I'm still struggling with some things in flutter. I love it, but this one seems like it should be so simple.
Row(
mainAxisAlignment: MainAxisAlignment.center,
children: <Widget>[
Card(
child: Container(
constraints: BoxConstraints(maxWidth: 600,minHeight: 150),
),
)
]
)
So what I am trying to do is when the screen is smaller that the card shrinks, but it stops at the 600. this seems backwards to me,
so here the card does what I want.
but here it gives me the overflowed error.
I feel like this is something that would take 1 minute and I am missing something. Any help is greatly appreciated.
Wrap Card with Flexible works
code snippet
Row(mainAxisAlignment: MainAxisAlignment.center, children: <Widget>[
Flexible(
child: Card(
child: Container(
constraints: BoxConstraints(maxWidth: 600, minHeight: 150),
),
),
),
]),
demo, set Container color to blue for check effect easier
full code
import 'package:flutter/material.dart';
void main() => runApp(MyApp());
class MyApp extends StatelessWidget {
// This widget is the root of your application.
#override
Widget build(BuildContext context) {
return MaterialApp(
title: 'Flutter Demo',
theme: ThemeData(
// This is the theme of your application.
//
// Try running your application with "flutter run". You'll see the
// application has a blue toolbar. Then, without quitting the app, try
// changing the primarySwatch below to Colors.green and then invoke
// "hot reload" (press "r" in the console where you ran "flutter run",
// or simply save your changes to "hot reload" in a Flutter IDE).
// Notice that the counter didn't reset back to zero; the application
// is not restarted.
primarySwatch: Colors.blue,
),
home: MyHomePage(title: 'Flutter Demo Home Page'),
);
}
}
class MyHomePage extends StatefulWidget {
MyHomePage({Key key, this.title}) : super(key: key);
// This widget is the home page of your application. It is stateful, meaning
// that it has a State object (defined below) that contains fields that affect
// how it looks.
// This class is the configuration for the state. It holds the values (in this
// case the title) provided by the parent (in this case the App widget) and
// used by the build method of the State. Fields in a Widget subclass are
// always marked "final".
final String title;
#override
_MyHomePageState createState() => _MyHomePageState();
}
class _MyHomePageState extends State<MyHomePage> {
int _counter = 0;
void _incrementCounter() {
setState(() {
// This call to setState tells the Flutter framework that something has
// changed in this State, which causes it to rerun the build method below
// so that the display can reflect the updated values. If we changed
// _counter without calling setState(), then the build method would not be
// called again, and so nothing would appear to happen.
_counter++;
});
}
#override
Widget build(BuildContext context) {
// This method is rerun every time setState is called, for instance as done
// by the _incrementCounter method above.
//
// The Flutter framework has been optimized to make rerunning build methods
// fast, so that you can just rebuild anything that needs updating rather
// than having to individually change instances of widgets.
return Scaffold(
appBar: AppBar(
// Here we take the value from the MyHomePage object that was created by
// the App.build method, and use it to set our appbar title.
title: Text(widget.title),
),
body: Center(
// Center is a layout widget. It takes a single child and positions it
// in the middle of the parent.
child: Column(
// Column is also a layout widget. It takes a list of children and
// arranges them vertically. By default, it sizes itself to fit its
// children horizontally, and tries to be as tall as its parent.
//
// Invoke "debug painting" (press "p" in the console, choose the
// "Toggle Debug Paint" action from the Flutter Inspector in Android
// Studio, or the "Toggle Debug Paint" command in Visual Studio Code)
// to see the wireframe for each widget.
//
// Column has various properties to control how it sizes itself and
// how it positions its children. Here we use mainAxisAlignment to
// center the children vertically; the main axis here is the vertical
// axis because Columns are vertical (the cross axis would be
// horizontal).
mainAxisAlignment: MainAxisAlignment.center,
children: <Widget>[
Row(mainAxisAlignment: MainAxisAlignment.center, children: <Widget>[
Flexible(
child: Card(
child: Container(
color: Colors.blue,
constraints: BoxConstraints(maxWidth: 600, minHeight: 150),
),
),
),
]),
Text(
'You have pushed the button this many times:',
),
Text(
'$_counter',
style: Theme.of(context).textTheme.display1,
),
],
),
),
floatingActionButton: FloatingActionButton(
onPressed: _incrementCounter,
tooltip: 'Increment',
child: Icon(Icons.add),
), // This trailing comma makes auto-formatting nicer for build methods.
