Im trying to display a string with emojis on a text widget. The string is encoded using utf8. My question is how can I decode the whole string so it will display to the text properly?
here is the string with emojis:
Testing emoticons post \ud83d\ude18\ud83d\udc4c\ud83e\udd70\ud83d\ude02\ud83e\udd73\u2708\ufe0f\ud83d\udc4a\ud83d\ude01\ud83d\ude01\ud83e\udd23\ud83d\ude04\ud83d\ude01\u2708\ufe0f\ud83d\ude01\ud83d\ude0d\ud83d\ude4f\ud83e\udd22\ud83d\ude2d
Currently I have this function :
String utf8convert(String text) {
List<int> bytes = text.toString().codeUnits;
return utf8.decode(bytes);
}
If you are using API to get data with emojis.
final response =
await _httpClient.get(uri);
jsonDecode(utf8.decode(response.bodyBytes))
Use Text widget directly works fine
code snippet
Text('\ud83d\ude18\ud83d\udc4c\ud83e\udd70\ud83d\ude02\ud83e\udd73\u2708\ufe0f\ud83d\udc4a\ud83d\ude01\ud83d\ude01\ud83e\udd23\ud83d\ude04\ud83d\ude01\u2708\ufe0f\ud83d\ude01\ud83d\ude0d\ud83d\ude4f\ud83e\udd22\ud83d\ude2d'),
full code
import 'package:flutter/material.dart';
import 'dart:convert';
void main() => runApp(MyApp());
class MyApp extends StatelessWidget {
// This widget is the root of your application.
#override
Widget build(BuildContext context) {
return MaterialApp(
title: 'Flutter Demo',
theme: ThemeData(
// This is the theme of your application.
//
// Try running your application with "flutter run". You'll see the
// application has a blue toolbar. Then, without quitting the app, try
// changing the primarySwatch below to Colors.green and then invoke
// "hot reload" (press "r" in the console where you ran "flutter run",
// or simply save your changes to "hot reload" in a Flutter IDE).
// Notice that the counter didn't reset back to zero; the application
// is not restarted.
primarySwatch: Colors.blue,
),
home: MyHomePage(title: 'Flutter Demo Home Page'),
);
}
}
class MyHomePage extends StatefulWidget {
MyHomePage({Key key, this.title}) : super(key: key);
// This widget is the home page of your application. It is stateful, meaning
// that it has a State object (defined below) that contains fields that affect
// how it looks.
// This class is the configuration for the state. It holds the values (in this
// case the title) provided by the parent (in this case the App widget) and
// used by the build method of the State. Fields in a Widget subclass are
// always marked "final".
final String title;
#override
_MyHomePageState createState() => _MyHomePageState();
}
class _MyHomePageState extends State<MyHomePage> {
int _counter = 0;
void _incrementCounter() {
setState(() {
// This call to setState tells the Flutter framework that something has
// changed in this State, which causes it to rerun the build method below
// so that the display can reflect the updated values. If we changed
// _counter without calling setState(), then the build method would not be
// called again, and so nothing would appear to happen.
_counter++;
});
}
#override
Widget build(BuildContext context) {
// This method is rerun every time setState is called, for instance as done
// by the _incrementCounter method above.
//
// The Flutter framework has been optimized to make rerunning build methods
// fast, so that you can just rebuild anything that needs updating rather
// than having to individually change instances of widgets.
return Scaffold(
appBar: AppBar(
// Here we take the value from the MyHomePage object that was created by
// the App.build method, and use it to set our appbar title.
title: Text(widget.title),
),
body: Center(
// Center is a layout widget. It takes a single child and positions it
// in the middle of the parent.
child: Column(
// Column is also a layout widget. It takes a list of children and
// arranges them vertically. By default, it sizes itself to fit its
// children horizontally, and tries to be as tall as its parent.
//
// Invoke "debug painting" (press "p" in the console, choose the
// "Toggle Debug Paint" action from the Flutter Inspector in Android
// Studio, or the "Toggle Debug Paint" command in Visual Studio Code)
// to see the wireframe for each widget.
