget.someProperty = "new value";
});
}
#override
Widget build(BuildContext context) {
return myWidget;
}
}
What you should instead do:
class MyState extends State<MyStatefulWidget> {
SomeWidget myWidget = SomeWidget(someProperty: "initial value");
void onSomething() {
setState(() {
myWidget = SomeWidget(someProperty: "new value");
});
}
#override
Widget build(BuildContext context) {
return myWidget;
}
}
Alternatively, just don't cache the widget instance at all.
I am trying to re-rend Stateless widget every time when I am getting new data from Stream. But it does not work, and I can't understand when I should to call re-rend function:
import 'dart:async';
import 'package:flutter/material.dart';
import 'package:flutter/services.dart';
Stream<int> stream; // I maked it's global for simplification
void main()
{
MyClass myClass = MyClass();
WidgetsFlutterBinding.ensureInitialized();
SystemChrome.setPreferredOrientations([DeviceOrientation.landscapeLeft])
.then((_) {
runApp(new MyApp());
});
}
class MyClass
{
MyClass()
{
stream = Stream<int>.periodic(Duration(seconds: 1), (t) => t+1).take(9);
print("hello");
}
}
class MyApp extends StatelessWidget
{
#override
Widget build(BuildContext context)
{
return MaterialApp(
title: "Hello",
routes: {
'/' : (context) => SplashScreen(),
}
);
}
}
class SplashScreen extends StatelessWidget {
#override
Widget build(BuildContext context)
{
return Scaffold(
appBar: AppBar(),
body: Container(
child: Text("Hello World, $stream"),
),
);
}
}
please check example below
Both Parent and Child Widget are Stateless.
Use simple class to wrap stream controller, here class name is bloc
Child widget use StreamBuider
In parent widget call bloc function and pass parameter and then child widget will render
code snippet
bloc.changeState(true)
...
class Bloc {
final _fileController = StreamController<bool>();
changeState(bool val) {
_fileController.sink.add(val);
}
get hasFile => _fileController.stream;
dispose() {
_fileController.close();
}
}
full code
import 'package:flutter/material.dart';
import 'dart:async';
void main() => runApp(MyApp());
class MyApp extends StatelessWidget {
#override
Widget build(BuildContext context) {
return MaterialApp(
title: 'Flutter Demo',
theme: ThemeData(
primarySwatch: Colors.blue,
),
home: Homepage(),
);
}
}
class Homepage extends StatelessWidget {
#override
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(
actions: <Widget>[
FlatButton(
child: Text('addFile'),
onPressed: () {
bloc.changeState(true);
}),
FlatButton(
child: Text('deleteFile'),
onPressed: () {
bloc.changeState(false);
})
],
),
body: Child(),
);
}
}
class Child extends StatelessWidget {
#override
Widget build(BuildContext context) {
return StreamBuilder(
stream: bloc.hasFile,
initialData: false,
builder: (context, snapshot) {
return snapshot.data ? Text('has a file') : Text("no File");
},
);
}
}
class Bloc {
final _fileController = StreamController<bool>();
changeState(bool val) {
_fileController.sink.add(val);
}
get hasFile => _fileController.stream;
dispose() {
_fileController.close();
}
}
final bloc = Bloc();
I have a scenario wherein I check the value of SharePreferences based on the value it will redirect the user to HomePage or LandingPage. I am not sure where did I got wrong? but I am getting this error below: I guess its not getting the context right any idea how do I get it?.
Unhandled Exception: Navigator operation requested with a context that does not include a Navigator.
E/flutter (11533): The context used to push or pop routes from the Navigator must be that of a widget that is a descendant of a Navigator widget.
Here is my code:
import 'package:credit/src/pages/landing.dart';
import 'package:flutter/material.dart';
import 'package:credit/src/pages/credit/home.dart';
import 'package:shared_preferences/shared_preferences.dart';
void main() => runApp(MyApp());
class MyApp extends StatefulWidget {
MyApp({Key key}) : super(key: key);
_LoadingPageState createState() => _LoadingPageState();
}
class _LoadingPageState extends State<MyApp> {
#override
void initState() {
super.initState();
getUserStatus().then((userStatus) {
if (userStatus == null) {
Navigator.of(context)
.push(MaterialPageRoute<Null>(builder: (BuildContext context) {
return LandingPage();
}));
} else {
Navigator.of(context)
.push(MaterialPageRoute<Null>(builder: (BuildContext context) {
return HomePage();
}));
}
});
}
#override
Widget build(BuildContext context) {
return Container(
child: Center(
child: CircularProgressIndicator(),
));
}
}
Future<String> getUserStatus() async {
SharedPreferences prefs = await SharedPreferences.getInstance();
String userStatus = prefs.getString('userstatus');
print("==On Load Check ==");
print(userStatus);
return userStatus;
}
When you call Navigator.of(context) framework goes up in widget tree attached to provided context and tries to find the closest Navigator.
The widget tree you showed does not have one, so you need to include Navigator in the widget tree.