);
}
}
Related
I want the buttons on flutter to be either side of screen i.e one on the bottom right and one on the bottom left.
I want the minus button on the left side of screen :
I have searched online but I can't find any help, I have tried to use align but it just gives something messy.
My code for the flutter is(some changes in demo app and using Align):
void main() {
runApp(const MyApp());
}
class MyApp extends StatelessWidget {
const MyApp({Key? key}) : super(key: key);
// This widget is the root of your application.
#override
Widget build(BuildContext context) {
return MaterialApp(
title: 'Flutter Demo',
theme: ThemeData(
// This is the theme of your application.
//
// Try running your application with "flutter run". You'll see the
// application has a blue toolbar. Then, without quitting the app, try
// changing the primarySwatch below to Colors.green and then invoke
// "hot reload" (press "r" in the console where you ran "flutter run",
// or simply save your changes to "hot reload" in a Flutter IDE).
// Notice that the counter didn't reset back to zero; the application
// is not restarted.
primarySwatch: Colors.red,
),
home: const MyHomePage(title: 'Flutter Demo Home Page'),
);
}
}
class MyHomePage extends StatefulWidget {
const MyHomePage({Key? key, required this.title}) : super(key: key);
// This widget is the home page of your application. It is stateful, meaning
// that it has a State object (defined below) that contains fields that affect
// how it looks.
// This class is the configuration for the state. It holds the values (in this
// case the title) provided by the parent (in this case the App widget) and
// used by the build method of the State. Fields in a Widget subclass are
// always marked "final".
final String title;
#override
State<MyHomePage> createState() => _MyHomePageState();
}
class _MyHomePageState extends State<MyHomePage> {
int _counter = 0;
void _incrementCounter() {
setState(() {
// This call to setState tells the Flutter framework that something has
// changed in this State, which causes it to rerun the build method below
// so that the display can reflect the updated values. If we changed
// _counter without calling setState(), then the build method would not be
// called again, and so nothing would appear to happen.
_counter++;
});
}
void _decrementCounter(){
setState(() {
-_counter --;
});
}
#override
Widget build(BuildContext context) {
// This method is rerun every time setState is called, for instance as done
// by the _incrementCounter method above.
//
// The Flutter framework has been optimized to make rerunning build methods
// fast, so that you can just rebuild anything that needs updating rather
// than having to individually change instances of widgets.
return Scaffold(
appBar: AppBar(
// Here we take the value from the MyHomePage object that was created by
// the App.build method, and use it to set our appbar title.
title: Text(widget.title),
),
body: Center(
// Center is a layout widget. It takes a single child and positions it
// in the middle of the parent.
child: Column(
// Column is also a layout widget. It takes a list of children and
// arranges them vertically. By default, it sizes itself to fit its
// children horizontally, and tries to be as tall as its parent.
//
// Invoke "debug painting" (press "p" in the console, choose the
// "Toggle Debug Paint" action from the Flutter Inspector in Android
// Studio, or the "Toggle Debug Paint" command in Visual Studio Code)
// to see the wireframe for each widget.
//
// Column has various properties to control how it sizes itself and
// how it positions its children. Here we use mainAxisAlignment to
// center the children vertically; the main axis here is the vertical
// axis because Columns are vertical (the cross axis would be
// horizontal).
mainAxisAlignment: MainAxisAlignment.center,
children: <Widget>[
const Text(
'You have pushed the button this many times:',
),
Text(
'$_counter',
style: Theme.of(context).textTheme.headline4,
),
],
),
),
floatingActionButton:
Row(
mainAxisAlignment: MainAxisAlignment.end,
children :
[
Align(
alignment: Alignment.bottomLeft,
child : FloatingActionButton(
onPressed: _decrementCounter,
tooltip: 'decrement',
child: const Icon(Icons.remove),
heroTag: null,
)),
FloatingActionButton(
onPressed: _incrementCounter,
tooltip: 'Increment',
child: const Icon(Icons.add),
heroTag: null,
) ,
]),
// This trailing comma makes auto-formatting nicer for build methods.
);
}
}
How can I achieve this?