//
// Column has various properties to control how it sizes itself and
// how it positions its children. Here we use mainAxisAlignment to
// center the children vertically; the main axis here is the vertical
// axis because Columns are vertical (the cross axis would be
// horizontal).
mainAxisAlignment: MainAxisAlignment.center,
children: <Widget>[
Text('\ud83d\ude18\ud83d\udc4c\ud83e\udd70\ud83d\ude02\ud83e\udd73\u2708\ufe0f\ud83d\udc4a\ud83d\ude01\ud83d\ude01\ud83e\udd23\ud83d\ude04\ud83d\ude01\u2708\ufe0f\ud83d\ude01\ud83d\ude0d\ud83d\ude4f\ud83e\udd22\ud83d\ude2d'),
Text(
'You have pushed the button this many times:',
),
Text(
'$_counter',
style: Theme.of(context).textTheme.display1,
),
],
),
),
floatingActionButton: FloatingActionButton(
onPressed: _incrementCounter,
tooltip: 'Increment',
child: Icon(Icons.add),
), // This trailing comma makes auto-formatting nicer for build methods.
);
}
}
You can use jsonDecode from dart:convert. For example if you receive text data from Api, you can receive data that contains special format string like '\udc4a\ud83d\ude01...' for emoji or accentual characters. JsonDecode will help to show string properly.
final response = await http.post(Uri.parse('apiaddress'), body: _body);
var decode = jsonDecode(utf8.decode(response.bodyBytes));
print(decode);
Related
When I want to call a method channel from a spawned isolate using isolate_handler (because it doesn't work using dart's isolates), I get a MissingPluginException which doesn't happen when calling method channel from the main isolate.
class TestingIsolate {
static int _callCount = 0;
static int _lastNumber = 0;
final _isolates = IsolateHandler();
final resultStreamController = StreamController<double>();
static void _entryPoint(Map<String, dynamic> context) {
final messenger = HandledIsolate.initialize(context);
_startTesting(messenger);
}
Stream<double> init() {
_isolates.spawn<double>(_entryPoint,
onReceive: (result) => resultStreamController.add(result));
return resultStreamController.stream;
}
static const platform =
MethodChannel('com.mycompany.plugin_performance_test_poc');
static void _startTesting(HandledIsolateMessenger messenger) {
// Timer.periodic(const Duration(seconds: 1), (timer) {
// messenger.send(_callCount / timer.tick);
// });
final stopwatch = Stopwatch();
stopwatch.start();
while (stopwatch.elapsedMilliseconds < 3000) {
platform.invokeMethod('performanceTest', {'data': _lastNumber}).then(
(result) {
print("inside, $_lastNumber");
_lastNumber = result;
_callCount++;
});
}
stopwatch.stop();
messenger.send(_callCount * 3000 / stopwatch.elapsedMilliseconds);
}
}
I'm trying to test how many times can I run method channel per second.
Here's the UI part:
import 'package:async/async.dart';
import 'package:flutter/material.dart';
import 'package:flutter/services.dart';
import 'package:flutter_performance_test_poc/testing_isolate.dart';
void main() {
runApp(const MyApp());
}
class MyApp extends StatelessWidget {
const MyApp({Key? key}) : super(key: key);
// This widget is the root of your application.
#override
Widget build(BuildContext context) {
return MaterialApp(
title: 'Flutter Demo',
theme: ThemeData(
// This is the theme of your application.
//
// Try running your application with "flutter run". You'll see the
// application has a blue toolbar. Then, without quitting the app, try
// changing the primarySwatch below to Colors.green and then invoke
// "hot reload" (press "r" in the console where you ran "flutter run",
// or simply save your changes to "hot reload" in a Flutter IDE).
// Notice that the counter didn't reset back to zero; the application
// is not restarted.
primarySwatch: Colors.blue,
),
home: const MyHomePage(title: 'Flutter Demo Home Page'),
);
}
}
class MyHomePage extends StatefulWidget {
const MyHomePage({Key? key, required this.title}) : super(key: key);
// This widget is the home page of your application. It is stateful, meaning
// that it has a State object (defined below) that contains fields that affect
// how it looks.
// This class is the configuration for the state. It holds the values (in this
// case the title) provided by the parent (in this case the App widget) and
// used by the build method of the State. Fields in a Widget subclass are
// always marked "final".
final String title;
#override
State<MyHomePage> createState() => _MyHomePageState();
}
class _MyHomePageState extends State<MyHomePage> {
double _counter = 0;
Future<void> _executeTest() async {
TestingIsolate().init().listen((result) {
setState(() {
_counter = result;
});
});
}
#override
Widget build(BuildContext context) {
// This method is rerun every time setState is called, for instance as done
// by the _incrementCounter method above.
