What kind of program(s) cannot maintain its complexity structure when the program or data is partitioned? - operating-system

I received this question in my operating systems class and after some research I still cannot find an answer to this question.

I understand complexity structure to be the min complexity (number of computation steps) necessary to compute the given level of partitioning of data or program.
The answers are is in the question, namely programs that need more steps to tackle partitioned data or processing units.
If data access pattern (granularity, scope, cardinality) necessitates access and integration of the results.
Accessing and integrating products of division of computation (Threads, Processes, Nodes) (IO, Integration)
programs that have X level complexity utilising indexed access to all the parts and granularities of data at the same time. If the data were partitioned more steps would be necessary to access and query partitions individually Y and still more to integrate W, resulting in f(X, Y, W) level of complexity depending on the level of integration and access.
One example would be programs that perform table join queries optimising searches by indexing (SQL joins). Such programs could not remain in the same complexity operate if the tables or columns were in different databases or nodes (NoSQL(Key value, Columnar ...)).
Another example would be a program calling (threads, processes, nodes) and combining the results. Calling the threads and combining the results would take more computation steps than doing it sequentially.
The question is a bit out of context you would do well do add context!

Related

SIMD programming: hybrid approch for data structure layout

The Intel Optimization Reference Manual
https://www.intel.com/content/dam/www/public/us/en/documents/manuals/64-ia-32-architectures-optimization-manual.pdf
discusses the advantage of Structure-Of-Arrays (SoA) data layout for SIMD processing compared to the traditional Array-Of-Structures (AoS) layout. This is clear.
However, there's one argument I don't understand. On page 4-23 it says "SoA can have the disadvantage of requiring more independent memory stream references. A computation that uses arrays X, Y, and Z (see Example 4-20) would require three separate data streams. This can require the use of more prefetches, additional address generation calculations, as well as having a greater impact on DRAM page access efficiency." To mitigate this problem they recommend a hybrid approach (Example 4-22).
Can somebody please explain the "three separate data streams", the "prefetches" and "additional address generation calculations", and "impact on DRAM page access efficiency"?
At https://stackoverflow.com/a/40169187/3852630 Peter Cordes discusses two effects: Three different data streams for X, Y, and Z would tie up three registers for the addresses, and if the three arrays would be mapped to the same cache lines, frequent cache eviction would be a problem. However, registers are not a sparse resource on modern CPUs, and multi-way caches should mitigate the cache problem.

findOne multiple times vs. find() with multiple ids

I am curious about the performance difference between calling findOne() ten times and calling find() once with ten arguments. Is the latter sufficiently better?
In general, it makes sense to test this in your environment with your data, but a theoretical answer is: it depends, but generally, yes - it improves performance since it reduces the number of round-trips to the database, and network lag is usually the dominant factor unless your query is highly inefficient. This is more prominent in production and with multiple data centers and less of an issue on localhost.
The question is where your ten arguments come from - if you wanted to select a set of 10 elements by id, an $in-query is more elegant and blazing fast. However, you could also use ten different queries in an $or-query and still reduce the number of round-trips. However, there are some pitfalls with $or and indexes that are described well in the documentation.
The topic of reducing the number of round-trips is also known as the N+1 problem in the context of pseudo-joins and there's a wide agreement that reducing the number of round-trips is key.

is kdb fast solely due to processing in memory

I've heard quite a couple times people talking about KDB deal with millions of rows in nearly no time. why is it that fast? is that solely because the data is all organized in memory?
another thing is that is there alternatives for this? any big database vendors provide in memory databases ?
A quick Google search came up with the answer:
Many operations are more efficient with a column-oriented approach. In particular, operations that need to access a sequence of values from a particular column are much faster. If all the values in a column have the same size (which is true, by design, in kdb), things get even better. This type of access pattern is typical of the applications for which q and kdb are used.
To make this concrete, let's examine a column of 64-bit, floating point numbers:
q).Q.w[] `used
108464j
q)t: ([] f: 1000000 ? 1.0)
q).Q.w[] `used
8497328j
q)
As you can see, the memory needed to hold one million 8-byte values is only a little over 8MB. That's because the data are being stored sequentially in an array. To clarify, let's create another table:
q)u: update g: 1000000 ? 5.0 from t
q).Q.w[] `used
16885952j
q)
Both t and u are sharing the column f. If q organized its data in rows, the memory usage would have gone up another 8MB. Another way to confirm this is to take a look at k.h.
Now let's see what happens when we write the table to disk:
q)`:t/ set t
`:t/
q)\ls -l t
"total 15632"
"-rw-r--r-- 1 kdbfaq staff 8000016 May 29 19:57 f"
q)
16 bytes of overhead. Clearly, all of the numbers are being stored sequentially on disk. Efficiency is about avoiding unnecessary work, and here we see that q does exactly what needs to be done when reading and writing a column - no more, no less.
OK, so this approach is space efficient. How does this data layout translate into speed?
If we ask q to sum all 1 million numbers, having the entire list packed tightly together in memory is a tremendous advantage over a row-oriented organization, because we'll encounter fewer misses at every stage of the memory hierarchy. Avoiding cache misses and page faults is essential to getting performance out of your machine.
Moreover, doing math on a long list of numbers that are all together in memory is a problem that modern CPU instruction sets have special features to handle, including instructions to prefetch array elements that will be needed in the near future. Although those features were originally created to improve PC multimedia performance, they turned out to be great for statistics as well. In addition, the same synergy of locality and CPU features enables column-oriented systems to perform linear searches (e.g., in where clauses on unindexed columns) faster than indexed searches (with their attendant branch prediction failures) up to astonishing row counts.
Sources(S): http://www.kdbfaq.com/kdb-faq/tag/why-kdb-fast
as for speed, the memory thing does play a big part but there are several other things, fast read from disk for hdb, splaying etc. From personal experienoce I can say, you can get pretty good speeds from c++ provided you want to write that much code. With kdb you get all that and some more.
another thing about speed is also speed of coding. Steep learning curve but once you get it, complex problems can be coded in minutes.
alternatives you can look at onetick or google in memory databases
kdb is fast but really expensive. Plus, it's a pain to learn Q. There are a few alternatives such as DolphinDB, Quasardb, etc.

