I have just begun learning Swift (and even newer at Swift UI!) so apologies if this is a newbie error.
I am trying to write a very simple programme where a user chooses someone's name from a picker and then sees text below that displays a greeting for that person.
But, the bound var chosenPerson does not update when a new value is picked using the picker. This means that instead of showing a greeting like "Hello Harry", "Hello no-one" is shown even when I've picked a person.
struct ContentView: View {
var people = ["Harry", "Hermione", "Ron"]
#State var chosenPerson: String? = nil
var body: some View {
NavigationView {
Form {
Section {
Picker("Choose your favourite", selection: $chosenPerson) {
ForEach ((0..<people.count), id: \.self) { person in
Text(self.people[person])
}
}
}
Section{
Text("Hello \(chosenPerson ?? "no-one")")
}
}
}
}
}
(I have included one or two pieces of the original formatting in case this is making a difference)
I've had a look at this question, it seemed like it might be a similar problem but adding .tag(person) to Text(self.people[person])did not solve my issue.
How can I get the greeting to show the picked person's name?
Bind to the index, not to the string. Using the picker, you are not doing anything that would ever change the string! What changes when a picker changes is the selected index.
struct ContentView: View {
var people = ["Harry", "Hermione", "Ron"]
#State var chosenPerson = 0
var body: some View {
NavigationView {
Form {
Section {
Picker("Choose your favourite", selection: $chosenPerson) {
ForEach(0..<people.count) { person in
Text(self.people[person])
}
}
}
Section {
Text("Hello \(people[chosenPerson])")
}
}
}
}
}
The accepted answer is right if you are using simple arrays, but It was not working for me because I was using an array of custom model structs with and id defined as string, and in this situation the selection must be of the same type as this id.
Example:
struct CustomModel: Codable, Identifiable, Hashable{
var id: String // <- ID of type string
var name: String
var imageUrl: String
And then, when you are going to use the picker:
struct UsingView: View {
#State private var chosenCustomModel: String = "" //<- String as ID
#State private var models: [CustomModel] = []
var body: some View {
VStack{
Picker("Picker", selection: $chosenCustomModel){
ForEach(models){ model in
Text(model.name)
.foregroundColor(.blue)
}
}
}
Hope it helps somebody.
Related
In essence, I'm learning by creating a simple app that takes an ISBN and returns the book information. I've created a view file to display this information along with a text entry for capturing the ISBN. The logic side of things as pertaining to getting the information from the internet is fine, however, when I try to update the view with the modified variables, it only prints them as declared, and NOT redrawing them after modification. Any advice would be appreciated. Thanks!
This specific example references #Published var test = "Testing 1 2 3 as the default, and after the search, the var is modified to test = modified text which is then printed in the text view of TestView.swift. The print statement correctly displays the modified text, however it does not update in the view in which it is passed. The goal is to pass the final dictionary, but for testing purposes I'm using a simple string variable.
TestFile.swift
import Foundation
import SwiftyXMLParser
import SwiftUI
class getdata: ObservableObject {
#Published var outputDict: [String:String] = [:]
#Published var test = "Testing 1 2 3"
.
.
//code to grab xml from url
.
.
func parseData(input: String) {
var title: String?
var author: String?
let xml = try! XML.parse(input)
if let text = xml["GoodreadsResponse", "book", "title"].text {
title = text
outputDict["title"] = title
}
if let text = xml["GoodreadsResponse", "book", "authors", "author", "name"].text {
author = text
outputDict["author"] = author
}
print("Title: \(outputDict["title"]!), Author: \(outputDict["author"]!)")
test = "modified text"
print(test)
}
}
TestView.swift
import SwiftUI
struct testView: View {
#State var textEntry: String = ""
#ObservedObject var viewModel: getdata
var body: some View {
let try1 = getdata()
VStack {
TextField("Enter ISBN", text: $textEntry)
.padding()
Button(action: {try1.getData(bookID: textEntry)}, label: {
Text("Search")
})
Text("Title: \(self.viewModel.test)")
}
}
}
struct testView_Previews: PreviewProvider {
static var previews: some View {
testView(viewModel: getdata())
}
}
Although I don't think your example compiles, and you haven't provided the definitions of some of the functions, I can point you at one error:
Inside the body of the view you are creating a new Observable object:
let try1 = getdata()
And your Button calls messages on this:
Button(action: {try1.getData(bookID: textEntry)}...