Easiest option is to use MaterialApp with your widget passed as home. MaterialApp is creating navigator inside itself. (CupertinoApp does it too)
Updated code from original example:
import 'package:credit/src/pages/landing.dart';
import 'package:flutter/material.dart';
import 'package:credit/src/pages/credit/home.dart';
import 'package:shared_preferences/shared_preferences.dart';
void main() => runApp(MyApp());
class MyApp extends StatelessWidget {
MyApp({Key key}) : super(key: key);
#override
Widget build(BuildContext context) {
return MaterialApp(
home: LoadingPage(),
);
}
}
class LoadingPage extends StatefulWidget {
LoadingPage({Key key}) : super(key: key);
_LoadingPageState createState() => _LoadingPageState();
}
class _LoadingPageState extends State<LoadingPage> { // note type update
#override
void initState() {
super.initState();
getUserStatus().then((userStatus) {
if (userStatus == null) {
Navigator.of(context)
.push(MaterialPageRoute<Null>(builder: (BuildContext context) {
return LandingPage();
}));
} else {
Navigator.of(context)
.push(MaterialPageRoute<Null>(builder: (BuildContext context) {
return HomePage();
}));
}
});
}
#override
Widget build(BuildContext context) {
return Container(
child: Center(
child: CircularProgressIndicator(),
));
}
}
Future<String> getUserStatus() async {
SharedPreferences prefs = await SharedPreferences.getInstance();
String userStatus = prefs.getString('userstatus');
print("==On Load Check ==");
print(userStatus);
return userStatus;
}
I have changed my code from
void main() {
runApp(MyApp());
}
class MyApp extends StatelessWidget {
// This widget is the root of your application.
#override
Widget build(BuildContext context) {
return MaterialApp(
title: 'Demo App',
theme: ThemeData(
primarySwatch: white,
scaffoldBackgroundColor: Colors.white,
),
home: Scaffold(
appBar: AppBar(
title: Text('Demo App'),
),
body: Center(
child: Column(
mainAxisAlignment: MainAxisAlignment.center,
children: [
ElevatedButton(
onPressed: () {
Navigator.push(
context,
MaterialPageRoute(
builder: (context) =>
HomeScreen(title: 'Demo Home')));
},
child: Text('Open Home Screen'))
],
),
),
),
);
}
To
void main() {
runApp(MyApp());
}
class MyApp extends StatelessWidget {
// This widget is the root of your application.
#override
Widget build(BuildContext context) {
return MaterialApp(
title: 'Demo App',
theme: ThemeData(
primarySwatch: white,
scaffoldBackgroundColor: Colors.white,
),
home: InitScreen());
}
}
class InitScreen extends StatelessWidget {
const InitScreen({Key key}) : super(key: key);
#override
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(
title: Text('Demo App'),
),
body: Center(
child: Column(
mainAxisAlignment: MainAxisAlignment.center,
children: [
ElevatedButton(
onPressed: () {
Navigator.push(
context,
MaterialPageRoute(
builder: (context) =>
HomeScreen(title: 'Demo Home')));
},
child: Text('Open Home Screen'))
],
),
),
);
}
What changed?
Create a separate widget for home code in MyApp with InitScreen
What was the issue?
When we try to push Route by using Navigator.of(context), flutter will
try to find Navigator in the widget tree of the given context. In the
initial code, there was no widget that has Navigator. So, create a
separate widget for home code. And the MaterialApp widget in MyApp
will have Navigator.
I want to show SnackBar only once when the page is displayed.
But we can not call showSnackBar in build method.
Is there a handler that called after build?
You could use a StatefulWidget and call showSnackBar in the initState of your State. You will need to add a short delay before triggering showSnackBar. Here is a code sample.
import 'dart:async';
import 'package:flutter/material.dart';
void main() {
runApp(new MyApp());
}
class MyApp extends StatelessWidget {
#override
Widget build(BuildContext context) {
return new MaterialApp(
home: new HomePage(),
);
}
}
class HomePage extends StatelessWidget {
#override
Widget build(BuildContext context) {
return new Scaffold(
floatingActionButton: new FloatingActionButton(
child: new Icon(Icons.developer_board),
onPressed: () {
Navigator.of(context).push(
new MaterialPageRoute(builder: (_) => new MySecondPage()),
);
},
),
);
}
}
class MySecondPage extends StatelessWidget {
#override
Widget build(BuildContext context) {
return new Scaffold(
appBar: new AppBar(
title: new Text('Developer Mode'),
),
body: new MySecondPageBody(),
);
}
}
class MySecondPageBody extends StatefulWidget {
#override
State createState() => new MySecondPageBodyState();
}
class MySecondPageBodyState extends State<MySecondPageBody> {
#override
void initState() {
new Future<Null>.delayed(Duration.ZERO, () {
Scaffold.of(context).showSnackBar(
new SnackBar(content: new Text("You made it! Congrats.")),
);
});
super.initState();
}
#override
Widget build(BuildContext context) {
return new Center(
child: new Text('You are now a developer.'),
);
}
}
Using a StatelessWidget and scheduleMicrotask you can achieve it as well
import 'dart:async';
import 'package:flutter/material.dart';
class App extends StatelessWidget {
final GlobalKey<ScaffoldState> _scaffoldKey = new GlobalKey<ScaffoldState>();
App() {
scheduleMicrotask(() => _scaffoldKey.currentState.showSnackBar(SnackBar(
content: Text('Hey!'),
)));
}
#override
Widget build(BuildContext ctx) {
return Scaffold(
key: _scaffoldKey,
appBar: AppBar(
title: Text('Look mum!'),
),
body: Container());
}
}
You can also try to attach to addPostFrameCallback (https://api.flutter.dev/flutter/scheduler/SchedulerBinding/addPostFrameCallback.html)
SchedulerBinding.instance.addPostFrameCallback((_) {
//show snackbar here
});
#override
void initState() {
super.initState();
WidgetsBinding.instance!.addPostFrameCallback((_) {
// do what you want here
final snackBar = SnackBar(
content: const Text('Yay! A SnackBar!'),
action: SnackBarAction(
label: 'Undo',
onPressed: () {
// Some code to undo the change.
},
),
);
// Find the ScaffoldMessenger in the widget tree
// and use it to show a SnackBar.
ScaffoldMessenger.of(context).showSnackBar(snackBar);
});
}