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I'm trying to fetch data from Genshin API, code below is working, but only with delay (in GenshinCubit class), it looks weard, because I don't know how much time to set for delay. I think, there is a problem in code, cause it must not set the GenshinLoaded state before the loadedList is completed. Now, if I remove the delay, it just sets the GenshinLoaded when the list is still in work and not completed, await doesn't help. Because of that I get a white screen and need to hot reload for my list to display.
class Repository {
final String characters = 'https://api.genshin.dev/characters/';
Future<List<Character>> getCharactersList() async {
List<Character> charactersList = [];
List<String> links = [];
final response = await http.get(Uri.parse(characters));```
List<dynamic> json = jsonDecode(response.body);
json.forEach((element) {
links.add('$characters$element');
});
links.forEach((element) async {
final response2 = await http.get(Uri.parse(element));
dynamic json2 = jsonDecode(response2.body);
charactersList.add(Character.fromJson(json2));
});
return charactersList;
}
}
class GenshinCubit extends Cubit<GenshinState> {
final Repository repository;
GenshinCubit(this.repository) : super(GenshinInitial(),);
getCharacters() async {
try {
emit(GenshinLoading());
List<Character> list = await repository.getCharactersList();
await Future<void>.delayed(const Duration(milliseconds: 1000));
emit(GenshinLoaded(loadedList: list));
}catch (e) {
print(e);
emit(GenshinError());
}
}
}
class HomeScreen extends StatelessWidget {
final userRepository = Repository();
HomeScreen({Key? key}) : super(key: key);
#override
Widget build(BuildContext context) {
return BlocProvider<GenshinCubit>(
create: (context) => GenshinCubit(userRepository)..getCharacters(),
child: MaterialApp(
debugShowCheckedModeBanner: false,
home: Scaffold(body: Container(child: const CharactersScreen())),
),
);
}
}
class CharactersScreen extends StatefulWidget {
const CharactersScreen({
Key? key,
}) : super(key: key);
#override
State<CharactersScreen> createState() => _CharactersScreenState();
}
class _CharactersScreenState extends State<CharactersScreen> {
#override
Widget build(BuildContext context) {
return Column(
children: [
BlocBuilder<GenshinCubit, GenshinState>(
builder: (context, state) {
if (state is GenshinLoading) {
return Center(
child: CircularProgressIndicator(),
);
}
if (state is GenshinLoaded) {
return SafeArea(
top: false,
child: Column(
children: [
Container(
color: Colors.black,
height: MediaQuery.of(context).size.height,
child: ListView.builder(
scrollDirection: Axis.horizontal,
shrinkWrap: true,
itemCount: state.loadedList.length,
itemBuilder: ((context, index) {
return Padding(
padding: const EdgeInsets.symmetric(
vertical: 50.0, horizontal: 50),
child: GestureDetector(
onTap: () => Navigator.push(
context,
MaterialPageRoute(
builder: (context) => CharacterDetailsPage(
character: state.loadedList[index],
),
),
),
child: Container(
height: MediaQuery.of(context).size.height,
width: MediaQuery.of(context).size.width,
decoration: BoxDecoration(
color: Colors.blueAccent.withOpacity(0.3),
borderRadius: const BorderRadius.all(
Radius.circular(
30,
),
)),
child: Align(
alignment: Alignment.bottomRight,
child: Padding(
padding: const EdgeInsets.only(
right: 30.0, bottom: 30),
child: Column(
mainAxisSize: MainAxisSize.min,
mainAxisAlignment: MainAxisAlignment.end,
children: [
Text(
state.loadedList[index].name
.toString(),
style: TextStyle(
color: Colors.black,
fontSize: 50),
),
RatingBarIndicator(
itemPadding: EdgeInsets.zero,
rating: double.parse(
state.loadedList[index].rarity
.toString(),
),
itemCount: int.parse(
state.loadedList[index].rarity
.toString(),
),
itemBuilder: (context, index) =>
Icon(
Icons.star_rate_rounded,
color: Colors.amber,
))
],
),
),
),
),
),
);
})),
),
],
),
);
}
if (state is GenshinInitial) {
return Text('Start');
}
if (state is GenshinError) {
return Text('Error');
}
return Text('Meow');
}),
],
);
}
}
I found a solution!