One option is to use mainAxisAlignment: MainAxisAlignment.spaceBetween in the Row widget, combined with setting floatingActionButtonLocation: FloatingActionButtonLocation.centerFloat. You can use Padding to add some space horizontally:
floatingActionButtonLocation: FloatingActionButtonLocation.centerFloat,
floatingActionButton: Padding(
padding: const EdgeInsets.symmetric(horizontal: 16.0),
child:
Row(mainAxisAlignment: MainAxisAlignment.spaceBetween, children: [
FloatingActionButton(
onPressed: _decrementCounter,
tooltip: 'decrement',
child: const Icon(Icons.remove),
heroTag: null,
),
FloatingActionButton(
onPressed: _incrementCounter,
tooltip: 'Increment',
child: const Icon(Icons.add),
heroTag: null,
),
])),
But you original plan with Align works as well, you just need to but the two FABs into a Stack widget, it means that these will be placed upon each other (like layers), and you can set a bottom left and bottom right alignment respectively:
floatingActionButtonLocation: FloatingActionButtonLocation.centerFloat,
floatingActionButton: Padding(
padding: const EdgeInsets.symmetric(horizontal: 16.0),
child: Stack(children: [
Align(
alignment: Alignment.bottomLeft,
child: FloatingActionButton(
onPressed: _decrementCounter,
tooltip: 'decrement',
child: const Icon(Icons.remove),
heroTag: null,
)),
Align(
alignment: Alignment.bottomRight,
child: FloatingActionButton(
onPressed: _incrementCounter,
tooltip: 'Increment',
child: const Icon(Icons.add),
heroTag: null,
)),
])),
how to set icon to floating action button with flutter same this photo
Please see the picture
You can use the Badge plugin to achive that.
see the plugin : - Badge plugin
Use the badge property like this:-
Badge(
badgeContent: Text('3'),
child: Icon(Icons.settings),
)
You can wrap the floating action button with this.
Floating action button code:-
floatingActionButton: Badge(
badgeColor: const Color.fromARGB(255, 231, 15, 87),
borderRadius: BorderRadius.circular(40),
badgeContent: const Padding(
padding: EdgeInsets.all(5.0),
child: Text(
'3',
style: TextStyle(color: Colors.white),
),
),
child: FloatingActionButton(
backgroundColor: const Color.fromARGB(255, 231, 15, 87),
onPressed: _incrementCounter,
tooltip: 'Increment',
child: const Icon(Icons.add),
),
),
Full code
import 'package:badges/badges.dart';
import 'package:flutter/material.dart';
void main() {
runApp(const MyApp());
}
class MyApp extends StatelessWidget {
const MyApp({Key? key}) : super(key: key);
// This widget is the root of your application.
#override
Widget build(BuildContext context) {
return MaterialApp(
title: 'Flutter Demo',
theme: ThemeData(
// This is the theme of your application.
//
// Try running your application with "flutter run". You'll see the
// application has a blue toolbar. Then, without quitting the app, try
// changing the primarySwatch below to Colors.green and then invoke
// "hot reload" (press "r" in the console where you ran "flutter run",
// or simply save your changes to "hot reload" in a Flutter IDE).
// Notice that the counter didn't reset back to zero; the application
// is not restarted.
primarySwatch: Colors.blue,
),
home: const MyHomePage(title: 'Flutter Demo Home Page'),
);
}
}
class MyHomePage extends StatefulWidget {
const MyHomePage({Key? key, required this.title}) : super(key: key);
// This widget is the home page of your application. It is stateful, meaning
// that it has a State object (defined below) that contains fields that affect
// how it looks.
// This class is the configuration for the state. It holds the values (in this
// case the title) provided by the parent (in this case the App widget) and
// used by the build method of the State. Fields in a Widget subclass are
// always marked "final".
final String title;
#override
State<MyHomePage> createState() => _MyHomePageState();
}
class _MyHomePageState extends State<MyHomePage> {
int _counter = 0;
void _incrementCounter() {
setState(() {
// This call to setState tells the Flutter framework that something has
// changed in this State, which causes it to rerun the build method below
// so that the display can reflect the updated values. If we changed
// _counter without calling setState(), then the build method would not be
// called again, and so nothing would appear to happen.
_counter++;
});
}
#override
Widget build(BuildContext context) {
// This method is rerun every time setState is called, for instance as done
// by the _incrementCounter method above.
