I have using a dispatch group wait() that block my a for loop from completing the code until a set of urlsession tasks (in another loop with completion handler) to be completed before appending new element to my array
the current code will finish the first loop before the second loop of urlClass.selectfoodURL is completed
I want to append the array in meal history after my urlfood for loop is completed
on of the problem in my approach of using dispatch groups is the wait(), when my select food is called the urlsession stuck and doesn’t complete with group.wait
func userSnackHistoryArray() {
let group = DispatchGroup()
let Arrays // array of dictionary
for array in Arrays {
var generateMeal = MealDetails() // struct type
do {
let aa = try JSONDecoder().decode(userSnack.self, from: array)
generateMeal.names = convertToJsonFile.type
for name in generateMeal.names!{
group.enter()
urlClass.selectfoodURL(foodName: name){ success in
generateMeal.units!.append(allVariables.selectedUnit)
group.leave()
}
}
// my select food is called but the urlsession stuck and doesnt complete with group.wait is active
// group.wait()
mealHistory.append(generateMeal)
} catch { }
}
group.notify(queue: .main){
print("complete")
}
}
I have shortened my code to focus on the problem ,, I can split my code into two functions and solve the problem , but I want to use only one function
any suggestions or ideas ?
Rather than waiting, you should just create a local array of values to be added, and then add them when it’s done:
func retrieveSnacks() {
var snacksToAdd: [Snack] = []
let group = DispatchGroup()
...
for url in urls {
group.enter()
fetchSnack(with: url) { result in
dispatchPrecondition(condition: .onQueue(.main)) // note, I’m assuming that this closure is running on the main queue; if not, dispatch this appending of snacks (and `leave` call) to the main queue
if case .success(let snack) = result {
snacksToAdd.append(snack)
}
group.leave()
}
}
// when all the `leave` calls are called, only then append the results
group.notify(queue: .main) {
self.snacks += snacksToAdd
// trigger UI update, or whatever, here
}
}
Note, the above does not assure that the objects are added in the original order. If you need that, you can use a dictionary to build the temporary results and then append the results in sorted order:
func retrieveSnacks() {
var snacksToAdd: [URL: Snack] = [:]
let group = DispatchGroup()
...
for url in urls {
group.enter()
fetchSnack(with: url) { result in
if case .success(let snack) = result {
snacksToAdd[url] = snack
}
group.leave()
}
}
group.notify(queue: .main) {
let sortedSnacks = urls.compactMap { snacksToAdd[$0] }
self.snacks += sortedSnacks
// trigger UI update, or whatever, here
}
}
Finally, I might suggest adopting a completion handler pattern:
func retrieveSnacks(completion: #escaping ([Snack]) -> Void) {
var snacksToAdd: [URL: Snack] = [:]
let group = DispatchGroup()
...
for url in urls {
group.enter()
fetchSnack(with: url) { result in
if case .success(let snack) = result {
snacksToAdd[url] = snack
}
group.leave()
}
}
group.notify(queue: .main) {
let sortedSnacks = urls.compactMap { snacksToAdd[$0] }
completion(sortedSnacks)
}
}
retrieveSnacks { addedSnacks in
self.snacks += addedSnacks
// update UI here
}
This pattern ensures that you don’t entangle your network-related code with your UI code.
I apologize that the above is somewhat refactored from your code snippet, but there wasn’t enough there for me to illustrate what precisely it would look like. But hopefully the above illustrates the pattern and you can see how you’d apply it to your code base. So, don’t get lost in the details, but focus on the basic pattern of building records to be added in a local variable and only update the final results in the .notify block.
FWIW, this is the method signature for the method that the above snippets are using to asynchronously fetch the objects in question.
func fetchSnack(with url: URL, completion: #escaping (Result<Snack, Error>) -> Void) {
...