I've got that problem because of forEach. How to wait for forEach to complete with asynchronous callbacks? - there is a solution.
I have a code that outputs fields for the user to fill in (code below. I have shortened it here for ease of reading.). I would like to add one more field to this form, which can upload various photos from the phone gallery (preferably with the ability to delete a photo if the user made a mistake when choosing). How can I implement this?
class FormForDeviceService extends StatefulWidget {
#override
State<StatefulWidget> createState() => _FormForDeviceService();
}
class _FormForDeviceService extends State {
final _formKey = GlobalKey<FormState>();
Widget build(BuildContext context) {
return Container(padding: const EdgeInsets.all(10.0),
child: Form(key: _formKey, child: Column(children: <Widget>[
new Text('What is problem', style: TextStyle(fontSize: 20.0),),
new TextFormField(decoration: const InputDecoration(
hintText: 'Describe the problem',),
ElevatedButton(
onPressed: (){if(_formKey.currentState!.validate()) {_formKey.currentState?.reset();
ScaffoldMessenger.of(context).showSnackBar(
const SnackBar(content: Text('Form completed successfully', style: TextStyle(color: Colors.black),),
backgroundColor: Colors.yellow,));
}},
child: const Text('Submit', style: TextStyle(color: Colors.black),),
style: ButtonStyle(backgroundColor: MaterialStateProperty.all(Colors.yellow)),)
],)));
}
}
Page at the moment
my expectations (or something similar)
An another approach is here-
(I have made a separate widget to handle all these things and you just need to attach it in any scrollable widget)
my code is as follow:
Main Code with that custom widget:
import 'package:flutter/material.dart';
import 'package:get/get.dart';
import 'package:image_memory/image_picker_widget.dart';
void main() {
runApp(GetMaterialApp(title: 'Flutter', home: Flutter()));
}
class Flutter extends StatefulWidget {
const Flutter({Key? key}) : super(key: key);
#override
State<Flutter> createState() => _FlutterState();
}
class _FlutterState extends State<Flutter> {
#override
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(
title: Text('Flutter'),
centerTitle: true,
),
body: Center(
child: Column(
children: [
//This is the widget I am talking about
ImagePickerWidget()
],
),
),
);
}
}
And now the code for that custom widget:
import 'dart:typed_data';
import 'package:flutter/material.dart';
import 'package:image_picker/image_picker.dart';
class ImagePickerWidget extends StatefulWidget {
const ImagePickerWidget({Key? key}) : super(key: key);
#override
State<ImagePickerWidget> createState() => _ImagePickerWidgetState();
}
class _ImagePickerWidgetState extends State<ImagePickerWidget> {
late List<CustomImage> images;
late double size;
late ImagePicker imagePicker;
late int idGenerator;
#override
void initState() {
images = [];
size = 100;
idGenerator = 0;
imagePicker = ImagePicker();
}
#override
Widget build(BuildContext context) {
return Column(
crossAxisAlignment: CrossAxisAlignment.center,
children: [
ElevatedButton(
onPressed: () {
pickImage();
},
child: Text('Pick Image')),
Wrap(
children: images.map((image) {
return Stack(children: [
SizedBox(
height: size,
width: size,
child: ClipRRect(
child: Image.memory(
image.imageData,
fit: BoxFit.fill,
))),
Positioned(
right: 4,
top: 4,
child: InkWell(
onTap: () {
//delete image
images.removeWhere(
(element) => element.imageData == image.imageData);
setState(() {});
},
child: Container(
color: Colors.white, child: Icon(Icons.clear))))
]);
}).toList())
],
);
}
Future<void> pickImage() async {
// XFile? image = await imagePicker.pickImage(source: ImageSource.camera);
XFile? image = await imagePicker.pickImage(source: ImageSource.gallery);
if (image != null) {
Uint8List imageData = await image.readAsBytes();
int id = idGenerator++;
images.add(CustomImage(imageData: imageData, id: id));
setState(() {});
}
}
}
class CustomImage {
Uint8List imageData;
int id;
CustomImage({required this.imageData, required this.id});
}
You can customize the widget in order to use the images list of that widget or you can simply pass the callbacks for that.
