Forge AR/VR Toolkit Unable to get scene in Unity - unity3d

I have been trying to use forge AR/VR toolkit to fetch Revit model from BIM360 to Unity.
I have created a scene, posted the job and got the manifest(shows status complete).
In Unity (Vr. 2019.2.12f1), I import the forge unity package. It shows the following warnings.
If i skip through these warnings, enter the model URN, Access Token and Scene ID, and hit play, nothing gets loaded.
I get error 422: Unprocessable Entity. However it also says scene loaded in 2.something seconds. Image shown below.
I tried the same workflow once earlier and it worked. I am not sure what the issue is now.
Ok, so I just tried urn, token etc from forge sample gallery. It works. So clearly there is a problem with my workflow.

When creating scenes from BIM360 models, make sure to include the project_id and version_id fields:

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Unity post processing layer does not appear

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It doesn't seem like anyone else has had this problem but that could be because it's an easy fix.
I'd recommend restarting the project once, assuming you've correctly imported Post Processing from the Package Manager (To make sure the layer names load up correctly).
Also, the Layer name can be created by you, and assigned to desired GameObjects. So, the name "PostProcessing" as a layer doesn't really matter. you can just add in the layer name, if it doesn't appear, and continue as it was in the tutorial
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Your controller HTML file itself can be somewhere else in the project, the file within Assets/WebGLTemplates/AirConsole will be updated automatically to match it as long as it is linked in the AirConsole Object in your scene.
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I am using a Oculus DK2 (v0.8) and OSVR SDK. I'm having a problem getting the HMD to run/display anything.
The Oculus samples and the OSVR samples do work however, so the osvr_server seems to run fine.
My application itself renders a test scene just fine when not using a HMD.
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First, just creating a osvr context and creating a DisplayConfig object. This seems to work, but DisplayConfig::checkStartup() fails (I do this in a loop, calling update on the context when the checkStartup call is failing). I used the OpenGLSample.cpp as a guide for this
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pettersson
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