//
// The Flutter framework has been optimized to make rerunning build methods
// fast, so that you can just rebuild anything that needs updating rather
// than having to individually change instances of widgets.
return Scaffold(
appBar: AppBar(
// Here we take the value from the MyHomePage object that was created by
// the App.build method, and use it to set our appbar title.
title: Text(widget.title),
),
body: Center(
// Center is a layout widget. It takes a single child and positions it
// in the middle of the parent.
child: Column(
// Column is also a layout widget. It takes a list of children and
// arranges them vertically. By default, it sizes itself to fit its
// children horizontally, and tries to be as tall as its parent.
//
// Invoke "debug painting" (press "p" in the console, choose the
// "Toggle Debug Paint" action from the Flutter Inspector in Android
// Studio, or the "Toggle Debug Paint" command in Visual Studio Code)
// to see the wireframe for each widget.
//
// Column has various properties to control how it sizes itself and
// how it positions its children. Here we use mainAxisAlignment to
// center the children vertically; the main axis here is the vertical
// axis because Columns are vertical (the cross axis would be
// horizontal).
mainAxisAlignment: MainAxisAlignment.center,
children: <Widget>[
const Text(
'The plugin has been called this many times per second:',
),
Text(
'$_counter',
style: Theme.of(context).textTheme.headline4,
),
],
),
),
floatingActionButton: FloatingActionButton(
onPressed: _executeTest,
tooltip: 'Increment',
child: const Icon(Icons.play_arrow),
), // This trailing comma makes auto-formatting nicer for build methods.
);
}
}
And A native part of the code for android:
class MainActivity: FlutterActivity() {
private val CHANNEL = "com.mycompany.plugin_performance_test_poc"
override fun configureFlutterEngine(#NonNull flutterEngine: FlutterEngine) {
super.configureFlutterEngine(flutterEngine)
MethodChannel(flutterEngine.dartExecutor.binaryMessenger, CHANNEL).setMethodCallHandler {
call, result ->
if (call.method == "performanceTest") {
if (call.hasArgument("data")) {
result.success(call.argument<Int>("data") as Int + 1)
}
} else {
result.notImplemented()
}
}
}
}
flutter's app lifecycle management API works fine on mobile platforms, so I'm trying it on desktop, e.g., macOS.
But it seems that the same callback that works on the mobile platforms does not work on desktop.
Did I miss anything?
Code
Using the following hello-world code, I was minimizing/maximizing/quitting the app, under all these cases, the lifecycle callback: didChangeAppLifecycleState was never triggered. The same code was triggered fine on iOS simulator build.
import 'package:flutter/material.dart';
void main() {
runApp(MyApp());
}
class MyApp extends StatelessWidget {
// This widget is the root of your application.
#override
Widget build(BuildContext context) {
return MaterialApp(
title: 'Flutter Demo',
theme: ThemeData(
// This is the theme of your application.
//
// Try running your application with "flutter run". You'll see the
// application has a blue toolbar. Then, without quitting the app, try
// changing the primarySwatch below to Colors.green and then invoke
// "hot reload" (press "r" in the console where you ran "flutter run",
// or simply save your changes to "hot reload" in a Flutter IDE).
// Notice that the counter didn't reset back to zero; the application
// is not restarted.
primarySwatch: Colors.blue,
),
home: MyHomePage(title: 'Flutter Demo Home Page'),
);
}
}
class MyHomePage extends StatefulWidget {
MyHomePage({Key key, this.title}) : super(key: key);
// This widget is the home page of your application. It is stateful, meaning
// that it has a State object (defined below) that contains fields that affect
// how it looks.
// This class is the configuration for the state. It holds the values (in this
// case the title) provided by the parent (in this case the App widget) and
// used by the build method of the State. Fields in a Widget subclass are
// always marked "final".
final String title;
#override
_MyHomePageState createState() => _MyHomePageState();
}
class _MyHomePageState extends State<MyHomePage> with WidgetsBindingObserver {
List<AppLifecycleState> _lifecycleStates;
int _counter = 0;
void _incrementCounter() {
setState(() {
// This call to setState tells the Flutter framework that something has
// changed in this State, which causes it to rerun the build method below
// so that the display can reflect the updated values. If we changed
// _counter without calling setState(), then the build method would not be
// called again, and so nothing would appear to happen.