// if async fetch not successful
DispatchQueue.main.async {
completion(.failure(error))
}
// if successful
DispatchQueue.main.async {
completion(.success(snack))
}
}
Related
// In the code below I am trying to return an array from data in firestore, the array always returned empty when I put the handler outside the for loop so I had to use an if statement inside the for loop to get the array containing the data. after using the print statement you see in the code i found out that the compiler is going over the entire function before entering the for loop, (print("5") & (print("6") are the first to run and when I put the handler outside the for it will also be triggered and return an empty array
**
func getMyGames(joinedGamesIDs: [String], handler: #escaping(_ games: [GameViewModal]) -> ()) {
var games = [GameViewModal]()
if !joinedGamesIDs.isEmpty{
for id in joinedGamesIDs {
db.collection("games").document(id).getDocument { (document, error) in
if let document = document, document.exists {
if let game = self.getGameViewModal(document: document){
games.append(game)
print("1")
print(games.count)
}
print("2")
print(games.count)
}
print("3")
print(games.count)
if games.count == (joinedGamesIDs.count){
handler(games)
}
print("4")
print(games.count)
}
}
print("5")
print(games.count)
}
print("6")
print(games.count)
}
**
I've embedded my explanations in the code commentary for easier reading. But the problem you have is that you aren't coordinating these async tasks (the getting of each document). You must coordinate them so when the last one finishes, you can "return" the array from the function. This function doesn't technically "return" anything (except Void) but the completion handler, in a way, "returns" the array which is why I put it in quotes. These semantic details matter and it helps to understand everything better.
func getMyGames(joinedGamesIDs: [String], handler: #escaping (_ games: [GameViewModel]) -> ()) {
guard !joinedGamesIDs.isEmpty else {
// If there is nothing to do, always consider
// calling the handler anyway, with an empty
// array, so the caller isn't left hanging.
return handler([])
}
// Set up a Dispatch Group to coordinate the multiple
// async tasks. Instatiate outside of the loop.
let group = DispatchGroup()
var games: [GameViewModel] = []
for id in joinedGamesIDs {
// Enter the group on each iteration of async work
// to be performed.
group.enter()
db.collection("games").document(id).getDocument { (document, error) in
if let doc = document,
doc.exists,
let game = self.getGameViewModal(document: doc) {
games.append(game)
} else if let error = error {
// Always print errors when in development.
print(error)
}
// No matter what happens inside the iteration,
// whether there was a success in getting the
// document or a failure, always leave the group.
group.leave()
}
}
// Once all of the calls to enter the group are equalled
// by the calls to leave the group, this block is called,
// which is the group's own completion handler. Here is
// where you ultimately call the function's handler and
// return the array.
group.notify(queue: .main) {
handler(games)
}
}
I tried using DispatchQueue and DispatchGroup but its still asynchronous, I also tried both dispatchQueue.Async and dispathQueue.sync and neither have worked.
myFunc is a function called in the init() which itself calls 2 functions, getArrOneData() annd getArrTwoData([ArrOneType]).
The first function downloads ArrOneType data from firestore and returns an array which is initialised to a field.
The second function uses the downloaded data/field from the first function to initialise a field in ArrTwoType while simultaneously downloading other relevent ArrTwoType data from firestore to return as an array.
So the Problem is its still asynchronous. How do I use DispatchQueue and DispatchGroup correctly in this scenario?
thanks
note: get arrTwoData is mainly psuedocode
func myFunc(){
let group = DispatchGroup()
let dispatchQueue = DispatchQueue.global(qos: .default)
group.enter()
dispatchQueue.sync {
self.arrOne = self.getArrOneData()//getArrOneData gets data from firestore
group.leave()
}
dispatchQueue.sync {
group.enter()
self.arrTwo = self.getArrTwoData(inputArr: self.arrOne)//getArrTwoData gets data from firestore
group.leave()
}
}
//ArrOneType is an array field in ArrTwoType
func getArrTwoData(inputArr: [ArrOneType]) -> [ArrTwoType]{
var result = [ArrTwoType]()
//retrieving data from firestore, code excluded...
for document in querySnapshot!.documents {
let data = document.data()
name = data["Name"] as? String ?? "Name Unknown"
//returns an array which is a subset of inputArr filtered by name, however
//I dont think the inputArr is populated at this point when I run the program
var field2:[ArrOneType] = someFunc(name, inputArr)
var x = ArrTwoType(name: name, field2: field2)
result.append(x)
}
}
}
return result
}
If you have two requests, one which uses the response from one to prepare the next, the idea is to use #escaping completion handler closures for all asynchronous methods, e.g.
func getArrayOneData(completion: #escaping (Result<[ArrayOneType], Error>) -> Void) {
someAsynchronousMethod {
let values: [ArrayOneType] = ...