we store file here your can use path(string) instead file
List<File> myfile = [];
image_picker package used here to pick image
image_picker: ^0.8.4+10
call like this in your code
Container(
height: 200,
padding: EdgeInsets.all(4),
child: PickPhoto())
Pick photo widget
class PickPhoto extends StatefulWidget {
const PickPhoto({Key? key}) : super(key: key);
#override
State<PickPhoto> createState() => _PickPhotoState();
}
class _PickPhotoState extends State<PickPhoto> {
#override
Widget build(BuildContext context) {
return Material(
child: Row(
crossAxisAlignment: CrossAxisAlignment.start,
children: [
Expanded(
child: Container(
width: 45,
height: 45,
child: ElevatedButton(
onPressed: () async {
var file =
await picker?.pickImage(source: ImageSource.gallery);
setState(() {
myfile.add(File(file!.path));
});
},
child: Text("Add Photo"))),
),
Expanded(
child: ListView.builder(
// physics: NeverScrollableScrollPhysics(),
scrollDirection: Axis.horizontal,
itemCount: myfile.length,
itemBuilder: (context, index) => Container(
padding: EdgeInsets.all(4),
height: 175,
width: 125,
child: Column(
crossAxisAlignment: CrossAxisAlignment.stretch,
children: [
Align(
alignment: Alignment.topRight,
child: IconButton(
onPressed: () {
setState(() {
myfile.removeAt(index);
});
},
icon: Icon(Icons.close),
),
),
Expanded(
child: Container(
child: myfile[index] == null
? Text("")
: Image.file(
myfile[index],
fit: BoxFit.fill,
),
),
),
],
),
)),
)
],
),
);
}
}
SampleCode
import 'dart:io';
import 'package:flutter/cupertino.dart';
import 'package:flutter/material.dart';
import 'package:image_picker/image_picker.dart';
ImagePicker? picker;
void main() {
WidgetsFlutterBinding.ensureInitialized();
picker = ImagePicker();
runApp(MyApp());
}
class MyApp extends StatelessWidget {
// This widget is the root of your application.
#override
Widget build(BuildContext context) {
return MaterialApp(
title: 'MySQL Test',
theme: ThemeData(
primarySwatch: Colors.blue,
visualDensity: VisualDensity.adaptivePlatformDensity,
),
home: MyHomePage(),
);
}
}
class MyHomePage extends StatelessWidget {
const MyHomePage({Key? key}) : super(key: key);
#override
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(),
body: Column(
children: [FormForDeviceService()],
),
);
}
}
List<File> myfile = [];
List<int> f = [1, 2, 3, 4, 5];
List<bool> fs = [false, false, false, true, true];
class FormForDeviceService extends StatefulWidget {
#override
State<StatefulWidget> createState() => _FormForDeviceService();
}
class _FormForDeviceService extends State {
final _formKey = GlobalKey<FormState>();
Widget build(BuildContext context) {
return Container(
padding: const EdgeInsets.all(10.0),
child: Form(
key: _formKey,
child: Column(
children: <Widget>[
new Text(
'What is problem',
style: TextStyle(fontSize: 20.0),
),
new TextFormField(
decoration: const InputDecoration(
hintText: 'Describe the problem',
),
),
Container(
height: 200,
padding: EdgeInsets.all(4),
child: PickPhoto()),
ElevatedButton(
onPressed: () {
if (_formKey.currentState!.validate()) {
_formKey.currentState?.reset();
ScaffoldMessenger.of(context).showSnackBar(const SnackBar(
content: Text(
'Form completed successfully',
style: TextStyle(color: Colors.black),
),
backgroundColor: Colors.yellow,
));
}
},
child: const Text(
'Submit',
style: TextStyle(color: Colors.black),
),
style: ButtonStyle(
backgroundColor:
MaterialStateProperty.all(Colors.yellow)),
)
],
)));
}
}
class PickPhoto extends StatefulWidget {
const PickPhoto({Key? key}) : super(key: key);
#override
State<PickPhoto> createState() => _PickPhotoState();
}
class _PickPhotoState extends State<PickPhoto> {
#override
Widget build(BuildContext context) {
return Material(
child: Row(
crossAxisAlignment: CrossAxisAlignment.start,
children: [
Expanded(
child: Container(
width: 45,
height: 45,
child: ElevatedButton(
onPressed: () async {
var file =
await picker?.pickImage(source: ImageSource.gallery);
setState(() {
myfile.add(File(file!.path));
});
},
child: Text("Add Photo"))),
),
Expanded(
child: ListView.builder(
// physics: NeverScrollableScrollPhysics(),
scrollDirection: Axis.horizontal,
itemCount: myfile.length,
itemBuilder: (context, index) => Container(
padding: EdgeInsets.all(4),
height: 175,
width: 125,
child: Column(
crossAxisAlignment: CrossAxisAlignment.stretch,
children: [
Align(
alignment: Alignment.topRight,
child: IconButton(
onPressed: () {
setState(() {
myfile.removeAt(index);
});
},
icon: Icon(Icons.close),
),
),
Expanded(
child: Container(
child: myfile[index] == null
? Text("")
: Image.file(
myfile[index],
fit: BoxFit.fill,
),
),
),
],
),
)),
)
],
),
);
}
}
Hi I'm new with flutter and I have troubles with the state. I'm using Bloc to handle state, but when I try to set a state in my first view I can't show it in my second view.