_counter++;
});
}
#override
void initState() {
super.initState();
WidgetsBinding.instance.addObserver(this);
_lifecycleStates = [];
}
#override
void dispose() {
WidgetsBinding.instance.removeObserver(this);
super.dispose();
}
#override
void didChangeAppLifecycleState(AppLifecycleState state) {
_lifecycleStates.add(state);
if (_lifecycleStates.length > 2) {
_lifecycleStates.removeAt(0);
}
final isAppBackgrounded =
(_lifecycleStates.first == AppLifecycleState.resumed &&
_lifecycleStates.last == AppLifecycleState.inactive) ||
(_lifecycleStates.first == AppLifecycleState.inactive &&
_lifecycleStates.last == AppLifecycleState.paused);
final isAppForegrounded =
(_lifecycleStates.first == AppLifecycleState.inactive ||
_lifecycleStates.first == AppLifecycleState.paused) &&
_lifecycleStates.last == AppLifecycleState.resumed;
if (isAppBackgrounded) {
// when app is paused,
// - receive data in comm but bypass sink
// - bypass meters
setState(() {
// add code
print('quitting');
});
}
if (isAppForegrounded) {
// when app is resumed,
// - receive data in comm and send to sink
// - resume meters
setState(() {
// add code
});
}
}
#override
Widget build(BuildContext context) {
// This method is rerun every time setState is called, for instance as done
// by the _incrementCounter method above.
//
// The Flutter framework has been optimized to make rerunning build methods
// fast, so that you can just rebuild anything that needs updating rather
// than having to individually change instances of widgets.
return Scaffold(
appBar: AppBar(
// Here we take the value from the MyHomePage object that was created by
// the App.build method, and use it to set our appbar title.
title: Text(widget.title),
),
body: Center(
// Center is a layout widget. It takes a single child and positions it
// in the middle of the parent.
child: Column(
// Column is also a layout widget. It takes a list of children and
// arranges them vertically. By default, it sizes itself to fit its
// children horizontally, and tries to be as tall as its parent.
//
// Invoke "debug painting" (press "p" in the console, choose the
// "Toggle Debug Paint" action from the Flutter Inspector in Android
// Studio, or the "Toggle Debug Paint" command in Visual Studio Code)
// to see the wireframe for each widget.
//
// Column has various properties to control how it sizes itself and
// how it positions its children. Here we use mainAxisAlignment to
// center the children vertically; the main axis here is the vertical
// axis because Columns are vertical (the cross axis would be
// horizontal).
mainAxisAlignment: MainAxisAlignment.center,
children: <Widget>[
Text(
'You have pushed the button this many times:',
),
Text(
'$_counter',
style: Theme.of(context).textTheme.headline4,
),
],
),
),
floatingActionButton: FloatingActionButton(
onPressed: _incrementCounter,
tooltip: 'Increment',
child: Icon(Icons.add),
), // This trailing comma makes auto-formatting nicer for build methods.
);
}
}
I have base 64 string of images.
how can I save that image to user's mobile devices?
this is what I have tried:
var response = await http.post('${Utility.serverUrl}/', body: (body));
final encodedStr = data['result'];
Uint8List bytes = base64.decode(encodedStr);
String dir = (await getApplicationDocumentsDirectory()).path;
File file = File("$dir/" + 'myimage' + ".jpg");
await file.writeAsBytes(bytes);
print(file.path);
and also show that image in user's gallery ?
Your save file logical is correct. all you need is use package https://pub.dev/packages/image_gallery_saver to save image to gallery with the following line
final result = await ImageGallerySaver.saveImage(bytes);
In demo, I hard code a example png base64 string and save to local file and gallery
code snippet
Future<String> _createFileFromString() async {
final encodedStr = "...";
Uint8List bytes = base64.decode(encodedStr);
String dir = (await getApplicationDocumentsDirectory()).path;
String fullPath = '$dir/abc.png';
print("local file full path ${fullPath}");
File file = File(fullPath);
await file.writeAsBytes(bytes);
print(file.path);
final result = await ImageGallerySaver.saveImage(bytes);
print(result);
return file.path;
}
full code
import 'package:flutter/material.dart';
import 'dart:typed_data';
import 'dart:convert';
import 'package:path_provider/path_provider.dart';
import 'dart:io';
import 'package:image_gallery_saver/image_gallery_saver.dart';
import 'package:simple_permissions/simple_permissions.dart';
void main() => runApp(MyApp());
class MyApp extends StatelessWidget {
// This widget is the root of your application.