But your TextView reads from the original viewModel:
Text("Title: \(self.viewModel.test)")
You are interacting with try1, but deriving your view from viewModel. They are separate objects.
I'm new to Swift so I hope this isn't something really silly. I'm trying to build an array of Structs, and one of the parameters is another Array with another Struct in it. I'm not sure if there is a better way, but I thought I was making really good progress right up till I tried to edit the embedded Struct. In it's simplified form it looks like this ...
struct Group: Identifiable, Codable {
var id = UUID()
var name: String
var number: Int
var spaces: Bool
var businesses: [Business]
}
struct Business: Identifiable, Codable {
var id = UUID()
var name: String
var address: String
var space: Int
var enabled: Bool
}
These are used in a class with an Observable var that stored in User Defaults
class GroupSettings: ObservableObject {
#Published var groups = [Group]() {
didSet {
UserDefaults.standard.set(try? PropertyListEncoder().encode(groups), forKey: "groups")
}
}
init() {
if let configData = UserDefaults.standard.value(forKey: "groups") as? Data {
if let userDefaultConfig = try?
PropertyListDecoder().decode(Array<Group>.self, from: configData){
groups = userDefaultConfig
}
}
}
}
Its passed in to my initial view and then I'm wanting to make an "Edit Detail" screen. When it gets to the edit detail screen, I can display the Business information in a Text display but I can't get it to working a TextField, it complains about can't convert a to a Binding, but the name from the initial Struct works fine, similar issues with the Int ...
I pass a Group from the first view which has the array of Groups in to the detail screen with the #Binding property ...
#Binding var group: Group
var body: some View {
TextField("", text: $group.name) <---- WORKS
List {
ForEach(self.group.businesses){ business in
if business.enabled {
Text(business.name) <---- WORKS
TextField("", business.address) <---- FAILS
TextField("", value: business.space, formatter: NumberFormatter()) <---- FAILS
} else {
Text("\(business.name) is disabled"
}
}
}
}
Hopefully I've explained my self well enough, and someone can point out the error of my ways. I did try embedding the 2nd Struct inside the first but that didn't help.
Thanks in advance!
You could use indices inside the ForEach and then still use $group and accessing the index of the businesses via the index like that...
List {
ForEach(group.businesses.indices) { index in
TextField("", text: $group.businesses[index].address)
}
}
An alternative solution may be to use zip (or enumerated) to have both businesses and its indices:
struct TestView: View {
#Binding var group: Group
var body: some View {
TextField("", text: $group.name)
List {
let items = Array(zip(group.businesses.indices, group.businesses))
ForEach(items, id: \.1.id) { index, business in
if business.enabled {
Text(business.name)
TextField("", text: $group.businesses[index].address)
} else {
Text("\(business.name) is disabled")
}
}
}
}
}
I have a complex data structure which uses value types (structs and enums), and I'm facing major issues getting basic CRUD to work. Specifically:
How best to "Re-bind" a value in a ForEach for editing by a child view
How to remove/delete a value
Rebinding
If I have an array of items as #State or #Binding, why isn't there a simple way to bind each element to a view? For example:
import SwiftUI
struct Item: Identifiable {
var id = UUID()
var name: String
}
struct ContentView: View {
#State var items: [Item]
var body: some View {
VStack {
ForEach(items, id: \.id) { item in
TextField("name", text: $item) // 🛑 Cannot find '$item' in scope
}
}
}
}
Workaround
I've been able to work around this by introducing a helper function to find the correct index for the item within a loop:
struct ContentView: View {
#State var items: [Item]
func index(of item: Item) -> Int {
items.firstIndex { $0.id == item.id } ?? -1
}
var body: some View {
VStack {
ForEach(items, id: \.id) { item in
TextField("name", text: $items[index(of: item)].name)
}
}
}
}
However, that feels clunky and possibly dangerous.