In the second view, streambuilder shows initial value first and connection waiting, then get correct data and state change to active, but the widget doesn't update.
First View
class LoginScreen extends StatefulWidget {
LoginScreen({Key key, this.title}) : super(key: key);
final String title;
#override
_LoginScreenState createState() => _LoginScreenState();
}
class _LoginScreenState extends State<LoginScreen> {
Widget _divider() {
return Container(
margin: EdgeInsets.symmetric(vertical: 10),
child: Row(
children: <Widget>[
SizedBox(
width: 30,
),
Expanded(
child: Padding(
padding: EdgeInsets.symmetric(horizontal: 30),
child: Divider(
thickness: 1,
),
),
),
SizedBox(
width: 20,
),
],
),
);
}
final _emailController = TextEditingController();
final _passwordController =TextEditingController();
_updateEmail (String text) => userBloc.updateUser(text);
Widget _emailPasswordWidget() {
return Column(
children: <Widget>[
EntryFields("Ingresa tu email", value:_emailController, onchanged: _updateEmail),
EntryFields("Ingresa tu Password",value: _passwordController, isPassword: true),
],
);
}
_goSignupScreen() async { return Navigator.pushNamed(context, Routes.signupRoute ); }
_goHomeScreen() async {
_updateEmail(_emailController.text);
return Navigator.pushNamed(context, Routes.homeRoute );
}
#override
Widget build(BuildContext context) {
final height = MediaQuery.of(context).size.height;
return Scaffold(
body: Container(
height: height,
child: Stack(
children: <Widget>[
Positioned(
top: -height * .15,
right: -MediaQuery.of(context).size.width * .4,
child: BezierContainer()),
Container(
padding: EdgeInsets.symmetric(horizontal: 20),
child: SingleChildScrollView(
child: Column(
crossAxisAlignment: CrossAxisAlignment.center,
mainAxisAlignment: MainAxisAlignment.center,
children: <Widget>[
SizedBox(height: height* 0.2),
Center(child: AppIconWidget(image: 'assets/images/logo.png', scale: 0.1)),
SizedBox(height: 50),
_emailPasswordWidget(),
SizedBox(height: 20),
SubmitButton(title: 'Iniciar Sesión', onPressed: _goHomeScreen ),
Container(
padding: EdgeInsets.symmetric(vertical: 10),
alignment: Alignment.centerRight,
child: Text('Olvidaste tu contraseña?',
style: TextStyle(
fontSize: 14, fontWeight: FontWeight.w500)),
),
_divider(),
FacebookSignInButton(onPressed: (){}),
GoogleSignInButton(onPressed: () {}),
SizedBox(height: height * .055),
AccountLabel(label: 'No tienes cuenta?', btnText: 'Registrate', onPressed: _goSignupScreen ),
],
),
),
),
// Positioned(top: 40, left: 0, child: BackBtn() ),
],
),
),);
}
}
Bloc
class UserBloc {
final _userRepository = UserRepository();
final _userController = PublishSubject();;
Observable get getUser => _userController.stream;
updateUser(user) async {
var currentUser = await _userRepository.updateCurrentUser(user);
_userController.sink.add(currentUser);
return null;
}
dispose() {
_userController.close();
}
}
final userBloc = UserBloc();
Provider
class UserProvider {
Future updateCurrentUser(user) async{
return currentUser = user;
}
}
Repository
class UserRepository {
final userProvider = UserProvider();
Future updateCurrentUser(user) {
return userProvider.updateCurrentUser(user);
}
}
Second View
class HomeScreen extends StatelessWidget {
#override
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(title: Text('title')),
body: StreamBuilder(
initialData: 'here!',
stream: userBloc.getUser,
builder: (BuildContext context, AsyncSnapshot snapshot) {
print('...');
print('${snapshot.data}');
print('${snapshot.connectionState}');
print('...');
if (snapshot.hasError) return Text('Error: ${snapshot.error}');
switch (snapshot.connectionState) {
case ConnectionState.none:
return Text('Select lot');
case ConnectionState.waiting:
return Text('Awaiting bids...');
case ConnectionState.active:
return Text('\$${snapshot.data}');
case ConnectionState.done:
return Text('\$${snapshot.data} (closed)');
}
return null; // unreachable
},
),
);
}
Thanks!
