Expected default behavior for Grails RESTful mapping to Nested Resources - rest

I have my Grails Domain classes annotated with #Resource with the uri specifications in UrlMappings where I declare the resource nesting. But even though according to https://docs.grails.org/latest/guide/theWebLayer.html#restfulMappings it seems that just declaring this the right way, I should have the correct behavior that I wanted, which is that a URL pattern such as /nesting/1/nested will list the nested domain that belonged to the nesting domain with ID 1, the observed behavior is that it just lists out all nested domain objects.
So for that, my workaround is to have a controller implemented that overrides the listResources to filter the nested domain by the nesting domain. But what's weird to me is why I even have to do that at all. The documentation said it defaults to the index action but said index action seems to just behave as if it's the index() of nested (without taking nesting into account).
My domain entities are WeightSensor:
#Resource(formats = ['json', 'xml'])
class WeightSensor extends Sensor<WeightData>
{
Set<WeightData> data
static constraints = {
}
}
its superclass Sensor
#Resource(formats = ['json', 'xml'])
class Sensor<T extends SensorData>
{
Set<T> data
static hasMany = [data: SensorData]
String name
static constraints = {
name unique: true
}
}
and WeightData
class WeightData extends SensorData
{
Float weight
static constraints = {
weight nullable: false
}
}
and its superclass SensorData
class SensorData
{
#BindingFormat('yyyy-MM-dd HH:mm:ss.S') // 2019-07-11 22:00:28.909
Date timestamp
static belongsTo = [sensor: Sensor]
static constraints = {
timestamp nullable: false
}
}
In my UrlMappings I have the following:
"/sensor/weight"(resources: 'weightSensor') {
"/data"(resources: "weightData")
}
My WeightDataController extends from a SensorDataController:
class WeightDataController extends SensorDataController<WeightSensor, WeightData>
{
#SuppressWarnings("GroovyUnusedDeclaration")
static responseFormats = ['json', 'xml']
WeightDataController()
{
super(WeightData, WeightSensor, "weightSensorId")
}
}
And SensorDataController in turn extends RestfulController, and overrides the listAllResources method as below.
import grails.rest.RestfulController
class SensorDataController<S extends Sensor, T extends SensorData> extends RestfulController<T>
{
String idProperty
Class<S> sensorType
#SuppressWarnings("GroovyUnusedDeclaration")
static responseFormats = ['json', 'xml']
protected SensorDataController(Class<T> dataType, Class<S> sensorType, String idProperty)
{
super(dataType)
this.idProperty = idProperty
this.sensorType = sensorType
}
#Override
protected List<T> listAllResources(Map params)
{
Long sensorId = params.get(idProperty) as Long
if (sensorId)
{
resource.withCriteria() {
eq 'sensor.id', sensorId
maxResults params.max ?: 10
firstResult params.offset ?: 0
} as List<T>
}
else
{
super.listAllResources(params)
}
}
}
Note because in order for me to have my WeightDataController class be used, I needed to remove the #Resource on top of WeightData domain entity above, another nice little gem of wisdom I had to discover with trial and error.
I can probably blame this on the fact that the documentation for nested resources seems a bit open to interpretation. But when we see in the documentation a URL like GET books/${bookId}/authors, doesn't that look like it should return the list of Author objects that belongs to the Book instance IDed by bookId?
I know that I'm not alone as I did find this online of someone asking the same question I have - https://gist.github.com/mnellemann/7cfff1c721ef32f0be6c63574795f795 but no one answered them either. I also came across another SO post nested RESTful resources that was abandoned 5 years ago as well.
But 3 people having the same question and no one responding to our questions (I asked mine on the Grails Slack community) usefully because there is a work-around is not acceptable. At the risk of having my question taken down for a slew of different reasons, I question the usefulness of even having the grails nested resource URL mapping in the first place because I could have done everything manually myself without having to "declare" such a nesting in UrlMappings.
In closing, what I'm trying to find out is whether or not there's more "configuration" I need to do to get Grails nested Resources to behave in the way that I expected, which is how the documentation painted, correctly. Because just doing what was described doesn't get me that.

Related

Class Design - Object Oriented Programming Question

This was asked during an interview.