//
// The Flutter framework has been optimized to make rerunning build methods
// fast, so that you can just rebuild anything that needs updating rather
// than having to individually change instances of widgets.
return Scaffold(
appBar: AppBar(
// Here we take the value from the MyHomePage object that was created by
// the App.build method, and use it to set our appbar title.
title: Text(widget.title),
),
body: Center(
// Center is a layout widget. It takes a single child and positions it
// in the middle of the parent.
child: Column(
// Column is also a layout widget. It takes a list of children and
// arranges them vertically. By default, it sizes itself to fit its
// children horizontally, and tries to be as tall as its parent.
//
// Invoke "debug painting" (press "p" in the console, choose the
// "Toggle Debug Paint" action from the Flutter Inspector in Android
// Studio, or the "Toggle Debug Paint" command in Visual Studio Code)
// to see the wireframe for each widget.
//
// Column has various properties to control how it sizes itself and
// how it positions its children. Here we use mainAxisAlignment to
// center the children vertically; the main axis here is the vertical
// axis because Columns are vertical (the cross axis would be
// horizontal).
mainAxisAlignment: MainAxisAlignment.center,
children: <Widget>[
const Text(
'You have pushed the button this many times:',
),
Text(
'$_counter',
style: Theme.of(context).textTheme.headline4,
),
],
),
),
floatingActionButton: Badge(
badgeColor: const Color.fromARGB(255, 231, 15, 87),
borderRadius: BorderRadius.circular(40),
badgeContent: const Padding(
padding: EdgeInsets.all(5.0),
child: Text(
'3',
style: TextStyle(color: Colors.white),
),
),
child: FloatingActionButton(
backgroundColor: const Color.fromARGB(255, 231, 15, 87),
onPressed: _incrementCounter,
tooltip: 'Increment',
child: const Icon(Icons.add),
),
), // This trailing comma makes auto-formatting nicer for build methods.
);
}
}
Output
Stack your container with another upper-right corner container:
Stack(
children: [
Container( width: 30, height: 30, decoration: BoxDecoration( image: DecorationImage( image: const AssetImage('assets/images/shop.png'), fit: BoxFit.contain, ), ), ), ),
Positioned(
right: 20,
top: 20,
child: Container( width: 5, height: 5
]
How to increase the height of raised button having icon? Because padding is not working after using RaisedButton.icon.
You could wrap the icon with Padding, like this:
RaisedButton.icon(
icon: Padding(
padding: EdgeInsets.only(left: 50, top: 20, right: 50, bottom: 15),
child: Icon(Icons.ac_unit),
),
...
)
Work fine with SizeBox
Padding(
padding: const EdgeInsets.all(8.0),
child: SizedBox(
height: 100,
width: 300, // specific value
child: RaisedButton.icon(
shape: RoundedRectangleBorder(
borderRadius: BorderRadius.circular(40.0)),
onPressed: () {},
icon: Icon(Icons.ac_unit),
label: Text("abc"))),
),
full code
import 'package:flutter/material.dart';
void main() => runApp(MyApp());
class MyApp extends StatelessWidget {
// This widget is the root of your application.
#override
Widget build(BuildContext context) {
return MaterialApp(
title: 'Flutter Demo',
theme: ThemeData(
// This is the theme of your application.
//
// Try running your application with "flutter run". You'll see the
// application has a blue toolbar. Then, without quitting the app, try
// changing the primarySwatch below to Colors.green and then invoke
// "hot reload" (press "r" in the console where you ran "flutter run",
// or simply save your changes to "hot reload" in a Flutter IDE).
// Notice that the counter didn't reset back to zero; the application
// is not restarted.
primarySwatch: Colors.blue,
),
home: MyHomePage(title: 'Flutter Demo Home Page'),
);
}
}
class MyHomePage extends StatefulWidget {
MyHomePage({Key key, this.title}) : super(key: key);
// This widget is the home page of your application. It is stateful, meaning
// that it has a State object (defined below) that contains fields that affect
// how it looks.
// This class is the configuration for the state. It holds the values (in this
// case the title) provided by the parent (in this case the App widget) and
// used by the build method of the State. Fields in a Widget subclass are
// always marked "final".
final String title;
#override
_MyHomePageState createState() => _MyHomePageState();
}
class _MyHomePageState extends State<MyHomePage> {
int _counter = 0;
void _incrementCounter() {
setState(() {
// This call to setState tells the Flutter framework that something has
// changed in this State, which causes it to rerun the build method below
// so that the display can reflect the updated values. If we changed
// _counter without calling setState(), then the build method would not be
// called again, and so nothing would appear to happen.
