I have published my application 8 days ago on Google Play and I can't see it on google play when I search but when I copy the whole link https://play.google.com/store/apps/details?id=player.one1987 ,I find it on Play Store.
note: when i search by application Id (player.one1987) i find my app but when i
search by application title(player one) i cant see it, can anyone please tell me?
From android app published, but not found in google play
If you are a developer and have just released your app, it can happen because Google Play needs some time to index your app to add it to search results. Try to search your app later (in 4-5 hours). E.g., for App Store it takes around 24 hours
You should do something related to ASO (App Store Optimization) to improve the visibility of your app (use keywords that your app relates to).
If you see it by direct link that means your app is up and available. About the Play Store search, your app is just a new app on Play Store. According to an article more than 100 apps uploaded on the Play Store every day. Buy when you search Play Store gives priority to the apps with most download and most reviews first. Also your keyword are pretty common to search.
You have to wait for some time and promote your app from your available channels. You can optimise your app content as per this guide (https://support.google.com/googleplay/android-developer/answer/4448378?hl=en).
When I created my app Easy Html I was facing this issue but slowly and steadily I optimise the content and other details. And now my application come first if you put the exact name. You can search for more optimization techniques if you google it.
Related
Have recently started using Flutter and so can deploy apps to Google Play as well as to Apples App Store. When I want to put an app out for internal test though I am finding some difficulties. With The App Store I can make internal tests for up to 25 users immediately (it doesn't have to be reviewed). However Google Play's Internal test channel still requires a review (which has taken 6 days recently). Is there any offering in Google Play that I can use deploy quicker to my Android users?
Thanks for any advice
Your first upload must be approved. After that they are automatic.
I would like to put on a webpage how many downloads of an iPhone app have happened.
I would like this to be automatic. By the way, I built the app.
Is this possible? Is there a JSON REST API I should know about?
Thanks!
This needs to be an enterprise application, hosted on your website. If the iPhone app is in the Itunes Store, this is not possible.
If it is on your website, then making a counter is pretty easy. See this Stackoverflow post.
You can of course find the number of downloads of your app in Itunes Connect for your personal app, but this would be of no use to an automatic counter.
There is also a way to roughly estimate the amount of downloads based on the application rank. See this paper (d_iPad=9,525*rank^(-0.903) d_iPhone=52,511*rank^(-0.944)), although the methods might change based on the number of apps in the App store.
i was wondering, i have a little experience making iPhone apps but no coding background in anything and was wondering.... Is there a way to update your iPhone app with new text, pictures, colors, links, etc. without manually doing it from Xcode then having to get the new version approved by apple.
I was hoping to be able to update it from possibly from my website. Any easy way to do this? Preferably the easiest solution. Thanks in advance
There is, but you have to design the application to do it from the start. Instead of reading from the app itself, the app reads from a content management system (CMS) or even just a text file stored on your website. Many apps work this way, but you will need to design the app with this in mind.
For the amount of things you need updated, I would create a iPhone optimized version of your website and in your app, all you would need is a web view that takes the user to your website. So to change content, you could just change your website and the user will think that the app is getting updated. One thing to keep in mind though, if the user doesn't have internet connection or if there internet is slow, the site my not show up at all or be very slow to respond and load. Hope this helps.
I am new to iPhone automatic updatability feature where user can change their contents whenever they want and iPhone app should pick them so that one need not to resubmit the application into Apple store. I know that I will need to deal with the database here a lot but if someone could through their idea on the solution design, implementation, and things to be taken care then that would be really helpful to me.
Thanks.
"content" here really means data. Apps can load data over the net to their hearts' content, but they can't load new code. Now, certain data might cause the existing code in the app to do one thing or another, so the app's behavior can be influenced by the data it uses. Don't play too close to the line, though -- if your data is really some form of scripting language that directly drives the behavior of the app, that will likely be deemed unacceptable.
As far as loading the content goes, there are a number of options available. The most common is probably using NSURLConnection asynchronously to load data from a web server. What the app does with the data after that is up to the app designer, and I don't think there's one objectively correct answer to that sort of question.
Apple not only allows this, but presented a session on this data driven app design technique at WWDC 2010, which is available as a video from iTunes to enrolled iOS developers.
Of course, the downloaded "content" can't include executable code, but it can include JavaScript and HTML5 to be run inside UIWebViews, as well as images, sounds, text, databases, etc., which can all be stored for offline use.
This violates apples SDK Agreement and will likely get your app removed from the app store if caught.
It should be mentioned that web apps offer the ultimate in automatic content updates. You can change the content, structure, and features of a web app without ever having to submit your app to Apple or anyone else. Deploying the app is as simple as copying a set of files to your server, and users get the updated version immediately, even if they're currently using the app. Web apps aren't a perfect solution in every case, but their capabilites are compelling if your app is dynamic.
I've made some iphone webapps before, using jQTouch and iUI but now i want to try out making a native Apps for iPhone. As i first step i thought of trying to port one of my webapps using Phonegap. So far it works well, but i'm a little concerned about some things in the Apple Review Guidelines and wanted to see if anyone have prior experience and could answer som questions.
2.5 Apps that use non-public APIs will be rejected
2.6 Apps that read or write data outside its designated container area will be rejected
I'm not really sure what this means. I don't think they concern me but if anyone could give me som more info about it it would be nice.
2.7 Apps that download code in any way or form will be rejected
This one is more tricky. Do they consider HTML code? What my app does is to load content into DIV-tags using jQuery.load()-function, that means much of the work in the app is performed on my server. Will it be "safer" if i generate JSON or XML of the data and process it with JavaScript inside the app instead of loading the formated HTML-code?
2.12 Apps that are not very useful or do not provide any lasting entertainment value may be rejected
This one together with the quote:
If your App looks like it was cobbled together in a few days, or you're trying to get your first practice App into the store to impress your friends, please brace yourself for rejection. We have lots of serious developers who don't want their quality Apps to be surrounded by amateur hour.
Made me wonder what they consider a useful app and what lasting entertainment means. This is my first app and i dont aim for a broad audience, this is mostly a way to get to know the XCode, iPhone-development and the App Store review process before. However, the App will be really useful for me and a bunch of my friends.
2.6 Don't specifically try to access files outside your app's Bundle or Documents directory and you should be fine.
2.7 Somewhere, it explicitly says you can download and use HTML/CSS/Javascript as long as you are running it inside an iOS UIWebView container. But don't try to download, say, Lua source code at runtime and interpret it.
2.12 Don't waste the App store reviewer's time if you are just trying to "get to know" the app development or store distribution process. Read about it instead. Submit something only if you think there are people (not just your Mom) who will really want to download your app and not delete it after trying it out. Maybe at least a dozen to hundred someones. If not, distribute some Ad Hoc deployments to your buddys instead.