Member function doesn't see the private member of the class - class

Member function (reverseString()) has to turn the string but when I create and try to initialize a new pointer in the member function (char *temporary = stringo;), it aparently doesn't see the member of the class (That's not the whole code though).
#include"Header.h"
#include<iostream>
using namespace std;
Stringfuncs::Stringfuncs(char *string)
{
this->stringo = string;
}
int Stringfuncs::lengthString()
{
int counter = 0;
for (int i = 0; stringo[i]; i++) { counter++; }
return counter;
}
char Stringfuncs::*reverseString() //this function doesn't see the member of the class
{
char *temporary = stringo; //identifier "stringo" isn't defined
}

Related

Creating class object c++ in if-statement

I actually have a small question. I want to create an attribute "function" which should be from the class function1, function2 or function3. Is there a way I can do that?
Here is the code:
double Uppersum::evalIntegral(double p_) {
if (functiontype == FUNKTION1){
Function1 function;
}
else if (functiontype == FUNKTION2) {
Function2 function;
}
else if (functiontype == FUNKTION3){
Function3 function;
}
function.setParameterP(p_);
double increment_h = (boundary_b - boundary_a)/num_subintervalls_m;
double sum = 0;
for (int index_i = 0; index_i < num_subintervalls_m -1; index_i++){
double x_1 = index_i * increment_h;
double x_2 = (index_i+1) * increment_h;
double y_1, y_2;
y_1 = function.evalFunctionValue(x_1);
y_2 = function.evalFunctionValue(x_2);
sum += increment_h * std::max(y_1, y_2);
}
}
class Function {
protected:
double parameter_p;
public:
void setParameterP(double p_);
virtual double evalFunctionValue(double x_)=0;
};
class Function1 : public Function {
public:
double evalFunctionValue(double x_);
};
Why not use inheritance, superclass has the virtual functions setParameterP and evalFunctionValue. and in subclasses, override those virtual functions.
here is the test codeļ¼š
test.cpp
#include <iostream>
typedef enum{
FUNCTION1,
FUNCTION2,
FUNCTION3
}FunctionType;
using namespace std;
class super
{
public:
super(){}
~super(){}
virtual void setParameterP() = 0;
virtual void evalFunctionValue() = 0;
};
class func1:public super
{
public:
func1(){}
virtual void setParameterP(){cout<<"call setParameterP In func1"<<endl;}
virtual void evalFunctionValue(){cout<<"call evalFunctionValue In func1"<<endl;}
};
class func2:public super
{
public:
func2(){}
virtual void setParameterP(){cout<<"call setParameterP In func2"<<endl;}
virtual void evalFunctionValue(){cout<<"call evalFunctionValue In func2"<<endl;}
};
class func3:public super
{
public:
func3(){}
virtual void setParameterP(){cout<<"call setParameterP In func3"<<endl;}
virtual void evalFunctionValue(){cout<<"call evalFunctionValue In func3"<<endl;}
};
class FuncFactory
{
public:
static super* create(FunctionType var)
{
super* ret = nullptr;
switch (var)
{
case FUNCTION1:
ret = new func1();
break;
case FUNCTION2:
ret = new func2();
break;
case FUNCTION3:
ret = new func3();
break;
default:
cout <<"invalid FunctionType" << endl;
}
return ret;
}
};
int main(int argc, char** argv)
{
super* pFunc = FuncFactory::create(FUNCTION1);
pFunc->setParameterP();
pFunc->evalFunctionValue();
delete pFunc;
pFunc = FuncFactory::create(FUNCTION2);
pFunc->setParameterP();
pFunc->evalFunctionValue();
delete pFunc;
pFunc = FuncFactory::create(FUNCTION3);
pFunc->setParameterP();
pFunc->evalFunctionValue();
delete pFunc;
return 0;
}
here is the process result:
result

call functions from vector of class in c++

I am writing a program for insertion sort.I am creating a class to read print and sort a vector of integers.I have created a vector of class and I want to call functions read,sort and print from vector of class created.How to do that ?
Thanks,
#include <iostream>
#include <vector>
using namespace std;
class sorting
{
private:
vector<int>arr;
public:
void read();
void sortt();
void print();
};
void sorting :: read()
{
int n;
cin>>n;
for(int i=0; i<n; i++)
{
int t;
cin>>t;
arr.push_back(t);
}
}
void sorting :: sortt()
{
int j,temp;
for(unsigned int i=0; i<arr.size(); i++)
{
temp=arr[i];
j=i;
while(temp<arr[j-1] && j>0)
{
arr[j]=arr[j-1];
j=j-1;
}
arr[j]=temp;
}
}
void sorting :: print()
{
for(unsigned int k=0; k<arr.size(); k++)
{
cout<<arr[k]<<"\t";
}
cout<<endl;
arr.clear();
}
int main()
{
vector<sorting>s;
s.read(); // giving an error
s.sortt(); // giving an error
return 0;
}
It should be sorting s; and not vector<sorting>. You defined those methods read() amd sortt() defined in the class sorting.
Thanks,
I got this answer searching in google accidentally in different websites,
It is like vectors(100)
So I can call
s[i].sortt()
s[i].print()
for objects of vector