There are different manufacturers of buses. Each bus has got different models and each model has only 2 variants. So different manufacturers have different models with only 2 variants. The interviewer asked me to design a standalone program with just classes. She mentioned that I should not think about databases and I didn't have to code them. For example, it could be a console based program with inputs and outputs.
The manufacturers, models and variants information should be held in memory (hard-coded values were fine for this standalone program). She wanted to observe the classes and my problem solving approach.
She told me to focus on implementing three APIs or methods for this system.
The first one was to get information about a particular bus. Input would be manufacturer name, model name and variant name. Given these three values, the information about a particular bus such as its price, model, year, etc should be shown to the client.
The second API would be to compare two buses and the output would be to list the features side by side, probably in a tabular format. Input would be the same as the one for the first API i.e. manufacturer name, model name and variant name for both the buses.
The third one would be to search the buses by price (>= price) and get the list of buses which satisfy the condition.
She also added that the APIs should be scalable and I should design the solution with this condition on my mind.
This is how I designed the classes:
class Manufacturer {
private String name;
private Set<Model> models;
// some more properties related to manufacturer
}
class Model {
private String name;
private Integer year;
private Set<Variant> variants;
// some more properties related to model
}
class Variant {
private String name;
private BigDecimal price;
// some more properties related to variant
}
class Bus {
private String manufacturerName;
private String modelName;
private String variantName;
private Integer year;
private BigDecimal price;
// some more additional properties as required by client
}
class BusService {
// The first method
public Bus getBusInformation(String manufacturerName, String modelName, String variantName) throws Exception {
Manufacturer manufacturer = findManufacturer(manufacturerName);
//if(manufacturer == null) throw a valid exception
Model model = findModel(manufacturer);
// if(model == null) throw a valid exception
Variant variant = findVariant(model);
// if(variant == null) throw a valid exception
return createBusInformation(manufacturer, model, variant);
}
}
She stressed that there were only 2 variants and there wouldn't be any more variants and it should be scalable. After going through the classes, she said she understood my approach and I didn't have to implement the other APIs/methods. I realized that she wasn't impressed with the way I designed them.
It would be helpful to understand the mistake I made so that I could learn from it.
I interpreted your 3 requirements a bit differently (and I may be wrong). But it sounds like the overall desire is to be able to perform different searches against all Models, correct?
Also, sounds to me that as all Variants are Models. I suspect different variants would have different options, but nothing to confirm that. If so, a variant is just a subclass of a particular model. However, if variants end up having the same set of properties, then variant isn't anything more than an additional descriptor to the model.
Anyway, going on my suspicions, I'd have made Model the center focus, and gone with:
(base class)
abstract class Model {
private Manufacturer manufacturer;
private String name;
private String variant;
private Integer year;
private BigDecimal price;
// some more properties related to model
}
(manufacturer variants)
abstract class AlphaModel {
AlphaModel() {
this.manufacturer = new Manufacturer() { name = "Alpha" }
}
// some more properties related to this manufacturer
}
abstract class BetaModel {
BetaModel() {
this.manufacturer = new Manufacturer() { name = "Beta" }
}
// some more properties related to this manufacturer
}
(model variants)
abstract class AlphaBus : AlphaModel {
AlphaBus() {
this.name = "Super Bus";
}
// some more properties related to this model
}
abstract class BetaTruck : BetaModel {
BetaTruck() {
this.name = "Big Truck";
}
// some more properties related to this model
}
(actual instances)
class AlphaBusX : AlphaBus {
AlphaBusX() {
this.variant = "X Edition";
}
// some more properties exclusive to this variant
}
class AlphaBusY : AlphaBus {
AlphaBusY() {
this.variant = "Y Edition";
}
// some more properties exclusive to this variant
}
class BetaTruckF1 : BetaTruck {
BetaTruckF1() {
this.variant = "Model F1";
}
// some more properties exclusive to this variant
}
class BetaTruckF2 : BetaTruck {
BetaTruckF2() {
this.variant = "Model F2";
}
// some more properties exclusive to this variant
}
Then finally:
var data = new Set<Model> {
new AlphaBusX(),
new AlphaBusY(),
new BetaTruckF1(),
new BetaTruckF2()
}
API #1:
var result = data.First(x => x.manufacturer.name = <manufactuer>
&& x.name = <model>
&& x.variant = <variant>);
API #2:
var result1 = API#1(<manufacturer1>, <model1>, <variant1>);
var result2 = API#1(<manufacturer2>, <model2>, <variant2>);
API #3:
var result = data.Where(x => x.price >= <price>);
I would say your representation of the Bus class is severely limited, Variant, Model, Manufacturer should be hard links to the classes and not strings. Then a get for the name of each.
