Calling element.focus() on text element doesn't open keyboard on iOS 13. This is working fine on iOS versions < 13. I'm using cordova-plugin-ionic-webview
Any idea?
Related
I am trying to build a blank iOS project using ionic v6 capacitor 3. However when I run the app, it shows me only a blank white screen on IOS. When I try to debug in Xcode, the output is given as
' KeyboardPlugin: resize mode - native
⚡️ Loading app at capacitor://localhost...
⚡️ WebView loaded'
I tried to debug on safari as well but the console is also empty.
There is no issue on the android version. My capacitor.config.ts file also has webDIR as 'www'. Please help on this one.
TouchScreenKeyboardUnity doesn't open in Android Phone but works well on iOS.
I'm not using either of GUI.TextField, GUI.TextArea or GUI.PasswordField. I'm trying to open keyboard on button click, but in vain.
Android Version : 5.0, 5.1
As I have developed the iOS application using Xcode 7.3.
When reviewing the AutoLayout constraint on the device which having iOS 10 using Xcode 7.3 it properly display it but when using the Xcode 8 and then reviewing on the device then it does not show properly.
So my question if I am deploy the application on the AppStore using Xcode 7.3, so there is any chance that the AutoLayout constraint do not show properly in iOS 10.
Any help is much appreciated.
I am having the same issues in one of my iOS application as the constraint works in Xcode 7.x but not in Xcode 8, so I have found some work around for resolve it. Please find the below steps.
1) Open your storyboard in Xcode 8, then it popup regarding choose an initial device view, please select one of the option and then click on Choose Device. Please find the below GIF representation for same.
2) When you complete your changes, select the storyboard, go to File Inspector, on Interface Builder Document section, select the Opens In field and apply the Xcode 7.x. After that it popup regarding save so please select "Save and Close" option when it is prompted. Please find the below GIF representation for same.
3) Close the Xcode and then open the application.
Your storyboard changes will be saved, and your storyboard will function as it did on Xcode 7.x.
Hope it works for you!!!
The build given by Xcode 7.3 will not affect for constraint issue on iOS10.
I'm having problems running my iOS project with Xcode 6 beta. I believe it is entering a debug mode or something. I might have done something by pressing a key shortcut, because I didn't have the problem before. Previously the iOS simulator would appear with my app showing.
Whenever I run the project now this screen appears and the iOS simulator doesn't show up at all. I would like the run button to function as before. I have tried the Product->Clean feature, closing Xcode, recreating the project, removing the app from the iOS home screen, deleting the derived data and various features in the Debug menu.
What is happening and how can I revert the change?
If starting a new project in Xcode 4.6 and when adding a button in a ViewController it is always followed by constraints. I have found that this project does not run on the iPhone 5 simulator (iOS5). On iPhone 6 simulator it runs ok. It is the constraints causing the crash. Removing the button and it runs ok on both 5 and 6 simulator.
If I use an older Xcode (before the constraints) to start the project and continue with Xcode 4.6 the constraint are gone.
But is there a way to disable the constraints from start in Xcode 4.6 to make a project run also with iOS5?
you just need to go file inspector tab where will find the autolayout , then uncheck this.
Yeah that's called Auto Layout and was introduced in iOS 6.0 (and like any feature that's unsupported in a previous version of iOS, it crashes).
To disable Auto Layout on your nib file, see this blog article.