_counter++;
});
}
#override
Widget build(BuildContext context) {
// This method is rerun every time setState is called, for instance as done
// by the _incrementCounter method above.
//
// The Flutter framework has been optimized to make rerunning build methods
// fast, so that you can just rebuild anything that needs updating rather
// than having to individually change instances of widgets.
return Scaffold(
appBar: AppBar(
// Here we take the value from the MyHomePage object that was created by
// the App.build method, and use it to set our appbar title.
title: Text(widget.title),
),
body: Center(
// Center is a layout widget. It takes a single child and positions it
// in the middle of the parent.
child: Column(
// Column is also a layout widget. It takes a list of children and
// arranges them vertically. By default, it sizes itself to fit its
// children horizontally, and tries to be as tall as its parent.
//
// Invoke "debug painting" (press "p" in the console, choose the
// "Toggle Debug Paint" action from the Flutter Inspector in Android
// Studio, or the "Toggle Debug Paint" command in Visual Studio Code)
// to see the wireframe for each widget.
//
// Column has various properties to control how it sizes itself and
// how it positions its children. Here we use mainAxisAlignment to
// center the children vertically; the main axis here is the vertical
// axis because Columns are vertical (the cross axis would be
// horizontal).
mainAxisAlignment: MainAxisAlignment.center,
children: <Widget>[
Padding(
padding: const EdgeInsets.all(8.0),
child: SizedBox(
height: 100,
width: 300, // specific value
child: RaisedButton.icon(
shape: RoundedRectangleBorder(
borderRadius: BorderRadius.circular(40.0)),
onPressed: () {},
icon: Icon(Icons.ac_unit),
label: Text("abc"))),
),
Text(
'You have pushed the button this many times:',
),
Text(
'$_counter',
style: Theme.of(context).textTheme.display1,
),
],
),
),
floatingActionButton: FloatingActionButton(
onPressed: _incrementCounter,
tooltip: 'Increment',
child: Icon(Icons.add),
), // This trailing comma makes auto-formatting nicer for build methods.
);
}
}
String selectedValue;
Widget _dropDownMenu<String>({String title, List<String> list, List<String> strList, Function(String) onChange}) {
return Container(
decoration: containerDecoration(border: Border.all(color: Colors.grey)),
width: MediaQuery.of(context).size.width - 20,
child: Row(
mainAxisAlignment: MainAxisAlignment.center,
children: <Widget>[
SizedBox(width: 10),
Container(
width: MediaQuery.of(context).size.width - 60,
child: DropdownButtonHideUnderline(
child: DropdownButton<String>(
value: selectedValue,
hint: Text(title),
items: List.generate(list.length, (index) {
return DropdownMenuItem<String>(
value: list[index],
child: Text(strList[index], key: UniqueKey()),
);
}),
onChanged: (value) {
setState(() {
selectedValue = value;
onChange(value);
});
}
)
),
),
SizedBox(width: 10)
]
)
);
}
this code give me this message
lib/src/ui/Filter_page.dart:136:24: Error: The argument type
'String/1/' can't be assigned to the parameter type 'String/2/'.
- 'String/1/' is from 'dart:core'.
- 'String/2/' is from 'package:fundaqah_flutter/src/ui/Filter_page.dart'
('lib/src/ui/Filter_page.dart'). Try changing the type of the
parameter, or casting the argument to 'String/2/'.
value: selectedValue,
and .toString() not working
Please remove <String> and error will disappear
_dropDownMenu<String>({String title
to
Widget _dropDownMenu({String title
for test, I update some Container width, you can see full test code
full test code
import 'package:flutter/material.dart';
void main() => runApp(MyApp());
class MyApp extends StatelessWidget {
// This widget is the root of your application.
#override
Widget build(BuildContext context) {
return MaterialApp(
title: 'Flutter Demo',
theme: ThemeData(
// This is the theme of your application.
//
// Try running your application with "flutter run". You'll see the
// application has a blue toolbar. Then, without quitting the app, try
// changing the primarySwatch below to Colors.green and then invoke
// "hot reload" (press "r" in the console where you ran "flutter run",
// or simply save your changes to "hot reload" in a Flutter IDE).