E.G from the perspective of Bus bus1 this.variant.GetName() or from the outside world. bus1.GetVariant().name
By limiting your bus to strings of it's held pieces, you're forced to do a lookup even when inside the bus class, which performs much slower at scale than a simple memory reference.
In terms of your API (while I don't have an example), your one way to get bus info is limited. If the makeup of the bus changes (variant changes, new component classes are introduced), it requires a decent rewrite of that function, and if other functions are written similarly then all of those two.
It would require some thought but a generic approach to this that can dynamically grab the info based on the input makes it easier to add/remove component pieces later on. This will be the are your interviewer was focusing on most in terms of advanced technical&language skills. Implementing generics, delegates, etc. here in the right way can make future upkeep of your API a lot easier. (Sorry I don't have an example)
I wouldn't say your approach here is necessarily bad though, the string member variables are probably the only major issue.

Grails REST 404 when hitting anything other than index

When following http://grails.org/doc/latest/guide/webServices.html#restfulControllers in order to create RESTful webservices, I am getting 404 error when I hit anything other than index.
in my Bootstrap.groovy I have
def init = { servletContext ->
new Restaurant(title:"mourne seafood").save()
new Restaurant(title:"RBG").save()
}
in my Restaurant.groovy domain class i have
class Restaurant {
String title
static constraints = {
}
}
and in my RestaurantController.groovy REST controller I have
import grails.rest.*;
class RestaurantController extends RestfulController {
static responseFormats = ['json', 'xml']
RestaurantController() {
super(Restaurant)
}
}
I thought when reading the above link that if I call
GET <domain>/restaurant
It would call the index method, which is fine, this works, however when I call
GET <domain>/restaurant/1
I thought it should call the show method with 1 as the id? However I am getting a 404. It works correctly when I hit GET <domain>/restaurant/show/2 am I wrong in thinking that when the docs say
GET /books/${id} show in the mapping table that I shouldnt have to explicitly put show in the URL?
I know It sucks but here it is:
You need to create a generic rest controller and annotate the domain class pointing to it.
First delete the RestaurantController.groovy
Then create a BaseRestController (inside the src/main/groovy folder)
src/main/groovy/BaseRestController.groovy
import grails.rest.*;
class BaseRestController<T> extends RestfulController<T> {
BaseRestController(Class<T> domainClass) {
this(domainClass, false)
}
BaseRestController(Class<T> domainClass, boolean readOnly) {
super(domainClass, readOnly)
}
#Override
def show() {
println 'showing...'
respond queryForResource(params.id)
}
}
Ps. I just override the index action to show it works
Now you can annotate the domain class
grails-app/domain/Restaurant.groovy
import grails.rest.*
#Resource(uri='/restaurants', formats=['json', 'xml'], superClass=BaseRestController)
class Restaurant {
String title
static constraints = {
}
}
You need to specify the formats in the domain class and not in the controller. Otherwise it will be ignored and XML will be default.
I named the api endpoint as restaurants instead of the grails default restaurant
Now you can HTTP your RestFull app e.g. http://localhost:8080/restaurants/1

How to avoid anemic domain model with business logic in the form of rules

I am designing a system that has a simple Entity Framework backed domain object that has fields I need to update based on a series of rules - I want to implement these rules progressively (in an agile style) and as I am using EF I am sceptical about putting each rule into the domain object. However, I want to avoid writing "procedural code" and using anemic domain models. This all needs to be testable as well.
As an example, the object is:
class Employee {
private string Name;
private float Salary;
private float PensionPot;
private bool _pension;
private bool _eligibleForPension;
}
I need to build rules such as "if Salary is higher than 100,000 and _eligibleForPension is false then set _eligibleForPension as true" and "if _pension is true then set _eligibleForPension as true".