#override
Widget build(BuildContext context) {
return MaterialApp(
title: 'Flutter Demo',
theme: ThemeData(
// This is the theme of your application.
//
// Try running your application with "flutter run". You'll see the
// application has a blue toolbar. Then, without quitting the app, try
// changing the primarySwatch below to Colors.green and then invoke
// "hot reload" (press "r" in the console where you ran "flutter run",
// or simply save your changes to "hot reload" in a Flutter IDE).
// Notice that the counter didn't reset back to zero; the application
// is not restarted.
primarySwatch: Colors.blue,
),
home: MyHomePage(title: 'Flutter Demo Home Page'),
);
}
}
class MyHomePage extends StatefulWidget {
MyHomePage({Key key, this.title}) : super(key: key);
// This widget is the home page of your application. It is stateful, meaning
// that it has a State object (defined below) that contains fields that affect
// how it looks.
// This class is the configuration for the state. It holds the values (in this
// case the title) provided by the parent (in this case the App widget) and
// used by the build method of the State. Fields in a Widget subclass are
// always marked "final".
final String title;
#override
_MyHomePageState createState() => _MyHomePageState();
}
class _MyHomePageState extends State<MyHomePage> {
int _counter = 0;
void _incrementCounter() {
_createFileFromString();
setState(() {
// This call to setState tells the Flutter framework that something has
// changed in this State, which causes it to rerun the build method below
// so that the display can reflect the updated values. If we changed
// _counter without calling setState(), then the build method would not be
// called again, and so nothing would appear to happen.
_counter++;
});
}
#override
Widget build(BuildContext context) {
SimplePermissions.requestPermission(Permission.WriteExternalStorage);
// This method is rerun every time setState is called, for instance as done
// by the _incrementCounter method above.
//
// The Flutter framework has been optimized to make rerunning build methods
// fast, so that you can just rebuild anything that needs updating rather
// than having to individually change instances of widgets.
return Scaffold(
appBar: AppBar(
// Here we take the value from the MyHomePage object that was created by
// the App.build method, and use it to set our appbar title.
title: Text(widget.title),
),
body: Center(
// Center is a layout widget. It takes a single child and positions it
// in the middle of the parent.
child: Column(
// Column is also a layout widget. It takes a list of children and
// arranges them vertically. By default, it sizes itself to fit its
// children horizontally, and tries to be as tall as its parent.
//
// Invoke "debug painting" (press "p" in the console, choose the
// "Toggle Debug Paint" action from the Flutter Inspector in Android
// Studio, or the "Toggle Debug Paint" command in Visual Studio Code)
// to see the wireframe for each widget.
//
// Column has various properties to control how it sizes itself and
// how it positions its children. Here we use mainAxisAlignment to
// center the children vertically; the main axis here is the vertical
// axis because Columns are vertical (the cross axis would be
// horizontal).
mainAxisAlignment: MainAxisAlignment.center,
children: <Widget>[
Text(
'You have pushed the button this many times:',
),
Text(
'$_counter',
style: Theme.of(context).textTheme.display1,
),
],
),
),
floatingActionButton: FloatingActionButton(
onPressed: _incrementCounter,
tooltip: 'Increment',
child: Icon(Icons.add),
), // This trailing comma makes auto-formatting nicer for build methods.
);
}
}
Future<String> _createFileFromString() async {
final encodedStr = "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";
Uint8List bytes = base64.decode(encodedStr);
String dir = (await getApplicationDocumentsDirectory()).path;
String fullPath = '$dir/abc.png';
print("local file full path ${fullPath}");
File file = File(fullPath);
await file.writeAsBytes(bytes);
print(file.path);
final result = await ImageGallerySaver.saveImage(bytes);
print(result);
return file.path;
}
working demo
"Only static members can be accessed in initializers" is shown when I call my variable usertype.
This variable usertype is declared inside my extends class.
String usertype;
Then inside my extends class I made another variable where I set it as final data.
final data = Data(
typeofUser: usertype
);
You can init with initState()
code snippet
class _MyHomePageState extends State<MyHomePage> {
int _counter = 0;
String usertype = "abc";
Data data;
#override
void initState() {
data = Data(
typeofUser: usertype
);
super.initState();
}
full code
import 'package:flutter/material.dart';
// To parse this JSON data, do
//
// final data = dataFromJson(jsonString);
import 'dart:convert';
Data dataFromJson(String str) => Data.fromJson(json.decode(str));
String dataToJson(Data data) => json.encode(data.toJson());
class Data {
String typeofUser;
Data({
this.typeofUser,
});
factory Data.fromJson(Map<String, dynamic> json) => Data(
typeofUser: json["typeofUser"] == null ? null : json["typeofUser"],
);
Map<String, dynamic> toJson() => {
"typeofUser": typeofUser == null ? null : typeofUser,
};
}
void main() => runApp(MyApp());
class MyApp extends StatelessWidget {
// This widget is the root of your application.
