1.How to remove debug mode from all the widgets without writing debugShowCheckedMode:false for each page..
2.I want to write debugShowCheckedmode:false only once... How can I do this? 3.Is it possible to disable debug mode throughout the app by writing only a single line of code?
Just simply add this snippet into your main Material App widget file.
debugShowCheckedModeBanner: false
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I've created a web langing page using flutter, the page is shown on browser as expected.
Inside the html code, i've added the scripts to integrate screen recording with hotjar and smartlook.
In the smrtlook and the hotjar consoles, i can see the recording of the sessions but, these are complete blank.
All the records are white screens, whith only the tap/click/swipe gestures.
I've added inside the tag in the app html this line
as described (by smartlook) here without solving my problem.
Do i placed this tag in the wrong position?
Does the app needs to be built with renderer canvaskit rather than html?
Is there something else i'm not considering?
Thanks,
Is it possible that we ship the android app, which just loads a file(like /data/data/com.example/files/data.txt) into the memory, like we load fonts dynamically with loadFontFronList, which can be manually updated by the app automatically.
Thanking you...
Well, it's not possible like you said. but there're plugins by which you can achieve dynamic code at some level.
e.g. : Dynamic Widget , Json Dynamic Widget
I am developing an application in Flutter (with a webview) and when dark mode is activated on the device, the webview changes the colors of the web (text and background) to make it dark , creating a horrible result.
I have tried to set the entire app in light mode (themeMode: ThemeMode.light) but it doesn’t work.
i also set colour is white in my website its looks normal in Chrome. Do you know how it could be solved?
Thank you?
Add the below dependency to your gradle build:
implementation 'androidx.webkit:webkit:1.3.0'
And add the below code snippet to your webview initialization:
if(WebViewFeature.isFeatureSupported(WebViewFeature.FORCE_DARK)) {
WebSettingsCompat.setForceDark(myWebView.getSettings(), WebSettingsCompat.FORCE_DARK_ON);
}
Can check the Credits here
My developer is building an educational app for me and we kind of have a problem. I want to know how to tap a word or phrase on the screen to show copy, highlight, web search like the image below. The app was built with flutter and the code is in dart. This feature is really needed. Will appreciate if someone can help with a plugin or just a way to do this.
If you are using webview package you have a gestureRecognizers property in webview widget, just add this line:
WebViewPlus(
gestureRecognizers: {}..add(Factory<LongPressGestureRecognizer>(() =>
LongPressGestureRecognizer())),...)
Flutter has selectable text for that
If he is using webview, maybe this could help?
How to enable text selection modal(copy/paste/select) in flutter webview?
They is a package for copy and paste text in the flutter.
FlutterClipboard.copy(item.code).then((value) {})
package link
Well I got your problem.
There is a possible solution. Here you are doing is sending data from server in html format and displayed it using html_viwer. But there is no functionality I found to select and copy so far.
The possible solution is send string data from server and use SelectableText() to show the text and you will be able to select and copy your text.
There's a solution for this, just use SelectableHtml widget instead of only Html
Hey everyone so I read that unity doesn't really support mobile browsers for WebGL games. im using 2020.1.4.And sure enough, the game gets a bit distorted by not being scaled properly. it's like the camera is bigger so it shows on the screen that blue color. I tried some things, setting width and height to auto or removing config.devicePixelRatio = 1; as suggested by a friend but nope! still looks horrible! And if that wasn't enough the keyboard doesn't show up when clicking on form fields. i tried this one
https://github.com/eforerog/keyboardMobileWebGLUnity
which displayed an error when pressed on and this one
https://github.com/dantasulisses/WebMobileInputFix which just didn't even compile!
Any ideas, please?
I did my research and tried every plugin I could find. I used Unity 2020.3.28f1 and tested both on Android-phone and iPhone.Here is my report.
These plugins don't work:
https://unitylist.com/p/f58/Unity-webgl-inputfield
https://github.com/eforerog/keyboardMobileWebGLUnity
https://github.com/dantasulisses/WebMobileInputFix
This plugin works, but you should use different settings for IOS and Android on same input field game object. If you use "prompt", it works for IOS only, and "overlay" works for Android only. Look for documentation in page:
https://github.com/unity3d-jp/WebGLNativeInputField
And this plugin works best at the moment. Yes, it is a bit ugly though, but it works.
https://github.com/kou-yeung/WebGLInput
And there is a fix for Unity 2021 for it:
https://github.com/kou-yeung/WebGLInput/releases/tag/1.0
There's a keyboard that overlays, when using it you just need to tap the notification to access it and then click the "back" button to hide it https://play.google.com/store/apps/details?id=com.fishstix.gameboard
I made this project that simply recreates a keyboard using buttons in unity.
I implemented it in a WebGL build successfully.
https://github.com/thetimeste/WebGL-Build-Keyboard-Unity.git
I would recommend using the native js window.prompt() fields as of writing. They have great cross-platform support, allow for extra features like special characters, emojis, copy and paste etc. and are pretty easy to set up. Once (or honestly if ever) Unity adds their own reliable implementation you can easily remove this lightweight implementation.
Create a .jslib file that has a function opening a window.prompt(description, currentText)
Return the result at the end of that function back to a unity object with a recipient script
Make a derivation from Unity's event system overwriting the OnApplicationFocus(bool focus) function (leaving it empty), to fix a sneaky Chrome Android bug.
That's it. The result should look something like in this demo: https://pop.demo.neoludic.games
If you want to save some development time on a feature that really should just be native in Unity, you can also check out my plugin based on the method above. https://neoludic-games.itch.io/pop-input
I also need to enable mobile virtual keyboard for running webgl on mobile device.
I've tried the code from your mentioned url. It gives you some idea on how to do
it, but the code are totally buggy and unusable. Now I am trying to implement it
by myself.