There are approximately 20 such rules and I am looking for advice whether they should be implemented in the Employee class or in something like an EmployeeRules class? My first thought was to create a separate class for each rule inheriting from "Rule" and then apply each rule to the Employee class, maybe using the Visitor pattern but I'd have to expose all the fields to the rules to do this so it feels wrong. Having each rule on the Employee class though doesn't feel quite right either. How would this be implemented?
The second concern is that the actual Employees are Entity Framework entities backed to the DB so I don't feel happy adding logic to these "Entities" - especially when I need to mock the objects for unit testing each rule. How could I mock them if they have the rules I'm testing on the same object?
I have been thinking of using AutoMapper to convert to a simpler domain object before applying rules but then need to manage the updates to the fields myself. Any advice on this too?
One approach is to make the rules inner classes of Employee. The benefit of this approach is that the fields can remain private. Also, the invocation of the rules can be enforced by the Employee class itself, ensuring that they are always invoked when needed:
class Employee
{
string id;
string name;
float salary;
float pensionPot;
bool pension;
bool eligibleForPension;
public void ChangeSalary(float salary)
{
this.salary = salary;
ApplyRules();
}
public void MakeEligibleForPension()
{
this.eligibleForPension = true;
ApplyRules(); // may or may not be needed
}
void ApplyRules()
{
rules.ForEach(rule => rule.Apply(this));
}
readonly static List<IEmployeeRule> rules;
static Employee()
{
rules = new List<IEmployeeRule>
{
new SalaryBasedPensionEligibilityRule()
};
}
interface IEmployeeRule
{
void Apply(Employee employee);
}
class SalaryBasedPensionEligibilityRule : IEmployeeRule
{
public void Apply(Employee employee)
{
if (employee.salary > 100000 && !employee.eligibleForPension)
{
employee.MakeEligibleForPension();
}
}
}
}
One problem here is that the Employee class has to contain all rule implementations. This isn't a major problem since the rules embody business logic associated with employee pensions and so they do belong together.
Business rules are usually an interesting topic. There may certainly be a difference between an aggregate / entity invariant and a business rule. Business rules may need external data and I wouldn't agree with a rule changing an aggregate / entity.
You should think specification pattern for rules. The rule should basically just return whether it was broken or not with possibly a description of sorts.
In your example SalaryBasedPensionEligibilityRule, as used by eulerfx, may need some PensionThreshold. This rule really does look more like a task since the rule really isn't checking any validity of the entity.
So I would suggest that rules are a decision mechanism and tasks are for changing the state.
That being said you probably want to ask the entity for advice here since you may not want to expose the state:
public class Employee
{
float salary;
bool eligibleForPension;
public bool QualifiesForPension(float pensionThreshold)
{
return salary > pensionThreshold && !eligibleForPension;
}
public void MakeEligibleForPension()
{
eligibleForPension = true;
}
}
This sticks with the command/query separation idea.
If you are building directly from your ORM objects and do not want to, or cannot, include all the behaviour then that is OK --- but it certainly would help :)

How do you refactor a God class?

Does anyone know the best way to refactor a God-object?
Its not as simple as breaking it into a number of smaller classes, because there is a high method coupling. If I pull out one method, i usually end up pulling every other method out.
It's like Jenga. You will need patience and a steady hand, otherwise you have to recreate everything from scratch. Which is not bad, per se - sometimes one needs to throw away code.
Other advice:
Think before pulling out methods: on what data does this method operate? What responsibility does it have?
Try to maintain the interface of the god class at first and delegate calls to the new extracted classes. In the end the god class should be a pure facade without own logic. Then you can keep it for convenience or throw it away and start to use the new classes only
Unit Tests help: write tests for each method before extracting it to assure you don't break functionality
I assume "God Object" means a huge class (measured in lines of code).
The basic idea is to extract parts of its functions into other classes.
In order to find those you can look for
fields/parameters that often get used together. They might move together into a new class
methods (or parts of methods) that use only a small subset of the fields in the class, the might move into a class containing just those field.
primitive types (int, String, boolean). They often are really value objects before their coming out. Once they are value object, they often attract methods.
look at the usage of the god object. Are there different methods used by different clients? Those might go in separate interfaces. Those intefaces might in turn have separate implementations.