Deletion
A far bigger issue: how are you supposed to correctly delete an element? This sounds like such a basic question, but consider the following:
struct ContentView: View {
#State var items: [Item]
func index(of item: Item) -> Int {
items.firstIndex { $0.id == item.id } ?? -1
}
var body: some View {
VStack {
ForEach(items, id: \.id) { item in
TextField("name", text: $items[index(of: item)].name)
Button( action: {
items.remove(at: index(of: item))
}) {
Text("Delete")
}
}
}
}
}
Clicking the "Delete" button on the first few items works as expected, but trying to Delete the last item results in Fatal error: Index out of range...
My particular use case doesn't map to a List, so I can't use the deletion helper there.
Reference types
I know that reference types make much of this easier, especially if they can conform to #ObservableObject. However, I have a massive, nested, pre-existing value type which is not easily converted to classes.
Any help would be most appreciated!
Update: Suggested solutions
Deleting List Elements from SwiftUI's list: The accepted answer proposes a complex custom binding wrapper. Swift is powerful, so it's possible to solve many problems with elaborate workarounds, but I don't feel like an elaborate workaround should be necessary to have a list of editable items.
Mark Views as "deleted" using State or a private variable, then conditionally hide them, to avoid out-of-bounds errors. This can work, but feels like a hack, and something that should be handled by the framework.
I confirm that more appropriate approach for CRUD is to use ObservableObject class based view model. And an answer provided by #NewDev in comments is a good demo for that approach.
However if you already have a massive, nested, pre-existing value type which is not easily converted to classes., it can be solved by #State/#Binding, but you should think about what/when/and how update each view and in each order - that is the origin of all such index out of bounds on delete issues (and some more).
Here is demo of approach of how to break this update dependency to avoid crash and still use value types.
Tested based on your code with Xcode 11.4 / iOS 13.4 (SwiftUI 1.0+)
struct ContentView: View {
#State var items: [Item] = [Item(name: "Name1"), Item(name: "Name2"), Item(name: "Name3")]
func index(of item: Item) -> Int {
items.firstIndex { $0.id == item.id } ?? -1
}
var body: some View {
VStack {
ForEach(items, id: \.id) { item in
// separate dependent views as much as possible to make them as
// smaller/lighter as possible
ItemRowView(items: self.$items, index: self.index(of: item))
}
}
}
}
struct ItemRowView: View {
#Binding var items: [Item]
let index: Int
#State private var destroyed = false // internal state to validate self
var body: some View {
// proxy binding to have possibility for validation
let binding = Binding(
get: { self.destroyed ? "" : self.items[self.index].name },
set: { self.items[self.index].name = $0 }
)
return HStack {
if !destroyed { // safety check against extra update
TextField("name", text: binding)
Button( action: {
self.destroyed = true
self.$items.wrappedValue.remove(at: self.index)
}) {
Text("Delete")
}
}
}
}
}
Yes, it is not easy solution, but sometimes there are situations we need it.
I've got an app that gets a list of vehicles from a REST backend server. It then uses that list to build a list of vehicles that can be tapped to show the details about one of them:
#State private var selectedVehicle: Vehicle?
#Binding var vehicles: [Vehicle]
List {
NavigationView {
ForEach( vehicles ) { vehicle in
NavigationLink( destination: VehicleDetailScreen( vehicle: vehicle ),
tag: vehicle,
selection: self.$selectedVehicle ) {
Text( vehicle.name )
}
}
}
}
struct VehicleDetailScreen: View {
var vehicle: Vehicle
var body: some View {
// Lots of rendering code omitted
}
}
So far, so good. This works nicely. The problem arises when we fetch updated information from the server. Updating the bound vehicles property works great for updating the list. But the detail screen is still showing data that's no longer relevant.
My first thought was just to pop the detail view off of the NavigationView. Unfortunately, SwiftUI doesn't provide any reliable way that I can find to do this in a two-column view on the iPad.
My next thought was that we needed to pass the vehicle in to VehicleDetailScreen as a #Binding too so that we can update it. But this is tough to do as well because we would need a reference to that binding so that we can cram updated values into it. The only way I can think of to do that would be to rework our network and model object code entirely so that it works like CoreData, keeping objects in memory and updating them with new values from the server, rather than generating new objects. This would be a good deal of effort, and obviously isn't something I'm keen to do if there's another option.
So I'm kind of stuck on this. Any thoughts/ideas/suggestions are very welcome!