// Notice that the counter didn't reset back to zero; the application
// is not restarted.
primarySwatch: Colors.blue,
),
home: MyHomePage(title: 'Flutter Demo Home Page'),
);
}
}
class MyHomePage extends StatefulWidget {
MyHomePage({Key key, this.title}) : super(key: key);
// This widget is the home page of your application. It is stateful, meaning
// that it has a State object (defined below) that contains fields that affect
// how it looks.
// This class is the configuration for the state. It holds the values (in this
// case the title) provided by the parent (in this case the App widget) and
// used by the build method of the State. Fields in a Widget subclass are
// always marked "final".
final String title;
#override
_MyHomePageState createState() => _MyHomePageState();
}
class _MyHomePageState extends State<MyHomePage> {
int _counter = 0;
void _incrementCounter() {
setState(() {
// This call to setState tells the Flutter framework that something has
// changed in this State, which causes it to rerun the build method below
// so that the display can reflect the updated values. If we changed
// _counter without calling setState(), then the build method would not be
// called again, and so nothing would appear to happen.
_counter++;
});
}
String selectedValue;
Widget _dropDownMenu(
{String title,
List<String> list,
List<String> strList,
Function(String) onChange}) {
return Container(
//decoration: containerDecoration(border: Border.all(color: Colors.grey)),
//height: 100,
//width: MediaQuery.of(context).size.width - 20,
child:
Row(mainAxisAlignment: MainAxisAlignment.center, children: <Widget>[
SizedBox(width: 10),
Container(
//width: MediaQuery.of(context).size.width - 60,
child: DropdownButtonHideUnderline(
child: DropdownButton<String>(
value: selectedValue,
hint: Text(title),
items: List.generate(list.length, (index) {
return DropdownMenuItem<String>(
value: list[index],
child: Text(strList[index], key: UniqueKey()),
);
}),
onChanged: (String value) {
setState(() {
selectedValue = value;
onChange(value);
});
})),
),
SizedBox(width: 10)
]));
}
#override
Widget build(BuildContext context) {
// This method is rerun every time setState is called, for instance as done
// by the _incrementCounter method above.
//
// The Flutter framework has been optimized to make rerunning build methods
// fast, so that you can just rebuild anything that needs updating rather
// than having to individually change instances of widgets.
return Scaffold(
appBar: AppBar(
// Here we take the value from the MyHomePage object that was created by
// the App.build method, and use it to set our appbar title.
title: Text(widget.title),
),
body: Center(
// Center is a layout widget. It takes a single child and positions it
// in the middle of the parent.
child: Column(
// Column is also a layout widget. It takes a list of children and
// arranges them vertically. By default, it sizes itself to fit its
// children horizontally, and tries to be as tall as its parent.
//
// Invoke "debug painting" (press "p" in the console, choose the
// "Toggle Debug Paint" action from the Flutter Inspector in Android
// Studio, or the "Toggle Debug Paint" command in Visual Studio Code)
// to see the wireframe for each widget.
//
// Column has various properties to control how it sizes itself and
// how it positions its children. Here we use mainAxisAlignment to
// center the children vertically; the main axis here is the vertical
// axis because Columns are vertical (the cross axis would be
// horizontal).
mainAxisAlignment: MainAxisAlignment.center,
children: <Widget>[
_dropDownMenu(
title: "",
list: ["a", "b"],
strList: ["a", "b"],
onChange: (value) => {print("CLICKED")}
),
Text(
'You have pushed the button this many times:',
),
Text(
'$_counter',
style: Theme.of(context).textTheme.display1,
),
],
),
),
floatingActionButton: FloatingActionButton(
onPressed: _incrementCounter,
tooltip: 'Increment',
child: Icon(Icons.add),
), // This trailing comma makes auto-formatting nicer for build methods.
);
}
}
The avatar image's size doesn't want to change and i can't control the spacing
This is how i want to change it :
FilterChip(
backgroundColor: _changeColor(t),
avatar: Image.asset('assets/types/$t.png',),
label: Text(t,overflow: TextOverflow.ellipsis,
style: TextStyle(color: Colors.white)),onSelected: (b){},
),
You can control avatar with Container and FilterChip has padding and labelPadding, you can chnage padding per your request
code snippet
FilterChip(
padding: const EdgeInsets.only(left: 22.0),
labelPadding: const EdgeInsets.only(left: 22.0),
avatar: Container(
width: 190.0,
height: 190.0,
decoration: new BoxDecoration(
shape: BoxShape.circle,
image: new DecorationImage(
fit: BoxFit.fill,
image: new NetworkImage(
"https://i.imgur.com/BoN9kdC.png")))),
label: Text("Poison"),
//selected: badCategoryIds.contains(category.id),
onSelected: (bool value) {},
),
full code
import 'package:flutter/material.dart';
void main() => runApp(MyApp());
class MyApp extends StatelessWidget {
// This widget is the root of your application.
