Where can I read more about procedurally generated levels? - unreal-engine4

I'd like to make a little game in my off-time, and I want it to have a procedurally-generated world. I'm not going to ask you guys to do my research for me, and I already have some ideas on how I'd do it, but if anyone can point me to some reading material for already-known methods, I'd greatly appreciate it!

Try out Wave Function Collapse.
There is a pretty good documentation and possible for 2D and 3D.
https://robertheaton.com/2018/12/17/wavefunction-collapse-algorithm/ by Robert Heaton

Related

How to create a 3d earth that users can add pinpoints on?

What is the best software to create a 3d model of the earth, in which the user can rotate and zoom in. When the tap on a location, it creates a pinpoint to mark it. How would I go about this? I am new to 3d models, so any help is greatly appreciated. I want to place this model into an iOS app (Xcode).
You are asking a lot and I think you should try doing it yourself first. If this seems hard, try searching for a tutorial.
Here is briefly what you should do and a link to a tutorial, post or thread to all of the steps:
1. Create a model of earth and apply a texture on top of it.
If you want to create your own model, I suggest you use blender, which is what I personally like the most of all 3D editing softwares currently available. Blender Guru has an awesome beginner course about blender.
If don't want to create your model all by yourself, TurboSquid has a ton of free models for you.
(Even nasa has made a 3D model of the earth!)
2. Implement a camera orbit feature
This can be hard for beginners like you and me, but luckily Emma Prats has an amazing tutorial about it!
3. Implement code to instantiate objects on top of earth
This thread should help.
If you need help on something, make sure to post it here and we (the community) will try to help!

Procedurally covering a surface with grass?

I just built a vertex shader for my grass asset, and I want to make a whole field of swaying grass. I know it's possible, but I haven't found tutorial or forum thread that solves it yet. Can someone help me out?
Thank you a ton in advance.

Hair bouncing bones in SceneKit

I'm developing a game in SceneKit (iOS 13) and I want to add realism to the movements of the character.
The character has hair with a skeleton-bones, so I can make it bounce programmatically. I want to rotate the bones in a natural way so the hair bounces.
What's the best approach for this? As soon as there is no-movement, I want the bones to return to the original position.
Here is a reference of how bones are placed:
After some research and surfing the web I found an example of exactly what I want to achieve, and it's called: Inverse Kinematics
Hope it helps anyone who wants to achieve this. Here is a GitHub repo I found by Robert-Hein Hooijmans.
https://github.com/roberthein/InverseKinematics
(I don't know why it got -1. Either I didn't explain myself correctly or people are being subjective. Yes it's a rant.) (If anyone here can tell me the reason they think it got -1, let me know!, I'm here to learn how to post)

Unity3d Ugly Road Seams

Im trying to make a road in unity3d with blender, but when i try to make the piecing together i get ugly seems where the roads come together..
as of now my road is just a plane, should i make this to be a full box instead?
This is the seam:
And this is my model:
EDIT:
I managed to fix my problem by turning all my planes into boxes..
like this:
Your images are so small it is hard to understand issue from them, anyway as i understand your moddel's edge's are seem weird right?
Did you try to look them after the compile, editor scene show much more ugly because it needs to be fast but after compiling and playing it look much more nice.
And also you can make some post processing to get better quality.
I think i could not manage to tell in the best way but i hope it can help you...

Correct terminology for animated characters for iPhone game

I have a guy on freelancer.com that is doing my art for me for my iphone game. Well, I need a 3d character similar to temple run (but does a bunch of other stuff) for my game. I know this guy is really good at 2d and 3d animation, but whenever i try to explain what i need, he says things like, "thats cool, could you please show me the game, that way it would be easier for me to make your video." Im just a little nervous that he doesnt understand what i need. I need a character with several short animation loops, not a 'video'. The guy is also from india, so I think is english is kind of bad and he may not fully understand me. What can i say in terminology to get him to understand what i need. Im pretty sure what im looking for is a 'sprite'? but what is this, can someone just please give me some terms to explain my project.
The terminology you could be looking for might be "sprite", like in the game "Donkey Kong" where pre-rendered 3D animations are converted to 2D animations.
Sprite is probably a safe bet. Even if it isn't the iOS standard, people will understand you because it's a widely-used convention.