#override
Widget build(BuildContext context) {
return MaterialApp(
title: 'Flutter Demo',
theme: ThemeData(
// This is the theme of your application.
//
// Try running your application with "flutter run". You'll see the
// application has a blue toolbar. Then, without quitting the app, try
// changing the primarySwatch below to Colors.green and then invoke
// "hot reload" (press "r" in the console where you ran "flutter run",
// or simply save your changes to "hot reload" in a Flutter IDE).
// Notice that the counter didn't reset back to zero; the application
// is not restarted.
primarySwatch: Colors.blue,
),
home: MyHomePage(title: 'Flutter Demo Home Page'),
);
}
}
class MyHomePage extends StatefulWidget {
MyHomePage({Key key, this.title}) : super(key: key);
// This widget is the home page of your application. It is stateful, meaning
// that it has a State object (defined below) that contains fields that affect
// how it looks.
// This class is the configuration for the state. It holds the values (in this
// case the title) provided by the parent (in this case the App widget) and
// used by the build method of the State. Fields in a Widget subclass are
// always marked "final".
final String title;
#override
_MyHomePageState createState() => _MyHomePageState();
}
class _MyHomePageState extends State<MyHomePage> {
int _counter = 0;
String usertype = "abc";
Data data;
#override
void initState() {
data = Data(
typeofUser: usertype
);
super.initState();
}
void _incrementCounter() {
print('${data.typeofUser}');
setState(() {
// This call to setState tells the Flutter framework that something has
// changed in this State, which causes it to rerun the build method below
// so that the display can reflect the updated values. If we changed
// _counter without calling setState(), then the build method would not be
// called again, and so nothing would appear to happen.
_counter++;
});
}
#override
Widget build(BuildContext context) {
// This method is rerun every time setState is called, for instance as done
// by the _incrementCounter method above.
//
// The Flutter framework has been optimized to make rerunning build methods
// fast, so that you can just rebuild anything that needs updating rather
// than having to individually change instances of widgets.
return Scaffold(
appBar: AppBar(
// Here we take the value from the MyHomePage object that was created by
// the App.build method, and use it to set our appbar title.
title: Text(widget.title),
),
body: Center(
// Center is a layout widget. It takes a single child and positions it
// in the middle of the parent.
child: Column(
// Column is also a layout widget. It takes a list of children and
// arranges them vertically. By default, it sizes itself to fit its
// children horizontally, and tries to be as tall as its parent.
//
// Invoke "debug painting" (press "p" in the console, choose the
// "Toggle Debug Paint" action from the Flutter Inspector in Android
// Studio, or the "Toggle Debug Paint" command in Visual Studio Code)
// to see the wireframe for each widget.
//
// Column has various properties to control how it sizes itself and
// how it positions its children. Here we use mainAxisAlignment to
// center the children vertically; the main axis here is the vertical
// axis because Columns are vertical (the cross axis would be
// horizontal).
mainAxisAlignment: MainAxisAlignment.center,
children: <Widget>[
Text(
'You have pushed the button this many times:',
),
Text(
'$_counter',
style: Theme.of(context).textTheme.display1,
),
],
),
),
floatingActionButton: FloatingActionButton(
onPressed: _incrementCounter,
tooltip: 'Increment',
child: Icon(Icons.add),
), // This trailing comma makes auto-formatting nicer for build methods.
);
}
}
output
I/flutter (30889): abc
I'm trying to use a Dismissible function and use the left to right swipe gesture to apply a strike through on a text. Is there any widget that specifically does this in flutter?
It should look like the image below but using a swipe gesture instead of onTap.
(credits to https://gist.github.com/maksimr for the image).
with package https://pub.dev/packages/swipedetector you can detect swipe
In case you don't require the default configuration and want to tune the sensitivity of swipes, you can pass your own configuration values.
swipe left to text strike and swipe right to normal style.
full code
import 'package:flutter/material.dart';
import 'package:swipedetector/swipedetector.dart';
void main() => runApp(MyApp());
class MyApp extends StatelessWidget {
// This widget is the root of your application.