completion(.success(values))
}
}
func getArrayTwoData(for typeOneValues: [ArrayOneType], completion: #escaping (Result<[ArrayTwoType], Error>) -> Void) {
someAsynchronousMethod(for: typeOneValues) {
let values: [ArrayTwoType] = ...
completion(.success(values))
}
}
Then you can do things like:
func getEverything(completion: #escaping (Result<[ArrayTwoType], Error>) -> Void) {
getArrayOneData { result in
switch result {
case .failure(let error):
print(error)
case .success(let typeOneValues):
getArrayTwoData(for: typeOneValues) { result in
switch result {
case .failure(let error):
print(error)
case .success(let typeTwoValues):
completion(.success(typeTwoValues))
}
}
}
}
}
Note, no dispatch groups needed. Having added completion handlers to the asynchronous methods, we can just call the second method from the completion handler of the first.
I'm trying to use Dispatch group to notify me when a task is finished running. I've written a simple pseudo of what I'm trying to accomplish. For some reason my notify function gets called first.
class Main {
let cats = Cats()
let all = ALL.singleton
viewdidLoad(){
cats.makeAllCall
all.dis()
}
}
class Cats {
let dispatch = DispatchGroup()
let all = ALL.singleton
func makeAllCall(){
for i in 1...10{
all.callInfo()
print("hello")
}
}
}
class ALL {
static let singleton = ALL()
let dispatch = DispatchGroup()
func dis(){
dispatch.notify(.main){
print("working")
}
}
func callInfo(){
dispatch.enter()
Alamofire.request("url", headers: headers).responseJSON { response in
if response.result.isSuccess{
completion(JSON(response.result.value!))
}else{
print("Binance - Couldn't import Request: Please check your internet connection")
}
}
dispatch.leave()
}
}
You have not understood how dispatch groups work. You are calling dis(), apparently in the belief that dispatch.notify is something that you call. It isn't. It is called for you when every enter has been balanced by a leave. A typical structure looks like this pseudo-code:
let group = DispatchGroup()
// here we go...
group.enter()
_queue1_.async {
// ... do task here ...
group.leave()
}
group.enter()
_queue2_.async {
// ... do task here ...
group.leave()
}
group.enter()
_queue3_.async {
// ... do task here ...
group.leave()
}
// ... more as needed ...
group.notify(queue: DispatchQueue.main) {
// finished!
}
You need to get rid of this bizarre class structure and put everything — the dispatch group, the enter and leave calls, and the notify block — together in one place. If you don't want to do that, then this is not a good use of a dispatch group (perhaps what you wanted was something like Operation and OperationQueue).
I'm trying to coordinate several completion handlers for each element in an array.
The code is essentially this:
var results = [String:Int]()
func requestData(for identifiers: [String])
{
identifiers.forEach
{ identifier in
service.request(identifier, completion: { (result) in
result[identifier] = result
})
}
// Execute after all the completion handlers finish
print(result)
}
So each element in the Array is sent through a service with a completion handler, and all the results are stored in an array. Once all of these handlers complete, I wish to execute some code.
I attempted to do this with DispatchQueue
var results = [String:Int]()
func requestData(for identifiers: [String])
{
let queue = DispatchQueue.init(label: "queue")
identifiers.forEach
{ identifier in
service.request(identifier, completion: { (result) in
queue.sync
{
result[identifier] = result
}
})
}
// Execute after all the completion handlers finish
queue.sync
{
print(result)
}
}
but the print call is still being executed first, with an empty Dictionary
If I understand what are you are trying to do correctly, you probably want to use a DispatchGroup
Here is an example:
let group = DispatchGroup()
var letters = ["a", "b", "c"]
for letter in letters {
group.enter()
Server.doSomething(completion: { [weak self] (result) in
print("Letter is: \(letter)")
group.leave()
})
}
group.notify(queue: .main) {
print("- done")
}
This will print something like:
b
c
a
// ^ in some order
- done
First, take note that your service.request(...) is processed in asynchronous mode. Another problem is you want to finish all the service request in that loop.