#override
Widget build(BuildContext context) {
return MaterialApp(
title: 'Flutter Demo',
theme: ThemeData(
// This is the theme of your application.
//
// Try running your application with "flutter run". You'll see the
// application has a blue toolbar. Then, without quitting the app, try
// changing the primarySwatch below to Colors.green and then invoke
// "hot reload" (press "r" in the console where you ran "flutter run",
// or simply save your changes to "hot reload" in a Flutter IDE).
// Notice that the counter didn't reset back to zero; the application
// is not restarted.
primarySwatch: Colors.blue,
),
home: MyHomePage(title: 'Flutter Demo Home Page'),
);
}
}
class MyHomePage extends StatefulWidget {
MyHomePage({Key key, this.title}) : super(key: key);
// This widget is the home page of your application. It is stateful, meaning
// that it has a State object (defined below) that contains fields that affect
// how it looks.
// This class is the configuration for the state. It holds the values (in this
// case the title) provided by the parent (in this case the App widget) and
// used by the build method of the State. Fields in a Widget subclass are
// always marked "final".
final String title;
#override
_MyHomePageState createState() => _MyHomePageState();
}
class _MyHomePageState extends State<MyHomePage> {
int _counter = 0;
void _incrementCounter() {
setState(() {
// This call to setState tells the Flutter framework that something has
// changed in this State, which causes it to rerun the build method below
// so that the display can reflect the updated values. If we changed
// _counter without calling setState(), then the build method would not be
// called again, and so nothing would appear to happen.
_counter++;
});
}
#override
Widget build(BuildContext context) {
// This method is rerun every time setState is called, for instance as done
// by the _incrementCounter method above.
//
// The Flutter framework has been optimized to make rerunning build methods
// fast, so that you can just rebuild anything that needs updating rather
// than having to individually change instances of widgets.
return Scaffold(
appBar: AppBar(
// Here we take the value from the MyHomePage object that was created by
// the App.build method, and use it to set our appbar title.
title: Text(widget.title),
),
body: Center(
// Center is a layout widget. It takes a single child and positions it
// in the middle of the parent.
child: Column(
// Column is also layout widget. It takes a list of children and
// arranges them vertically. By default, it sizes itself to fit its
// children horizontally, and tries to be as tall as its parent.
//
// Invoke "debug painting" (press "p" in the console, choose the
// "Toggle Debug Paint" action from the Flutter Inspector in Android
// Studio, or the "Toggle Debug Paint" command in Visual Studio Code)
// to see the wireframe for each widget.
//
// Column has various properties to control how it sizes itself and
// how it positions its children. Here we use mainAxisAlignment to
// center the children vertically; the main axis here is the vertical
// axis because Columns are vertical (the cross axis would be
// horizontal).
mainAxisAlignment: MainAxisAlignment.center,
children: <Widget>[
FilterChip(
padding: const EdgeInsets.only(left: 22.0),
labelPadding: const EdgeInsets.only(left: 22.0),
avatar: Container(
width: 190.0,
height: 190.0,
decoration: new BoxDecoration(
shape: BoxShape.circle,
image: new DecorationImage(
fit: BoxFit.fill,
image: new NetworkImage(
"https://i.imgur.com/BoN9kdC.png")))),
label: Text("Poison"),
//selected: badCategoryIds.contains(category.id),
onSelected: (bool value) {},
),
Padding(
padding: const EdgeInsets.all(8.0),
child: Text(
'You have pushed the button this many times:',
),
),
Text(
'$_counter',
style: Theme.of(context).textTheme.display1,
),
],
),
),
floatingActionButton: FloatingActionButton(
onPressed: _incrementCounter,
tooltip: 'Increment',
child: Icon(Icons.add),
), // This trailing comma makes auto-formatting nicer for build methods.
);
}
}
demo no padding
demo after add padding