#override
Widget build(BuildContext context) {
return MaterialApp(
title: 'Flutter Demo',
theme: ThemeData(
// This is the theme of your application.
//
// Try running your application with "flutter run". You'll see the
// application has a blue toolbar. Then, without quitting the app, try
// changing the primarySwatch below to Colors.green and then invoke
// "hot reload" (press "r" in the console where you ran "flutter run",
// or simply save your changes to "hot reload" in a Flutter IDE).
// Notice that the counter didn't reset back to zero; the application
// is not restarted.
primarySwatch: Colors.blue,
),
home: MyHomePage(title: 'Flutter Demo Home Page'),
);
}
}
class MyHomePage extends StatefulWidget {
MyHomePage({Key key, this.title}) : super(key: key);
// This widget is the home page of your application. It is stateful, meaning
// that it has a State object (defined below) that contains fields that affect
// how it looks.
// This class is the configuration for the state. It holds the values (in this
// case the title) provided by the parent (in this case the App widget) and
// used by the build method of the State. Fields in a Widget subclass are
// always marked "final".
final String title;
#override
_MyHomePageState createState() => _MyHomePageState();
}
class _MyHomePageState extends State<MyHomePage> {
int _counter = 0;
void _incrementCounter() {
setState(() {
// This call to setState tells the Flutter framework that something has
// changed in this State, which causes it to rerun the build method below
// so that the display can reflect the updated values. If we changed
// _counter without calling setState(), then the build method would not be
// called again, and so nothing would appear to happen.
_counter++;
});
}
TextStyle _textStyle = TextStyle(decoration: TextDecoration.none);
#override
Widget build(BuildContext context) {
// This method is rerun every time setState is called, for instance as done
// by the _incrementCounter method above.
//
// The Flutter framework has been optimized to make rerunning build methods
// fast, so that you can just rebuild anything that needs updating rather
// than having to individually change instances of widgets.
return Scaffold(
appBar: AppBar(
// Here we take the value from the MyHomePage object that was created by
// the App.build method, and use it to set our appbar title.
title: Text(widget.title),
),
body: Center(
// Center is a layout widget. It takes a single child and positions it
// in the middle of the parent.
child: Column(
// Column is also layout widget. It takes a list of children and
// arranges them vertically. By default, it sizes itself to fit its
// children horizontally, and tries to be as tall as its parent.
//
// Invoke "debug painting" (press "p" in the console, choose the
// "Toggle Debug Paint" action from the Flutter Inspector in Android
// Studio, or the "Toggle Debug Paint" command in Visual Studio Code)
// to see the wireframe for each widget.
//
// Column has various properties to control how it sizes itself and
// how it positions its children. Here we use mainAxisAlignment to
// center the children vertically; the main axis here is the vertical
// axis because Columns are vertical (the cross axis would be
// horizontal).
mainAxisAlignment: MainAxisAlignment.center,
children: <Widget>[
SwipeDetector(child: Text('this is a long long long long long string this is a long long long long long string this is a long long long long long string this is a long long long long long string this is a long long long long long string this is a long long long long long string', style: _textStyle),
onSwipeLeft: () {
setState(() {
//_swipeDirection = "Swipe Left";
print("Swipe Left");
_textStyle = TextStyle(decoration: TextDecoration.lineThrough);
});
},
onSwipeRight: () {
setState(() {
print("Swipe Right");
_textStyle = TextStyle(decoration: TextDecoration.none);
});
},
swipeConfiguration: SwipeConfiguration(
verticalSwipeMinVelocity: 100.0,
verticalSwipeMinDisplacement: 50.0,
verticalSwipeMaxWidthThreshold:100.0,
horizontalSwipeMaxHeightThreshold: 50.0,
horizontalSwipeMinDisplacement:50.0,
horizontalSwipeMinVelocity: 100.0),
),
Text(
'You have pushed the button this many times:',
),
Text(
'$_counter',
style: Theme.of(context).textTheme.display1,
),
],
),
),
floatingActionButton: FloatingActionButton(
onPressed: _incrementCounter,
tooltip: 'Increment',
child: Icon(Icons.add),
), // This trailing comma makes auto-formatting nicer for build methods.
);
}
}
demo result, the swipe config and speed I have test with real device, work fine.