Mahout K-means has different behavior based on the number of mapping tasks

I experience a strange situation when running Mahout K-means:
Using the a pre-selected set of initial centroids, I run K-means on a SequenceFile generated by lucene.vector. The run is for testing purposes, so the file is small (around 10MB~10000 vectors).
When K-means is executed with a single mapper (the default considering the Hadoop split size which in my cluster is 128MB), it reaches a given clustering result in 2 iterations (Case A).
However, I wanted to test if there would be any improvement/deterioration in the algorithm's execution speed by firing more mapping tasks (the Hadoop cluster has in total 6 nodes).
I therefore set the -Dmapred.max.split.size parameter to 5242880 bytes, in order to make mahout fire 2 mapping tasks (Case B).
I indeed succeeded in starting two mappers, but the strange thing was that the job finished after 5 iterations instead of 2, and that even at the first assignment of points to clusters, the mappers made different choices compared to the single-map execution . What I mean is that after close inspection of the clusterDump for the first iteration for both two cases, I found that in case B some points were not assigned to their closest cluster.
Could this behavior be justified by the existing K-means Mahout implementation?
From a quick look at the sources, I see two problems with the Mahout k-means implementation.
First of all, the way the S0, S1, S2 statistics are kept is probably not numerically stable for large data sets. Oh, and since k-means actually does not even use S2, it is also unnecessary slow. I bet a good implementation can beat this version of k-means by a factor of 2-5 at least.
For small data sets split onto multiple machines, there seems to be an error in the way they compute their means. Ouch. This will amplify if the reducer is applied to more than one input, in particular when the partitions are small. To be more verbose, the cluster mean apparently is initialized with the previous mean instead of the 0 vector. Now if you if you reduce 't' copies of it, the resulting vector will be off by 't' times the previous mean.
Initialization of AbstractCluster:
setS1(center.like());
Update of the mean:
getS1().assign(x, Functions.PLUS);
Merge of multiple copies of a cluster:
setS1(getS1().plus(cl.getS1()));
Finalization to new center:
setCenter(getS1().divide(getS0()));
So with this approach, the center will be offset from the proper value by the previous center times t / n where t is the number of splits, and n the number of objects.
To fix the numerical instability (which arises whenever the data set is not centered on the 0 vector), I recommend replacing the S1 statistic by the true mean, not S0*mean. Both S1 and S2 can be incrementally updated at little cost using the incremental mean formula which AFAICT was used in the original "k-means" publication by MacQueen (which actually is an online kmeans, while this is Lloyd style batch iterations). Well, for an incremental k-means you obviously need the updatable mean vector anyway... I believe the formula was also discussed by Knuth in his essential books. I'm surprised that Mahout does not seem to use it. It's fairly cheap (just a few CPU instructions more, no additional data, so it all happens in the CPU cache line) and gives you extra precision when you are dealing with large data sets.

How to efficiently do scattered summing with SSE/x86

I've been tasked with writing a program that does streaming sums of vectors into scattered memory locations, at the absolute max speed possible. The input data is a destination ID and an XYZ float vectors, so something like:
[198, {0.4,0,1}], [775, {0.25,0.8,0}], [12, {0.5,0.5,0.02}]
and I need to sum them into memory like so:
memory[198] += {0.4,0,1}
memory[775] += {0.25,0.8,0}
memory[12] += {0.5,0.5,0.02}
To complicate matters, there will be multiple threads doing this at the same time, reading from different input streams but summing to the same memory. I don't anticipate there being a lot of contention for the same memory locations, but there will be some. The data sets will be pretty large - multiple streams of 10+ GB apiece that we'll be streaming simultaneously from multiple SSDs to get the highest possible read bandwidth. I'm assuming SSE for the math, although it certainly doesn't have to be that way.
The results won't be used for a while, so I don't need to pollute the cache... but I'm summing into memory, not just writing, so I can't use something like MOVNTPS, right? But since the threads won't be stepping on each other that much, how can I do this without a lot of locking overhead? Would you do this with memory fencing?
Thanks for any help. I can assume Nehalem and above, if that makes a difference.
You can use spin locks for synchronized access to array elements (one per ID) and SSE for summing. In C++, depending on the compiler, intrinsic functions may be available, e.g. Streaming SIMD Extensions and InterlockExchange in Visual C++.
Your program's performance will be limited by memory bandwidth. Don't expect significant speed improvement from multithreading unless you have a multi-CPU (not just multi-core) system.
Start one thread per CPU. Statically distribute destination data between these threads. And provide each thread with the same input data. This allows better use of NUMA architecture. And avoids extra memory traffic for thread synchronization.
In case of single-CPU system, use only one thread accessing destination data.
Probably, the only practical use for more cores in CPUs is to load input data with additional threads.
One obvious optimization is to align destination data by 16 bytes (to avoid touching two cache lines while accessing single data element).
You can use SIMD to perform the addition, or allow compiler to automatically vectorize your code, or just leave this operation completely unoptimized - it doesn't matter, it's nothing compared to the memory bandwidth problems.
As for polluting the cache with output data, MOVNTPS cannot help here, but you can use PREFETCHNTA to prefetch output data elements several steps ahead while minimizing cache pollution. Will it improve performance or degrade it, I don't know. It avoids cache trashing, but leaves most of the cache unused.