instead of doing switch for connectionState, i think it is better if you use snapshot.hasData
if (snapshot.hasData) {
return Text('\$${snapshot.data}');
} else {
return Text('Loading;);
}
I am using the package
country_code_picker: ^1.4.0
https://pub.dev/packages/country_code_picker#-installing-tab-
with flutter 1.17.3
Which is pretty much one of the only country code picker packages. But I have one serious problem an I don't have a clue what it could be.
When I run this code
import 'package:flutter/material.dart';
import 'package:country_code_picker/country_code_picker.dart';
void main() {
runApp(App());
}
class App extends StatelessWidget {
App();
#override
Widget build(BuildContext context) {
return MaterialApp(
debugShowCheckedModeBanner: false,
home: TestWidget(),
);
}
}
class TestWidget extends StatelessWidget {
#override
Widget build(BuildContext context) {
return Scaffold(body: _buildCountryPicker(context));
}
Widget _buildCountryPicker(BuildContext context) {
return Container(
width: MediaQuery.of(context).size.width,
height: MediaQuery.of(context).size.height,
child: Center(
child: CountryCodePicker(
initialSelection: 'NL',
),
),
);
}
}
And I open the dialog to select a country. I scroll in the list and then select the TextField my keyboard opens and when I try to type something my entire app freezes. I can't even hot reload. I don't get a single error.
I am running this on my Huawei P30, but I also experience this on other android devices. I don't know if this is a flutter bug or a country code picker bug.
I think it is probably in this widget somewhere. If anyone could point me in the right direction it would help me alot!
class SelectionDialog extends StatefulWidget {
final List<CountryCode> elements;
final bool showCountryOnly;
final InputDecoration searchDecoration;
final TextStyle searchStyle;
final TextStyle textStyle;
final WidgetBuilder emptySearchBuilder;
final bool showFlag;
final double flagWidth;
final Size size;
final bool hideSearch;
/// elements passed as favorite
final List<CountryCode> favoriteElements;
SelectionDialog(
this.elements,
this.favoriteElements, {
Key key,
this.showCountryOnly,
this.emptySearchBuilder,
InputDecoration searchDecoration = const InputDecoration(),
this.searchStyle,
this.textStyle,
this.showFlag,
this.flagWidth = 32,
this.size,
this.hideSearch = false,
}) : assert(searchDecoration != null, 'searchDecoration must not be null!'),
this.searchDecoration =
searchDecoration.copyWith(prefixIcon: Icon(Icons.search)),
super(key: key);
#override
State<StatefulWidget> createState() => _SelectionDialogState();
}
class _SelectionDialogState extends State<SelectionDialog> {
/// this is useful for filtering purpose
List<CountryCode> filteredElements;
#override
Widget build(BuildContext context) => SimpleDialog(
titlePadding: const EdgeInsets.all(0),
title: Column(