For actually doing these changes you should have some infrastructure and tools at your command:
Tests: Have a (possibly generated) exhaustive set of tests ready that you can run often. Be extremely careful with changes you do without tests. I do those, but limit them to things like extract method, which I can do completely with a single IDE action.
Version Control: You want to have a version control that allows you to commit every 2 minutes, without really slowing you down. SVN doesn't really work. Git does.
Mikado Method: The idea of the Mikado Method is to try a change. If it works great. If not take note what is breaking, add them as dependency to the change you started with. Rollback you changes. In the resulting graph, repeat the process with a node that has no dependencies yet. http://mikadomethod.wordpress.com/book/
According to the book "Object Oriented Metrics in Practice" by Lanza and Marinescu, The God Class design flaw refers to classes that tend to centralize the intelligence of the system. A God Class performs too much work on its own, delegating only minor details to a set of trivial classes and using the data from other classes.
The detection of a God Class is based on three main characteristics:
They heavily access data of other simpler classes, either directly or using accessor methods.
They are large and complex
They have a lot of non-communicative behavior i.e., there is a low
cohesion between the methods belonging to that class.
Refactoring a God Class is a complex task, as this disharmony is often a cumulative effect of other disharmonies that occur at the method level. Therefore, performing such a refactoring requires additional and more fine-grained information about the methods of the class, and sometimes even about its inheritance context. A first approach is to identify clusters of methods and attributes that are tied together and to extract these islands into separate classes.
Split Up God Class method from the book "Object-Oriented Reengineering Patterns" proposes to incrementally redistribute the responsibilities of the God Class either to its collaborating classes or to new classes that are pulled out of the God Class.
The book "Working Effectively with Legacy Code" presents some techniques such as Sprout Method, Sprout Class, Wrap Method to be able to test the legacy systems that can be used to support the refactoring of God Classes.
What I would do, is to sub-group methods in the God Class which utilize the same class properties as inputs or outputs. After that, I would split the class into sub-classes, where each sub-class will hold the methods in a sub-group, and the properties which these methods utilize.
That way, each new class will be smaller and more coherent (meaning that all their methods will work on similar class properties). Moreover, there will be less dependency for each new class we generated. After that, we can further reduce those dependencies since we can now understand the code better.
In general, I would say that there are a couple of different methods according to the situation at hand. As an example, let's say that you have a god class named "LoginManager" that validates user information, updates "OnlineUserService" so the user is added to the online user list, and returns login-specific data (such as Welcome screen and one time offers)to the client.
So your class will look something like this:
import java.util.ArrayList;
import java.util.List;
public class LoginManager {
public void handleLogin(String hashedUserId, String hashedUserPassword){
String userId = decryptHashedString(hashedUserId);
String userPassword = decryptHashedString(hashedUserPassword);
if(!validateUser(userId, userPassword)){ return; }
updateOnlineUserService(userId);
sendCustomizedLoginMessage(userId);
sendOneTimeOffer(userId);
}
public String decryptHashedString(String hashedString){
String userId = "";
//TODO Decrypt hashed string for 150 lines of code...
return userId;
}
public boolean validateUser(String userId, String userPassword){
//validate for 100 lines of code...
List<String> userIdList = getUserIdList();
if(!isUserIdValid(userId,userIdList)){return false;}
if(!isPasswordCorrect(userId,userPassword)){return false;}
return true;
}
private List<String> getUserIdList() {
List<String> userIdList = new ArrayList<>();
//TODO: Add implementation details
return userIdList;
}
private boolean isPasswordCorrect(String userId, String userPassword) {
boolean isValidated = false;
//TODO: Add implementation details
return isValidated;
}
private boolean isUserIdValid(String userId, List<String> userIdList) {
boolean isValidated = false;
//TODO: Add implementation details
return isValidated;
}
public void updateOnlineUserService(String userId){
//TODO updateOnlineUserService for 100 lines of code...
}
public void sendCustomizedLoginMessage(String userId){
//TODO sendCustomizedLoginMessage for 50 lines of code...
}
public void sendOneTimeOffer(String userId){
//TODO sendOneTimeOffer for 100 lines of code...