Perhaps the concept of #Binding is somewhat confusing. From a #State var (parent view), to #Binding var (child view).
A struct Hashable to facilitate and reorder the elements of the array [Vehicle].
Something like this:
struct Vehicle: Hashable {
var name:String
//var otherItem: Any
}
struct ContentView: View {
#State var vehicle: Vehicle //the struct of your REST
#State var vehicles: [Vehicle] // the array of your REST
var body: some View {
List {
NavigationView {
ForEach(vehicles, id:\.self) { item in // loop the array to get every single item conform to the struct
NavigationLink( destination: VehicleDetailScreen(vehicle: self.$vehicle)) { // here to pass the binding
Text("\(self.vehicle.name)")
}
}
}
}
}
}
//detail view
struct VehicleDetailScreen: View {
#Binding var vehicle: Vehicle // here the binding
var body: some View {
Text("\(vehicle.name)")
}
}
If you want your detail views to update when data changes, you will have to make use of bindings.
As far as architecture goes, I would suggest to create so called Stores that hold data which can be used in multiple views. This, in combination with some static provider for Stores, makes it that you can easily access and modify data anywhere, and let your views update automatically.
When using UIKit, you would manually refresh data by calling reloadTable for instance. In SwiftUI this is not done. You could hypothetically manually trigger the view to update, but I would advice against this, as it is not the way SwiftUI was intended.
I've modified your code to show an example of this:
class StoreProvider {
static let carStore = CarStore()
}
class CarStore: ObservableObject {
#Published var vehicles: [Vehicle] = [Vehicle(id: "car01", name: "Porsche", year: 2016), Vehicle(id: "car02", name: "Lamborghini", year: 2002)]
}
struct Vehicle: Identifiable, Hashable {
let id: String
var name: String
var year: Int
}
struct CarOverview: View {
#ObservedObject var store = StoreProvider.carStore
#State var selectedVehicle: Vehicle?
var body: some View {
NavigationView {
List {
ForEach(store.vehicles.indices) { vehicleIndex in
NavigationLink(destination: VehicleDetailScreen(vehicle: self.$store.vehicles[vehicleIndex])) {
Text(self.store.vehicles[vehicleIndex].name)
}.onTapGesture {
self.selectedVehicle = self.store.vehicles[vehicleIndex]
}
}
}
}
}
}
struct VehicleDetailScreen: View {
#Binding var vehicle: Vehicle
func updateValues() {
vehicle.year = Int.random(in: 1990..<2020)
}
var body: some View {
VStack {
Text(vehicle.name)
Text("Year: ") + Text(vehicle.year.description)
}.onTapGesture(perform: updateValues)
}
}
Hmmm. I'm not doing very well with these bindings.
struct RecordForm: View
{
#State var record: Record
var body: some View
{
TextField("date", text: Binding($record.recordDate!)))
}
}
I want to convert this Date to a String. In regular Swift I would just call my extension
record.recordDate.mmmyyy()
but I cannot find the right syntax or even the right place to do the conversion.
If I try to put the code in the body or the struct I just get a pile of errors.
Is there any easy to read documentation on this subject?
The answer by nine stones worked nicely, although I had to tweak the code slightly to get it to work for me with an NSManagedObject:
struct RecordDate: View
{
#State var record: Record //NSManagedObject
var body: some View {
let bind = Binding<String>(
get: {self.$record.recordDate.wrappedValue!.dateString()},
set: {self.$record.recordDate.wrappedValue = dateFromString($0)}
)
return HStack {
Text("Date:")
TextField("date", text: bind)
}
}
}
//dateString is a date extension that returns a date as a string
//dateFromString is a function that returns a string from a date
Documentation is hard to find and Apple's really ucks.
Try to create a custom binding.
extension Date {
func mmyyy() -> String { "blah" }
static func yyymm(val: String) -> Date { Date() }
}
struct RecordForm: View {
struct Record {
var recordDate: Date
}
#State var record = Record(recordDate: Date())
var body: some View {
let bind = Binding(
get: { self.record.recordDate.mmyyy() },
set: { self.record.recordDate = Date.yyymm(val: $0)}
)
return VStack {
TextField("date", text: bind)
}
}
}