mainAxisSize: MainAxisSize.min,
crossAxisAlignment: CrossAxisAlignment.end,
children: <Widget>[
IconButton(
padding: const EdgeInsets.all(0),
iconSize: 20,
icon: Icon(
Icons.close,
),
onPressed: () => Navigator.pop(context),
),
if (!widget.hideSearch)
Padding(
padding: const EdgeInsets.symmetric(horizontal: 24),
child: TextField(
style: widget.searchStyle,
decoration: widget.searchDecoration,
onChanged: _filterElements,
),
),
],
),
children: [
Container(
width: widget.size?.width ?? MediaQuery.of(context).size.width,
height:
widget.size?.height ?? MediaQuery.of(context).size.height * 0.7,
child: ListView(
children: [
widget.favoriteElements.isEmpty
? const DecoratedBox(decoration: BoxDecoration())
: Column(
crossAxisAlignment: CrossAxisAlignment.start,
children: [
...widget.favoriteElements.map(
(f) => SimpleDialogOption(
child: _buildOption(f),
onPressed: () {
_selectItem(f);
},
),
),
const Divider(),
],
),
if (filteredElements.isEmpty)
_buildEmptySearchWidget(context)
else
...filteredElements.map(
(e) => SimpleDialogOption(
key: Key(e.toLongString()),
child: _buildOption(e),
onPressed: () {
_selectItem(e);
},
),
),
],
),
),
],
);
Widget _buildOption(CountryCode e) {
return Container(
width: 400,
child: Flex(
direction: Axis.horizontal,
children: <Widget>[
if (widget.showFlag)
Flexible(
child: Padding(
padding: const EdgeInsets.only(right: 16.0),
child: Image.asset(
e.flagUri,
package: 'country_code_picker',
width: widget.flagWidth,
),
),
),
Expanded(
flex: 4,
child: Text(
widget.showCountryOnly
? e.toCountryStringOnly()
: e.toLongString(),
overflow: TextOverflow.fade,
style: widget.textStyle,
),
),
],
),
);
}
Widget _buildEmptySearchWidget(BuildContext context) {
if (widget.emptySearchBuilder != null) {
return widget.emptySearchBuilder(context);
}
return Center(
child: Text('No country found'),
);
}
#override
void initState() {
filteredElements = widget.elements;
super.initState();
}
void _filterElements(String s) {
s = s.toUpperCase();
setState(() {
filteredElements = widget.elements
.where((e) =>
e.code.contains(s) ||
e.dialCode.contains(s) ||
e.name.toUpperCase().contains(s))
.toList();
});
}
void _selectItem(CountryCode e) {
Navigator.pop(context, e);
}
}
Also filed an issue on the flutter github https://github.com/flutter/flutter/issues/59886
Edit:
I have a video of it right here
https://www.youtube.com/watch?v=669KitFG9ek&feature=youtu.be
I just had to remove the keys, so there probably was a duplicate key
...filteredElements.map(
(e) => SimpleDialogOption(
//key: Key(e.toLongString()),
child: _buildOption(e),
onPressed: () {
_selectItem(e);
},
),
),
I was trying to get the list page refreshed if a method was run on another page. I do pass the context using the push navigation.
I tried to follow these 3 answers Answer 1 Answer 2 and Answer 3 and I am not able to manage the states here.