}}
Now we can see that this class will be huge and complex. It is not a God class by book definition yet, since class fields are commonly used among methods now. But for the sake of argument, we can treat it as a God class and start refactoring.
One of the solutions is to create separate small classes which are used as members in the main class. Another thing you could add, could be separating different behaviors in different interfaces and their respective classes. Hide implementation details in classes by making those methods "private". And use those interfaces in the main class to do its bidding.
So at the end, RefactoredLoginManager will look like this:
public class RefactoredLoginManager {
IDecryptHandler decryptHandler;
IValidateHandler validateHandler;
IOnlineUserServiceNotifier onlineUserServiceNotifier;
IClientDataSender clientDataSender;
public void handleLogin(String hashedUserId, String hashedUserPassword){
String userId = decryptHandler.decryptHashedString(hashedUserId);
String userPassword = decryptHandler.decryptHashedString(hashedUserPassword);
if(!validateHandler.validateUser(userId, userPassword)){ return; }
onlineUserServiceNotifier.updateOnlineUserService(userId);
clientDataSender.sendCustomizedLoginMessage(userId);
clientDataSender.sendOneTimeOffer(userId);
}
}
DecryptHandler:
public class DecryptHandler implements IDecryptHandler {
public String decryptHashedString(String hashedString){
String userId = "";
//TODO Decrypt hashed string for 150 lines of code...
return userId;
}
}
public interface IDecryptHandler {
String decryptHashedString(String hashedString);
}
ValidateHandler:
public class ValidateHandler implements IValidateHandler {
public boolean validateUser(String userId, String userPassword){
//validate for 100 lines of code...
List<String> userIdList = getUserIdList();
if(!isUserIdValid(userId,userIdList)){return false;}
if(!isPasswordCorrect(userId,userPassword)){return false;}
return true;
}
private List<String> getUserIdList() {
List<String> userIdList = new ArrayList<>();
//TODO: Add implementation details
return userIdList;
}
private boolean isPasswordCorrect(String userId, String userPassword)
{
boolean isValidated = false;
//TODO: Add implementation details
return isValidated;
}
private boolean isUserIdValid(String userId, List<String> userIdList)
{
boolean isValidated = false;
//TODO: Add implementation details
return isValidated;
}
}
Important thing to note here is that the interfaces () only has to include the methods used by other classes. So IValidateHandler looks as simple as this:
public interface IValidateHandler {
boolean validateUser(String userId, String userPassword);
}
OnlineUserServiceNotifier:
public class OnlineUserServiceNotifier implements
IOnlineUserServiceNotifier {
public void updateOnlineUserService(String userId){
//TODO updateOnlineUserService for 100 lines of code...
}
}
public interface IOnlineUserServiceNotifier {
void updateOnlineUserService(String userId);
}
ClientDataSender:
public class ClientDataSender implements IClientDataSender {
public void sendCustomizedLoginMessage(String userId){
//TODO sendCustomizedLoginMessage for 50 lines of code...
}
public void sendOneTimeOffer(String userId){
//TODO sendOneTimeOffer for 100 lines of code...
}
}
Since both methods are accessed in LoginHandler, interface has to include both methods:
public interface IClientDataSender {
void sendCustomizedLoginMessage(String userId);
void sendOneTimeOffer(String userId);
}
There are really two topics here:
Given a God class, how its members be rationally partitioned into subsets? The fundamental idea is to group elements by conceptual coherency (often indicated by frequent co-usage in client modules) and by forced dependencies. Obviously the details of this are specific to the system being refactored. The outcome is a desired partition (set of groups) of God class elements.
Given a desired partition, actually making the change. This is difficult if the code base has any scale. Doing this manually, you are almost forced to retain the God class while you modify its accessors to instead call new classes formed from the partitions. And of course you need to test, test, test because it is easy to make a mistake when manually making these changes. When all accesses to the God class are gone, you can finally remove it. This sounds great in theory but it takes a long time in practice if you are facing thousands of compilation units, and you have to get the team members to stop adding accesses to the God interface while you do this. One can, however, apply automated refactoring tools to implement this; with such a tool you specify the partition to the tool and it then modifies the code base in a reliable way. Our DMS can implement this Refactoring C++ God Classes and has been used to make such changes across systems with 3,000 compilation units.