My suggestion is create the function with completion handler and add a counter on each loop done. Your function will be similarly as below.
var results = [String:Int]()
func requestData(for identifiers: [String], callback:#escaping (Bool) -> Void)
{
var counter = 0
var maxItem = identifiers.count
identifiers.forEach
{ identifier in
service.request(identifier, completion: { (result) in
result[identifier] = result
counter += 1
if counter == maxItem {
callback(true) // update completion handler to say all loops request are done
}
// if not, continue the other request
})
}
}
This is how another part of your code will call the function and wait for callback
requestData(for identifiers:yourArrays) { (complete) in
if complete {
print(results)
}
}
Don't forget to manage if errors happened.
In my model have function to fetch data which expects completion handler as parameter:
func fetchMostRecent(completion: (sortedSections: [TableItem]) -> ()) {
self.addressBook.loadContacts({
(contacts: [APContact]?, error: NSError?) in
// 1
if let unwrappedContacts = contacts {
for contact in unwrappedContacts {
// handle constacts
...
self.mostRecent.append(...)
}
}
// 2
completion(sortedSections: self.mostRecent)
})
}
It's calling another function which does asynchronous loading of contacts, to which I'm forwarding my completion
The call of fetchMostRecent with completion looks like this:
model.fetchMostRecent({(sortedSections: [TableItem]) in
dispatch_async(dispatch_get_main_queue()) {
// update some UI
self.state = State.Loaded(sortedSections)
self.tableView.reloadData()
}
})
This sometimes it works, but very often the order of execution is not the way as I would expect. Problem is, that sometimes completion() under // 2 is executed before scope of if under // 1 was finished.
Why is that? How can I ensure that execution of // 2 is started after // 1?
A couple of observations:
It will always execute what's at 1 before 2. The only way you'd get the behavior you describe is if you're doing something else inside that for loop that is, itself, asynchronous. And if that were the case, you'd use a dispatch group to solve that (or refactor the code to handle the asynchronous pattern). But without seeing what's in that for loop, it's hard to comment further. The code in the question, alone, should not manifest the problem you describe. It's got to be something else.
Unrelated, you should note that it's a little dangerous to be updating model objects inside your asynchronously executing for loop (assuming it is running on a background thread). It's much safer to update a local variable, and then pass that back via the completion handler, and let the caller take care of dispatching both the model update and the UI updates to the main queue.
In comments, you mention that in the for loop you're doing something asynchronous, and something that must be completed before the completionHandler is called. So you'd use a dispatch group to do ensure this happens only after all the asynchronous tasks are done.
Note, since you're doing something asynchronous inside the for loop, not only do you need to use a dispatch group to trigger the completion of these asynchronous tasks, but you probably also need to create your own synchronization queue (you shouldn't be mutating an array from multiple threads). So, you might create a queue for this.
Pulling this all together, you end up with something like:
func fetchMostRecent(completionHandler: ([TableItem]?) -> ()) {
addressBook.loadContacts { contacts, error in
var sections = [TableItem]()
let group = dispatch_group_create()
let syncQueue = dispatch_queue_create("com.domain.app.sections", nil)
if let unwrappedContacts = contacts {
for contact in unwrappedContacts {
dispatch_group_enter(group)
self.someAsynchronousMethod {
// handle contacts
dispatch_async(syncQueue) {
let something = ...
sections.append(something)
dispatch_group_leave(group)
}
}
}
dispatch_group_notify(group, dispatch_get_main_queue()) {
self.mostRecent = sections
completionHandler(sections)
}
} else {
completionHandler(nil)
}
}
}
And
model.fetchMostRecent { sortedSections in
guard let sortedSections = sortedSections else {
// handle failure however appropriate for your app
return
}
// update some UI
self.state = State.Loaded(sortedSections)
self.tableView.reloadData()
}
Or, in Swift 3:
func fetchMostRecent(completionHandler: #escaping ([TableItem]?) -> ()) {
addressBook.loadContacts { contacts, error in
var sections = [TableItem]()
let group = DispatchGroup()
let syncQueue = DispatchQueue(label: "com.domain.app.sections")
if let unwrappedContacts = contacts {
for contact in unwrappedContacts {
group.enter()
self.someAsynchronousMethod {
// handle contacts
syncQueue.async {
let something = ...
sections.append(something)
group.leave()
}
}
}
group.notify(queue: .main) {
self.mostRecent = sections
completionHandler(sections)
}
} else {
completionHandler(nil)
}
}
}