This is the first list page which needs to be refreshed. It calls a class
class _PageLocalState extends State<PageLocal> {
#override
Widget build(BuildContext context) {
return Container(
child: Column(
mainAxisAlignment: MainAxisAlignment.start,
crossAxisAlignment: CrossAxisAlignment.center,
children: <Widget>[
Expanded(
child: SafeArea(
child: ListView.builder(
scrollDirection: Axis.vertical,
shrinkWrap: true,
itemCount: widget.allLocal.length,
//padding: const EdgeInsets.only(top: 10.0),
itemBuilder: (context, index) {
return LocalCard(widget.allLocal[index]);
},
)),
)
],
),
);
}
}
The next class:
class LocalCardState extends State<LocalCard> {
FavData localdet;
LocalCardState(this.localdet);
ListTile makeListTile() => ListTile(
contentPadding: EdgeInsets.symmetric(horizontal: 20.0, vertical: 10.0),
title: Text(
localdet.name,
style: TextStyle(fontWeight: FontWeight.bold),
),
subtitle: Text(localdet.loc),
trailing: Icon(Icons.keyboard_arrow_right, size: 30.0),
onTap: () => navigateToDetail(localdet),
);
Widget get localCard {
return new Card(
elevation: 4.0,
margin: new EdgeInsets.symmetric(horizontal: 10.0, vertical: 6.0),
child: Container(
child: makeListTile(),
));
}
#override
Widget build(BuildContext context) {
return new Container(
child: localCard,
);
}
navigateToDetail(FavData localdet) {
Navigator.push(
context,
MaterialPageRoute(
builder: (context) => FavouriteDetailPage(
mndet: localdet,
)));
setState(() {});
}
}
Now this is routing to the final detail page:
class _FavouriteDetailPageState extends State<FavouriteDetailPage> {
bool isFav = false;
FavData mndet;
_FavouriteDetailPageState(this.mndet);
// reference to our single class that manages the database
final dbHelper = DatabaseHelper.instance;
#override
Widget build(BuildContext context) {
Widget heading = new Container(...);
Widget middleSection = new Expanded(...);
Widget bottomBanner = new Container(...);
Widget body = new Column(...);
final makeBottom = Container(
height: 55.0,
child: BottomAppBar(
color: Color.fromRGBO(36, 36, 36, 1.0),
child: Row(
mainAxisAlignment: MainAxisAlignment.spaceEvenly,
children: <Widget>[
new FavIconWidget(mndet),
],
),
),
);
return Scaffold(
appBar: AppBar(
centerTitle: true,
title: Text('The Details'),
backgroundColor: Color.fromRGBO(36, 36, 36, 1.0),
),
body: Container(
child: Card(
elevation: 5.0,
shape: RoundedRectangleBorder(
side: BorderSide(color: Colors.white70, width: 1),
borderRadius: BorderRadius.circular(10),
),
margin: EdgeInsets.all(20.0),
child: Padding(
padding: new EdgeInsets.symmetric(vertical: 16.0, horizontal: 16.0),
child: body,
),
),
),
bottomNavigationBar: makeBottom,
);
}
void share(BuildContext context, FavData mndet) {
final RenderBox box = context.findRenderObject();
final String shareText = "${mndet.name} - ${mndet.desc}";
Share.share(shareText,
subject: mndet.loc,
sharePositionOrigin: box.localToGlobal(Offset.zero) & box.size);
}
}
class FavIconWidget extends StatefulWidget {
final FavData mnforIcon;
FavIconWidget(this.mnforIcon);
#override
_FavIconWidgetState createState() => _FavIconWidgetState();
}
class _FavIconWidgetState extends State<FavIconWidget> {
final dbHelper = DatabaseHelper.instance;
Future<bool> get isFav async {
final rowsPresent = await dbHelper.queryForFav(widget.mnforIcon.id);
if (rowsPresent > 0) {
print('Card Loaded - Its Favourite already');
return false;
} else {
print('Card Loaded - It is not favourite yet');
return true;
}
}
void _insert() async {...}
void _delete() async {...}
#override
Widget build(BuildContext context) {
return FutureBuilder<bool>(
future: isFav,
initialData:
false, // you can define an initial value while the db returns the real value
builder: (context, snapshot) {
if (snapshot.hasError)
return const Icon(Icons.error,
color: Colors.red); //just in case the db return an error
if (snapshot.hasData)
return IconButton(
icon: snapshot.data
? const Icon(Icons.favorite_border, color: Colors.white)
: Icon(Icons.favorite, color: Colors.red),
onPressed: () => setState(() {
if (!snapshot.data) {
print('Its favourite so deleting it.');
_delete();
} else {
print('Wasnt fav in the first place so inserting.');
_insert();
}
}));
return CircularProgressIndicator(); //if there is no initial value and the future is not yet complete
});
}
}
I am sure this is just some silly coding I have done but just not able to find out. Where.
I tried adding Navigator.pop(context); in different sections of the detail page and it fails.
Currently, I have to navigate back to the Favourites list page and then HomePage and then back to Favourites ListPage to refresh the list.
try this.. Anywhere you are using Navigator.pop or Navigator.push .. Instead of this use this:
Navigator.pushReplacement(context,
MaterialPageRoute(builder: (BuildContext context) => Password())
);
//instead of Password use the name of the page(the second page you want to go to)