Why does getting the nth child of a Node fail in an ExplorerManager listener?

I'm having problems with the NetBeans Nodes API.
I have this line of code:
Node n = (new MyNode(X)).getChildren().getNodeAt(Y);
The call to new MyNode(X) with the same X always initializes a MyNode the same way, independent of the context.
When I place it by itself (say, in an menu action), it successfully gets the Yth child, but if I put it in an event where other Node/Children stuff happens, it returns null.
MyNode's Children implementation is a trivial subclass of Children.Keys, which is approximately:
// Node
import org.openide.nodes.AbstractNode;
class MyNode extends AbstractNode {
MyNode(MyKey key) {
super(new MyNodeChildren(key));
}
}
// Children
import java.util.Collections;
import org.openide.nodes.Children;
import org.openide.nodes.Node;
public class MyNodeChildren extends Children.Keys<MyKey> {
MyKey parentKey;
MyNodeChildren(MyKey parentKey) {
super(true); // use lazy behavior
this.parentKey = parentKey;
}
#Override
protected Node[] createNodes(MyKey key) {
return new Node[] {new MyNode(key)};
}
#Override
protected void addNotify() {
setKeys(this.parentKey.getChildrenKeys());
}
#Override
protected void removeNotify() {
setKeys(Collections.EMPTY_SET);
}
}
// MyKey is trivial.
I assume this has something to do with the lazy behavior of Children.Keys. I have the sources for the API, and I've tried stepping through it, but they're so confusing that I haven't figured anything out yet.
NetBeans IDE 7.0.1 (Build 201107282000) with up-to-date plugins.
Edit: More details
The line with the weird behavior is inside a handler for an ExplorerManager selected-nodes property change. The weird thing is that it still doesn't work when the MyNode instance isn't in the heirarchy that the ExplorerManager is using (it's not even the same class as the nodes in the ExplorerManager), and isn't being used for anything else.
Accessing the nodes instead of the underlying model is actually necessary for my use case (I need to do stuff with the PropertySets), the MyNode example is just a simpler case that still has the problem.
It is recommended to use org.openide.nodes.ChildFactory to create child nodes unless you have a specific need to use one of the Children APIs. But for the common cases the ChildFactory is sufficient.
One thing to keep in mind when using the Nodes API is that it is only a presentation layer that wraps your model and used in conjunction with the Explorer API makes it available to the various view components in the NetBeans platform such as org.openide.explorer.view.BeanTreeView.
Using a model called MyModel which may look something like:
public class MyModel {
private String title;
private List<MyChild> children;
public MyModel(List<MyChild> children) {
this.children = children;
}
public String getTitle() {
return title;
}
public List<MyChild> getChildren() {
return Collections.unmodifiableList(children);
}
}
You can create a ChildFactory<MyModel> that will be responsible for creating your nodes:
public class MyChildFactory extends ChildFactory<MyModel> {
private List<MyModel> myModels;
public MyChildFactory(List<MyModel> myModels) {
this.myModels = myModels;
}
protected boolean createKeys(List<MyModel> toPopulate) {
return toPopulate.addAll(myModels);
}
protected Node createNodeForKey(MyModel myModel) {
return new MyNode(myModel);
}
protected void removeNotify() {
this.myModels= null;
}
}
Then, implementing MyNode which is the presentation layer and wraps MyModel:
public class MyNode extends AbstractNode {
public MyNode(MyModel myModel) {
this(myModel, new InstanceContent());
}
private MyNode(MyModel myModel, InstanceContent content) {
super(Children.create(
new MyChildrenChildFactory(myModel.getChildren()), true),
new AbstractLookup(content)); // add a Lookup
// add myModel to the lookup so you can retrieve it latter
content.add(myModel);
// set the name used in the presentation
setName(myModel.getTitle());
// set the icon used in the presentation
setIconBaseWithExtension("com/my/resouces/icon.png");
}
}
And now the MyChildrenChildFactory which is very similar to MyChildFactory except that it takes a List<MyChild> and in turn creates MyChildNode:
public class MyChildFactory extends ChildFactory<MyChild> {
private List<MyChild> myChildren;
public MyChildFactory(List<MyChild> myChildren) {
this.myChildren = myChildren;
}
protected boolean createKeys(List<MyChild> toPopulate) {
return toPopulate.addAll(myChildren);
}
protected Node createNodeForKey(MyChild myChild) {
return new MyChildNode(myChild);
}
protected void removeNotify() {
this.myChildren = null;
}
}
Then an implementation of MyChildNode which is very similar to MyNode:
public class MyChildNode extends AbstractNode {
public MyChildNode(MyChild myChild) {
// no children and another way to add a Lookup
super(Children.LEAF, Lookups.singleton(myChild));
// set the name used in the presentation
setName(myChild.getTitle());
// set the icon used in the presentation
setIconBaseWithExtension("com/my/resouces/child_icon.png");
}
}
And we will need the children's model, MyChild which is very similar to MyModel:
public class MyChild {
private String title;
public String getTitle() {
return title;
}
}
Finally to put it all to use, for instance with a BeanTreeView which would reside in a TopComponent that implements org.openide.explorer.ExplorerManager.Provider:
// somewhere in your TopComponent's initialization code:
List<MyModel> myModels = ...