passing method name as parameter for threadpool queuserworkitem

QueUserWorkItem is supposed to accept a delegate but i found exercise that passes instance method name instead of delegate like this:
public class Fibonacci
{
private int _n;
private int _fibOfN;
private ManualResetEvent _doneEvent;
public int N { get { return _n; } }
public int FibOfN { get { return _fibOfN; } }
// Constructor.
public Fibonacci(int n, ManualResetEvent doneEvent)
{
_n = n;
_doneEvent = doneEvent;
}
// Wrapper method for use with thread pool.
public void ThreadPoolCallback(Object threadContext)
{
int threadIndex = (int)threadContext;
Console.WriteLine("thread {0} started...with id={1}", threadIndex,Thread.CurrentThread.ManagedThreadId);
_fibOfN = Calculate(_n);
Console.WriteLine("thread {0} result calculated...", threadIndex);
_doneEvent.Set();
}
// Recursive method that calculates the Nth Fibonacci number.
public int Calculate(int n)
{
if (n <= 1)
{
return n;
}
return Calculate(n - 1) + Calculate(n - 2);
}
}
public class Program
{
static void Main()
{
const int FibonacciCalculations = 10;
// One event is used for each Fibonacci object.
ManualResetEvent[] doneEvents = new ManualResetEvent[FibonacciCalculations];
Fibonacci[] fibArray = new Fibonacci[FibonacciCalculations];
Random r = new Random();
// Configure and start threads using ThreadPool.
Console.WriteLine("launching {0} tasks...", FibonacciCalculations);
for (int i = 0; i < FibonacciCalculations; i++)
{
doneEvents[i] = new ManualResetEvent(false);
Fibonacci f = new Fibonacci(r.Next(20, 40), doneEvents[i]);
fibArray[i] = f;
ThreadPool.QueueUserWorkItem(f.ThreadPoolCallback , i);
}
for (int x = 0; x < 10;x++ )
{
Console.WriteLine("x");
}
// Wait for all threads in pool to calculate.
WaitHandle.WaitAll(doneEvents);
Console.WriteLine("All calculations are complete.");
// Display the results.
for (int i = 0; i < FibonacciCalculations; i++)
{
Fibonacci f = fibArray[i];
Console.WriteLine("Fibonacci({0}) = {1}", f.N, f.FibOfN);
}
}
}
why does this work? I do not see implicit or explicit delegate being passed

member function as callback

I would like to pass a member function of an instantiated object to another function. Example code is below. I am open for any strategy that works, including calling functional() from another function inside memberfuncpointertestclass using something like lambda or std::bind. Please note that I did not understand most of the threads I found with google about lambda or std::bind, so please, if possible, keep it simple. Also note that my cluster does not have C++ 11 and I would like to keep functional() as simple as it is. Thank you!
int functional( int (*testmem)(int arg) )
{
int a = 4;
int b = testmem(a);
return b;
}
class memberfuncpointertestclass
{
public:
int parm;
int member( int arg )
{
return(arg + parm);
}
};
void funcpointertest()
{
memberfuncpointertestclass a;
a.parm = 3;
int (*testf)(int) = &a.member;
std::cout << functional(testf);
}
int main()
{
funcpointertest();
return 0;
}
You cannot invoke a method on an object without an instance to refer to. So, you need to pass in both the instance as well as the method you want to invoke.
Try changing functional to:
template <typename T, typename M>
int functional(T *obj, M method)
{
int a = 4;
int b = (obj->*(method))(a);
return b;
}
And your funcpointertest to:
void funcpointertest()
{
memberfuncpointertestclass a;
a.parm = 3;
std::cout << functional(&a, &memberfuncpointertestclass::member);
}
This is a job for std::function, a polymorphic function wrapper. Pass to functional(...) such a function object:
#include <functional>
typedef std::tr1::function<int(int)> CallbackFunction;
int functional(CallbackFunction testmem)
{
int a = 4;
int b = testmem(a);
return b;
}
then use std::bind to create a function object of the same type that wraps memberfuncpointertestclass::method() of instance a:
void funcpointertest()
{
memberfuncpointertestclass a;
a.parm = 3;
CallbackFunction testf = std::bind(&memberfuncpointertestclass::member, &a, std::placeholders::_1);
std::cout << functional(testf);
}
Check this item for more details.

Fibonacci Sequence error

I am coding a Fibonacci sequence in Eclipse and this is my code-
public class FibonacciAlgorithm {
private int a = 0;
private int b = 1;
public FibonacciAlgorithm() {
}
public int increment() {
int temp = b;
b = a + b;
a = temp;
return value;
}
public int getValue() {
return b;
}
}
It is showing an error in the return value; line saying value cannot be resolved to a variable. I don't see any other errors.
Where is value defined? You return something that was not defined anywhere.
You don't have a "value" defined, this is your error. I don't remember the thing exactly, but I think you don't need a and b, I found this in my code archive, hope it helps.
public class Fibonacci
{
public static long fibo(int n)
{
if (n <= 1) return n;
else return fibo(n - 1) + fibo(n - 2);
}
public static void main() {
int count = 5; // change accordingly, bind to input etc.
int N = Integer.parseInt(count);
for (int i = 1; i <= N; i++)
System.out.println(i + ": " + fibo(i));
}
}
In case you want to stay with your own code, try returning "b" as value.
Your method is returning an int variable so you would have to define and return value as an int
I am not sure what you trying to do.
If you have "getValue" method I think "increment" method should be void.
When you want current Fibonacci value use "getValue" method.
public class FibonacciAlgorithm {
private int a = 0;
private int b = 1;
public FibonacciAlgorithm() {
}
public void increment() {
int temp = b;
b = a + b;
a = temp;
}
public int getValue() {
return b;
}