// defined as a property in you TC
explorerManager = new ExplorerManager();
// this is the important bit and we're using true
// to tell it to create the children asynchronously
Children children = Children.create(new MyChildFactory(myModels), true);
explorerManager.setRootContext(new AbstractNode(children));
Notice that you don't need to touch the BeanTreeView and in fact it can be any view component that is included in the platform. This is the recommended way to create nodes and as I've stated, the use of nodes is as a presentation layer to be used in the various components that are included in the platform.
If you then need to get a child you can use the ExplorerManager which you can retrieve from the TopComponent using the method ExplorerManager.Provier.getExplorerManager() which was implemented due to the fact that your TopComponent implemented ExplorerManager.Provider and is in fact the way that a view component itself gets the nodes:
ExplorerManager explorerManager = ...
// the AbstractNode from above
Node rootContext = explorerManager.getRootContext();
// the MyNode(s) from above
Children children = rootContext.getChildren().getNodes(true);
// looking up the MyModel that we added to the lookup in the MyNode
MyModel myModel = nodes[0].getLookup().lookup(MyModel.class);
However, you must be aware that using the Children.getNodes(true) method to get your nodes will cause all of your nodes and their children to be created; which weren't created due to the fact that we told the factory that we wanted it to create the children asynchronously. This is not the recommended way to access the data but instead you should keep a reference to the List<MyModel> and use that if at all possible. From the documentation for Children.getNodes(boolean):
...in general if you are trying to get useful data by calling this method, you are probably doing something wrong. Usually you should be asking some underlying model for information, not the nodes for children.
Again, you must remember that the Nodes API is a presentation layer and is used as an adapter between your model and your views.
Where this becomes a powerful technique is when using the same ChildFactory in different and diverse views. You can reuse the above code in many TopComponents without any modifications. You can also use a FilterNode if you need to change only a part of the presentation of a node without having to touch the original node.
Learning the Nodes API is one of the more challenging aspects of learning the NetBeans platform API as you have undoubtedly discovered. Once you have some mastery of this API you will be able to take advantage of much more of the platforms built in capabilities.
Please see the following resources for more information on the Nodes API:
NetBeans Nodes API Tutorial
Great introduction to the Nodes API by Antonio Vieiro
Part 5: Nodes API and Explorer & Property Sheet API by Geertjan Wielenga
JavaDocs for the Nodes API
Timon Veenstra on the NetBeans Platform Developers mailing list solved this for me.
Actions on the explorerManager are guarded to ensure consistency. A
node selection listener on an explorer manager for example cannot
manipulate the same explorer manager while handling the selection
changed event because that would require a read to write upgrade. The
change will be vetoed and die a silent death.
Are you adding the MyNode root node to the explorer manager on
initialization, or somewhere else in a listener?
My problem line is in an ExplorerManager selection change listener. I guess the Children.MUTEX lock is getting set by ExplorerManager and preventing the Children.Keys instance from populating its Nodes...?
Anyways, I moved my Node access into a EventQueue.invokeLater(...), so it executes after the selection changed event finishes, and that fixed it.